[Orxonox-commit 6909] r11530 - code/branches/FlappyOrx_HS17/src/modules/flappyorx

pascscha at orxonox.net pascscha at orxonox.net
Mon Nov 6 12:58:54 CET 2017


Author: pascscha
Date: 2017-11-06 12:58:54 +0100 (Mon, 06 Nov 2017)
New Revision: 11530

Added:
   code/branches/FlappyOrx_HS17/src/modules/flappyorx/FlappyOrxAsteroid.cc
   code/branches/FlappyOrx_HS17/src/modules/flappyorx/FlappyOrxAsteroid.h
Log:
Asteroid Clusters

Added: code/branches/FlappyOrx_HS17/src/modules/flappyorx/FlappyOrxAsteroid.cc
===================================================================
--- code/branches/FlappyOrx_HS17/src/modules/flappyorx/FlappyOrxAsteroid.cc	                        (rev 0)
+++ code/branches/FlappyOrx_HS17/src/modules/flappyorx/FlappyOrxAsteroid.cc	2017-11-06 11:58:54 UTC (rev 11530)
@@ -0,0 +1,89 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file FlappyOrxAsteroid.h
+    @brief Declaration of the FlappyOrxAsteroid class.
+*/
+
+#include "FlappyOrxAsteroid.h"
+
+#include "core/CoreIncludes.h"
+#include "FlappyOrx.h"
+#include "FlappyOrxShip.h"
+
+namespace orxonox
+{
+    RegisterClass(FlappyOrxAsteroid);
+
+    FlappyOrxAsteroid::FlappyOrxAsteroid(Context* context) : Pawn(context)
+    {
+        RegisterObject(FlappyOrxAsteroid);
+        enableCollisionCallback();
+        lifetime = 0;
+    }
+
+    void FlappyOrxAsteroid::tick(float dt)
+    {
+        lifetime += dt;
+        // die after 5 seconds.
+        if (lifetime > 5000)
+            removeHealth(2000);
+
+        if (player != nullptr)
+        {
+            float newZ = 2/(pow(std::abs(getPosition().x - player->getPosition().x) * 0.01f, 2) + 1) * (player->getPosition().z - getPosition().z);
+            setVelocity(Vector3(1000.f - level * 100 , 0, newZ));
+        }
+        SUPER(FlappyOrxAsteroid, tick, dt);
+    }
+
+    inline bool FlappyOrxAsteroid::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint)
+    {
+        if(orxonox_cast<FlappyOrxShip*>(otherObject))
+            removeHealth(2000);
+        return false;
+    }
+
+    FlappyOrx* FlappyOrxAsteroid::getGame()
+    {
+        if (game == nullptr)
+        {
+            for (FlappyOrx* flappyOrx : ObjectList<FlappyOrx>())
+                game = flappyOrx;
+        }
+        return game;
+    }
+
+    void FlappyOrxAsteroid::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs)
+    {
+        Pawn::damage(damage, healthdamage, shielddamage, originator, cs);
+        if (getGame() && orxonox_cast<FlappyOrxShip*>(originator) != nullptr && getHealth() <= 0)
+            getGame()->addPoints(42);
+    }
+}

Added: code/branches/FlappyOrx_HS17/src/modules/flappyorx/FlappyOrxAsteroid.h
===================================================================
--- code/branches/FlappyOrx_HS17/src/modules/flappyorx/FlappyOrxAsteroid.h	                        (rev 0)
+++ code/branches/FlappyOrx_HS17/src/modules/flappyorx/FlappyOrxAsteroid.h	2017-11-06 11:58:54 UTC (rev 11530)
@@ -0,0 +1,72 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file FlappyOrxAsteroid.h
+    @brief Declaration of the FlappyOrxAsteroid class.
+*/
+
+#ifndef _FlappyOrxAsteroid_H__
+#define _FlappyOrxAsteroid_H__
+
+#include "flappyorx/FlappyOrxPrereqs.h"
+
+#include "worldentities/pawns/Pawn.h"
+
+namespace orxonox
+{
+    class _FlappyOrxExport FlappyOrxAsteroid : public Pawn
+    {
+        public:
+            FlappyOrxAsteroid(Context* context);
+
+            virtual void tick(float dt) override;
+            virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
+            virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) override;
+            virtual void setFlappyOrxPlayer(FlappyOrxShip* player){this->player = player;}
+
+            int level;
+        protected:
+            FlappyOrx* getGame();
+            WeakPtr<FlappyOrx> game;
+            WeakPtr<FlappyOrxShip> player;
+            Camera* camera;
+            bool isFireing;
+            float speed, damping;
+            float lastTimeFront, lastTimeLeft;
+            float lifetime;
+            struct Velocity
+            {
+                float x;
+                float y;
+            } velocity, desiredVelocity;
+
+    };
+}
+
+#endif /* _FlappyOrxAsteroid_H__ */



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