[Orxonox-commit 6700] r11329 - in code/branches/BigShip_HS16/data/levels: . templates
pschefer at orxonox.net
pschefer at orxonox.net
Mon Dec 12 14:33:49 CET 2016
Author: pschefer
Date: 2016-12-12 14:33:49 +0100 (Mon, 12 Dec 2016)
New Revision: 11329
Added:
code/branches/BigShip_HS16/data/levels/Endurancefinal.oxw
Removed:
code/branches/BigShip_HS16/data/levels/endurancetest.oxw
code/branches/BigShip_HS16/data/levels/endurancetestlevel.oxw
Modified:
code/branches/BigShip_HS16/data/levels/emptyLevel.oxw
code/branches/BigShip_HS16/data/levels/templates/endurancetest_template.oxt
Log:
Final version of endurance big ship
Added: code/branches/BigShip_HS16/data/levels/Endurancefinal.oxw
===================================================================
--- code/branches/BigShip_HS16/data/levels/Endurancefinal.oxw (rev 0)
+++ code/branches/BigShip_HS16/data/levels/Endurancefinal.oxw 2016-12-12 13:33:49 UTC (rev 11329)
@@ -0,0 +1,42 @@
+<LevelInfo
+ name = "Endurancefinal"
+ description = "Endurance Bigship."
+ tags = "test"
+ screenshot = "emptylevel.png"
+/>
+
+<?lua
+ include("stats.oxo")
+ include("HUDTemplates3.oxo")
+ include("templates/lodInformation.oxt")
+ include("templates/HeavyCruiser.oxt")
+?>
+
+<?lua
+ include("templates/spaceshipEscort.oxt")
+ include("templates/endurancetest_template.oxt")
+?>
+
+<Level>
+ <templates>
+ <Template link=lodtemplate_default />
+ </templates>
+ <?lua include("includes/notifications.oxi") ?>
+
+ <Scene
+ ambientlight = "0.8, 0.8, 0.8"
+ skybox = "Orxonox/Starbox"
+ >
+
+ <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+ <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
+
+ <ModularSpaceShip velocity= "20,0,0" position="0,0,200" lookat= "0,0,0" health="1000" maxhealth="1000" initialhealth="1000">
+ <templates>
+ <Template link=endurance />
+ </templates>
+ </ModularSpaceShip>
+
+ </Scene>
+</Level>
+
Modified: code/branches/BigShip_HS16/data/levels/emptyLevel.oxw
===================================================================
--- code/branches/BigShip_HS16/data/levels/emptyLevel.oxw 2016-12-12 13:17:47 UTC (rev 11328)
+++ code/branches/BigShip_HS16/data/levels/emptyLevel.oxw 2016-12-12 13:33:49 UTC (rev 11329)
@@ -1,5 +1,5 @@
<LevelInfo
- name = "Empty level"
+ name = "emptyLevel"
description = "A level with absolutely nothing in it."
tags = "test"
screenshot = "emptylevel.png"
@@ -31,7 +31,7 @@
<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
<SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
- <ModularSpaceShip velocity= "20,0,0" position="0,0,200" lookat= "0,0,0" health="350" maxhealth="400" initialhealth="350">
+ <ModularSpaceShip velocity= "20,0,0" position="0,0,200" lookat= "0,0,0" health="1000" maxhealth="1000" initialhealth="1000">
<templates>
<Template link=endurance />
</templates>
Deleted: code/branches/BigShip_HS16/data/levels/endurancetest.oxw
===================================================================
--- code/branches/BigShip_HS16/data/levels/endurancetest.oxw 2016-12-12 13:17:47 UTC (rev 11328)
+++ code/branches/BigShip_HS16/data/levels/endurancetest.oxw 2016-12-12 13:33:49 UTC (rev 11329)
@@ -1,134 +0,0 @@
-<LevelInfo
-name = "endurancetest"
-description = "endurance test level"
-tags = "test"
-screenshot = "emptylevel.png"
-/>
-
-<?lua
-include("stats.oxo")
-include("HUDTemplates3.oxo")
-include("templates/lodInformation.oxt")
-?>
-
-<!-- Spaceship included in the level -->
-
-<?lua
-include("templates/spaceshipPirate.oxt")
-?>
-
-<Level>
-
- <templates>
-
-
- <Template name = endurance>
-
- <!-- Spaceship parameters -->
- <SpaceShip
- hudtemplate = spaceshiphud
- camerapositiontemplate = bigshipcameras
- spawnparticlesource = "Orxonox/fairytwirl"
- spawnparticleduration = 3
- explosionchunks = 6
-
- health = 100
- maxhealth = 200
- initialhealth = 100
-
- shieldhealth = 100
- initialshieldhealth = 30
- maxshieldhealth = 50
- shieldabsorption = 0.8
- shieldrechargerate = 1
- shieldrechargewaittime = 1
-
- primaryThrust = 30
- auxilaryThrust = 30
- rotationThrust = 10
-
- lift = 1;
- stallSpeed = 220;
-
- boostPower = 30
- boostPowerRate = 1.5
- boostRate = 4
- boostCooldownDuration = 10
-
- shakeFrequency = 15
- shakeAmplitude = 9
-
- collisionType = "dynamic"
- mass = 1000
- linearDamping = 0.7
- angularDamping = 0.9999999
- >
-
-
- <!-- Engines of the Spaceship -->
-
-
-
- <engines>
- <MultiStateEngine position=" 15, 0, 0" template=bigshipengine />
- <MultiStateEngine position="-15, 0, 0" template=bigshipengine />
- </engines>
-
- <!-- Testsphere in testlevel -->
-
- <MovableEntity position ="0, 0, 0" velocity= "10, 0, 0" collisionType=dynamic mass=1000 friction=0.01 >
-
- <!-- use attached for the different spaceship parts and the lights -->
- <!-- BlinkingBillboard class for blinking lights -->
- <attached>
- <Model position="0,0,0" mesh="sphere.mesh" scale3D="100,100,100" />
- </attached>
-
- <!-- Collision Shapes -->
-
- <collisionShapes>
- <SphereCollisionShape position="0,0,0" radius="100" />
- </collisionShapes>
- </MovableEntity>
-
- <!-- Explosion and Explosionparts -->
-
- <!-- Cameras and Cameraposition -->
-
- <!-- Multistateengine definition + engine sounds -->
-
- <!-- Large coordinate axis -->
- <Model position="0,0,0" mesh="Coordinates.mesh" scale="20"/>
-
- <!-- Spawnpoint of the Spaceship -->
- <SpawnPoint team=0 position = "-100,0,0" lookat="0,0,0" spawnclass=Spaceship pawndesign=spaceshippirate />
-
- <!-- Planets and forcefields -->
-
-
- <!-- Blacklight to illuminate surfaces -->
-
-
-
- <!-- Egine sound of the Spaceship -->
- <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
-
- <!-- World Ambient Sound -->
-
- </SpaceShip>
-</Template>
-</templates>
-
-<?lua include("includes/notifications.oxi") ?>
-
-<Scene
-ambientlight = "0.9, 0.9, 0.9"
-skybox = "skyBoxMoreNebula"
->
-
-<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-<SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
-
-</Scene>
-</Level>
-
Deleted: code/branches/BigShip_HS16/data/levels/endurancetestlevel.oxw
===================================================================
--- code/branches/BigShip_HS16/data/levels/endurancetestlevel.oxw 2016-12-12 13:17:47 UTC (rev 11328)
+++ code/branches/BigShip_HS16/data/levels/endurancetestlevel.oxw 2016-12-12 13:33:49 UTC (rev 11329)
@@ -1,43 +0,0 @@
-<LevelInfo
- name = "Endurance1"
- description = "Endurance test level"
- tags = "test"
- screenshot = "emptylevel.png"
-/>
-
-<?lua
- include("stats.oxo")
- include("HUDTemplates3.oxo")
- include("templates/lodInformation.oxt")
-?>
-
-<?lua
- include("templates/spaceshipEscort.oxt")
- //include("templates/endurancetest_template.oxt")
-
-?>
-
-<Level>
- <templates>
- <Template link=lodtemplate_default />
- </templates>
- <?lua include("includes/notifications.oxi") ?>
-
- <Scene
- ambientlight = "0.8, 0.8, 0.8"
- skybox = "Orxonox/Starbox"
- >
-
- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
- <SpawnPoint team=0 position="-200,0,0" lookat="-100,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
-
- <!--ModularSpaceship position="0,0,0" velocity="0,0,0" >
- <templates>
- <Template link=endurance/>
- </templates>
- </ModularSpaceship-->
-
-
- </Scene>
-</Level>
-
Modified: code/branches/BigShip_HS16/data/levels/templates/endurancetest_template.oxt
===================================================================
--- code/branches/BigShip_HS16/data/levels/templates/endurancetest_template.oxt 2016-12-12 13:17:47 UTC (rev 11328)
+++ code/branches/BigShip_HS16/data/levels/templates/endurancetest_template.oxt 2016-12-12 13:33:49 UTC (rev 11329)
@@ -1,10 +1,11 @@
<Template name = endurance>
+ <!-- Spaceship parameters -->
<ModularSpaceShip
name = endurance
collisionType= "dynamic"
- mass = 10000
+ mass = 10000000
health = 1000
initialhealth = 1000
@@ -19,20 +20,13 @@
rotationrate = "5"
>
- <!-- destructible parts -->
+ <!-- Destructible parts -->
<parts>
- <ShipPart name = "tunnelsystem" initialhealth="500" maxhealth="500" damageabsorption="0.5" explosionposition="0,0,0">
+ <ShipPart name = "tunnelsystem" initialhealth="1000" maxhealth="1000" damageabsorption="0.5" explosionposition="0,0,0">
<destructionevents>
<PartDestructionEvent targetType="ship" operation="destroy" />
- <!--PartDestructionEvent targetType="part" targetName ="mistery1" operation="destroy" />
- <PartDestructionEvent targetType="part" targetName ="mistery2" operation="destroy" />
- <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip1" operation="destroy" />
- <PartDestructionEvent targetType="part" targetName ="EnduranceSmallShip2" operation="destroy" /-->
-
-
-
</destructionevents>
</ShipPart>
@@ -48,7 +42,6 @@
</destructionevents>
</ShipPart>
-
<ShipPart name = "EnduranceSmallShip1" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
<destructionevents>
<PartDestructionEvent targetType="ship" operation="destroy" />
@@ -61,7 +54,6 @@
</destructionevents>
</ShipPart>
-
<ShipPart name = "ct12" initialhealth="10" maxhealth="10" damageabsorption="0.5" explosionposition="0,0,0">
<destructionevents>
<PartDestructionEvent targetType="ship" operation="destroy" />
@@ -170,10 +162,7 @@
<destructionevents>
<PartDestructionEvent targetType="ship" operation="destroy" />
<PartDestructionEvent targetType="part" targetName ="ct8" operation="destroy" />
- <PartDestructionEvent targetType="part" targetName ="ct7" operation="destroy" />
-
-
-
+ <PartDestructionEvent targetType="part" targetName ="ct7" operation="destroy" />
</destructionevents>
</ShipPart>
@@ -235,55 +224,45 @@
</parts>
+ <!-- Explosion effects -->
<explosion >
- <ExplosionPart scale = 10 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
- <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
- <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+ <ExplosionPart scale = 5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart scale = 5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart scale = 5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
<ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
<ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
<ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
- <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+
+ <ExplosionPart scale = 2.5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart scale = 2.5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart scale = 2.5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart scale = 2.5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart scale = 2.5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart scale = 2.5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart scale = 2.5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart scale = 2.5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart delay=0.8 scale = 2.5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart delay=0.8 scale = 2.5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+
+ <ExplosionPart offset="20,13,-15" delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart offset="30,13,-15" delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart offset="20,13,-15" delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+ <ExplosionPart offset="-20,-13,-15" delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart offset="-20,-13,-15" delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart offset="-20,-13,-15" delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+ </explosion>
+ <attached>
- <ExplosionPart scale = 10 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart scale = 10 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart scale = 10 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart scale = 10 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart scale = 10 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart scale = 10 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart scale = 10 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart scale = 10 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart scale = 10 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart scale = 10 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart scale = 10 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart scale = 10 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
- <ExplosionPart offset="20,13,-15" delay=1.5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
- <ExplosionPart offset="30,13,-15" delay=1.5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
- <ExplosionPart offset="20,13,-15" delay=1.5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
- <ExplosionPart offset="-20,-13,-15" delay=2 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
- <ExplosionPart offset="-20,-13,-15" delay=2 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
- <ExplosionPart offset="-20,-13,-15" delay=2 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
- </explosion>
- <attached>
-
<Model mesh="Endurance_Tunnelsystem.mesh" scale="66" lookat="0,0,0" pitch="-30" yaw="0" roll="90" />
@@ -819,17 +798,11 @@
</StaticEntity>
- <!-- x-coordinate = red, z-coordinate = green, y-coordinate = blue, -->
-
+
</attached>
- <!--collisionShapes>
+
- <BoxCollisionShape position="-100,0,0" halfExtents="10,10,10" />
-
- </collisionShapes-->
-
-
</ModularSpaceShip>
</Template>
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