[Orxonox-commit 6594] r11234 - code/branches/StoryModeMap_HS16/data/levels

marvinh at orxonox.net marvinh at orxonox.net
Mon Oct 17 15:57:55 CEST 2016


Author: marvinh
Date: 2016-10-17 15:57:55 +0200 (Mon, 17 Oct 2016)
New Revision: 11234

Modified:
   code/branches/StoryModeMap_HS16/data/levels/Invaders.oxw
   code/branches/StoryModeMap_HS16/data/levels/emptyLevel.oxw
Log:
initial upload

Modified: code/branches/StoryModeMap_HS16/data/levels/Invaders.oxw
===================================================================
--- code/branches/StoryModeMap_HS16/data/levels/Invaders.oxw	2016-10-17 13:56:17 UTC (rev 11233)
+++ code/branches/StoryModeMap_HS16/data/levels/Invaders.oxw	2016-10-17 13:57:55 UTC (rev 11234)
@@ -5,75 +5,75 @@
  screenshot = "orxonoxArcade.png"
 />
 <?lua
-  include("stats.oxo")
-  include("templates/lodInformation.oxt")
+	include("stats.oxo")
+	include("templates/lodInformation.oxt")
 ?>
 
 <?lua
-  include("templates/spaceshipAssff2.oxt")
-  include("templates/spaceshipPirate.oxt")
-  include("templates/spaceshipInvader.oxt")
-  include("templates/enemyInvader.oxt")
-  include("overlays/InvaderHUD.oxo")
+	include("templates/spaceshipAssff2.oxt")
+	include("templates/spaceshipPirate.oxt")
+	include("templates/spaceshipInvader.oxt")
+	include("templates/enemyInvader.oxt")
+	include("overlays/InvaderHUD.oxo")
 ?>
 
 <Level
-  plugins = invader
-  gametype = Invader
+	plugins = invader
+	gametype = Invader
 >
-  <templates>
-    <Template link=lodtemplate_default />
-  </templates>
-  <?lua include("includes/notifications.oxi") ?>
+	<templates>
+		<Template link=lodtemplate_default />
+	</templates>
+	<?lua include("includes/notifications.oxi") ?>
 
-    <!-- ambientlight = "0.8, 0.8, 0.8"
-    skybox       = "Orxonox/Starbox" -->
-  <Scene
-    ambientlight = "0.8, 0.7, 0.4"
-    skybox     = "Orxonox/skyBoxBasic"
-  >
+		<!-- ambientlight = "0.8, 0.8, 0.8"
+		skybox       = "Orxonox/Starbox" -->
+	<Scene
+		ambientlight = "0.8, 0.7, 0.4"
+		skybox     = "Orxonox/skyBoxBasic"
+	>
 
-  <WorldAmbientSound
-    source="Earth.ogg"
-    looping="true"
-    playOnLoad="true"
-  />
+	<WorldAmbientSound
+		source="Earth.ogg"
+		looping="true"
+		playOnLoad="true"
+	/>
 
-    <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
-    <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
-    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader />
+		<!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
+		<Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
+		<SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader />
 
-    <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 />
+		<DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 />
 
 
-    <InvaderCenterPoint name=invadercenter />
-    
-    <?lua
-      for i = 1, 300, 1 do
-        j = math.random()
-    ?>
+		<InvaderCenterPoint name=invadercenter />
+		
+		<?lua
+			for i = 1, 300, 1 do
+				j = math.random()
+		?>
 
-    <MovableEntity
-      position = "<?lua print(math.random()* 40000 + 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>"
-      collisionType = dynamic
-      linearDamping = 0.8
-      angularDamping = 0
-      scale = "<?lua print(j * 150)?>"
-      collisiondamage = 0
-      enablecollisiondamage = true
-    >
-      <attached>
-        <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
-      </attached>
-      <collisionShapes>
-        <SphereCollisionShape radius="<?lua print(j * 350) ?>" />
-      </collisionShapes>
-    </MovableEntity>
+		<MovableEntity
+			position = "<?lua print(math.random()* 40000 + 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>"
+			collisionType = dynamic
+			linearDamping = 0.8
+			angularDamping = 0
+			scale = "<?lua print(j * 150)?>"
+			collisiondamage = 0
+			enablecollisiondamage = true
+		>
+			<attached>
+				<Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
+			</attached>
+			<collisionShapes>
+				<SphereCollisionShape radius="<?lua print(j * 350) ?>" />
+			</collisionShapes>
+		</MovableEntity>
 
-    <?lua
-      end
-    ?>
-    
-  </Scene>
+		<?lua
+			end
+		?>
+		
+	</Scene>
 </Level>
 

Modified: code/branches/StoryModeMap_HS16/data/levels/emptyLevel.oxw
===================================================================
--- code/branches/StoryModeMap_HS16/data/levels/emptyLevel.oxw	2016-10-17 13:56:17 UTC (rev 11233)
+++ code/branches/StoryModeMap_HS16/data/levels/emptyLevel.oxw	2016-10-17 13:57:55 UTC (rev 11234)
@@ -27,7 +27,7 @@
   >
 
     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-    test for commit
+    
     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
     
   </Scene>




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