[Orxonox-commit 6644] r11282 - code/branches/SpaceRace_HS16/data/levels
meilel at orxonox.net
meilel at orxonox.net
Mon Nov 14 14:14:59 CET 2016
Author: meilel
Date: 2016-11-14 14:14:59 +0100 (Mon, 14 Nov 2016)
New Revision: 11282
Modified:
code/branches/SpaceRace_HS16/data/levels/newnewnewspacerace.oxw
Log:
checkpoints
Modified: code/branches/SpaceRace_HS16/data/levels/newnewnewspacerace.oxw
===================================================================
--- code/branches/SpaceRace_HS16/data/levels/newnewnewspacerace.oxw 2016-11-14 12:37:01 UTC (rev 11281)
+++ code/branches/SpaceRace_HS16/data/levels/newnewnewspacerace.oxw 2016-11-14 13:14:59 UTC (rev 11282)
@@ -187,443 +187,207 @@
?>
<?lua end ?>
- <!-- ------------------CheckPoints-----------------
- <OldRaceCheckPoint name="checkpoint1" yaw=90 pitch=90 position="1000,30,0" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </OldRaceCheckPoint>
- <OldRaceCheckPoint name="checkpoint2" yaw=90 pitch=90 position="3000,200,100" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </OldRaceCheckPoint>
+<!-- ---------------------Checkpoints---------------------- -->
- <OldRaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000,100,300" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </OldRaceCheckPoint>
-
- <OldRaceCheckPoint name="checkpoint4" yaw=90 pitch=90 position="8000,-150,150" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </OldRaceCheckPoint>
-
- <OldRaceCheckPoint name="checkpoint5" yaw=90 pitch=90 position="10000,-200,200" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </OldRaceCheckPoint>
-
- <OldRaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000,100,100" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </OldRaceCheckPoint>
-
- <OldRaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15000,0,0" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </OldRaceCheckPoint>
-
- <OldRaceCheckPoint name="checkpoint8" yaw=90 pitch=90 position="18000,150,-150" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </OldRaceCheckPoint>
-
- <OldRaceCheckPoint name="checkpoint9" yaw=90 pitch=90 position="21000,120,-120" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </OldRaceCheckPoint>
-
- <OldRaceCheckPoint name="checkpoint10" yaw=90 pitch=90 position="24000,-150,-80" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </OldRaceCheckPoint>
-
- <OldRaceCheckPoint name="checkpoint11" yaw=90 pitch=90 position="27000,-200,0" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="10" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </OldRaceCheckPoint>
-
- <OldRaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,-50,50" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="11" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </OldRaceCheckPoint>
-
- <OldRaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000,80,60" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="12" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </OldRaceCheckPoint>
-
- <OldRaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000,120,20" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="13" islast="false">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </OldRaceCheckPoint>
-
- <OldRaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000,80,0" stayActive="true" collisionType="static" scale="1" distance="40" checkpointindex="14" islast="true">
- <attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55, 10, 10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10, 10, 55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10, 10, 55" />
- </collisionShapes>
- </OldRaceCheckPoint> -->
-
-
-
-<!-- ---------------------Trying to solve checkpoint problem---------------------- -->
-
<SpaceRaceManager>
<checkpoints>
- <RaceCheckPoint name="checkpoint1" position="1000,30,0" yaw=90 pitch=90 direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false" nextcheckpoints="2,-1,-1">
+ <RaceCheckPoint name="checkpoint1" position="1000,30,0" yaw=90 pitch=90 direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">
<attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
-
-
- <collisionShapes>
-
- <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" />
-
- </collisionShapes>
+ <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" />
+ <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" />
+ </collisionShapes>
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint2" yaw=90 pitch=90 position="3000,200,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false" nextcheckpoints="3,-1,-1">
+<RaceCheckPoint name="checkpoint2" yaw=90 pitch=90 position="3000,200,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">
<attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
-
-
- <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" />
-
-
- </collisionShapes>
-
+ <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" />
+ <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" />
+ </collisionShapes>
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000,100,300" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false" nextcheckpoints="4,-1,-1">
+<RaceCheckPoint name="checkpoint3" yaw=90 pitch=90 position="5000,100,300" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
<attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
-
-
- <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" />
-
-
- </collisionShapes>
-
+ <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" />
+ <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" />
+ </collisionShapes>
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint4" yaw=90 pitch=90 position="8000,-150,150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false" nextcheckpoints="5,-1,-1">
+<RaceCheckPoint name="checkpoint4" yaw=90 pitch=90 position="8000,-150,150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">
<attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
-
-
- <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" />
-
-
- </collisionShapes>
-
+ <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" />
+ <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" />
+ </collisionShapes>
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint5" yaw=90 pitch=90 position="10000,-200,200" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false" nextcheckpoints="6,-1,-1">
+<RaceCheckPoint name="checkpoint5" yaw=90 pitch=90 position="10000,-200,200" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">
<attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
-
-
- <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" />
-
-
- </collisionShapes>
+ <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" />
+ <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" />
+ </collisionShapes>
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000,100,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false" nextcheckpoints="7,-1,-1">
+<RaceCheckPoint name="checkpoint6" yaw=90 pitch=90 position="13000,100,100" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">
<attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
-
-
- <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" />
-
-
- </collisionShapes>
-
+ <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" />
+ <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" />
+ </collisionShapes>
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15000,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false" nextcheckpoints="8,-1,-1">
+<RaceCheckPoint name="checkpoint7" yaw=90 pitch=90 position="15000,0,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">
<attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
-
- <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" />
-
- </collisionShapes>
+ <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" />
+ <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" />
+ </collisionShapes>
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint8" yaw=90 pitch=90 position="18000,150,-150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false" nextcheckpoints="9,-1,-1">
+<RaceCheckPoint name="checkpoint8" yaw=90 pitch=90 position="18000,150,-150" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">
<attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
-
- <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" />
-
-
- </collisionShapes>
-
+ <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" />
+ <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" />
+ </collisionShapes>
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint9" yaw=90 pitch=90 position="21000,120,-120" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false" nextcheckpoints="10,-1,-1">
+<RaceCheckPoint name="checkpoint9" yaw=90 pitch=90 position="21000,120,-120" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">
<attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
-
-
- <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" />
-
-
- </collisionShapes>
-
+ <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" />
+ <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" />
+ </collisionShapes>
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint10" yaw=90 pitch=90 position="24000,-150,-80" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="false" nextcheckpoints="11,-1,-1">
+<RaceCheckPoint name="checkpoint10" yaw=90 pitch=90 position="24000,-150,-80" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">
<attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
-
-
- <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" />
-
-
- </collisionShapes>
-
+ <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" />
+ <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" />
+ </collisionShapes>
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint11" yaw=90 pitch=90 position="27000,-200,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="10" islast="false" nextcheckpoints="12,-1,-1">
+<RaceCheckPoint name="checkpoint11" yaw=90 pitch=90 position="27000,-200,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1">
<attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
-
- <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" />
-
- </collisionShapes>
-
+ <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" />
+ <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" />
+ </collisionShapes>
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,-50,50" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="11" islast="false" nextcheckpoints="13,-1,-1">
+<RaceCheckPoint name="checkpoint12" yaw=90 pitch=90 position="30000,-50,50" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">
<attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" />
-
- </collisionShapes>
+ <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" />
+ <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" />
+ </collisionShapes>
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000,80,60" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="12" islast="true" >
+<RaceCheckPoint name="checkpoint13" yaw=90 pitch=90 position="33000,80,60" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">
<attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
-
- <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" />
-
- </collisionShapes>
+ <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" />
+ <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" />
+ </collisionShapes>
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000,120,20" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="13" islast="true" >
+<RaceCheckPoint name="checkpoint14" yaw=90 pitch=90 position="35000,120,20" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="13" islast="false" nextcheckpoints="14,-1,-1">
<attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
-
- <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" />
-
- </collisionShapes>
+ <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" />
+ <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" />
+ </collisionShapes>
</RaceCheckPoint>
-<RaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000,80,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="14" islast="true" >
+<RaceCheckPoint name="checkpoint15" yaw=90 pitch=90 position="38000,80,0" direction="0,1,0" roll="0" collisionType="static" scale="1" distance="40" checkpointindex="14" islast="false" nextcheckpoints="15,-1,-1">
<attached>
- <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
- </attached>
- <collisionShapes>
-
- <BoxCollisionShape position="0,0,55" halfExtents="55,10,10" />
- <BoxCollisionShape position="0,0,-55" halfExtents="55,10,10" />
- <BoxCollisionShape position="55,0,0" halfExtents="10,10,55" />
- <BoxCollisionShape position="-55,0,0" halfExtents="10,10,55" />
-
- </collisionShapes>
+ <Model position="0,0,0" scale="70" mesh="Checkpoint_InnerRing.mesh"/>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="0,0,-70" halfExtents="70, 10, 10" />
+ <BoxCollisionShape position="70,0,0" halfExtents="10, 10, 70" />
+ <BoxCollisionShape position="-70,0,0" halfExtents="10, 10, 70" />
+ </collisionShapes>
</RaceCheckPoint>
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