[Orxonox-commit 6594] r11234 - code/branches/StoryModeMap_HS16/data/levels
marvinh at orxonox.net
marvinh at orxonox.net
Mon Oct 17 15:57:55 CEST 2016
Author: marvinh
Date: 2016-10-17 15:57:55 +0200 (Mon, 17 Oct 2016)
New Revision: 11234
Modified:
code/branches/StoryModeMap_HS16/data/levels/Invaders.oxw
code/branches/StoryModeMap_HS16/data/levels/emptyLevel.oxw
Log:
initial upload
Modified: code/branches/StoryModeMap_HS16/data/levels/Invaders.oxw
===================================================================
--- code/branches/StoryModeMap_HS16/data/levels/Invaders.oxw 2016-10-17 13:56:17 UTC (rev 11233)
+++ code/branches/StoryModeMap_HS16/data/levels/Invaders.oxw 2016-10-17 13:57:55 UTC (rev 11234)
@@ -5,75 +5,75 @@
screenshot = "orxonoxArcade.png"
/>
<?lua
- include("stats.oxo")
- include("templates/lodInformation.oxt")
+ include("stats.oxo")
+ include("templates/lodInformation.oxt")
?>
<?lua
- include("templates/spaceshipAssff2.oxt")
- include("templates/spaceshipPirate.oxt")
- include("templates/spaceshipInvader.oxt")
- include("templates/enemyInvader.oxt")
- include("overlays/InvaderHUD.oxo")
+ include("templates/spaceshipAssff2.oxt")
+ include("templates/spaceshipPirate.oxt")
+ include("templates/spaceshipInvader.oxt")
+ include("templates/enemyInvader.oxt")
+ include("overlays/InvaderHUD.oxo")
?>
<Level
- plugins = invader
- gametype = Invader
+ plugins = invader
+ gametype = Invader
>
- <templates>
- <Template link=lodtemplate_default />
- </templates>
- <?lua include("includes/notifications.oxi") ?>
+ <templates>
+ <Template link=lodtemplate_default />
+ </templates>
+ <?lua include("includes/notifications.oxi") ?>
- <!-- ambientlight = "0.8, 0.8, 0.8"
- skybox = "Orxonox/Starbox" -->
- <Scene
- ambientlight = "0.8, 0.7, 0.4"
- skybox = "Orxonox/skyBoxBasic"
- >
+ <!-- ambientlight = "0.8, 0.8, 0.8"
+ skybox = "Orxonox/Starbox" -->
+ <Scene
+ ambientlight = "0.8, 0.7, 0.4"
+ skybox = "Orxonox/skyBoxBasic"
+ >
- <WorldAmbientSound
- source="Earth.ogg"
- looping="true"
- playOnLoad="true"
- />
+ <WorldAmbientSound
+ source="Earth.ogg"
+ looping="true"
+ playOnLoad="true"
+ />
- <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
- <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
- <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader />
+ <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
+ <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
+ <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader />
- <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 />
+ <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 />
- <InvaderCenterPoint name=invadercenter />
-
- <?lua
- for i = 1, 300, 1 do
- j = math.random()
- ?>
+ <InvaderCenterPoint name=invadercenter />
+
+ <?lua
+ for i = 1, 300, 1 do
+ j = math.random()
+ ?>
- <MovableEntity
- position = "<?lua print(math.random()* 40000 + 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>"
- collisionType = dynamic
- linearDamping = 0.8
- angularDamping = 0
- scale = "<?lua print(j * 150)?>"
- collisiondamage = 0
- enablecollisiondamage = true
- >
- <attached>
- <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
- </attached>
- <collisionShapes>
- <SphereCollisionShape radius="<?lua print(j * 350) ?>" />
- </collisionShapes>
- </MovableEntity>
+ <MovableEntity
+ position = "<?lua print(math.random()* 40000 + 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>"
+ collisionType = dynamic
+ linearDamping = 0.8
+ angularDamping = 0
+ scale = "<?lua print(j * 150)?>"
+ collisiondamage = 0
+ enablecollisiondamage = true
+ >
+ <attached>
+ <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
+ </attached>
+ <collisionShapes>
+ <SphereCollisionShape radius="<?lua print(j * 350) ?>" />
+ </collisionShapes>
+ </MovableEntity>
- <?lua
- end
- ?>
-
- </Scene>
+ <?lua
+ end
+ ?>
+
+ </Scene>
</Level>
Modified: code/branches/StoryModeMap_HS16/data/levels/emptyLevel.oxw
===================================================================
--- code/branches/StoryModeMap_HS16/data/levels/emptyLevel.oxw 2016-10-17 13:56:17 UTC (rev 11233)
+++ code/branches/StoryModeMap_HS16/data/levels/emptyLevel.oxw 2016-10-17 13:57:55 UTC (rev 11234)
@@ -27,7 +27,7 @@
>
<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
- test for commit
+
<SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
</Scene>
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