[Orxonox-commit 7028] r11647 - in code/branches/SOBv2_HS17: data/levels src/modules/superorxobros

zarron at orxonox.net zarron at orxonox.net
Mon Dec 11 13:26:00 CET 2017


Author: zarron
Date: 2017-12-11 13:26:00 +0100 (Mon, 11 Dec 2017)
New Revision: 11647

Modified:
   code/branches/SOBv2_HS17/data/levels/SOB.oxw
   code/branches/SOBv2_HS17/src/modules/superorxobros/SOBGumbaBoss.cc
Log:
Castle hight corrected

Modified: code/branches/SOBv2_HS17/data/levels/SOB.oxw
===================================================================
--- code/branches/SOBv2_HS17/data/levels/SOB.oxw	2017-12-11 12:02:41 UTC (rev 11646)
+++ code/branches/SOBv2_HS17/data/levels/SOB.oxw	2017-12-11 12:26:00 UTC (rev 11647)
@@ -607,7 +607,7 @@
 
 
 
-					<Model mesh="Schloss.mesh" position="2050,40,60" scale=15 pitch=90/>					<!-- L4.12 -->
+					<Model mesh="Schloss.mesh" position="2050,40,80" scale=15 pitch=90/>					<!-- L4.12 -->
 					<Model mesh="Fahne.mesh" position="1984,-5,88" scale=10 pitch=90/>						<!-- L4.11 -->
 					<Model mesh="Fahnenstange.mesh" position="1990,0,95" pitch=90 scale=3/>					<!-- L4.10 -->
 					<Model mesh="Fundament.mesh" position="1990,0,-10" scale=10 yaw=180/>					<!-- L4.9 -->

Modified: code/branches/SOBv2_HS17/src/modules/superorxobros/SOBGumbaBoss.cc
===================================================================
--- code/branches/SOBv2_HS17/src/modules/superorxobros/SOBGumbaBoss.cc	2017-12-11 12:02:41 UTC (rev 11646)
+++ code/branches/SOBv2_HS17/src/modules/superorxobros/SOBGumbaBoss.cc	2017-12-11 12:26:00 UTC (rev 11647)
@@ -29,7 +29,7 @@
 
 /**
     @file SOBGumbaBoss.cc
-    @brief All items in this minigame inherit from this class. Items can move around like platforms and enemies.
+    @brief A Boss Gumba, which shoots small Gumbas
 */
 
 #include "SOB.h"
@@ -102,7 +102,7 @@
             } 
 
 
-            if(gumbaCounter<maxGumbas){    
+            if(gumbaCounter<maxGumbas){    //only maxGumbas are allowed at one time per Gumbaboss
                 spawnGumba();
                 gumbaTime_ = 0;
             }



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