[Orxonox-commit 6720] r11349 - in code/branches/QuestGuide_HS16/data/levels: . templates
maxima at orxonox.net
maxima at orxonox.net
Mon Dec 19 08:25:43 CET 2016
Author: maxima
Date: 2016-12-19 08:25:42 +0100 (Mon, 19 Dec 2016)
New Revision: 11349
Added:
code/branches/QuestGuide_HS16/data/levels/Waypointstest.oxw
code/branches/QuestGuide_HS16/data/levels/templates/spaceshipWaypoint.oxt
Removed:
code/branches/QuestGuide_HS16/data/levels/Waypoints.oxw
Modified:
code/branches/QuestGuide_HS16/data/levels/templates/spaceshipAssff.oxt
Log:
separate files for Waypoints
Deleted: code/branches/QuestGuide_HS16/data/levels/Waypoints.oxw
===================================================================
--- code/branches/QuestGuide_HS16/data/levels/Waypoints.oxw 2016-12-19 07:24:16 UTC (rev 11348)
+++ code/branches/QuestGuide_HS16/data/levels/Waypoints.oxw 2016-12-19 07:25:42 UTC (rev 11349)
@@ -1,203 +0,0 @@
-<LevelInfo
- name = "Waypoints Testlevel"
- description = "Level to test Waypoints and Waypointarrow"
- tags = "test"
- screenshot = "starstestlevel.png"
-/>
-
-<?lua
- include("stats.oxo")
- include("HUDTemplates3.oxo")
- include("templates/lodInformation.oxt")
-?>
-
-<?lua
- include("templates/spaceshipAssff.oxt")
- include("templates/spaceshipPirate.oxt")
-?>
-
-<Level>
- <templates>
- <Template link=lodtemplate_default />
- </templates>
- <?lua include("includes/notifications.oxi") ?>
-
-<Scene
- ambientlight = "0.8, 0.8, 0.8"
- skybox = "Orxonox/Starbox"
- >
- <?lua
- include("includes/pickups.oxi")
- ?>
-
- <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg, Mars.ogg-->
-
- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-
- <SpawnPoint position="0,0,100" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
-
-
- <Pawn health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 4" >
- <events>
- <visibility>
- <EventListener event="boxtrigger3" />
- </visibility>
- </events>
- <attached>
- <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
- </collisionShapes>
- <controller>
- <WaypointController team=1>
- </WaypointController>
- </controller>
- <explosion >
- <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
- <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
- <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
- </explosion>
- </Pawn>
-
- <Pawn health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 3">
- <events>
- <visibility>
- <EventListener event="boxtrigger2" />
- </visibility>
- </events>
- <attached>
- <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
- </collisionShapes>
- <controller>
- <WaypointController team=1>
- </WaypointController>
- </controller>
- <explosion >
- <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
- <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
- <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
- </explosion>
- </Pawn>
-
- <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 2">
- <events>
- <visibility>
- <EventListener event="boxtrigger1" />
- </visibility>
- </events>
- <attached>
- <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
- </attached>
- <controller>
- <WaypointController team=1>
- </WaypointController>
- </controller>
- <collisionShapes>
- <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
- </collisionShapes>
- <explosion >
- <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
- <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
- <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
- </explosion>
- </Pawn>
-
- <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 1">
- <events>
- <visibility>
- <EventListener event="flying4" />
- </visibility>
- </events>
- <attached>
- <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
- </collisionShapes>
- <controller>
- <WaypointController team=1>
- </WaypointController>
- </controller>
- <explosion >
- <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
- <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
- <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
- </explosion>
- </Pawn>
-
-<!-- @Triggers: boxtrigger1 <-> one box destroyed
- boxtrigger2 <-> two boxes destroyed
- boxtrigger3 <-> three boxes destroyed
- boxtrigger4 <-> four boxes destroyed -->
- <EventTrigger name="boxtrigger4" activations="1" stayactive="true" delay=0.1>
- <events>
- <trigger>
- <EventListener event="box" />
- </trigger>
- </events>
- <EventTrigger name="boxtrigger3" activations="1" stayactive="true" delay=0.1>
- <events>
- <trigger>
- <EventListener event="box" />
- </trigger>
- </events>
- <EventTrigger name="boxtrigger2" activations="1" stayactive="true" delay=0.1>
- <events>
- <trigger>
- <EventListener event="box" />
- </trigger>
- </events>
- <EventTrigger name="boxtrigger1" activations="1" stayactive="true" delay=0.1>
- <events>
- <trigger>
- <EventListener event="box" />
- </trigger>
- </events>
- </EventTrigger>
- </EventTrigger>
- </EventTrigger>
- </EventTrigger>
-
- <DistanceTrigger name="duball1" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=1 >
- <events>
- <activity>
- <EventListener event="boxtrigger4" />
- </activity>
- </events>
- </DistanceTrigger>
-
- <StaticEntity position="-1000,-300,700" collisionType=static>
- <attached>
- <Model scale=13 mesh="DuBall1.mesh" position = "-100,0,0"/>
- <Model scale=13 mesh="DuBall2.mesh" position = "100,0,0"/>
- <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/>
- <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/>
- </attached>
- <collisionShapes>
- <SphereCollisionShape radius="80" position = "-100,0,0" />
- <SphereCollisionShape radius="120" position = "100,0,0" />
- <BoxCollisionShape halfExtents="90,25,45" position = "-155,0,40" />
- </collisionShapes>
- </StaticEntity>
-
-
-
-
- <WaypointGroup>
- <waypoints>
- <Waypoint position="0,0,0" order=1/>
- <Waypoint position="100,0,0" order=2/>
- <Waypoint position="200,0,0" order=3/>
- <Waypoint position="300,0,0" order=4/>
- <Waypoint position="400,0,0" order=4/>
- </waypoints>
- </WaypointGroup>
-
-
-
- </Scene>
-</Level>
Added: code/branches/QuestGuide_HS16/data/levels/Waypointstest.oxw
===================================================================
--- code/branches/QuestGuide_HS16/data/levels/Waypointstest.oxw (rev 0)
+++ code/branches/QuestGuide_HS16/data/levels/Waypointstest.oxw 2016-12-19 07:25:42 UTC (rev 11349)
@@ -0,0 +1,203 @@
+<LevelInfo
+ name = "Waypoints by ooguz"
+ description = "Level to test Waypoints and Waypointarrow"
+ tags = "test"
+ screenshot = "starstestlevel.png"
+/>
+
+<?lua
+ include("stats.oxo")
+ include("HUDTemplates3.oxo")
+ include("templates/lodInformation.oxt")
+?>
+
+<?lua
+ include("templates/spaceshipWaypoint.oxt")
+ include("templates/spaceshipPirate.oxt")
+?>
+
+<Level>
+ <templates>
+ <Template link=lodtemplate_default />
+ </templates>
+ <?lua include("includes/notifications.oxi") ?>
+
+<Scene
+ ambientlight = "0.8, 0.8, 0.8"
+ skybox = "Orxonox/Starbox"
+ >
+ <?lua
+ include("includes/pickups.oxi")
+ ?>
+
+ <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg, Mars.ogg-->
+
+ <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+
+ <SpawnPoint position="0,0,100" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipwaypoint />
+
+
+ <Pawn health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 4" >
+ <events>
+ <visibility>
+ <EventListener event="boxtrigger3" />
+ </visibility>
+ </events>
+ <attached>
+ <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
+ </collisionShapes>
+ <controller>
+ <WaypointController team=1>
+ </WaypointController>
+ </controller>
+ <explosion >
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+ </explosion>
+ </Pawn>
+
+ <Pawn health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 3">
+ <events>
+ <visibility>
+ <EventListener event="boxtrigger2" />
+ </visibility>
+ </events>
+ <attached>
+ <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
+ </collisionShapes>
+ <controller>
+ <WaypointController team=1>
+ </WaypointController>
+ </controller>
+ <explosion >
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+ </explosion>
+ </Pawn>
+
+ <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 2">
+ <events>
+ <visibility>
+ <EventListener event="boxtrigger1" />
+ </visibility>
+ </events>
+ <attached>
+ <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
+ </attached>
+ <controller>
+ <WaypointController team=1>
+ </WaypointController>
+ </controller>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
+ </collisionShapes>
+ <explosion >
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+ </explosion>
+ </Pawn>
+
+ <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 1">
+ <events>
+ <visibility>
+ <EventListener event="flying4" />
+ </visibility>
+ </events>
+ <attached>
+ <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
+ </collisionShapes>
+ <controller>
+ <WaypointController team=1>
+ </WaypointController>
+ </controller>
+ <explosion >
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+ </explosion>
+ </Pawn>
+
+<!-- @Triggers: boxtrigger1 <-> one box destroyed
+ boxtrigger2 <-> two boxes destroyed
+ boxtrigger3 <-> three boxes destroyed
+ boxtrigger4 <-> four boxes destroyed -->
+ <EventTrigger name="boxtrigger4" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="box" />
+ </trigger>
+ </events>
+ <EventTrigger name="boxtrigger3" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="box" />
+ </trigger>
+ </events>
+ <EventTrigger name="boxtrigger2" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="box" />
+ </trigger>
+ </events>
+ <EventTrigger name="boxtrigger1" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="box" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </EventTrigger>
+ </EventTrigger>
+ </EventTrigger>
+
+ <DistanceTrigger name="duball1" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=1 >
+ <events>
+ <activity>
+ <EventListener event="boxtrigger4" />
+ </activity>
+ </events>
+ </DistanceTrigger>
+
+ <StaticEntity position="-1000,-300,700" collisionType=static>
+ <attached>
+ <Model scale=13 mesh="DuBall1.mesh" position = "-100,0,0"/>
+ <Model scale=13 mesh="DuBall2.mesh" position = "100,0,0"/>
+ <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/>
+ <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/>
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="80" position = "-100,0,0" />
+ <SphereCollisionShape radius="120" position = "100,0,0" />
+ <BoxCollisionShape halfExtents="90,25,45" position = "-155,0,40" />
+ </collisionShapes>
+ </StaticEntity>
+
+
+
+
+ <WaypointGroup>
+ <waypoints>
+ <Waypoint position="0,0,0" order=1/>
+ <Waypoint position="100,0,0" order=2/>
+ <Waypoint position="200,0,0" order=3/>
+ <Waypoint position="300,0,0" order=4/>
+ <Waypoint position="400,0,0" order=4/>
+ </waypoints>
+ </WaypointGroup>
+
+
+
+ </Scene>
+</Level>
Modified: code/branches/QuestGuide_HS16/data/levels/templates/spaceshipAssff.oxt
===================================================================
--- code/branches/QuestGuide_HS16/data/levels/templates/spaceshipAssff.oxt 2016-12-19 07:24:16 UTC (rev 11348)
+++ code/branches/QuestGuide_HS16/data/levels/templates/spaceshipAssff.oxt 2016-12-19 07:25:42 UTC (rev 11349)
@@ -48,7 +48,6 @@
<Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
<BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
<BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
- <Waypointarrow position="0,0,10" />
</attached>
<collisionShapes>
<BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" />
Added: code/branches/QuestGuide_HS16/data/levels/templates/spaceshipWaypoint.oxt
===================================================================
--- code/branches/QuestGuide_HS16/data/levels/templates/spaceshipWaypoint.oxt (rev 0)
+++ code/branches/QuestGuide_HS16/data/levels/templates/spaceshipWaypoint.oxt 2016-12-19 07:25:42 UTC (rev 11349)
@@ -0,0 +1,134 @@
+<Template name=spaceshipwaypoint>
+ <SpaceShip
+ hudtemplate = spaceshiphud
+ camerapositiontemplate = spaceshipassffcameras
+ spawnparticlesource = "Orxonox/fairytwirl"
+ spawnparticleduration = 3
+
+ health = 100
+ maxhealth = 200
+ initialhealth = 100
+
+ shieldhealth = 30
+ initialshieldhealth = 30
+ maxshieldhealth = 50
+ shieldabsorption = 0.8
+ shieldrechargerate = 1
+ shieldrechargewaittime = 1
+
+ primaryThrust = 100
+ auxilaryThrust = 30
+ rotationThrust = 50
+
+ lift = 1;
+ stallSpeed = 220;
+
+ boostPower = 15
+ boostPowerRate = 1
+ boostRate = 5
+ boostCooldownDuration = 10
+
+ shakeFrequency = 15
+ shakeAmplitude = 9
+
+ collisionType = "dynamic"
+ mass = 100
+ linearDamping = 0.7
+ angularDamping = 0.9999999
+
+ explosionSound = "sounds/Explosion2.ogg"
+ >
+
+
+ <engines>
+ <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
+ <MultiStateEngine position="-7.6, 0, 0" template=spaceshipassffengine />
+ </engines>
+ <attached>
+ <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
+ <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
+ <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
+ <Waypointarrow position="0,0,10"/>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" />
+ <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" />
+ <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
+ <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" />
+ <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" />
+ <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" />
+ </collisionShapes>
+ <explosion>
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+
+ <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ </explosion>
+
+
+
+<?lua
+ include("../includes/weaponSettingsAssff.oxi")
+?>
+ </SpaceShip>
+</Template>
+
+<Template name=spaceshipassffcameras defaults=0>
+ <SpaceShip>
+ <camerapositions>
+ <CameraPosition position="0,10, 40" drag=true mouselook=true />
+ <CameraPosition position="0,20, 80" drag=true mouselook=true />
+ <CameraPosition position="0,30,120" drag=true mouselook=true />
+ </camerapositions>
+ </SpaceShip>
+</Template>
+
+<Template name=spaceshipassffengine baseclass=MultiStateEngine>
+ <MultiStateEngine
+ boostfactor = 2
+
+ speedfront = 150
+ speedback = 50
+ speedleftright = 50
+ speedupdown = 50
+
+ defEngineSndNormal = "sounds/Engine_low.ogg"
+ defEngineSndBoost = "sounds/Engine_high.ogg"
+
+ accelerationfront = 500
+ accelerationbrake = 500
+ accelerationback = 125
+ accelerationleftright = 125
+ accelerationupdown = 125
+ >
+ <EffectContainer condition="idle">
+ <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+ </EffectContainer>
+ <EffectContainer condition="not idle">
+ <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+ <EffectContainer condition="normal or brake">
+
+ </EffectContainer>
+ <EffectContainer condition="normal or boost">
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+ <EffectContainer condition="boost">
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ </EffectContainer>
+<!-- <EffectContainer condition="brake">
+ <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+-->
+ </MultiStateEngine>
+</Template>
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