[Orxonox-commit 6760] r11388 - in code/branches/Boss_FS17/data/levels: . includes templates
nyogaraj at orxonox.net
nyogaraj at orxonox.net
Thu Mar 30 16:02:20 CEST 2017
Author: nyogaraj
Date: 2017-03-30 16:02:20 +0200 (Thu, 30 Mar 2017)
New Revision: 11388
Added:
code/branches/Boss_FS17/data/levels/includes/BossSpawnWeaponSetting.oxi
code/branches/Boss_FS17/data/levels/templates/Bossship.oxt
code/branches/Boss_FS17/data/levels/templates/Bossspawnship.oxt
Modified:
code/branches/Boss_FS17/data/levels/Endurancefinal.oxw
code/branches/Boss_FS17/data/levels/FinalBossFS17.oxw
code/branches/Boss_FS17/data/levels/emptyLevel.oxw
code/branches/Boss_FS17/data/levels/includes/weaponSettingsEscort.oxi
Log:
new Boss level files
Modified: code/branches/Boss_FS17/data/levels/Endurancefinal.oxw
===================================================================
--- code/branches/Boss_FS17/data/levels/Endurancefinal.oxw 2017-03-30 14:01:28 UTC (rev 11387)
+++ code/branches/Boss_FS17/data/levels/Endurancefinal.oxw 2017-03-30 14:02:20 UTC (rev 11388)
@@ -37,7 +37,7 @@
</templates>
</ModularSpaceShip>
- <StaticEntity position="0,0,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 >
+ <StaticEntity position="0,-10000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 >
<attached>
<Model position="0,0,0" mesh="cube.mesh" scale3D="10000,10000,1000" />
</attached>
Modified: code/branches/Boss_FS17/data/levels/FinalBossFS17.oxw
===================================================================
--- code/branches/Boss_FS17/data/levels/FinalBossFS17.oxw 2017-03-30 14:01:28 UTC (rev 11387)
+++ code/branches/Boss_FS17/data/levels/FinalBossFS17.oxw 2017-03-30 14:02:20 UTC (rev 11388)
@@ -13,8 +13,9 @@
?>
<?lua
- include("templates/spaceshipEscort.oxt")
- include("templates/endurancetest_template.oxt")
+ include("templates/Bossspawnship.oxt")
+ include("templates/Bossship.oxt")
+
?>
<Level
@@ -36,7 +37,7 @@
<ModularSpaceShip velocity= "20,0,0" position="0,0,200" lookat= "0,0,0" health="1000" maxhealth="1000" initialhealth="1000" scale3D="1,1,1">
<templates>
- <Template link=endurance />
+ <Template link= bossship />
</templates>
</ModularSpaceShip>
@@ -43,7 +44,7 @@
<MovableEntity position="0,0,0" rotationrate="45" rotationaxis="0,0,1">
<attached>
- <Model position="0,0,0" mesh="cube.mesh" scale3D="2,2,20" />
+ <Model position="0,0,0" mesh="IceStar.mesh" scale3D="100,100,100" />
<MovableEntity position="0,0,0" rotationrate="180" rotationaxis="0,1,0">
<attached>
<Model position="0,0,0" mesh="sphere.mesh" scale3D="1,1,10" />
@@ -52,8 +53,29 @@
</attached>
</MovableEntity>
+<MovableEntity position="0,0,0" rotationrate="45" rotationaxis="0,1,0">
+ <attached>
+ <Model position="0,0,0" mesh="IceStar.mesh" scale3D="100,100,100" />
+ <MovableEntity position="0,0,0" rotationrate="180" rotationaxis="0,1,0">
+ <attached>
+ <Model position="0,0,0" mesh="sphere.mesh" scale3D="1,1,10" />
+ </attached>
+ </MovableEntity>
+ </attached>
+</MovableEntity>
+<!--
+<StaticEntity position="0,-10000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 >
+ <attached>
+ <Model position="0,0,0" mesh="IceStar.mesh" scale3D="10000,10000,1000" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="10000,10000,1000" />
+ </collisionShapes>
+</StaticEntity>
+-->
+
<!--
<StaticEntity position="0,-10000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 >
Modified: code/branches/Boss_FS17/data/levels/emptyLevel.oxw
===================================================================
--- code/branches/Boss_FS17/data/levels/emptyLevel.oxw 2017-03-30 14:01:28 UTC (rev 11387)
+++ code/branches/Boss_FS17/data/levels/emptyLevel.oxw 2017-03-30 14:02:20 UTC (rev 11388)
@@ -28,14 +28,7 @@
<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
<SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
- <StaticEntity position="0,-10000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 >
- <attached>
- <Model position="0,0,0" mesh="cube.mesh" scale3D="10000,10000,1000" />
- </attached>
- <collisionShapes>
- <BoxCollisionShape position="0,0,0" halfExtents="10000,10000,1000" />
- </collisionShapes>
-</StaticEntity>
+
</Scene>
Added: code/branches/Boss_FS17/data/levels/includes/BossSpawnWeaponSetting.oxi
===================================================================
--- code/branches/Boss_FS17/data/levels/includes/BossSpawnWeaponSetting.oxi (rev 0)
+++ code/branches/Boss_FS17/data/levels/includes/BossSpawnWeaponSetting.oxi 2017-03-30 14:02:20 UTC (rev 11388)
@@ -0,0 +1,32 @@
+<weaponslots>
+ <WeaponSlot position="-9.2,2,-13" />
+ <WeaponSlot position=" 9.2,2,-13" />
+ </weaponslots>
+ <weaponsets>
+ <WeaponSet firemode=0 />
+ <WeaponSet firemode=1 />
+ </weaponsets>
+ <weaponpacks>
+ <WeaponPack>
+ <links>
+ <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+ <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+ </links>
+ <Weapon>
+ <!--<HsW01 mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" /> -->
+ <IceGun mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" />
+ </Weapon>
+ <Weapon>
+ <IceGun mode=0 munitionpershot=1 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" />
+ </Weapon>
+ </WeaponPack>
+ <WeaponPack>
+ <links>
+ <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
+ </links>
+ </WeaponPack>
+ </weaponpacks>
+ <munition>
+ <!-- <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/> -->
+ <IceMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=7.5/>
+ </munition>
\ No newline at end of file
Modified: code/branches/Boss_FS17/data/levels/includes/weaponSettingsEscort.oxi
===================================================================
--- code/branches/Boss_FS17/data/levels/includes/weaponSettingsEscort.oxi 2017-03-30 14:01:28 UTC (rev 11387)
+++ code/branches/Boss_FS17/data/levels/includes/weaponSettingsEscort.oxi 2017-03-30 14:02:20 UTC (rev 11388)
@@ -13,7 +13,8 @@
<DefaultWeaponmodeLink firemode=1 weaponmode=1 />
</links>
<Weapon>
- <HsW01 mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" />
+ <!--<HsW01 mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" /> -->
+ <IceGun mode=0 munitionpershot=1 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" />
</Weapon>
<Weapon>
<HsW01 mode=0 munitionpershot=1 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" />
Added: code/branches/Boss_FS17/data/levels/templates/Bossship.oxt
===================================================================
--- code/branches/Boss_FS17/data/levels/templates/Bossship.oxt (rev 0)
+++ code/branches/Boss_FS17/data/levels/templates/Bossship.oxt 2017-03-30 14:02:20 UTC (rev 11388)
@@ -0,0 +1,809 @@
+<Template name = bossship>
+
+ <!-- Spaceship parameters -->
+
+ <ModularSpaceShip
+ name = endurance
+ collisionType= "dynamic"
+ mass = 10000000
+
+ health = 1000
+ initialhealth = 1000
+ maxhealth = 1000
+
+
+
+
+ rotationaxis = "1,0,0"
+
+
+ rotationrate = "5"
+ >
+
+ <!-- Destructible parts -->
+
+ <parts>
+
+ <ShipPart name = "tunnelsystem" initialhealth="1000" maxhealth="1000" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "mistery1" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "mistery2" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "EnduranceSmallShip1" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "EnduranceSmallShip2" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "ct12" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "ct11" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "ct10" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "ct9" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "ct8" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "ct7" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "ct6" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "ct5" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "ct4" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "ct3" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "ct2" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "ct1" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "part1" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct12" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct11" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "part2" initialhealth="100" maxhealth="100" damageabsorption="0.9" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct11" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct10" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "part3" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct10" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct9" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "part4" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct9" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct8" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "part5" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct8" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct7" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "part6" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct7" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct6" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "part7" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct6" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct5" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "part8" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct5" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct4" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "part9" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct4" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct3" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "part10" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct3" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct2" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "part11" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct2" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct1" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ <ShipPart name = "part12" initialhealth="100" maxhealth="100" damageabsorption="0.5" explosionposition="0,0,0">
+ <destructionevents>
+ <PartDestructionEvent targetType="ship" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct1" operation="destroy" />
+ <PartDestructionEvent targetType="part" targetName ="ct12" operation="destroy" />
+ </destructionevents>
+ </ShipPart>
+
+ </parts>
+
+ <!-- Explosion effects -->
+
+ <explosion >
+
+
+ <ExplosionPart scale = 5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart scale = 5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart scale = 5 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+ <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+
+ <ExplosionPart scale = 2.5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart scale = 2.5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart scale = 2.5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart scale = 2.5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart scale = 2.5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart scale = 2.5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart scale = 2.5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart scale = 2.5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart delay=0.8 scale = 2.5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart delay=0.8 scale = 2.5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+
+ <ExplosionPart offset="20,13,-15" delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart offset="30,13,-15" delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart offset="20,13,-15" delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+ <ExplosionPart offset="-20,-13,-15" delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart offset="-20,-13,-15" delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart offset="-20,-13,-15" delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+ </explosion>
+
+
+ <attached>
+
+
+
+
+ <Model mesh="Endurance_Tunnelsystem.mesh" scale="66" lookat="0,0,0" pitch="-30" yaw="0" roll="90" />
+
+
+ <!-- coordinates (0,0,0) element 0-->
+
+ <!-- Small-Ship 1/2 -->
+
+ <StaticEntity name = "EnduranceSmallShip1" collisionType=static position ="21,14.4,-9.6" pitch="60" yaw="0" roll="90" >
+ <attached>
+ <Model mesh="Endurance_Small_Ship.mesh" scale="36" />
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape position ="0,-25,2.5" halfExtents="15,30,1" />
+ <BoxCollisionShape position ="0,5,-7" halfExtents="7,7,7" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- Small-Ship 1/2 -->
+
+ <StaticEntity name = "EnduranceSmallShip2" collisionType=static position ="21,-14.4,9.6" pitch="-120" yaw="0" roll="90" >
+ <attached>
+ <Model mesh="Endurance_Small_Ship.mesh" scale="36" />
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape position ="0,-25,2.5" halfExtents="15,30,1" />
+ <BoxCollisionShape position ="3,5,-7" halfExtents="7,7,7" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- Tunnelsystem -->
+
+ <StaticEntity name = "tunnelsystem"collisionType=static position ="0,0,0" lookat="0,0,0" pitch="-30" yaw="0" roll="90" >
+ <attached>
+ <Model mesh="Endurance_Tunnelsystem.mesh" scale="66" />
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape position = "30,0,0" halfExtents="65,9,9" />
+ <BoxCollisionShape position = "0,40,0" halfExtents="8,30,8" />
+ <BoxCollisionShape position = "0,-20,0" halfExtents="7,12,7" />
+ <BoxCollisionShape position = "0,0,18" halfExtents="8,8,12" />
+ <BoxCollisionShape position = "0,0,-18" halfExtents="8,8,12" />
+ <BoxCollisionShape position = "-39,0,0" halfExtents="5,5,7" />
+
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- ct12 -->
+
+ <StaticEntity name ="ct12" collisionType=static position ="0,-30,105" yaw="0" roll="90" pitch="-60" >
+ <attached>
+
+ <Model mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape halfExtents="8,8,10" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- 2 Mistery elements -->
+
+ <StaticEntity name = "mistery1" collisionType=static position ="0,-6,-9.6" yaw="0" roll="90" pitch="-30" >
+ <attached>
+
+ <Model mesh="Endurance_Mystery.mesh" scale="48" />
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape position ="0,0,-28" halfExtents="25,32,8" />
+ <BoxCollisionShape position ="0,-30,-28" halfExtents="25,8,8" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <StaticEntity name = "mistery2" collisionType=static position ="0,3.6,7.2" yaw="0" roll="90" pitch="150" >
+ <attached>
+
+ <Model mesh="Endurance_Mystery.mesh" scale="48" />
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape position ="0,0,-28" halfExtents="25,32,8" />
+ <BoxCollisionShape position ="0,-30,-28" halfExtents="25,8,8" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- coordinates (100,0,0) element 1-->
+
+ <StaticEntity name= "part1" collisionType=static lookat="0,0,0" position ="0,0,120" direction="0,0,0" yaw="-90" roll="-90" pitch="0">
+
+ <attached>
+ <Model mesh="Endurance_MainEngine.mesh" scale="5" />
+
+
+ <ParticleEmitter scale=5 position= "0,-5,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
+
+ <ParticleEmitter scale=5 position= "0,3,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
+
+ <ParticleEmitter scale=5 position= "0,10,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape position ="0,0,-5" halfExtents="14,22,30" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+
+ <!-- ct11 -->
+
+ <StaticEntity name = "ct11" collisionType=static position ="0,30,105" yaw="0" roll="90" pitch="270" >
+ <attached>
+
+ <Model mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape halfExtents="8,8,10" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- coordinates (86,50,0) element 2 -->
+
+ <StaticEntity name = "part2" collisionType=static lookat="0,0,0" position ="0,60,103.2" direction="0,0,0" yaw="0" roll="-90">
+ <attached>
+ <Model mesh="Endurance_Habitat.mesh" scale="5" />
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape position ="0,0,3" halfExtents="14,24,26" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- ct10 -->
+
+ <StaticEntity name ="ct10" collisionType=static position ="0,78,78" yaw="0" roll="90" pitch="240" >
+ <attached>
+
+ <Model mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape halfExtents="8,8,10" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- coordinates (50,86,0) element 3 -->
+
+ <StaticEntity name="part3" collisionType=static lookat="0,0,0" position ="0,103.2,60" direction="0,0,0" yaw="-90" roll="-90">
+ <attached>
+ <Model mesh="Endurance_MainEngine.mesh" scale="5" />
+
+ <ParticleEmitter scale=5 position= "0,-5,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
+
+ <ParticleEmitter scale=5 position= "0,3,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
+
+ <ParticleEmitter scale=5 position= "0,10,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape position ="0,0,-5" halfExtents="14,22,30" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- ct9 -->
+
+ <StaticEntity name ="ct9" collisionType=static position ="0,105,30" yaw="0" roll="90" pitch="210" >
+ <attached>
+
+ <Model mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape halfExtents="8,8,10" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- coordinates (0,100,0) element 4 -->
+
+ <StaticEntity name ="part4" collisionType=static position ="0,120,0" lookat="0,0,0" yaw="0" roll="-90">
+ <attached>
+ <Model mesh="Endurance_Landig_Module.mesh" scale="5" />
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape position ="0,0,3" halfExtents="14,25,26" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- ct8 -->
+
+ <StaticEntity name ="ct8" collisionType=static position ="0,105,-30" yaw="0" roll="90" pitch="180" >
+ <attached>
+
+ <Model mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape halfExtents="8,8,10" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- coordinates (-50,86,0) element 5 -->
+
+ <StaticEntity name= "part5" collisionType=static position ="0,103.2,-60" lookat="0,0,0" direction="0,0,0" yaw="0" roll="-90">
+ <attached>
+ <Model mesh="Endurance_Habitat.mesh" scale="5" />
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape position ="0,0,3" halfExtents="14,25,26" />
+
+ </collisionShapes>
+
+
+ </StaticEntity>
+
+ <!-- ct7 -->
+
+ <StaticEntity name ="ct7" collisionType=static position ="0,78,-78" yaw="0" roll="90" pitch="150" >
+ <attached>
+
+ <Model mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape halfExtents="8,8,10" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- coordinates (-86,50,0) element 6 -->
+
+ <StaticEntity name="part6" collisionType=static position ="0,60,-103.2" lookat="0,0,0" yaw="0" roll="-90" >
+ <attached>
+ <Model mesh="Endurance_Landig_Module.mesh" scale="5" />
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape position ="0,0,3" halfExtents="14,25,26" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- ct6 -->
+
+ <StaticEntity name ="ct6" collisionType=static position ="0,30,-105" yaw="0" roll="90" pitch="120" >
+ <attached>
+
+
+ <Model mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
+
+
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape halfExtents="8,8,10" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- coordinates (-100,0,0) element 7 -->
+
+ <StaticEntity name= "part7" collisionType=static position ="0,0,-120" lookat="0,0,0" direction="0,0,0" yaw="90" roll="90">
+ <attached>
+ <Model mesh="Endurance_MainEngine.mesh" scale="5" />
+
+ <ParticleEmitter scale=5 position= "0,-5,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
+
+ <ParticleEmitter scale=5 position= "0,3,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
+
+ <ParticleEmitter scale=5 position= "0,10,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape position ="0,0,-5" halfExtents="14,22,30" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- ct5 -->
+
+ <StaticEntity name ="ct5" collisionType=static position ="0,-30,-105" yaw="0" roll="90" pitch="90" >
+ <attached>
+
+
+ <Model mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
+
+
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape halfExtents="8,8,10" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+
+ <!-- coordinates (-86,-50,0) element 8 -->
+
+ <StaticEntity name ="part8" collisionType=static position ="0,-60,-103.2" lookat="0,0,0" direction="0,0,0" yaw="0" roll="-90" >
+ <attached>
+ <Model mesh="Endurance_Habitat.mesh" scale="5" />
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape position ="0,0,2" halfExtents="14,25,26" />
+
+ </collisionShapes>
+
+
+ </StaticEntity>
+
+ <!-- ct4 -->
+
+ <StaticEntity name ="ct4" collisionType=static position ="0,-78,-78" yaw="0" roll="90" pitch="60" >
+ <attached>
+
+
+ <Model mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
+
+
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape halfExtents="8,8,10" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- coordinates (-50,-86,0) element 9 -->
+
+ <StaticEntity name="part9" collisionType=static position ="0,-103.2,-60" lookat="0,0,0" direction="0,0,0" yaw="-90" roll="-90">
+ <attached>
+ <Model mesh="Endurance_MainEngine.mesh" scale="5" />
+
+ <ParticleEmitter scale=5 position= "0,-5,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
+
+ <ParticleEmitter scale=5 position= "0,3,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
+
+ <ParticleEmitter scale=5 position= "0,10,28" source="Orxonox/thruster2" lifetime=2.0 loop=1 startdelay=0.0 />
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape position ="0,0,-5" halfExtents="14,22,30" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- ct3 -->
+
+ <StaticEntity name ="ct3" collisionType=static position ="0,-105,-30" yaw="0" roll="90" pitch="30" >
+ <attached>
+
+
+ <Model mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
+
+
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape halfExtents="8,8,10" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- coordinates (0,-100,0) element 10 -->
+
+ <StaticEntity name ="part10" collisionType=static position ="0,-120,0" lookat="0,0,0" yaw="0" roll="-90">
+ <attached>
+
+ <Model mesh="Endurance_Landig_Module.mesh" scale="5" />
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape position ="0,0,2" halfExtents="14,25,26" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- ct2 -->
+
+ <StaticEntity name ="ct2" collisionType=static position ="0,-105,30" yaw="0" roll="90" pitch="0" >
+ <attached>
+
+
+ <Model mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
+
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape halfExtents="8,8,10" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- coordinates (50,-86,0) element 11 -->
+
+ <StaticEntity name ="part11" collisionType=static position ="0,-103.2,60" lookat="0,0,0" yaw="0" roll="-90">
+ <attached>
+ <Model mesh="Endurance_Commando_Module.mesh" scale="5" />
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape position ="0,0,3" halfExtents="14,25,27" />
+ <BoxCollisionShape position ="0,30,-20" halfExtents="15,5,6" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- connecting tunnel 1 (ct1) -->
+
+ <StaticEntity name ="ct1" collisionType=static position ="0,-78,78" yaw="0" roll="90" pitch="-30" >
+ <attached>
+
+ <Model mesh="Endurance_Connecting_Tunnel.mesh" scale="6" />
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape halfExtents="8,8,10" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+ <!-- coordinates (86,-50,0) element 12 -->
+
+ <StaticEntity name ="part12" collisionType=static position ="0,-60,103.2" lookat="0,0,0" yaw="0" roll="-90">
+ <attached>
+ <Model mesh="Endurance_Landig_Module.mesh" scale="5" />
+
+
+ </attached>
+
+ <collisionShapes>
+
+ <BoxCollisionShape position ="0,0,3" halfExtents="14,25,27" />
+
+ </collisionShapes>
+
+ </StaticEntity>
+
+
+ </attached>
+
+
+
+ </ModularSpaceShip>
+
+</Template>
+
Added: code/branches/Boss_FS17/data/levels/templates/Bossspawnship.oxt
===================================================================
--- code/branches/Boss_FS17/data/levels/templates/Bossspawnship.oxt (rev 0)
+++ code/branches/Boss_FS17/data/levels/templates/Bossspawnship.oxt 2017-03-30 14:02:20 UTC (rev 11388)
@@ -0,0 +1,130 @@
+<Template name=spaceshipescort>
+ <SpaceShip
+ hudtemplate = spaceshiphud
+ camerapositiontemplate = spaceshipescortcameras
+ spawnparticlesource = "Orxonox/fairytwirl"
+ spawnparticleduration = 3
+ explosionchunks = 10
+
+ health = 80
+ maxhealth = 200
+ initialhealth = 80
+
+ shieldhealth = 35
+ initialshieldhealth = 35
+ maxshieldhealth = 60
+ shieldabsorption = 0.9
+ shieldrechargerate = 1
+ shieldrechargewaittime = 1
+
+ primaryThrust = 150
+ auxilaryThrust = 30
+ rotationThrust = 50
+
+ lift = 1;
+ stallSpeed = 220;
+
+ boostPower = 20
+ boostPowerRate = 1
+ boostRate = 5
+ boostCooldownDuration = 10
+
+ shakeFrequency = 15
+ shakeAmplitude = 6
+
+ collisionType = "dynamic"
+ mass = 80
+ linearDamping = 0.7
+ angularDamping = 0.9999999
+ >
+ <engines>
+ <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipescortengine />
+ <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine />
+ </engines>
+ <attached>
+ <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="Thruster.mesh" />
+ <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" />
+
+ <!--Thruster. -->
+<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
+<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0 ,0 , 3" halfExtents="10, 4,8" />
+ <BoxCollisionShape position="12.6 ,-2, 3" halfExtents="2.8,2.8,11"/>
+ <BoxCollisionShape position="-12.6,-2, 3" halfExtents="2.8,2.8,11"/>
+ <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" />
+ </collisionShapes>
+ <explosion>
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+
+ <ExplosionPart mesh="explosionparts/escort_part_1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="explosionparts/escort_part_2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="explosionparts/escort_part_3.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="explosionparts/escort_part_4.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="explosionparts/escort_part_5.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="explosionparts/escort_part_6.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ </explosion>
+<?lua
+ include("../includes/BossSpawnWeaponSetting.oxi")
+?>
+ </SpaceShip>
+</Template>
+
+<Template name=spaceshipescortcameras defaults=0>
+ <SpaceShip>
+ <camerapositions>
+ <CameraPosition position="0,15, 60" drag=true mouselook=true />
+ <CameraPosition position="0,20, 90" drag=true mouselook=true />
+ <CameraPosition position="0,30,120" drag=true mouselook=true />
+ </camerapositions>
+ </SpaceShip>
+</Template>
+
+<Template name=spaceshipescortengine baseclass=MultiStateEngine>
+ <MultiStateEngine
+ boostfactor = 2.2
+
+ speedfront = 200
+ speedback = 70
+ speedleftright = 70
+ speedupdown = 70
+
+ defEngineSndNormal = "sounds/Engine_low.ogg"
+ defEngineSndBoost = "sounds/Engine_high.ogg"
+
+ accelerationfront = 700
+ accelerationbrake = 700
+ accelerationback = 125
+ accelerationleftright = 125
+ accelerationupdown = 125
+ >
+ <EffectContainer condition="idle">
+ <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+ />
+ <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=150 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+ <EffectContainer condition="not idle">
+ <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+ <EffectContainer condition="normal or brake">
+
+ </EffectContainer>
+ <EffectContainer condition="normal or boost">
+ <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=5 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+
+ <EffectContainer condition="boost">
+ <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ </EffectContainer>
+
+ </MultiStateEngine>
+</Template>
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