[Orxonox-commit 6720] r11349 - in code/branches/QuestGuide_HS16/data/levels: . templates

maxima at orxonox.net maxima at orxonox.net
Mon Dec 19 08:25:43 CET 2016


Author: maxima
Date: 2016-12-19 08:25:42 +0100 (Mon, 19 Dec 2016)
New Revision: 11349

Added:
   code/branches/QuestGuide_HS16/data/levels/Waypointstest.oxw
   code/branches/QuestGuide_HS16/data/levels/templates/spaceshipWaypoint.oxt
Removed:
   code/branches/QuestGuide_HS16/data/levels/Waypoints.oxw
Modified:
   code/branches/QuestGuide_HS16/data/levels/templates/spaceshipAssff.oxt
Log:
separate files for Waypoints

Deleted: code/branches/QuestGuide_HS16/data/levels/Waypoints.oxw
===================================================================
--- code/branches/QuestGuide_HS16/data/levels/Waypoints.oxw	2016-12-19 07:24:16 UTC (rev 11348)
+++ code/branches/QuestGuide_HS16/data/levels/Waypoints.oxw	2016-12-19 07:25:42 UTC (rev 11349)
@@ -1,203 +0,0 @@
-<LevelInfo
- name = "Waypoints Testlevel"
- description = "Level to test Waypoints and Waypointarrow"
- tags = "test"
- screenshot = "starstestlevel.png"
-/>
-
-<?lua
-  include("stats.oxo")
-  include("HUDTemplates3.oxo")
-  include("templates/lodInformation.oxt")
-?>
-
-<?lua
-  include("templates/spaceshipAssff.oxt")
-  include("templates/spaceshipPirate.oxt")
-?>
-
-<Level>
-  <templates>
-    <Template link=lodtemplate_default />
-  </templates>
-  <?lua include("includes/notifications.oxi") ?>
-
-<Scene
-    ambientlight = "0.8, 0.8, 0.8"
-    skybox       = "Orxonox/Starbox"
-  >
-    <?lua
-      include("includes/pickups.oxi")
-    ?>
-
-    <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg, Mars.ogg-->
-
-    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-
-    <SpawnPoint position="0,0,100" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
-
-  
-        <Pawn health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 4" >
-        <events>
-          <visibility>
-            <EventListener event="boxtrigger3" />
-          </visibility>
-        </events>
-        <attached>
-            <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
-        </attached>
-        <collisionShapes>
-            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
-        </collisionShapes>
-        <controller>
-            <WaypointController team=1>
-            </WaypointController>
-        </controller>
-        <explosion >
-            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
-            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
-            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
-        </explosion>
-    </Pawn>
-
-    <Pawn health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 3">
-        <events>
-          <visibility>
-            <EventListener event="boxtrigger2" />
-          </visibility>
-        </events>
-        <attached>
-           <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
-        </attached>
-        <collisionShapes>
-            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
-        </collisionShapes>
-        <controller>
-            <WaypointController team=1>
-            </WaypointController>
-        </controller>
-        <explosion >
-            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
-            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
-            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
-        </explosion>
-    </Pawn>
-
-    <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 2">
-        <events>
-          <visibility>
-            <EventListener event="boxtrigger1" />
-          </visibility>
-        </events>
-        <attached>
-           <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
-        </attached>
-        <controller>
-            <WaypointController team=1>
-            </WaypointController>
-        </controller>
-        <collisionShapes>
-            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
-        </collisionShapes>
-        <explosion >
-            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
-            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
-            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
-        </explosion>
-    </Pawn>
-
-    <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 1">
-        <events>
-          <visibility>
-            <EventListener event="flying4" />
-          </visibility>
-        </events>
-        <attached>
-            <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
-        </attached>
-        <collisionShapes>
-           <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
-        </collisionShapes>
-        <controller>
-            <WaypointController team=1>
-            </WaypointController>
-        </controller>
-        <explosion >
-            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
-            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
-            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
-        </explosion>
-    </Pawn>
-
-<!-- @Triggers: boxtrigger1 <-> one   box   destroyed
-                boxtrigger2 <-> two   boxes destroyed
-                boxtrigger3 <-> three boxes destroyed
-                boxtrigger4 <-> four  boxes destroyed  -->
-    <EventTrigger name="boxtrigger4" activations="1" stayactive="true" delay=0.1>
-      <events>
-        <trigger>
-          <EventListener event="box" />
-        </trigger>
-      </events>
-      <EventTrigger name="boxtrigger3" activations="1" stayactive="true" delay=0.1>
-        <events>
-          <trigger>
-            <EventListener event="box" />
-          </trigger>
-        </events>
-        <EventTrigger name="boxtrigger2" activations="1" stayactive="true" delay=0.1>
-          <events>
-            <trigger>
-              <EventListener event="box" />
-            </trigger>
-          </events>
-          <EventTrigger name="boxtrigger1" activations="1" stayactive="true" delay=0.1>
-            <events>
-              <trigger>
-                <EventListener event="box" />
-              </trigger>
-            </events>
-          </EventTrigger>
-        </EventTrigger>
-      </EventTrigger>
-    </EventTrigger>
-
-    <DistanceTrigger name="duball1" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=1 >
-      <events>
-        <activity>
-          <EventListener event="boxtrigger4" />
-        </activity>
-      </events>
-    </DistanceTrigger>
-
-    <StaticEntity position="-1000,-300,700" collisionType=static>
-      <attached>
-        <Model scale=13 mesh="DuBall1.mesh" position = "-100,0,0"/>
-        <Model scale=13 mesh="DuBall2.mesh" position = "100,0,0"/>
-        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/>
-        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/>
-      </attached>
-      <collisionShapes>
-        <SphereCollisionShape radius="80"            position = "-100,0,0" />
-        <SphereCollisionShape radius="120"           position = "100,0,0" />
-        <BoxCollisionShape    halfExtents="90,25,45" position = "-155,0,40" />
-      </collisionShapes>
-    </StaticEntity>
-
-
-
-
-    <WaypointGroup>
-      <waypoints>
-        <Waypoint position="0,0,0" order=1/>
-        <Waypoint position="100,0,0" order=2/>
-        <Waypoint position="200,0,0" order=3/>
-        <Waypoint position="300,0,0" order=4/>
-        <Waypoint position="400,0,0" order=4/>
-      </waypoints>
-    </WaypointGroup>
-
-    
-
-  </Scene>
-</Level>

Added: code/branches/QuestGuide_HS16/data/levels/Waypointstest.oxw
===================================================================
--- code/branches/QuestGuide_HS16/data/levels/Waypointstest.oxw	                        (rev 0)
+++ code/branches/QuestGuide_HS16/data/levels/Waypointstest.oxw	2016-12-19 07:25:42 UTC (rev 11349)
@@ -0,0 +1,203 @@
+<LevelInfo
+ name = "Waypoints by ooguz"
+ description = "Level to test Waypoints and Waypointarrow"
+ tags = "test"
+ screenshot = "starstestlevel.png"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+?>
+
+<?lua
+  include("templates/spaceshipWaypoint.oxt")
+  include("templates/spaceshipPirate.oxt")
+?>
+
+<Level>
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+<Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/Starbox"
+  >
+    <?lua
+      include("includes/pickups.oxi")
+    ?>
+
+    <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg, Mars.ogg-->
+
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+
+    <SpawnPoint position="0,0,100" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipwaypoint />
+
+  
+        <Pawn health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 4" >
+        <events>
+          <visibility>
+            <EventListener event="boxtrigger3" />
+          </visibility>
+        </events>
+        <attached>
+            <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
+        </collisionShapes>
+        <controller>
+            <WaypointController team=1>
+            </WaypointController>
+        </controller>
+        <explosion >
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+        </explosion>
+    </Pawn>
+
+    <Pawn health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 3">
+        <events>
+          <visibility>
+            <EventListener event="boxtrigger2" />
+          </visibility>
+        </events>
+        <attached>
+           <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
+        </collisionShapes>
+        <controller>
+            <WaypointController team=1>
+            </WaypointController>
+        </controller>
+        <explosion >
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+        </explosion>
+    </Pawn>
+
+    <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 2">
+        <events>
+          <visibility>
+            <EventListener event="boxtrigger1" />
+          </visibility>
+        </events>
+        <attached>
+           <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
+        </attached>
+        <controller>
+            <WaypointController team=1>
+            </WaypointController>
+        </controller>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
+        </collisionShapes>
+        <explosion >
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+        </explosion>
+    </Pawn>
+
+    <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 1">
+        <events>
+          <visibility>
+            <EventListener event="flying4" />
+          </visibility>
+        </events>
+        <attached>
+            <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
+        </attached>
+        <collisionShapes>
+           <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
+        </collisionShapes>
+        <controller>
+            <WaypointController team=1>
+            </WaypointController>
+        </controller>
+        <explosion >
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+        </explosion>
+    </Pawn>
+
+<!-- @Triggers: boxtrigger1 <-> one   box   destroyed
+                boxtrigger2 <-> two   boxes destroyed
+                boxtrigger3 <-> three boxes destroyed
+                boxtrigger4 <-> four  boxes destroyed  -->
+    <EventTrigger name="boxtrigger4" activations="1" stayactive="true" delay=0.1>
+      <events>
+        <trigger>
+          <EventListener event="box" />
+        </trigger>
+      </events>
+      <EventTrigger name="boxtrigger3" activations="1" stayactive="true" delay=0.1>
+        <events>
+          <trigger>
+            <EventListener event="box" />
+          </trigger>
+        </events>
+        <EventTrigger name="boxtrigger2" activations="1" stayactive="true" delay=0.1>
+          <events>
+            <trigger>
+              <EventListener event="box" />
+            </trigger>
+          </events>
+          <EventTrigger name="boxtrigger1" activations="1" stayactive="true" delay=0.1>
+            <events>
+              <trigger>
+                <EventListener event="box" />
+              </trigger>
+            </events>
+          </EventTrigger>
+        </EventTrigger>
+      </EventTrigger>
+    </EventTrigger>
+
+    <DistanceTrigger name="duball1" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=1 >
+      <events>
+        <activity>
+          <EventListener event="boxtrigger4" />
+        </activity>
+      </events>
+    </DistanceTrigger>
+
+    <StaticEntity position="-1000,-300,700" collisionType=static>
+      <attached>
+        <Model scale=13 mesh="DuBall1.mesh" position = "-100,0,0"/>
+        <Model scale=13 mesh="DuBall2.mesh" position = "100,0,0"/>
+        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/>
+        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/>
+      </attached>
+      <collisionShapes>
+        <SphereCollisionShape radius="80"            position = "-100,0,0" />
+        <SphereCollisionShape radius="120"           position = "100,0,0" />
+        <BoxCollisionShape    halfExtents="90,25,45" position = "-155,0,40" />
+      </collisionShapes>
+    </StaticEntity>
+
+
+
+
+    <WaypointGroup>
+      <waypoints>
+        <Waypoint position="0,0,0" order=1/>
+        <Waypoint position="100,0,0" order=2/>
+        <Waypoint position="200,0,0" order=3/>
+        <Waypoint position="300,0,0" order=4/>
+        <Waypoint position="400,0,0" order=4/>
+      </waypoints>
+    </WaypointGroup>
+
+    
+
+  </Scene>
+</Level>

Modified: code/branches/QuestGuide_HS16/data/levels/templates/spaceshipAssff.oxt
===================================================================
--- code/branches/QuestGuide_HS16/data/levels/templates/spaceshipAssff.oxt	2016-12-19 07:24:16 UTC (rev 11348)
+++ code/branches/QuestGuide_HS16/data/levels/templates/spaceshipAssff.oxt	2016-12-19 07:25:42 UTC (rev 11349)
@@ -48,7 +48,6 @@
       <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
       <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
       <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
-      <Waypointarrow position="0,0,10" />
     </attached>
     <collisionShapes>
       <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />

Added: code/branches/QuestGuide_HS16/data/levels/templates/spaceshipWaypoint.oxt
===================================================================
--- code/branches/QuestGuide_HS16/data/levels/templates/spaceshipWaypoint.oxt	                        (rev 0)
+++ code/branches/QuestGuide_HS16/data/levels/templates/spaceshipWaypoint.oxt	2016-12-19 07:25:42 UTC (rev 11349)
@@ -0,0 +1,134 @@
+<Template name=spaceshipwaypoint>
+  <SpaceShip
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = spaceshipassffcameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+
+   health            = 100
+   maxhealth         = 200
+   initialhealth     = 100
+
+   shieldhealth        = 30
+   initialshieldhealth = 30
+   maxshieldhealth     = 50
+   shieldabsorption    = 0.8
+   shieldrechargerate  = 1
+   shieldrechargewaittime = 1
+
+   primaryThrust     = 100
+   auxilaryThrust    = 30
+   rotationThrust    = 50
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 15
+   boostPowerRate        = 1
+   boostRate             = 5
+   boostCooldownDuration = 10
+
+   shakeFrequency = 15
+   shakeAmplitude = 9
+
+   collisionType     = "dynamic"
+   mass              = 100
+   linearDamping     = 0.7
+   angularDamping    = 0.9999999
+
+   explosionSound = "sounds/Explosion2.ogg"
+  >
+   
+
+    <engines>
+      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
+      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine />
+    </engines>
+    <attached>
+      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
+      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
+      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
+	<Waypointarrow position="0,0,10"/>
+    </attached>
+    <collisionShapes>
+      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
+      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
+      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
+      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
+      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
+      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
+    </collisionShapes>
+    <explosion>
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+
+      <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+    </explosion>
+
+
+    
+<?lua
+  include("../includes/weaponSettingsAssff.oxi")
+?>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshipassffcameras defaults=0>
+  <SpaceShip>
+    <camerapositions>
+      <CameraPosition position="0,10, 40" drag=true mouselook=true />
+      <CameraPosition position="0,20, 80" drag=true mouselook=true />
+      <CameraPosition position="0,30,120" drag=true mouselook=true />
+    </camerapositions>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshipassffengine baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2
+
+   speedfront     = 150
+   speedback      =  50
+   speedleftright =  50
+   speedupdown    =  50
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+   
+   accelerationfront     = 500
+   accelerationbrake     = 500
+   accelerationback      =  125
+   accelerationleftright =  125
+   accelerationupdown    =  125
+  >
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+    </EffectContainer>
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
+
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+    </EffectContainer>
+<!--    <EffectContainer condition="brake">
+      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+-->
+  </MultiStateEngine>
+</Template>




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