[Orxonox-commit 7017] r11636 - code/branches/CampaignMap_HS17/src/orxonox/controllers

fanconic at orxonox.net fanconic at orxonox.net
Mon Dec 4 16:15:59 CET 2017


Author: fanconic
Date: 2017-12-04 16:15:59 +0100 (Mon, 04 Dec 2017)
New Revision: 11636

Removed:
   code/branches/CampaignMap_HS17/src/orxonox/controllers/StoryModeController.cc
   code/branches/CampaignMap_HS17/src/orxonox/controllers/StoryModeController.h
Log:
Camera can now move freely, with mpressing the arrows.

Deleted: code/branches/CampaignMap_HS17/src/orxonox/controllers/StoryModeController.cc
===================================================================
--- code/branches/CampaignMap_HS17/src/orxonox/controllers/StoryModeController.cc	2017-12-04 15:13:24 UTC (rev 11635)
+++ code/branches/CampaignMap_HS17/src/orxonox/controllers/StoryModeController.cc	2017-12-04 15:15:59 UTC (rev 11636)
@@ -1,159 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Fabian 'x3n' Landau
- *   Co-authors:
- *      ...
- *
- */
-
-#include "StoryModeController.h"
-
-#include "core/CoreIncludes.h"
-#include "core/command/ConsoleCommandIncludes.h"
-#include "worldentities/ControllableEntity.h"
-#include "worldentities/pawns/Pawn.h"
-#include "gametypes/Gametype.h"
-#include "infos/PlayerInfo.h"
-#include "Radar.h"
-#include "Scene.h"
-
-namespace orxonox
-{
-    extern const std::string __CC_fire_name = "fire";
-    extern const std::string __CC_suicide_name = "suicide";
-
-    SetConsoleCommand("StoryModeController", "moveFrontBack",          &StoryModeController::moveFrontBack ).addShortcut().setAsInputCommand();
-    SetConsoleCommand("StoryModeController", "moveRightLeft",          &StoryModeController::moveRightLeft ).addShortcut().setAsInputCommand();
-    SetConsoleCommand("StoryModeController", "moveUpDown",             &StoryModeController::moveUpDown    ).addShortcut().setAsInputCommand();
-    SetConsoleCommand("StoryModeController", "myposition",             &StoryModeController::myposition    ).addShortcut();
-
-    RegisterUnloadableClass(StoryModeController);
-
-    StoryModeController* StoryModeController::localController_s = nullptr;
-
-    StoryModeController::StoryModeController(Context* context) : FormationController(context)
-    {
-        RegisterObject(StoryModeController);
-
-        this->controlPaused_ = false;
-        StoryModeController::localController_s = this;
-    }
-
-    StoryModeController::~StoryModeController()
-    {
-        if (StoryModeController::localController_s)
-        {
-            StoryModeController::localController_s->removeFromFormation();
-        }
-        StoryModeController::localController_s = nullptr;
-    }
-
-    void StoryModeController::tick(float dt)
-    {
-        if (GameMode::playsSound() && StoryModeController::localController_s && StoryModeController::localController_s->controllableEntity_)
-        {
-            Camera* camera = StoryModeController::localController_s->controllableEntity_->getCamera();
-            if (!camera)
-                orxout(internal_warning) << "StoryModeController, Warning: Using a ControllableEntity without Camera" << endl;
-        }
-
-        // commandslaves when Master of a formation
-        if (StoryModeController::localController_s && StoryModeController::localController_s->state_==MASTER && FormationController::slaves_.size() > 0)
-        {
-            if (StoryModeController::localController_s->formationMode_ != ATTACK)
-                StoryModeController::localController_s->commandSlaves();
-        }
-    }
-
-    void StoryModeController::moveFrontBack(const Vector2& value)
-    {
-        if (StoryModeController::localController_s)
-            StoryModeController::localController_s->frontback(value);
-    }
-
-
-    void StoryModeController::moveRightLeft(const Vector2& value)
-    {
-        if (StoryModeController::localController_s && StoryModeController::localController_s->controllableEntity_)
-            StoryModeController::localController_s->controllableEntity_->moveRightLeft(value);
-    }
-
-    void StoryModeController::moveUpDown(const Vector2& value)
-    {
-        if (StoryModeController::localController_s && StoryModeController::localController_s->controllableEntity_)
-            StoryModeController::localController_s->controllableEntity_->moveUpDown(value);
-    }
-
-    void StoryModeController::fire(unsigned int firemode)
-    {
-        if (StoryModeController::localController_s)
-            StoryModeController::localController_s->doFire(firemode);
-    }
-
-    void StoryModeController::doFire(unsigned int firemode)
-    {
-        if (StoryModeController::localController_s && StoryModeController::localController_s->controllableEntity_)
-        {
-            StoryModeController::localController_s->controllableEntity_->fire(firemode);
-            //if human fires, set slaves free. See FormationController::forceFreeSlaves()
-            if (StoryModeController::localController_s->state_==MASTER && StoryModeController::localController_s->formationMode_ == NORMAL)
-            {
-                StoryModeController::localController_s->forceFreeSlaves();
-            }
-        }
-    }
-
-
-    void StoryModeController::myposition()
-    {
-        if (StoryModeController::localController_s && StoryModeController::localController_s->controllableEntity_)
-        {
-            const Vector3& position = StoryModeController::localController_s->controllableEntity_->getPosition();
-            const Quaternion& orientation = StoryModeController::localController_s->controllableEntity_->getOrientation();
-
-            orxout(message) << "position=\"" << position.x << ", " << position.y << ", " << position.z << "\" "
-                            << "orientation=\"" << orientation.w << ", " << orientation.x << ", " << orientation.y << ", " << orientation.z << "\"" << endl;
-        }
-    }
-
-
-    Pawn* StoryModeController::getLocalControllerEntityAsPawn()
-    {
-        if (StoryModeController::localController_s)
-            return orxonox_cast<Pawn*>(StoryModeController::localController_s->getControllableEntity());
-        else
-            return nullptr;
-    }
-
-    void StoryModeController::pauseControl()
-    {
-        if (StoryModeController::localController_s)
-            StoryModeController::localController_s->doPauseControl();
-    }
-
-     void NewStoryModeController::doPauseControl()
-    {
-        this->controlPaused_ = true;
-        this->hideOverlays();
-    }
-}

Deleted: code/branches/CampaignMap_HS17/src/orxonox/controllers/StoryModeController.h
===================================================================
--- code/branches/CampaignMap_HS17/src/orxonox/controllers/StoryModeController.h	2017-12-04 15:13:24 UTC (rev 11635)
+++ code/branches/CampaignMap_HS17/src/orxonox/controllers/StoryModeController.h	2017-12-04 15:15:59 UTC (rev 11636)
@@ -1,76 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Fabian 'x3n' Landau
- *   Co-authors:
- *      ...
- *
- */
-
-#ifndef _HumanController_H__
-#define _HumanController_H__
-
-#include "OrxonoxPrereqs.h"
-
-#include "tools/Timer.h"
-#include "tools/interfaces/Tickable.h"
-#include "FormationController.h"
-
-// tolua_begin
-namespace orxonox
-{
-    class _OrxonoxExport HumanController
-// tolua_end
-        : public FormationController, public Tickable
-    { // tolua_export
-        public:
-            HumanController(Context* context);
-            virtual ~HumanController();
-
-            virtual void tick(float dt) override;
-
-            static void moveFrontBack(const Vector2& value);
-            static void moveRightLeft(const Vector2& value);
-            static void moveUpDown(const Vector2& value);
-
-            static void fire(unsigned int firemode);
-            virtual void doFire(unsigned int firemode);
-
-            static void myposition();
-            
-            static void pauseControl(); // tolua_export
-            virtual void doPauseControl() {};
-
-            static inline HumanController* getLocalControllerSingleton()
-                { return HumanController::localController_s; }
-            static Pawn* getLocalControllerEntityAsPawn();
-            //friend class, for mouselook
-            friend class Map;
-            static HumanController* localController_s;
-
-        protected:
-            bool controlPaused_;
-
-    }; // tolua_export
-} // tolua_export
-
-#endif /* _HumanController_H__ */



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