[Orxonox-commit 6964] r11585 - code/branches/ProtectBoss_HS17/data/levels
lrigoni at orxonox.net
lrigoni at orxonox.net
Mon Nov 20 17:32:43 CET 2017
Author: lrigoni
Date: 2017-11-20 17:32:43 +0100 (Mon, 20 Nov 2017)
New Revision: 11585
Modified:
code/branches/ProtectBoss_HS17/data/levels/ProtectBoss.oxw
Log:
Changes 20.11.2017
Modified: code/branches/ProtectBoss_HS17/data/levels/ProtectBoss.oxw
===================================================================
--- code/branches/ProtectBoss_HS17/data/levels/ProtectBoss.oxw 2017-11-20 16:01:46 UTC (rev 11584)
+++ code/branches/ProtectBoss_HS17/data/levels/ProtectBoss.oxw 2017-11-20 16:32:43 UTC (rev 11585)
@@ -54,14 +54,16 @@
</events>
</EventMultiTrigger>
- <SpaceShip
+ <Pawn
team = 0
+ collisionType = kinematic
position = "0,0,-2500"
mass = 10000
- health = 100000 initialhealth=100000 maxhealth="100000"
+ health = 1000 initialhealth=1000 maxhealth="1000"
+ direction = "1,0,0"
rotationaxis="0,0,1" rotationrate="4.5" velocity="0,0,30"
- name = "target"
- radarname = "Target" >
+ name = "CargoShip"
+ radarname = "Cargo Ship" >
<attached>
<DistanceTriggerBeacon name="CargoShip" />
<Model mesh="escortShip.mesh" mass=10000 position="0,0,0" scale=100 />
@@ -71,10 +73,38 @@
<BoxCollisionShape position="-100,-50,-280" halfExtents="220,70,100" />
<BoxCollisionShape position="-100,-50,280" halfExtents="220,70,100" />
</collisionShapes>
- </SpaceShip>
+ <explosion>
+ <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+ <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+
+ <ExplosionPart scale = 5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart scale = 5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart scale = 5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart scale = 5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart scale = 5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart scale = 5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart scale = 5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart scale = 5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart delay=0.8 scale = 2.5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart delay=0.8 scale = 2.5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+
+ <ExplosionPart offset="20,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart offset="30,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart offset="20,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+ <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+ </explosion>
+ </Pawn>
<!-- triggers when first quest is completed -->
- <DistanceTrigger name="passedAsteroidFieldOne" beaconMode=identify position="0,0,-3000" distance=1000 target="SpaceShip" targetname="CargoShip" />
+ <DistanceTrigger name="passedAsteroidFieldOne" beaconMode=identify position="0,0,3000" distance=1000 target="Pawn" targetname="CargoShip" />
<!-- create asteroids -->
<?lua
@@ -90,7 +120,7 @@
vy = math.random(-vmax, vmax)
vz = math.random(-vmax, vmax)
rr = math.random() * 10
- print("<Pawn health=30 position=\"" .. x .. "," .. y .. "," .. z .. "\" direction=\"0,0,-1\" velocity=\"" .. vx .. "," .. vy .. "," .. vz .. "\"rotationaxis=\"" .. rx .. "," .. ry .. "," .. rz .. "\" rotationrate=" .. rr .. " collisionType=dynamic mass=1 name=asteroid radarname=Asteroid> <!--events> <visibility> <EventListener event=flying4 /> </visibility> </events--> <attached> <Model position=\"0,0,0\" mesh=\"ast" .. math.random(6) .. ".mesh\" scale3D=\"10,10,10\" /> </attached> <collisionShapes> <SphereCollisionShape position=\"0,0,0\" radius=5 /> </collisionShapes> <!--controller> <WaypointController team=1> </WaypointController> </controller--> <explosion> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_flash2\" effect2=\"orxonox/explosion_flame2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_shockwave2\" effect2=\"orxonox/explosion_sparks2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_streak2\" effect2=\"orxonox/explosion_afterglow\" /> </explosion> </Pawn>")
+ print("<Pawn team=1 health=30 position=\"" .. x .. "," .. y .. "," .. z .. "\" direction=\"0,0,-1\" velocity=\"" .. vx .. "," .. vy .. "," .. vz .. "\"rotationaxis=\"" .. rx .. "," .. ry .. "," .. rz .. "\" rotationrate=" .. rr .. " collisionType=dynamic mass=1 name=asteroid radarname=Asteroid> <!--events> <visibility> <EventListener event=flying4 /> </visibility> </events--> <attached> <Model position=\"0,0,0\" mesh=\"ast" .. math.random(6) .. ".mesh\" scale3D=\"10,10,10\" /> </attached> <collisionShapes> <SphereCollisionShape position=\"0,0,0\" radius=5 /> </collisionShapes> <!--controller> <WaypointController team=1> </WaypointController> </controller--> <explosion> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_flash2\" effect2=\"orxonox/explosion_flame2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_shockwave2\" effect2=\"orxonox/explosion_sparks2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_streak2\" effect2=\"orxonox/explosion_afterglow\" /> </explosion> </Pawn>")
end
?>
@@ -110,11 +140,11 @@
<QuestEffectBeacon times=1>
<effects>
<CompleteQuest questId="ProtectBoss.AsteroidField" />
- <AddQuest questId="ProtectBoss.PirateAttack" />
+ <!--AddQuest questId="ProtectBoss.PirateAttack" /-->
</effects>
<events>
<execute>
- <EventListener event="passedAsteroidFieldOne" />
+ <EventListener event=passedAsteroidFieldOne />
</execute>
</events>
</QuestEffectBeacon>
@@ -129,9 +159,9 @@
<LocalQuest id="ProtectBoss.AsteroidField">
<QuestDescription title="Asteroid Field" description="The cargo ship in front of you is disabled and is drifting uncontrolled! Shoot the asteroids out of the way to protect it!" failmessage="The cargo ship has been hit!" completeMessage="" />
- <!--complete-effects>
+ <complete-effects>
<AddQuest questId="ProtectBoss.PirateAttack" />
- </complete-effects-->
+ </complete-effects>
</LocalQuest>
<LocalQuest id="ProtectBoss.PirateAttack">
@@ -138,7 +168,7 @@
<QuestDescription title="Pirate Attack" description="Protect the cargo ship from the attacking pirates!" failmessage="The pirates boarded the cargo ship!" completeMessage="" />
</LocalQuest>
- <SimpleNotification message="Quest 1 completed (test message)">
+ <SimpleNotification message="Pirates are attacking!" broadcast="true" >
<events>
<trigger>
<EventListener event="passedAsteroidFieldOne" />
@@ -146,30 +176,27 @@
</events>
</SimpleNotification>
- <SpaceShip position="0,0,3500" lookat="-1300,-600,900" name="Pirate" radarname="Pirate" visible="true">
- <events>
- <visibility>
- <EventListener event="passedAsteroidFieldOne" />
- </visibility>
+ <SimpleNotification message="The cargo ship got destroyed!" broadcast=true >
+ <events>
+ <trigger>
+ <EventListener event="CargoShip" />
+ </trigger>
</events>
- <templates>
- <Template link=spaceshippirate /> <!--spaceshipTransporter -->
- </templates>
- <controller>
- <WaypointPatrolController alertnessradius=3129 team=1 active=false>
- <waypoints>
- <Model mesh="cube.mesh" scale=0 position="-1300,-600,900" />
- <Model mesh="cube.mesh" scale=0 position="0,0,0" />
- </waypoints>
- <events>
- <activity>
- <EventListener event="attack" /> <!-- activates enemies-->
- </activity>
- </events>
- </WaypointPatrolController>
- </controller>
- </SpaceShip>
-
+ </SimpleNotification>
+
+ <!-- A function to put pirates to a certain location -->
+ <?lua
+ function placePirate(posX, posY, posZ, trigger)
+ print("<SpaceShip mass=10 position=\"" .. posX .. "," .. posY .. "," .. posZ .. "\" name=Pirate radarname=Pirate><events><visibility><EventListener event=\"" .. trigger .. "\"/></visibility><activity><EventListener event=\"" .. trigger .. "\"/></activity></events><templates><Template link=spaceshippirate /></templates><controller><WaypointPatrolController alertnessradius=3129 team=1 active=false><waypoints><Model mesh=\"cube.mesh\" scale=0 position=\"-1300,-600,900\" /><Model mesh=\"cube.mesh\" scale=0 position=\"0,0,0\" /></waypoints><events><activity><EventListener event=attack /></activity></events></WaypointPatrolController></controller></SpaceShip>")
+ end
+ ?>
+
+ <?lua
+ placePirate(0, 0, 5500, "passedAsteroidFieldOne")
+ placePirate(0, 0, 6500, "passedAsteroidFieldOne")
+ placePirate(0, 0, 7500, "passedAsteroidFieldOne")
+ ?>
+
</Scene>
</Level>
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