[Orxonox-commit 7008] r11627 - code/branches/FlappyOrx_HS17/data/levels

pascscha at orxonox.net pascscha at orxonox.net
Mon Dec 4 15:25:57 CET 2017


Author: pascscha
Date: 2017-12-04 15:25:56 +0100 (Mon, 04 Dec 2017)
New Revision: 11627

Modified:
   code/branches/FlappyOrx_HS17/data/levels/Invaders.oxw
Log:
Invaders reverted

Modified: code/branches/FlappyOrx_HS17/data/levels/Invaders.oxw
===================================================================
--- code/branches/FlappyOrx_HS17/data/levels/Invaders.oxw	2017-12-04 13:52:40 UTC (rev 11626)
+++ code/branches/FlappyOrx_HS17/data/levels/Invaders.oxw	2017-12-04 14:25:56 UTC (rev 11627)
@@ -4,7 +4,6 @@
  tags = "minigame"
  screenshot = "orxonoxArcade.png"
 />
-
 <?lua
   include("stats.oxo")
   include("templates/lodInformation.oxt")
@@ -44,31 +43,37 @@
     <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
     <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=InvaderShip pawndesign=spaceshipinvader />
 
-    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=FlappyOrxShip pawndesign=spaceshipFlappyOrx />
+    <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 />
 
-    
+
     <InvaderCenterPoint name=invadercenter />
     
-     <MovableEntity
-      position = "3000,0,0"
+    <?lua
+      for i = 1, 300, 1 do
+        j = math.random()
+    ?>
+
+    <MovableEntity
+      position = "<?lua print(math.random()* 40000 + 1000) ?>,-1000,<?lua print(math.random() * 4000 - 2000) ?>"
       collisionType = dynamic
       linearDamping = 0.8
       angularDamping = 0
-      scale = "10"
+      scale = "<?lua print(j * 150)?>"
       collisiondamage = 0
       enablecollisiondamage = true
     >
-    
       <attached>
-        <Model mass="1000" mesh="ast6.mesh" />
+        <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
       </attached>
       <collisionShapes>
-        <SphereCollisionShape radius="10" />
+        <SphereCollisionShape radius="<?lua print(j * 350) ?>" />
       </collisionShapes>
     </MovableEntity>
 
+    <?lua
+      end
+    ?>
     
-    
   </Scene>
 </Level>
 



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