[Orxonox-commit 6782] r11410 - code/branches/SuperOrxoBros_FS17/data/levels
davidf at orxonox.net
davidf at orxonox.net
Mon May 1 12:57:30 CEST 2017
Author: davidf
Date: 2017-05-01 12:57:26 +0200 (Mon, 01 May 2017)
New Revision: 11410
Added:
code/branches/SuperOrxoBros_FS17/data/levels/SOB_Level2.oxw
Modified:
code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw
Log:
new level and level1 finished
Modified: code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw
===================================================================
--- code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw 2017-04-28 14:09:26 UTC (rev 11409)
+++ code/branches/SuperOrxoBros_FS17/data/levels/SOB.oxw 2017-05-01 10:57:26 UTC (rev 11410)
@@ -138,7 +138,7 @@
<!-- BLOCK 1 in der LUFT - alle analog wie diesen :) -->
<!-- Sobald ein QBlock von unten gehittet wird, wechselt die Visibility von allen attached Models. Hier wuerde also Cube1.1 invisible und Cube2.12 visible. Die Collisionshape wird ja sowieso beibehalten. -->
- <SOBQBlock collisionType="static" type="Mushroom" position="170,0,20"> <!-- L1.1 pitch=90-->
+ <SOBQBlock collisionType="static" type="Mushroom" position="170,0,20"> <!-- L1.1 -->
<attached>
<Model mesh="QCube.mesh" scale=10 pitch=90 />
</attached>
@@ -157,7 +157,7 @@
</collisionShapes>
</SOBQBlock>
- <Model mesh="Cube1.1.mesh" position="210,0,20" scale=10 /> <!-- L1.3 -->
+ <Model mesh="Cube1.1.mesh" position="210,0,20" scale=10 /> <!-- L1.3 -->
<SOBQBlock collisionType="static" type="Mushroom" position="220,0,20"><!--ITEM-->
@@ -170,7 +170,7 @@
</collisionShapes>
</SOBQBlock>
- <Model mesh="Cube1.1.mesh" position="230,0,20" scale=10/> <!-- L1.5 -->
+ <Model mesh="Cube1.1.mesh" position="230,0,20" scale=10/> <!-- L1.5 -->
<SOBQBlock collisionType="static" type="Mushroom" position="240,0,20"><!-- ? Block -->
<attached>
@@ -195,7 +195,7 @@
</attached>
<collisionShapes>
- <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /><!-- 3 -->
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
</collisionShapes>
</SOBQBlock>
@@ -219,9 +219,10 @@
<StaticEntity collisionType="static"><!-- ? Block -->
<collisionShapes><!-- ?/S Block has his own collisionShape(1,3,5,6) -->
- <BoxCollisionShape position="210,0,20" halfExtents="5,5,5" /><!-- 1.3 -->
- <BoxCollisionShape position="230,0,20" halfExtents="5,5,5" /><!-- 1.5 -->
- <BoxCollisionShape position="250,0,20" halfExtents="5,5,5" /><!-- 1.7 -->
+ <BoxCollisionShape position="210,0,20" halfExtents="5,5,5" /> <!-- 1.3 -->
+ <BoxCollisionShape position="230,0,20" halfExtents="5,5,5" /> <!-- 1.5 -->
+ <BoxCollisionShape position="250,0,20" halfExtents="5,5,5" /> <!-- 1.7 -->
+ <CylinderCollisionShape position="295,0,0" radius="10" height="60" pitch=90 />
@@ -384,7 +385,7 @@
<Model mesh="Dreieck.mesh" position="1370,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> <!-- L3.18 -->
<Model mesh="Dreieck.mesh" position="1400,0,-10" scale=10 Roll=90 Pitch=-90 yaw=90/> <!-- L3.19 -->
- <Model mesh="Dreieck+1.mesh" position="1510,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> <!-- L3.20 -->
+ <Model mesh="Dreieck_links+1.mesh" position="1510,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> <!-- L3.20 -->
@@ -404,7 +405,7 @@
- <BoxCollisionShape position="1355,0,-10" halfExtents="20,5,5" /> <!-- 3.18 .....1080-->
+ <BoxCollisionShape position="1355,0,-10" halfExtents="20,5,5" /> <!-- 3.18 -->
<BoxCollisionShape position="1360,0,0" halfExtents="15,5,5" />
<BoxCollisionShape position="1365,0,10" halfExtents="10,5,5" />
<BoxCollisionShape position="1370,0,20" halfExtents="5,5,5" />
@@ -469,13 +470,16 @@
<Model mesh="Cube1.1.mesh" position="1720,0,20" scale=10/> <!-- L4.6 -->
<Model mesh="Rohr.mesh" position="1805,5,-35" scale=10 pitch=90 /> <!-- L4.7 -->
+ <Model mesh="Dreieck-gross.mesh" position="1850,0,-10" scale=10 pitch=90 /> <!-- L4.8 -->
- <Model mesh="Schloss.mesh" position="2050,40,60" scale=12 pitch=90/>
- <!--<Model mesh="Fahne.mesh" position="1900,0,20" scale=10 pitch=90/>
- <Model mesh="Fahnenstange.mesh" position="1970,0,0" scale=10/>
- <Model mesh="Fundament.mesh" position="1970,5,-10" scale=10 yaw=180/>-->
+
+ <Model mesh="Schloss.mesh" position="2050,40,60" scale=12 pitch=90/> <!-- L4.12 -->
+ <Model mesh="Fahne.mesh" position="1985,0,90" scale=10 pitch=90/> <!-- L4.11 -->
+ <Model mesh="Fahnenstange.mesh" position="1990,0,95" pitch=90 scale=3/> <!-- L4.10 -->
+ <Model mesh="Fundament.mesh" position="1990,0,-10" scale=10 yaw=180/> <!-- L4.9 -->
+
@@ -491,6 +495,17 @@
<BoxCollisionShape position="1690,0,20" halfExtents="5,5,5" /> <!-- 4.2 -->
<BoxCollisionShape position="1700,0,20" halfExtents="5,5,5" /> <!-- 4.3 -->
<BoxCollisionShape position="1720,0,20" halfExtents="5,5,5" /> <!-- 4.5 -->
+
+ <BoxCollisionShape position="1860,0,-10" halfExtents="45,5,5" /> <!-- 4.8 -->
+ <BoxCollisionShape position="1865,0,0" halfExtents="40,5,5" />
+ <BoxCollisionShape position="1870,0,10" halfExtents="35,5,5" />
+ <BoxCollisionShape position="1875,0,20" halfExtents="30,5,5" />
+ <BoxCollisionShape position="1880,0,30" halfExtents="25,5,5" />
+ <BoxCollisionShape position="1885,0,40" halfExtents="20,5,5" />
+ <BoxCollisionShape position="1890,0,50" halfExtents="15,5,5" />
+ <BoxCollisionShape position="1895,0,60" halfExtents="10,5,5" />
+
+
@@ -513,6 +528,31 @@
<Model mesh="Cube2.12.mesh" position="1920,0,-30" scale=10 Pitch=90/>
<Model mesh="Cube2.12.mesh" position="2040,0,-30" scale=10 Pitch=90/>
+
+
+ <Model mesh="Cube1.3.mesh" position="1990,10,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.3.mesh" position="1990,20,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.3.mesh" position="1990,30,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.3.mesh" position="1990,40,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.3.mesh" position="1960,10,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.1.mesh" position="1980,20,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.1.mesh" position="1970,20,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.1.mesh" position="1980,30,-20" scale=10 Pitch=90/>
+
+ <Model mesh="Cube1.1.mesh" position="2000,50,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.1.mesh" position="2010,50,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.1.mesh" position="2010,60,-20" scale=10 Pitch=90/>
+
+
+ <Model mesh="Cube1.6.mesh" position="2020,10,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.6.mesh" position="2020,20,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.6.mesh" position="2020,30,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.6.mesh" position="2020,40,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.6.mesh" position="2020,50,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.6.mesh" position="2020,60,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.6.mesh" position="2020,70,-20" scale=10 Pitch=90/>
+
+
<StaticEntity collisionType="static">
<collisionShapes>
<BoxCollisionShape position="1855,0,-20" halfExtents="300,5,5" />
Added: code/branches/SuperOrxoBros_FS17/data/levels/SOB_Level2.oxw
===================================================================
--- code/branches/SuperOrxoBros_FS17/data/levels/SOB_Level2.oxw (rev 0)
+++ code/branches/SuperOrxoBros_FS17/data/levels/SOB_Level2.oxw 2017-05-01 10:57:26 UTC (rev 11410)
@@ -0,0 +1,390 @@
+<LevelInfo
+ name = "SOB Level2"
+ description = "Jump as high as you can. Use the mouse to guide the jumper."
+ tags = "minigame"
+ screenshot = "jump.png"
+ />
+
+ <?lua
+ include("HUDTemplates3.oxo")
+ include("jumpHUD.oxo")
+ include("stats.oxo")
+ include("templates/lodInformation.oxt")
+ include("overlays/SOBHUD.oxo")
+ ?>
+
+
+ <Template name=mushroom defaults=0>
+ <SOBMushroom collisionType="dynamic" speed=30>
+ <attached>
+ <Model mesh="Pilz.mesh" position="0,0,21" scale=3 pitch=90/>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,20" halfExtents="5,5,5" /><!-- 1 -->
+ </collisionShapes>
+ </SOBMushroom>
+ </Template>
+
+
+
+ <Template name=sobfigurecameras defaults=0>
+ <SOBFigure>
+ <camerapositions>
+ <CameraPosition position="0,-150,30" absolute=true mouselook=false drag=false direction="0,1,0"/>
+ </camerapositions>
+ </SOBFigure>
+ </Template>
+
+
+
+
+
+ <Template name=sobFigureTemplate>
+ <SOBFigure camerapositiontemplate=sobfigurecameras collisionType="dynamic" position="0,0,30">
+ <attached>
+ <Model mesh="Orxo.mesh" scale=2.5 pitch=0 roll=90 yaw=90/>
+ <ParticleSpawner source="Orxonox/fire4" startdelay=0 position="-4,0,0" visible="false"/>
+ </attached>
+
+ <collisionShapes>
+ <BoxCollisionShape position="-2,0,2" halfExtents="3,1,10" />
+ <!-- <SphereCollisionShape yaw="20" pitch="20" roll="20" radius="10" position="0,0,10" /> -->
+ </collisionShapes>
+
+
+ </SOBFigure>
+ </Template>
+
+ <Level
+ plugins = "superorxobros"
+ gametype = "SOB"
+ >-
+
+
+ <templates>
+ <Template link=lodtemplate_default />
+ </templates>
+ <?lua include("includes/notifications.oxi") ?>
+
+ <WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true"/>
+
+
+ <Scene ambientlight="1.0, 1.0, 1.0" skybox="Orxonox/skyBoxBasic">
+ <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
+ <SpawnPoint position="991.729, -110.11, 435.404" orientation="0.534038, 0.563456, 0.212168, 0.593553" />
+
+
+
+
+
+
+
+ <MovableEntity >
+ <attached>
+ <SOBCenterpoint name=jumpcenter cameraOffset="10" figureTemplate=sobFigureTemplate>
+ <attached>
+ </attached>
+ </SOBCenterpoint>
+
+ </attached>
+ </MovableEntity>
+
+ <SOBMushroom collisionType="dynamic" speed=30>
+ <attached>
+ <Model mesh="Pilz.mesh" position="0,0,21" scale=3 pitch=90/>
+
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,20" halfExtents="5,5,5" /> <!-- ?????? -->
+ </collisionShapes>
+ </SOBMushroom>
+
+
+
+
+
+ <!-- <?lua
+ for i = 0, 100, 1
+ do
+ j = math.random()
+ ?>
+
+ <SOBItem position="<?lua print(i*10) ?>,0,-20" collisionType="static">
+ <attached>
+ <Model mesh="MarioCube.mesh" scale="10" />
+ </attached>
+
+ </SOBItem>
+
+ <?lua
+ end
+ ?>
+ -->
+
+
+ //erster Boden
+
+
+
+
+
+ <Model mesh="Cube2.6.mesh" position="-60,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="0,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="120,0,-30" scale=10 Pitch=90/>
+
+
+ <Model mesh="Cube2.12.mesh" position="-60,10,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube1.1.mesh" position="60,10,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.6.mesh" position="-40,20,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.6.mesh" position="-40,30,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.1.mesh" position="40,20,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.1.mesh" position="40,30,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.1.mesh" position="30,40,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.1.mesh" position="30,50,-20" scale=10 Pitch=90/>
+
+ <Model mesh="Cube1.6.mesh" position="-30,40,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.6.mesh" position="-30,50,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.3.mesh" position="-10,60,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.3.mesh" position="10,20,-20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.3.mesh" position="10,30,-20" scale=10 Pitch=90/>
+
+
+
+ <StaticEntity collisionType="static">
+ <collisionShapes>
+ <BoxCollisionShape position="85,0,-20" halfExtents="150,5,5" />
+ </collisionShapes>
+ </StaticEntity>
+
+ //Luft1
+
+ <Model mesh="Schloss.mesh" position="0,40,60" scale=12 pitch=90/>
+ <Model mesh="Rohr.mesh" position="125,5,-35" scale=10 pitch=90 />
+ <Model mesh="Rohr.mesh" position="195,5,-25" scale=10 pitch=90 />
+
+
+ //Boden2
+
+ <Model mesh="Cube2.12.mesh" position="270,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="390,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="510,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="630,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="750,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="870,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.3.mesh" position="990,0,-30" scale=10 Pitch=90/>
+
+
+ <StaticEntity collisionType="static">
+ <collisionShapes>
+ <BoxCollisionShape position="645,0,-20" halfExtents="375,5,5" />
+ </collisionShapes>
+ </StaticEntity>
+
+
+
+
+
+
+
+
+ //Luft2
+
+ <SOBQBlock collisionType="static" type="Mushroom" position="320,0,20"> <!-- L1.1 -->
+ <attached>
+ <Model mesh="QCube.mesh" scale=10 pitch=90 />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
+ </collisionShapes>
+ </SOBQBlock>
+
+ <SOBQBlock collisionType="static" type="Mushroom" position="330,0,20"> <!-- L1.1 -->
+ <attached>
+ <Model mesh="QCube.mesh" scale=10 pitch=90 />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
+ </collisionShapes>
+ </SOBQBlock>
+
+ <SOBQBlock collisionType="static" type="Mushroom" position="340,0,20"> <!-- L1.1 -->
+ <attached>
+ <Model mesh="QCube.mesh" scale=10 pitch=90 />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
+ </collisionShapes>
+ </SOBQBlock>
+
+ <SOBQBlock collisionType="static" type="Mushroom" position="350,0,20"> <!-- L1.1 -->
+ <attached>
+ <Model mesh="QCube.mesh" scale=10 pitch=90 />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
+ </collisionShapes>
+ </SOBQBlock>
+
+ <SOBQBlock collisionType="static" type="Mushroom" position="360,0,20"> <!-- L1.1 -->
+ <attached>
+ <Model mesh="QCube.mesh" scale=10 pitch=90 />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
+ </collisionShapes>
+ </SOBQBlock>
+
+
+ <Model mesh="Cube1.1.mesh" position="390,0,-10" scale=10 Pitch=90/>
+
+ <Model mesh="Cube1.1.mesh" position="410,0,-10" scale=10 Pitch=90/>
+ <Model mesh="Cube1.1.mesh" position="410,0,0" scale=10 Pitch=90/>
+
+ <Model mesh="Cube1.3.mesh" position="430,0,-10" scale=10 yaw=-90/>
+
+ <Model mesh="Cube1.1.mesh" position="450,0,-10" scale=10 Pitch=90/>
+ <Model mesh="Cube1.3.mesh" position="450,0,0" scale=10 yaw=-90/>
+
+ <Model mesh="Cube1.1.mesh" position="470,0,-10" scale=10 Pitch=90/>
+ <Model mesh="Cube1.3.mesh" position="470,0,0" scale=10 yaw=-90/>
+
+ <Model mesh="Cube1.3.mesh" position="490,0,-10" scale=10 yaw=-90/>
+
+ <Model mesh="Cube1.3.mesh" position="530,0,-10" scale=10 yaw=-90/>
+
+ <Model mesh="Cube1.1.mesh" position="550,0,-10" scale=10 Pitch=90/>
+ <Model mesh="Cube1.1.mesh" position="550,0,0" scale=10 Pitch=90/>
+
+ <SOBQBlock collisionType="static" type="Mushroom" position="510,0,30"> <!-- L1.1 -->
+ <attached>
+ <Model mesh="QCube.mesh" scale=10 pitch=90 />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
+ </collisionShapes>
+ </SOBQBlock>
+
+
+
+ <Model mesh="Cube1.3.mesh" position="610,0,20" scale=10 yaw=-90/>
+ <Model mesh="Cube1.1.mesh" position="620,0,20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.3.mesh" position="630,0,20" scale=10 yaw=-90/>
+ <Model mesh="Cube1.1.mesh" position="640,0,40" scale=10 Pitch=90/>
+ <Model mesh="Cube1.1.mesh" position="650,0,40" scale=10 Pitch=90/>
+ <Model mesh="Cube1.3.mesh" position="660,0,20" scale=10 yaw=-90/>
+ <Model mesh="Cube1.1.mesh" position="670,0,20" scale=10 Pitch=90/>
+ <Model mesh="Cube1.3.mesh" position="680,0,20" scale=10 yaw=-90/>
+
+ <SOBQBlock collisionType="static" type="Mushroom" position="680,0,50"> <!-- L1.1 -->
+ <attached>
+ <Model mesh="QCube.mesh" scale=10 pitch=90 />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
+ </collisionShapes>
+ </SOBQBlock>
+
+
+
+ <Model mesh="Cube2.6.mesh" position="740,0,20" scale=10 yaw=-90 Pitch=-90/>
+ <Model mesh="Cube2.3.mesh" position="760,0,0" scale=10 yaw=-90 Pitch=-90/>
+ <Model mesh="Cube2.3.mesh" position="760,0,80" scale=10 yaw=-90 Pitch=-90/>
+
+
+
+
+ <Model mesh="Cube1.6.mesh" position="800,0,20" scale=10 />
+ <Model mesh="Cube2.3.mesh" position="800,0,80" scale=10 Pitch=-90/>
+ <Model mesh="Cube2.6.mesh" position="840,0,30" scale=10 yaw=-90 Pitch=-90/>
+ <Model mesh="Cube2.2.mesh" position="880,0,80" scale=10 Pitch=-90/>
+ <Model mesh="Cube2.2.mesh" position="900,0,80" scale=10 Pitch=-90/>
+
+ <Model mesh="Cube2.2.mesh" position="980,0,80" scale=10 Pitch=-90/>
+ <Model mesh="Cube2.2.mesh" position="1000,0,80" scale=10 Pitch=-90/>
+
+ <Model mesh="Cube2.6.mesh" position="940,0,20" scale=10 Pitch=-90 yaw=-90/>
+ <Model mesh="Cube1.3.mesh" position="980,0,20" scale=10 Pitch=-90/>
+ <Model mesh="Cube1.1.mesh" position="1010,0,20" scale=10 Pitch=-90/>
+
+
+ //Boden3
+
+ <Model mesh="Cube2.12.mesh" position="1050,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="1170,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="1290,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.2.mesh" position="1410,0,-30" scale=10 Pitch=90/>
+
+ //Boden4
+ <Model mesh="Cube2.2.mesh" position="1430,0,-30" scale=10 Pitch=90/>
+
+ //Boden5
+ <Model mesh="Cube2.12.mesh" position="1450,0,-30" scale=10 Pitch=90/>
+
+ //Boden6
+ <Model mesh="Cube2.6.mesh" position="1640,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.2.mesh" position="1700,0,-30" scale=10 Pitch=90/>
+
+ //Boden7
+ <Model mesh="Cube2.12.mesh" position="1790,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="1910,0,-30" scale=10 Pitch=90/>
+ <Model mesh="Cube2.12.mesh" position="2030,0,-30" scale=10 Pitch=90/>
+
+
+
+
+
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+
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+
+
+
+
+
+
+ </Scene>
+ </Level>
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