[Orxonox-commit 6650] r11288 - in code/branches/QuestGuide_HS16/data/levels: . templates

ooguz at orxonox.net ooguz at orxonox.net
Mon Nov 14 15:58:16 CET 2016


Author: ooguz
Date: 2016-11-14 15:58:16 +0100 (Mon, 14 Nov 2016)
New Revision: 11288

Added:
   code/branches/QuestGuide_HS16/data/levels/Waypoints.oxw
Modified:
   code/branches/QuestGuide_HS16/data/levels/templates/spaceshipAssff.oxt
   code/branches/QuestGuide_HS16/data/levels/testStars.oxw
Log:
Level file Changes

Added: code/branches/QuestGuide_HS16/data/levels/Waypoints.oxw
===================================================================
--- code/branches/QuestGuide_HS16/data/levels/Waypoints.oxw	                        (rev 0)
+++ code/branches/QuestGuide_HS16/data/levels/Waypoints.oxw	2016-11-14 14:58:16 UTC (rev 11288)
@@ -0,0 +1,203 @@
+<LevelInfo
+ name = "Waypoints Testlevel"
+ description = "Level to test Waypoints and Waypointarrow"
+ tags = "test"
+ screenshot = "starstestlevel.png"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+?>
+
+<?lua
+  include("templates/spaceshipAssff.oxt")
+  include("templates/spaceshipPirate.oxt")
+?>
+
+<Level>
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+<Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/Starbox"
+  >
+    <?lua
+      include("includes/pickups.oxi")
+    ?>
+
+    <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg, Mars.ogg-->
+
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+
+    <SpawnPoint position="0,0,100" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+
+  
+        <Pawn health=30 position="0,0,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 4" >
+        <events>
+          <visibility>
+            <EventListener event="boxtrigger3" />
+          </visibility>
+        </events>
+        <attached>
+            <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
+        </collisionShapes>
+        <controller>
+            <WaypointController team=1>
+            </WaypointController>
+        </controller>
+        <explosion >
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+        </explosion>
+    </Pawn>
+
+    <Pawn health=30 position="0,100,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 3">
+        <events>
+          <visibility>
+            <EventListener event="boxtrigger2" />
+          </visibility>
+        </events>
+        <attached>
+           <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
+        </attached>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
+        </collisionShapes>
+        <controller>
+            <WaypointController team=1>
+            </WaypointController>
+        </controller>
+        <explosion >
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+        </explosion>
+    </Pawn>
+
+    <Pawn health=30 position="0,200,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 2">
+        <events>
+          <visibility>
+            <EventListener event="boxtrigger1" />
+          </visibility>
+        </events>
+        <attached>
+           <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
+        </attached>
+        <controller>
+            <WaypointController team=1>
+            </WaypointController>
+        </controller>
+        <collisionShapes>
+            <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
+        </collisionShapes>
+        <explosion >
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+        </explosion>
+    </Pawn>
+
+    <Pawn health=30 position="0,300,0" direction="0,-1,0" collisionType=dynamic mass=100000 name=box radarname = "Box 1">
+        <events>
+          <visibility>
+            <EventListener event="flying4" />
+          </visibility>
+        </events>
+        <attached>
+            <Model position="0,0,0" mesh="crate.mesh" scale3D="3,3,3" />
+        </attached>
+        <collisionShapes>
+           <BoxCollisionShape position="0,0,0" halfExtents="15,15,15" />
+        </collisionShapes>
+        <controller>
+            <WaypointController team=1>
+            </WaypointController>
+        </controller>
+        <explosion >
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+            <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+        </explosion>
+    </Pawn>
+
+<!-- @Triggers: boxtrigger1 <-> one   box   destroyed
+                boxtrigger2 <-> two   boxes destroyed
+                boxtrigger3 <-> three boxes destroyed
+                boxtrigger4 <-> four  boxes destroyed  -->
+    <EventTrigger name="boxtrigger4" activations="1" stayactive="true" delay=0.1>
+      <events>
+        <trigger>
+          <EventListener event="box" />
+        </trigger>
+      </events>
+      <EventTrigger name="boxtrigger3" activations="1" stayactive="true" delay=0.1>
+        <events>
+          <trigger>
+            <EventListener event="box" />
+          </trigger>
+        </events>
+        <EventTrigger name="boxtrigger2" activations="1" stayactive="true" delay=0.1>
+          <events>
+            <trigger>
+              <EventListener event="box" />
+            </trigger>
+          </events>
+          <EventTrigger name="boxtrigger1" activations="1" stayactive="true" delay=0.1>
+            <events>
+              <trigger>
+                <EventListener event="box" />
+              </trigger>
+            </events>
+          </EventTrigger>
+        </EventTrigger>
+      </EventTrigger>
+    </EventTrigger>
+
+    <DistanceTrigger name="duball1" position="-1000,-300,700" target="Pawn" distance=700 stayActive="true" delay=1 >
+      <events>
+        <activity>
+          <EventListener event="boxtrigger4" />
+        </activity>
+      </events>
+    </DistanceTrigger>
+
+    <StaticEntity position="-1000,-300,700" collisionType=static>
+      <attached>
+        <Model scale=13 mesh="DuBall1.mesh" position = "-100,0,0"/>
+        <Model scale=13 mesh="DuBall2.mesh" position = "100,0,0"/>
+        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "-100,0,0"/>
+        <Billboard scale=7 material="Examples/Flare" colour="0.5,0.5,0.5" position = "100,0,0"/>
+      </attached>
+      <collisionShapes>
+        <SphereCollisionShape radius="80"            position = "-100,0,0" />
+        <SphereCollisionShape radius="120"           position = "100,0,0" />
+        <BoxCollisionShape    halfExtents="90,25,45" position = "-155,0,40" />
+      </collisionShapes>
+    </StaticEntity>
+
+
+
+
+    <WaypointGroup>
+      <waypoints>
+        <Waypoint position="0,0,0" order=1/>
+        <Waypoint position="100,0,0" order=2/>
+        <Waypoint position="200,0,0" order=3/>
+        <Waypoint position="300,0,0" order=4/>
+        <Waypoint position="400,0,0" order=4/>
+      </waypoints>
+    </WaypointGroup>
+
+    
+
+  </Scene>
+</Level>

Modified: code/branches/QuestGuide_HS16/data/levels/templates/spaceshipAssff.oxt
===================================================================
--- code/branches/QuestGuide_HS16/data/levels/templates/spaceshipAssff.oxt	2016-11-14 14:57:03 UTC (rev 11287)
+++ code/branches/QuestGuide_HS16/data/levels/templates/spaceshipAssff.oxt	2016-11-14 14:58:16 UTC (rev 11288)
@@ -38,6 +38,7 @@
 
    explosionSound = "sounds/Explosion2.ogg"
   >
+   
 
     <engines>
       <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipassffengine />
@@ -67,8 +68,9 @@
       <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
       <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
     </explosion>
+
+
     
-    
 <?lua
   include("../includes/weaponSettingsAssff.oxi")
 ?>

Modified: code/branches/QuestGuide_HS16/data/levels/testStars.oxw
===================================================================
--- code/branches/QuestGuide_HS16/data/levels/testStars.oxw	2016-11-14 14:57:03 UTC (rev 11287)
+++ code/branches/QuestGuide_HS16/data/levels/testStars.oxw	2016-11-14 14:58:16 UTC (rev 11288)
@@ -26,7 +26,7 @@
     ambientlight = "0.8, 0.8, 0.8"
   >
 
-<!--Rocket position="-10, 3.5,800" velocity="0,0,-100">
+<Rocket position="-10, 3.5,800" velocity="0,0,-100">
       <attached>
         <Model pitch=180 position="0,0,0" scale=1.5 mesh="rocket_test.mesh" >
           <attached>
@@ -37,7 +37,7 @@
           </attached>
         </Model>
       </attached>
-    </Rocket-->
+    </Rocket>
 
     <CreateStars numStars="6000" material="Examples/Flare" colour="1,1,1" radius=10000 colourDiff=0.1/>
 




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