[Orxonox-commit 7008] r11627 - code/branches/FlappyOrx_HS17/data/levels
pascscha at orxonox.net
pascscha at orxonox.net
Mon Dec 4 15:25:57 CET 2017
Author: pascscha
Date: 2017-12-04 15:25:56 +0100 (Mon, 04 Dec 2017)
New Revision: 11627
Modified:
code/branches/FlappyOrx_HS17/data/levels/Invaders.oxw
Log:
Invaders reverted
Modified: code/branches/FlappyOrx_HS17/data/levels/Invaders.oxw
===================================================================
--- code/branches/FlappyOrx_HS17/data/levels/Invaders.oxw 2017-12-04 13:52:40 UTC (rev 11626)
+++ code/branches/FlappyOrx_HS17/data/levels/Invaders.oxw 2017-12-04 14:25:56 UTC (rev 11627)
@@ -4,7 +4,6 @@
tags = "minigame"
screenshot = "orxonoxArcade.png"
/>
-
<?lua
include("stats.oxo")
include("templates/lodInformation.oxt")
@@ -44,31 +43,37 @@
<Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
<SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader />
- <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=FlappyOrxShip pawndesign=spaceshipFlappyOrx />
+ <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 />
-
+
<InvaderCenterPoint name=invadercenter />
- <MovableEntity
- position = "3000,0,0"
+ <?lua
+ for i = 1, 300, 1 do
+ j = math.random()
+ ?>
+
+ <MovableEntity
+ position = "<?lua print(math.random()* 40000 + 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>"
collisionType = dynamic
linearDamping = 0.8
angularDamping = 0
- scale = "10"
+ scale = "<?lua print(j * 150)?>"
collisiondamage = 0
enablecollisiondamage = true
>
-
<attached>
- <Model mass="1000" mesh="ast6.mesh" />
+ <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
</attached>
<collisionShapes>
- <SphereCollisionShape radius="10" />
+ <SphereCollisionShape radius="<?lua print(j * 350) ?>" />
</collisionShapes>
</MovableEntity>
+ <?lua
+ end
+ ?>
-
</Scene>
</Level>
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