[Orxonox-commit 6998] r11619 - code/branches/Asteroid_HS17/src/modules/asteroids2D
vyang at orxonox.net
vyang at orxonox.net
Sun Dec 3 19:48:36 CET 2017
Author: vyang
Date: 2017-12-03 19:48:35 +0100 (Sun, 03 Dec 2017)
New Revision: 11619
Modified:
code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.cc
code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.h
code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DStone.h
Log:
Kompilierfehler behoben
Modified: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.cc
===================================================================
--- code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.cc 2017-12-03 18:32:18 UTC (rev 11618)
+++ code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.cc 2017-12-03 18:48:35 UTC (rev 11619)
@@ -150,7 +150,7 @@
void Asteroids2D::costLife()
{
--lives;
- if(live <= 0){
+ if(lives <= 0){
endGameTimer.setTimer(8.0f, false, createExecutor(createFunctor(&Asteroids2D::end, this)));
}
};
Modified: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.h
===================================================================
--- code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.h 2017-12-03 18:32:18 UTC (rev 11618)
+++ code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.h 2017-12-03 18:48:35 UTC (rev 11619)
@@ -98,8 +98,8 @@
int multiplier;
private:
- Timer endGameTimer;
+
Asteroids2DShip* getPlayer();
WeakPtr<Asteroids2DShip> player;
void toggleShowLevel(){bShowLevel = !bShowLevel;}
@@ -115,6 +115,7 @@
Timer levelupTimer;
Timer endGameTimer;
+
};
}
Modified: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DStone.h
===================================================================
--- code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DStone.h 2017-12-03 18:32:18 UTC (rev 11618)
+++ code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DStone.h 2017-12-03 18:48:35 UTC (rev 11619)
@@ -51,6 +51,7 @@
Vector3 randomPosition (float maxwidth, float maxheight);
Vector3 randomVelocity(float maxspeed);
void setAsteroids2DPlayer(Asteroids2DShip* player){this->player = player;};
+ virtual int getSize(){ return this->size;}
private:
WeakPtr<Asteroids2DShip> player;
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