[Orxonox-commit 6781] r11409 - code/branches/SuperOrxoBros_FS17/data/levels
davidf at orxonox.net
davidf at orxonox.net
Fri Apr 28 16:09:27 CEST 2017
Author: davidf
Date: 2017-04-28 16:09:26 +0200 (Fri, 28 Apr 2017)
New Revision: 11409
Modified:
code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw
Log:
Modified: code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw
===================================================================
--- code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw 2017-04-27 14:08:36 UTC (rev 11408)
+++ code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw 2017-04-28 14:09:26 UTC (rev 11409)
@@ -17,7 +17,7 @@
<Template name=mushroom defaults=0>
<SOBMushroom collisionType="dynamic" speed=30>
<attached>
- <Model mesh="QCube.mesh" position="0,0,20" scale=10/>
+ <Model mesh="Pilz.mesh" position="0,0,21" scale=3 pitch=90/>
</attached>
<collisionShapes>
<BoxCollisionShape position="0,0,20" halfExtents="5,5,5" /><!-- 1 -->
@@ -117,14 +117,18 @@
- <Model mesh="Cube2.12.mesh" position="0,0,-30" scale=10 Pitch=90/>
- <Model mesh="Cube2.12.mesh" position="120,0,-30" scale=10 Pitch=90/>
- <Model mesh="Cube2.12.mesh" position="240,0,-30" scale=10 Pitch=90/>
- <Model mesh="Cube2.6.mesh" position="360,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="0,0,-30" scale=10 Pitch=90/> <!-- B1.1 -->
+ <Model mesh="Cube2.12.mesh" position="120,0,-30" scale=10 Pitch=90/> <!-- B1.2-->
+ <Model mesh="Cube2.12.mesh" position="240,0,-30" scale=10 Pitch=90/> <!-- B1.3 -->
+ <Model mesh="Cube2.12.mesh" position="360,0,-30" scale=10 Pitch=90/> <!-- B1.4 -->
+ <Model mesh="Cube2.12.mesh" position="480,0,-30" scale=10 Pitch=90/> <!-- B1.5 -->
+ <Model mesh="Cube2.6.mesh" position="600,0,-30" scale=10 Pitch=90/> <!-- B1.6 -->
+ <Model mesh="Cube2.3.mesh" position="660,0,-30" scale=10 Pitch=90/> <!-- B1.7 -->
+
<StaticEntity collisionType="static">
<collisionShapes>
- <BoxCollisionShape position="205,0,-20" halfExtents="210,5,5" />
+ <BoxCollisionShape position="340,0,-20" halfExtents="345,5,5" />
</collisionShapes>
</StaticEntity>
@@ -134,10 +138,9 @@
<!-- BLOCK 1 in der LUFT - alle analog wie diesen :) -->
<!-- Sobald ein QBlock von unten gehittet wird, wechselt die Visibility von allen attached Models. Hier wuerde also Cube1.1 invisible und Cube2.12 visible. Die Collisionshape wird ja sowieso beibehalten. -->
- <SOBQBlock collisionType="static" type="Mushroom" position="120,0,20"> <!-- 1 -->
+ <SOBQBlock collisionType="static" type="Mushroom" position="170,0,20"> <!-- L1.1 pitch=90-->
<attached>
- <Model mesh="QCube.mesh" scale=10/>
- <Model mesh="Cube1.1.mesh" position="0,0,10" scale=10 visible="false"/>
+ <Model mesh="QCube.mesh" scale=10 pitch=90 />
</attached>
<collisionShapes>
<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
@@ -144,68 +147,82 @@
</collisionShapes>
</SOBQBlock>
-
- <Model mesh="Cube1.1.mesh" position="160,0,20" scale=10 /> <!-- 2 -->
-
- <SOBQBlock collisionType="static"><!--ITEM-->
+ <SOBQBlock collisionType="static" type="Mushroom" position="230,0,60" >
<attached>
- <Model mesh="QCube.mesh" position="170,0,20" scale=10/> <!-- 3 -->
- <Model mesh="Cube1.1.mesh" position="170,0,30" scale=10 visible="false"/>
+ <Model mesh="QCube.mesh" scale=10 pitch=90/> <!-- L1.2 -->
+
</attached>
<collisionShapes>
- <BoxCollisionShape position="170,0,20" halfExtents="5,5,5" /><!-- 3 -->
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
</collisionShapes>
</SOBQBlock>
- <SOBMushroom collisionType="dynamic" speed=30>
+ <Model mesh="Cube1.1.mesh" position="210,0,20" scale=10 /> <!-- L1.3 -->
+
+
+ <SOBQBlock collisionType="static" type="Mushroom" position="220,0,20"><!--ITEM-->
<attached>
- <Model mesh="QCube.mesh" position="0,0,20" scale=10/>
+ <Model mesh="QCube.mesh" scale=10 pitch=90/> <!-- L1.4 -->
</attached>
<collisionShapes>
- <BoxCollisionShape position="0,0,20" halfExtents="5,5,5" /><!-- 1 -->
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /><!-- 3 -->
</collisionShapes>
- </SOBMushroom>
+ </SOBQBlock>
+ <Model mesh="Cube1.1.mesh" position="230,0,20" scale=10/> <!-- L1.5 -->
- <Model mesh="Cube1.1.mesh" position="180,0,20" scale=10/> <!-- 4 -->
- <Model mesh="Cube1.1.mesh" position="200,0,20" scale=10/> <!-- 7 -->
+ <SOBQBlock collisionType="static" type="Mushroom" position="240,0,20"><!-- ? Block -->
+ <attached>
+ <Model mesh="QCube.mesh" scale=10 pitch=90/> <!-- L1.6 -->
+
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
+ </collisionShapes>
+ </SOBQBlock>
+
+ <Model mesh="Cube1.1.mesh" position="250,0,20" scale=10/> <!-- L1.7 -->
+<!-- Rohre-->
+ <Model mesh="Rohr.mesh" position="295,5,-35" scale=10 pitch=90 /> <!-- L1.8 -->
+ <Model mesh="Rohr.mesh" position="395,5,-25" scale=10 pitch=90 /> <!-- L1.9 -->
+ <Model mesh="Rohr.mesh" position="475,5,-15" scale=10 pitch=90 /> <!-- L1.10 -->
+ <Model mesh="Rohr.mesh" position="585,5,-15" scale=10 pitch=90 /> <!-- L1.11 -->
- <SOBQBlock collisionType="static"><!-- ? Block -->
+ <SOBQBlock collisionType="static" type="Mushroom" position="650,0,30">
<attached>
- <Model mesh="QCube.mesh" position="180,0,60" scale=10/> <!-- 5 -->
- <Model mesh="Cube1.1.mesh" position="180,0,70" scale=10 visible="false"/>
+ <Model mesh="QCube.mesh" scale=10 pitch=90/> <!-- L1.12 -->
+
</attached>
<collisionShapes>
- <BoxCollisionShape position="180,0,60" halfExtents="5,5,5" />
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /><!-- 3 -->
</collisionShapes>
- </SOBQBlock>
+ </SOBQBlock>
+
+
-
- <SOBQBlock collisionType="static"><!-- ? Block -->
+ <SOBMushroom collisionType="dynamic" speed=30>
<attached>
- <Model mesh="QCube.mesh" position="190,0,20" scale=10/> <!-- 6 -->
- <Model mesh="Cube1.1.mesh" position="190,0,30" scale=10 visible="false"/>
+ <Model mesh="Pilz.mesh" position="0,0,21" scale=3 pitch=90/>
+
</attached>
<collisionShapes>
- <BoxCollisionShape position="190,0,20" halfExtents="5,5,5" />
+ <BoxCollisionShape position="0,0,20" halfExtents="5,5,5" /> <!-- ?????? -->
</collisionShapes>
- </SOBQBlock>
+ </SOBMushroom>
+
<StaticEntity collisionType="static"><!-- ? Block -->
<collisionShapes><!-- ?/S Block has his own collisionShape(1,3,5,6) -->
- <BoxCollisionShape position="160,0,20" halfExtents="5,5,5" /><!-- 2 -->
- <BoxCollisionShape position="180,0,20" halfExtents="5,5,5" /><!-- 4 -->
- <BoxCollisionShape position="200,0,20" halfExtents="5,5,5" /><!-- 7 -->
- <!--<BoxCollisionShape position="120,0,20" halfExtents="5,5,5" /><!-- 1 -->
- <!--<BoxCollisionShape position="170,0,20" halfExtents="5,5,5" /><!-- 3 -->
- <!--<BoxCollisionShape position="180,0,60" halfExtents="5,5,5" /><!-- 5 -->
- <!--<BoxCollisionShape position="190,0,20" halfExtents="5,5,5" /><!-- 6 -->
+ <BoxCollisionShape position="210,0,20" halfExtents="5,5,5" /><!-- 1.3 -->
+ <BoxCollisionShape position="230,0,20" halfExtents="5,5,5" /><!-- 1.5 -->
+ <BoxCollisionShape position="250,0,20" halfExtents="5,5,5" /><!-- 1.7 -->
+
</collisionShapes>
@@ -214,13 +231,16 @@
+
+
+
//Boden2
- <Model mesh="Cube2.12.mesh" position="440,0,-30" scale=10 Pitch=90/>
- <Model mesh="Cube2.2.mesh" position="560,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="710,0,-30" scale=10 Pitch=90/> <!-- B2.1 -->
+ <Model mesh="Cube2.3.mesh" position="830,0,-30" scale=10 Pitch=90/> <!-- B2.2 -->
<StaticEntity collisionType="static">
<collisionShapes>
- <BoxCollisionShape position="505,0,-20" halfExtents="70,5,5" />
+ <BoxCollisionShape position="780,0,-20" halfExtents="75,5,5" />
</collisionShapes>
</StaticEntity>
@@ -229,27 +249,29 @@
//Luft2
- <Model mesh="Cube1.1.mesh" position="500,0,20" scale=10/>
- <SOBQBlock collisionType="static"><!--ITEM-->
+ <Model mesh="Cube1.1.mesh" position="770,0,20" scale=10/> <!-- L2.1 -->
+
+ <SOBQBlock collisionType="static" type="Mushroom" position="780,0,20"> <!-- L2.2 -->
<attached>
- <Model mesh="QCube.mesh" position="510,0,20" scale=10/>
- <Model mesh="Cube1.1.mesh" position="510,0,30" scale=10 visible="false"/>
+ <Model mesh="QCube.mesh" scale=10 pitch=90/>
+
</attached>
<collisionShapes>
- <BoxCollisionShape position="510,0,20" halfExtents="5,5,5" />
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
</collisionShapes>
</SOBQBlock>
- <Model mesh="Cube1.1.mesh" position="520,0,20" scale=10/>
- <Model mesh="Cube1.6.mesh" position="530,0,60" scale=10/>
- <Model mesh="Cube1.1.mesh" position="590,0,60" scale=10/>
- <Model mesh="Cube1.1.mesh" position="600,0,60" scale=10/>
+ <Model mesh="Cube1.1.mesh" position="790,0,20" scale=10/> <!-- L2.3 -->
+ <Model mesh="Cube1.6.mesh" position="800,0,60" scale=10/> <!-- L2.4 -->
+ <Model mesh="Cube1.1.mesh" position="860,0,60" scale=10/> <!-- L2.5 -->
+ <Model mesh="Cube1.1.mesh" position="870,0,60" scale=10/> <!-- L2.6 -->
+
<StaticEntity collisionType="static">
<collisionShapes>
- <BoxCollisionShape position="500,0,20" halfExtents="5,5,5" />
- <!--<BoxCollisionShape position="510,0,20" halfExtents="5,5,5" />-->
- <BoxCollisionShape position="520,0,20" halfExtents="5,5,5" />
- <BoxCollisionShape position="570,0,60" halfExtents="40,5,5" />
+ <BoxCollisionShape position="770,0,20" halfExtents="5,5,5" /> <!-- 2.1 -->
+
+ <BoxCollisionShape position="790,0,20" halfExtents="5,5,5" /> <!-- 2.3 -->
+ <BoxCollisionShape position="835,0,60" halfExtents="40,5,5" /> <!-- 2.4 to 2.6 -->
@@ -259,140 +281,143 @@
//Luft3
- <Model mesh="Cube1.3.mesh" position="640,0,60" scale=10/> <!-- 1 -->
- <Model mesh="Cube1.1.mesh" position="720,0,20" scale=10/> <!-- 4 -->
- <Model mesh="Cube1.1.mesh" position="890,0,20" scale=10/> <!-- 10 -->
- <Model mesh="Cube1.3.mesh" position="920,0,60" scale=10/> <!-- 11 -->
- <Model mesh="Cube1.1.mesh" position="990,0,60" scale=10/> <!-- 12 -->
- <Model mesh="Cube1.1.mesh" position="1020,0,60" scale=10/> <!-- 13 -->
- <Model mesh="Cube1.1.mesh" position="1000,0,20" scale=10/> <!-- 14 --> <!-- only one Collision for 1000 and 1010 -->
- <Model mesh="Cube1.1.mesh" position="1010,0,20" scale=10/> <!-- 14 -->
-
+ <Model mesh="Cube1.3.mesh" position="910,0,60" scale=10/> <!-- L3.1 -->
-
-
- <SOBQBlock collisionType="static"> <!-- 10er Block --> <!-- 2 -->
+ <SOBQBlock collisionType="static" type="Mushroom" position="940,0,60"> <!-- ? Block --> <!-- L3.2 -->
<attached>
- <Model mesh="QCube.mesh" position="670,0,20" scale=10/>
- <Model mesh="Cube1.1.mesh" position="670,0,30" scale=10 visible="false"/>
+ <Model mesh="QCube.mesh" scale=10 pitch=90/>
</attached>
<collisionShapes>
- <BoxCollisionShape position="670,0,20" halfExtents="5,5,5" />
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
</collisionShapes>
</SOBQBlock>
- <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 3 -->
+ <SOBQBlock collisionType="static" type="Mushroom" position="940,0,20"> <!-- 10er Block --> <!-- L3.3 -->
<attached>
- <Model mesh="QCube.mesh" position="670,0,60" scale=10/>
- <Model mesh="Cube1.1.mesh" position="670,0,70" scale=10 visible="false"/>
+ <Model mesh="QCube.mesh" scale=10 pitch=90/>
+
</attached>
<collisionShapes>
- <BoxCollisionShape position="670,0,60" halfExtents="5,5,5" />
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
</collisionShapes>
</SOBQBlock>
- <SOBQBlock collisionType="static"> <!-- Stern Block --> <!-- 5 -->
+ <Model mesh="Cube1.1.mesh" position="1000,0,20" scale=10/> <!-- L3.4 -->
+
+
+ <SOBQBlock collisionType="static" type="Mushroom" position="1010,0,20"> <!-- Stern Block --> <!-- L3.5 -->
<attached>
- <Model mesh="QCube.mesh" position="730,0,20" scale=10/>
- <Model mesh="Cube1.1.mesh" position="730,0,30" scale=10 visible="false"/>
+ <Model mesh="QCube.mesh" scale=10 pitch=90/>
</attached>
<collisionShapes>
- <BoxCollisionShape position="730,0,20" halfExtents="5,5,5" />
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
</collisionShapes>
</SOBQBlock>
- <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 6 -->
+
+ <SOBQBlock collisionType="static" type="Mushroom" position="1060,0,20"> <!-- ? Block --> <!-- L3.6 -->
<attached>
- <Model mesh="QCube.mesh" position="780,0,20" scale=10/>
- <Model mesh="Cube1.1.mesh" position="780,0,30" scale=10 visible="false"/>
+ <Model mesh="QCube.mesh" scale=10 pitch=90/>
</attached>
<collisionShapes>
- <BoxCollisionShape position="780,0,20" halfExtents="5,5,5" />
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
</collisionShapes>
</SOBQBlock>
- <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 7 -->
+
+
+ <SOBQBlock collisionType="static" type="Mushroom" position="1090,0,60"> <!-- Item Block --> <!-- L3.7 -->
<attached>
- <Model mesh="QCube.mesh" position="800,0,20" scale=10/>
- <Model mesh="Cube1.1.mesh" position="800,0,30" scale=10 visible="false"/>
+ <Model mesh="QCube.mesh" scale=10 pitch=90/>
</attached>
<collisionShapes>
- <BoxCollisionShape position="800,0,20" halfExtents="5,5,5" />
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
</collisionShapes>
</SOBQBlock>
- <SOBQBlock collisionType="static"> <!-- Item Block --> <!-- 8 -->
+
+ <SOBQBlock collisionType="static" type="Mushroom" position="1090,0,20"> <!-- ? Block --> <!-- L3.8 -->
<attached>
- <Model mesh="QCube.mesh" position="800,0,60" scale=10/>
- <Model mesh="Cube1.1.mesh" position="800,0,70" scale=10 visible="false"/>
+ <Model mesh="QCube.mesh" scale=10 pitch=90/>
</attached>
<collisionShapes>
- <BoxCollisionShape position="800,0,60" halfExtents="5,5,5" />
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
</collisionShapes>
</SOBQBlock>
- <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 9 -->
+
+ <SOBQBlock collisionType="static" type="Mushroom" position="1120,0,20"> <!-- ? Block --> <!-- L3.9 -->
<attached>
- <Model mesh="QCube.mesh" position="820,0,20" scale=10/>
- <Model mesh="Cube1.1.mesh" position="820,0,30" scale=10 visible="false"/>
+ <Model mesh="QCube.mesh" scale=10 pitch=90/>
</attached>
<collisionShapes>
- <BoxCollisionShape position="820,0,20" halfExtents="5,5,5" />
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
</collisionShapes>
</SOBQBlock>
- <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 15 -->
+
+ <Model mesh="Cube1.1.mesh" position="1180,0,20" scale=10/> <!-- L3.10 -->
+
+ <Model mesh="Cube1.3.mesh" position="1210,0,60" scale=10/> <!-- L3.11 -->
+
+ <Model mesh="Cube1.1.mesh" position="1280,0,60" scale=10/> <!-- L3.12 -->
+
+ <SOBQBlock collisionType="static" position="1290,0,60"> <!-- ? Block --> <!-- L3.13 -->
<attached>
- <Model mesh="QCube.mesh" position="1000,0,60" scale=10/>
- <Model mesh="Cube1.1.mesh" position="1000,0,70" scale=10 visible="false"/>
+ <Model mesh="QCube.mesh" type="Mushroom" scale=10 pitch=90/>
</attached>
<collisionShapes>
- <BoxCollisionShape position="1000,0,60" halfExtents="5,5,5" />
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
</collisionShapes>
</SOBQBlock>
- <SOBQBlock collisionType="static"> <!-- ? Block --> <!-- 16 -->
+
+
+ <SOBQBlock collisionType="static" position="1300,0,60"> <!-- ? Block --> <!-- L3.14 -->
<attached>
- <Model mesh="QCube.mesh" position="1010,0,60" scale=10/>
- <Model mesh="Cube1.1.mesh" position="1010,0,70" scale=10 visible="false"/>
+ <Model mesh="QCube.mesh" type="Mushroom" scale=10 pitch=90/>
</attached>
<collisionShapes>
- <BoxCollisionShape position="1010,0,60" halfExtents="5,5,5" />
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
</collisionShapes>
</SOBQBlock>
+
+ <Model mesh="Cube1.1.mesh" position="1310,0,60" scale=10/> <!-- L3.15 -->
+ <Model mesh="Cube1.1.mesh" position="1290,0,20" scale=10/> <!-- L3.16 -->
+ <Model mesh="Cube1.1.mesh" position="1300,0,20" scale=10/> <!-- L3.17 -->
-
-
- <Model mesh="Dreieck+1.mesh" position="1220,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> <!-- 17 --> <!--collisionshape??-->
- <Model mesh="Dreieck.mesh" position="1080,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> <!-- 18 --> <!--collisionshape??-->
- <Model mesh="Dreieck.mesh" position="1110,0,-10" scale=10 Roll=90 Pitch=-90 yaw=90/> <!-- 19 --> <!--collisionshape??-->
-
+ <Model mesh="Dreieck.mesh" position="1370,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> <!-- L3.18 -->
+ <Model mesh="Dreieck.mesh" position="1400,0,-10" scale=10 Roll=90 Pitch=-90 yaw=90/> <!-- L3.19 -->
+ <Model mesh="Dreieck+1.mesh" position="1510,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> <!-- L3.20 -->
+
<StaticEntity collisionType="static">
<collisionShapes>
- <BoxCollisionShape position="645,0,60" halfExtents="15,5,5" /> <!-- 1 -->
+ <BoxCollisionShape position="920,0,60" halfExtents="15,5,5" /> <!-- 3.1 -->
- <BoxCollisionShape position="720,0,20" halfExtents="5,5,5" /> <!-- 4 -->
+ <BoxCollisionShape position="1000,0,20" halfExtents="5,5,5" /> <!-- 3.4 -->
- <BoxCollisionShape position="890,0,20" halfExtents="5,5,5" /> <!-- 10 -->
- <BoxCollisionShape position="930,0,60" halfExtents="15,5,5" /> <!-- 11 -->
- <BoxCollisionShape position="990,0,60" halfExtents="5,5,5" /> <!-- 12 -->
- <BoxCollisionShape position="1020,0,60" halfExtents="5,5,5" /> <!-- 13 -->
- <BoxCollisionShape position="1005,0,20" halfExtents="10,5,5" /> <!-- 14 -->
+ <BoxCollisionShape position="1180,0,20" halfExtents="5,5,5" /> <!-- 3.10 -->
+ <BoxCollisionShape position="1220,0,60" halfExtents="15,5,5" /> <!-- 3.11 -->
+ <BoxCollisionShape position="1280,0,60" halfExtents="5,5,5" /> <!-- 3.12 -->
+ <BoxCollisionShape position="1310,0,60" halfExtents="5,5,5" /> <!-- 3.15 -->
+ <BoxCollisionShape position="1300,0,20" halfExtents="10,5,5" /> <!-- 3.16 and 3.17-->
- <BoxCollisionShape position="1210,0,-10" halfExtents="25,5,5" /> <!-- 17 -->
- <BoxCollisionShape position="1215,0,0" halfExtents="20,5,5" />
- <BoxCollisionShape position="1220,0,10" halfExtents="15,5,5" />
- <BoxCollisionShape position="1225,0,20" halfExtents="10,5,5" />
- <BoxCollisionShape position="1065,0,-10" halfExtents="20,5,5" /> <!-- 18 -->
- <BoxCollisionShape position="1070,0,0" halfExtents="15,5,5" />
- <BoxCollisionShape position="1075,0,10" halfExtents="10,5,5" />
- <BoxCollisionShape position="1080,0,20" halfExtents="5,5,5" />
+
+ <BoxCollisionShape position="1355,0,-10" halfExtents="20,5,5" /> <!-- 3.18 .....1080-->
+ <BoxCollisionShape position="1360,0,0" halfExtents="15,5,5" />
+ <BoxCollisionShape position="1365,0,10" halfExtents="10,5,5" />
+ <BoxCollisionShape position="1370,0,20" halfExtents="5,5,5" />
- <BoxCollisionShape position="1125,0,-10" halfExtents="20,5,5" /> <!-- 19 -->
- <BoxCollisionShape position="1120,0,0" halfExtents="15,5,5" />
- <BoxCollisionShape position="1115,0,10" halfExtents="10,5,5" />
- <BoxCollisionShape position="1110,0,20" halfExtents="5,5,5" />
+ <BoxCollisionShape position="1415,0,-10" halfExtents="20,5,5" /> <!-- 3.19-->
+ <BoxCollisionShape position="1410,0,0" halfExtents="15,5,5" />
+ <BoxCollisionShape position="1405,0,10" halfExtents="10,5,5" />
+ <BoxCollisionShape position="1400,0,20" halfExtents="5,5,5" />
+
+ <BoxCollisionShape position="1500,0,-10" halfExtents="25,5,5" /> <!-- 3.20 -->
+ <BoxCollisionShape position="1505,0,0" halfExtents="20,5,5" />
+ <BoxCollisionShape position="1510,0,10" halfExtents="15,5,5" />
+ <BoxCollisionShape position="1515,0,20" halfExtents="10,5,5" />
@@ -405,44 +430,74 @@
//Boden3
- <Model mesh="Cube2.12.mesh" position="620,0,-30" scale=10 Pitch=90/>
- <Model mesh="Cube2.12.mesh" position="740,0,-30" scale=10 Pitch=90/>
- <Model mesh="Cube2.12.mesh" position="860,0,-30" scale=10 Pitch=90/>
- <Model mesh="Cube2.12.mesh" position="980,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="890,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="1010,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="1130,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="1250,0,-30" scale=10 Pitch=90/>
- <Model mesh="Cube2.12.mesh" position="1100,0,-30" scale=10 Pitch=90/>
- <Model mesh="Cube2.2.mesh" position="1220,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="1370,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.2.mesh" position="1490,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.2.mesh" position="1510,0,-30" scale=10 Pitch=90/>
<StaticEntity collisionType="static">
<collisionShapes>
- <BoxCollisionShape position="925,0,-20" halfExtents="310,5,5" />
+ <BoxCollisionShape position="1205,0,-20" halfExtents="320,5,5" />
</collisionShapes>
</StaticEntity>
+
+
+
+
//Luft4
- <Model mesh="Cube1.1.mesh" position="1400,0,20" scale=10/>
- <Model mesh="Cube1.1.mesh" position="1410,0,20" scale=10/>
- <Model mesh="Cube1.1.mesh" position="1420,0,20" scale=10/> <!-- ? Block -->
- <Model mesh="Cube1.1.mesh" position="1430,0,20" scale=10/>
- <Model mesh="Dreieck.mesh" position="1270,0,-10" scale=10 Roll=90 Pitch=-90 yaw=90/> <!-- 20 -->
+ <Model mesh="Dreieck.mesh" position="1560,0,-10" scale=10 Roll=90 Pitch=-90 yaw=90/> <!-- L4.1 -->
+ <Model mesh="Rohr.mesh" position="1645,5,-35" scale=10 pitch=90 /> <!-- L4.2 -->
+ <Model mesh="Cube1.1.mesh" position="1690,0,20" scale=10/> <!-- L4.3 -->
+ <Model mesh="Cube1.1.mesh" position="1700,0,20" scale=10/> <!-- L4.4 -->
+
+ <SOBQBlock collisionType="static" type="Mushroom" position="1710,0,20"> <!-- L4.5 -->
+ <attached>
+ <Model mesh="QCube.mesh" scale=10 pitch=90/>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
+ </collisionShapes>
+ </SOBQBlock>
+
+ <Model mesh="Cube1.1.mesh" position="1720,0,20" scale=10/> <!-- L4.6 -->
+ <Model mesh="Rohr.mesh" position="1805,5,-35" scale=10 pitch=90 /> <!-- L4.7 -->
+
+
+
+ <Model mesh="Schloss.mesh" position="2050,40,60" scale=12 pitch=90/>
+ <!--<Model mesh="Fahne.mesh" position="1900,0,20" scale=10 pitch=90/>
+ <Model mesh="Fahnenstange.mesh" position="1970,0,0" scale=10/>
+ <Model mesh="Fundament.mesh" position="1970,5,-10" scale=10 yaw=180/>-->
+
+
+
<StaticEntity collisionType="static">
<collisionShapes>
- <BoxCollisionShape position="1400,0,20" halfExtents="5,5,5" />
- <BoxCollisionShape position="1410,0,20" halfExtents="5,5,5" />
- <BoxCollisionShape position="1420,0,20" halfExtents="5,5,5" />
- <BoxCollisionShape position="1430,0,20" halfExtents="5,5,5" />
- <BoxCollisionShape position="1285,0,-10" halfExtents="20,5,5" /> <!-- 20 -->
- <BoxCollisionShape position="1280,0,0" halfExtents="15,5,5" />
- <BoxCollisionShape position="1275,0,10" halfExtents="10,5,5" />
- <BoxCollisionShape position="1270,0,20" halfExtents="5,5,5" />
+ <BoxCollisionShape position="1575,0,-10" halfExtents="20,5,5" /> <!-- 4.1-->
+ <BoxCollisionShape position="1570,0,0" halfExtents="15,5,5" />
+ <BoxCollisionShape position="1565,0,10" halfExtents="10,5,5" />
+ <BoxCollisionShape position="1560,0,20" halfExtents="5,5,5" />
+ <BoxCollisionShape position="1690,0,20" halfExtents="5,5,5" /> <!-- 4.2 -->
+ <BoxCollisionShape position="1700,0,20" halfExtents="5,5,5" /> <!-- 4.3 -->
+ <BoxCollisionShape position="1720,0,20" halfExtents="5,5,5" /> <!-- 4.5 -->
+
+
+
+
+
</collisionShapes>
</StaticEntity>
@@ -452,15 +507,15 @@
//Boden4
- <Model mesh="Cube2.12.mesh" position="1270,0,-30" scale=10 Pitch=90/>
- <Model mesh="Cube2.12.mesh" position="1390,0,-30" scale=10 Pitch=90/>
- <Model mesh="Cube2.12.mesh" position="1510,0,-30" scale=10 Pitch=90/>
- <Model mesh="Cube2.12.mesh" position="1630,0,-30" scale=10 Pitch=90/>
- <Model mesh="Cube2.12.mesh" position="1750,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="1560,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="1680,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="1800,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="1920,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="2040,0,-30" scale=10 Pitch=90/>
<StaticEntity collisionType="static">
<collisionShapes>
- <BoxCollisionShape position="1565,0,-20" halfExtents="300,5,5" />
+ <BoxCollisionShape position="1855,0,-20" halfExtents="300,5,5" />
</collisionShapes>
</StaticEntity>
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