[Orxonox-commit 6972] r11593 - in code/branches/Asteroid_HS17: . data/levels data/levels/templates data/tcl src/modules src/modules/asteroids2D src/modules/minigametest

vyang at orxonox.net vyang at orxonox.net
Mon Nov 27 14:00:37 CET 2017


Author: vyang
Date: 2017-11-27 14:00:29 +0100 (Mon, 27 Nov 2017)
New Revision: 11593

Added:
   code/branches/Asteroid_HS17/data/levels/Asteroids2D.oxw
   code/branches/Asteroid_HS17/data/levels/MiniGameTest.oxw
   code/branches/Asteroid_HS17/data/levels/templates/spaceshipAsteroids2D.oxt
   code/branches/Asteroid_HS17/data/levels/templates/spaceshipMiniGameTest.oxt
   code/branches/Asteroid_HS17/data/tcl/core
   code/branches/Asteroid_HS17/src/modules/asteroids2D/
   code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.cc
   code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.h
   code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DCenterPoint.cc
   code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DCenterPoint.h
   code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DCube.cc
   code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DCube.h
   code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DHUDinfo.cc
   code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DHUDinfo.h
   code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DPrereqs.h
   code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DShip.cc
   code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DShip.h
   code/branches/Asteroid_HS17/src/modules/asteroids2D/CMakeLists.txt
   code/branches/Asteroid_HS17/src/modules/minigametest/
   code/branches/Asteroid_HS17/src/modules/minigametest/CMakeLists.txt
   code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTest.cc
   code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTest.h
   code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestCenterPoint.cc
   code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestCenterPoint.h
   code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestCube.cc
   code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestCube.h
   code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestHUDinfo.cc
   code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestHUDinfo.h
   code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestPrereqs.h
   code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestShip.cc
   code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestShip.h
   code/branches/Asteroid_HS17/svn-commit.tmp
Removed:
   code/branches/Asteroid_HS17/data/levels/Asteroids.oxw
   code/branches/Asteroid_HS17/data/levels/templates/spaceshipAsteroids.oxt
   code/branches/Asteroid_HS17/src/modules/asteroids/
Modified:
   code/branches/Asteroid_HS17/src/modules/CMakeLists.txt
Log:
MiniGameTest Minigame erstellt -> Kopie von DodgeRace, Namen von Asteroid zu Asteroid 2D geaendert, da schon eine Klasse mit dem selben Namen existiert

Deleted: code/branches/Asteroid_HS17/data/levels/Asteroids.oxw
===================================================================
--- code/branches/Asteroid_HS17/data/levels/Asteroids.oxw	2017-11-27 12:41:13 UTC (rev 11592)
+++ code/branches/Asteroid_HS17/data/levels/Asteroids.oxw	2017-11-27 13:00:29 UTC (rev 11593)
@@ -1,61 +0,0 @@
-<LevelInfo
- name = "Asteroids"
- description = "Try to prevent asteroids from colliding into your spaceshuttle. Be prepared to dodge all asteroids or destroy them."
- tags = "minigame"
- screenshot = "emptylevel.png"
-/>
-
-
-<!--wird immer gebraucht-->
-<?lua
-  include("stats.oxo")
-  include("templates/lodInformation.oxt")
-?>
-
-
-<?lua
-  include("templates/spaceshipAsteroids.oxt")
-?>
-
-<!--Templates schreiben oder von spaceship kopieren-->
-
-<Level
-  plugin = asteroids
-  gametype = Asteroids
->
-  <templates>
-    <Template link=lodtemplate_default />
-  </templates>
-  <?lua include("includes/notifications.oxi") ?>
-
-    <!-- ambientlight = "0.8, 0.8, 0.8"
-    skybox       = "Orxonox/Starbox" 
-    WorldRange lieber im src einschraenken-->
-  <Scene
-    ambientlight = "0.8, 0.7, 0.4"
-    skybox     = "Orxonox/skyBoxBasic"
-    negativeWorldRange = "-100000, -100000, -100000"
-    positiveWorldRange = " 100000,  100000,  100000"
-  >
-  
-  <WorldAmbientSound
-    source="Earth.ogg"
-    looping="true"
-    playOnLoad="true"
-  />
-
-    <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
-    <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
-
-    <SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=AsteroidsShip pawndesign=spaceshipasteroids/>
-
-    <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 />
-
-    <AsteroidsCenterPoint name=asteroidscenter />
-
-    <Model mesh="axes.mesh" scale=10 position="0,0,-100" />
-    
-    
-  </Scene>
-</Level>
-

Added: code/branches/Asteroid_HS17/data/levels/Asteroids2D.oxw
===================================================================
--- code/branches/Asteroid_HS17/data/levels/Asteroids2D.oxw	                        (rev 0)
+++ code/branches/Asteroid_HS17/data/levels/Asteroids2D.oxw	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,53 @@
+<LevelInfo
+ name = "Asteroids2D"
+ description = "Try to prevent asteroids from colliding into your spaceshuttle. Be prepared to dodge all asteroids or destroy them."
+ tags = "minigame"
+ screenshot = "emptylevel.png"
+/>
+
+
+<!--wird immer gebraucht-->
+<?lua
+  include("stats.oxo")
+  include("templates/lodInformation.oxt")
+?>
+
+
+<?lua
+  include ("overlays/HUDTemplates3.oxo")
+  include("templates/spaceshipAsteroids2D.oxt")
+?>
+
+<!--Templates schreiben oder von spaceship kopieren-->
+
+<Level
+  plugin = asteroids2D
+  gametype = Asteroids2D
+>
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+    <!-- ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/Starbox" 
+    WorldRange lieber im src einschraenken-->
+  <Scene
+    ambientlight = "0.8, 0.7, 0.4"
+    skybox     = "Orxonox/skyBoxBasic"
+  >
+  
+    <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
+    <Light type=directional position="1100, 11000, -7000" lookat="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
+
+    <SpawnPoint team=0 position="0,0,0" lookat="0,0,0" spawnclass=Asteroids2DShip pawndesign=spaceshipasteroids2D/>
+  
+    <Asteroids2DCenterPoint name=asteroids2Dcenter />
+
+    <Model mesh="axes.mesh" scale=10 position="0,0,-100" />
+    
+    
+  </Scene>
+</Level>
+
+

Added: code/branches/Asteroid_HS17/data/levels/MiniGameTest.oxw
===================================================================
--- code/branches/Asteroid_HS17/data/levels/MiniGameTest.oxw	                        (rev 0)
+++ code/branches/Asteroid_HS17/data/levels/MiniGameTest.oxw	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,67 @@
+<LevelInfo
+ name = "MiniGameTest"
+ description = "Try to come as far as possible"
+ tags = "minigame"
+ screenshot = "DodgeRace.png"
+/>
+<?lua
+  include("stats.oxo")
+  include("templates/lodInformation.oxt")
+?>
+
+<?lua
+  include("templates/spaceshipAssff2.oxt")
+  include("templates/spaceshipPirate.oxt")
+  include("templates/spaceshipMiniGameTest.oxt")
+  include("templates/enemyInvader.oxt")
+  include("templates/DodgeRacePattern.oxt")
+  include("overlays/DodgeRaceHUD.oxo")
+?>
+
+<Level
+  plugins = minigametest
+  gametype = MiniGameTest
+>
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <Scene
+    ambientlight = "1.0, 1.0, 1.0"
+    skybox       = "Orxonox/skyBoxClouds"
+    negativeWorldRange = "-100000, -100000, -100000"
+    positiveWorldRange = " 100000,  100000,  100000"
+  >
+
+  <WorldAmbientSound
+    source="Earth.ogg"
+    looping="true"
+    playOnLoad="true"
+  />
+
+    <!-- <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> -->
+    <Light type=directional position="-100, 10000, -700" lookat="0.2, -1, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
+    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass= MiniGameTestShip pawndesign=spaceshipdodgerace />
+
+    <DistanceTrigger name="start" position="-200,0,0" target="Pawn" distance=10 stayActive="true" delay=0 />
+
+
+    <MiniGameTestCenterPoint name=invadercenter />
+  
+  <StaticEntity position="0,-50,0" direction="0,0,0"   scale="1" collisionType=static mass=1 friction=0.01 >
+      <attached>
+        <Model position="0,0,0" mesh="plane.mesh" scale3D="100000,0,100000" />
+      </attached>
+
+      <collisionShapes>
+        <BoxCollisionShape position="0,0,0" halfExtents="1,1,1" />
+      </collisionShapes>
+
+  </StaticEntity>
+    
+  
+    
+  </Scene>
+</Level>
+

Deleted: code/branches/Asteroid_HS17/data/levels/templates/spaceshipAsteroids.oxt
===================================================================
--- code/branches/Asteroid_HS17/data/levels/templates/spaceshipAsteroids.oxt	2017-11-27 12:41:13 UTC (rev 11592)
+++ code/branches/Asteroid_HS17/data/levels/templates/spaceshipAsteroids.oxt	2017-11-27 13:00:29 UTC (rev 11593)
@@ -1,129 +0,0 @@
-<Template name=spaceshipasteroids>
-  <SpaceShip
-   hudtemplate            = spaceshiphud
-   camerapositiontemplate = spaceshipescortcameras
-   spawnparticlesource    = "Orxonox/fairytwirl"
-   spawnparticleduration  = 3
-   explosionchunks        = 10
-
-   health            = 80
-   maxhealth         = 200
-   initialhealth     = 80
-
-   shieldhealth        = 35
-   initialshieldhealth = 35
-   maxshieldhealth     = 60
-   shieldabsorption    = 0.9
-   shieldrechargerate  = 1
-   shieldrechargewaittime = 1
-
-   primaryThrust     = 150
-   auxilaryThrust    = 30
-   rotationThrust    = 50
-
-   lift = 1;
-   stallSpeed = 220;
-
-   boostPower            = 20
-   boostPowerRate        = 1
-   boostRate             = 5
-   boostCooldownDuration = 10
-
-   shakeFrequency = 15
-   shakeAmplitude = 6
-
-   collisionType     = "dynamic"
-   mass              = 80
-   linearDamping     = 0.7
-   angularDamping    = 0.9999999
-  >
-    <engines>
-      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipescortengine />
-      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine />
-    </engines>
-    <attached>
-      <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="escortShip.mesh" />
-      <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" />
-<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
-<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
-<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
-<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
-    </attached>
-    <collisionShapes>
-      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
-      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
-      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
-      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
-    </collisionShapes>
-    <explosion>
-      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
-      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
-      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
-
-      <ExplosionPart mesh="explosionparts/escort_part_1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart mesh="explosionparts/escort_part_2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart mesh="explosionparts/escort_part_3.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart mesh="explosionparts/escort_part_4.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart mesh="explosionparts/escort_part_5.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-      <ExplosionPart mesh="explosionparts/escort_part_6.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
-    </explosion>
-<?lua
-  include("../includes/weaponSettingsEscort.oxi")
-?>
-  </SpaceShip>
-</Template>
-
-<Template name=spaceshipescortcameras defaults=0>
-  <SpaceShip>
-    <camerapositions>
-      <CameraPosition position="0,300,0" pitch=-90 absolute=true />
-      <CameraPosition position="0,50,160" drag=true mouselook=true />
-      <CameraPosition position="0,40,125" drag=true mouselook=true />
-      <CameraPosition position="0,30, 90" drag=true mouselook=true />
-    </camerapositions>
-  </SpaceShip>
-</Template>
-
-<Template name=spaceshipescortengine baseclass=MultiStateEngine>
-  <MultiStateEngine
-   boostfactor    = 2.2
-
-   speedfront     = 200
-   speedback      =  70
-   speedleftright =  70
-   speedupdown    =  70
-
-   defEngineSndNormal = "sounds/Engine_low.ogg"
-   defEngineSndBoost = "sounds/Engine_high.ogg"
-
-   accelerationfront     = 700
-   accelerationbrake     = 700
-   accelerationback      =  125
-   accelerationleftright =  125
-   accelerationupdown    =  125
-  >
-    <EffectContainer condition="idle">
-      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
-       />
-      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=150 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
-      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
-    </EffectContainer>
-    <EffectContainer condition="not idle">
-      <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
-      <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
-    </EffectContainer>
-    <EffectContainer condition="normal or brake">
-
-    </EffectContainer>
-    <EffectContainer condition="normal or boost">
-      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=5 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
-      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
-    </EffectContainer>
-
-    <EffectContainer condition="boost">
-      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
-      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
-    </EffectContainer>
-
-  </MultiStateEngine>
-</Template>

Added: code/branches/Asteroid_HS17/data/levels/templates/spaceshipAsteroids2D.oxt
===================================================================
--- code/branches/Asteroid_HS17/data/levels/templates/spaceshipAsteroids2D.oxt	                        (rev 0)
+++ code/branches/Asteroid_HS17/data/levels/templates/spaceshipAsteroids2D.oxt	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,129 @@
+<Template name=spaceshipasteroids2D>
+  <SpaceShip
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = spaceshipescortcameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 10
+
+   health            = 80
+   maxhealth         = 200
+   initialhealth     = 80
+
+   shieldhealth        = 35
+   initialshieldhealth = 35
+   maxshieldhealth     = 60
+   shieldabsorption    = 0.9
+   shieldrechargerate  = 1
+   shieldrechargewaittime = 1
+
+   primaryThrust     = 150
+   auxilaryThrust    = 30
+   rotationThrust    = 50
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 20
+   boostPowerRate        = 1
+   boostRate             = 5
+   boostCooldownDuration = 10
+
+   shakeFrequency = 15
+   shakeAmplitude = 6
+
+   collisionType     = "dynamic"
+   mass              = 80
+   linearDamping     = 0.7
+   angularDamping    = 0.9999999
+  >
+    <engines>
+      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipescortengine />
+      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine />
+    </engines>
+    <attached>
+      <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="escortShip.mesh" />
+      <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" />
+<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
+<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
+    </attached>
+    <collisionShapes>
+      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
+      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
+    </collisionShapes>
+    <explosion>
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+
+      <ExplosionPart mesh="explosionparts/escort_part_1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/escort_part_2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/escort_part_3.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/escort_part_4.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/escort_part_5.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="explosionparts/escort_part_6.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+    </explosion>
+<?lua
+  include("../includes/weaponSettingsEscort.oxi")
+?>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshipescortcameras defaults=0>
+  <SpaceShip>
+    <camerapositions>
+      <CameraPosition position="0,600,0" pitch=-90 absolute=true />
+      <CameraPosition position="0,50,160" drag=true mouselook=false />
+      <CameraPosition position="0,40,125" drag=true mouselook=false/>
+      <CameraPosition position="0,30, 90" drag=true mouselook=false/>
+    </camerapositions>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshipescortengine baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2.2
+
+   speedfront     = 200
+   speedback      =  70
+   speedleftright =  70
+   speedupdown    =  70
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+
+   accelerationfront     = 700
+   accelerationbrake     = 700
+   accelerationback      =  125
+   accelerationleftright =  125
+   accelerationupdown    =  125
+  >
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+       />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=150 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
+
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=5 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+    </EffectContainer>
+
+  </MultiStateEngine>
+</Template>

Added: code/branches/Asteroid_HS17/data/levels/templates/spaceshipMiniGameTest.oxt
===================================================================
--- code/branches/Asteroid_HS17/data/levels/templates/spaceshipMiniGameTest.oxt	                        (rev 0)
+++ code/branches/Asteroid_HS17/data/levels/templates/spaceshipMiniGameTest.oxt	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,128 @@
+<Template name=spaceshipdodgerace>
+  <MiniGameTestShip
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = spaceshipescortcameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 4
+
+   health            = 40
+   maxhealth         = 40
+   initialhealth     = 40
+
+   shieldhealth        = 20
+   initialshieldhealth = 20
+   maxshieldhealth     = 20
+   shieldabsorption    = 0.1
+   shieldrechargerate  = 1
+   shieldrechargewaittime = 1
+
+   primaryThrust     = 150
+   auxilaryThrust    = 30
+   rotationThrust    = 50
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 20
+   boostPowerRate        = 1
+   boostRate             = 5
+   boostCooldownDuration = 10
+
+   shakeFrequency = 15
+   shakeAmplitude = 6
+
+   collisionType     = "dynamic"
+   mass              = 4200000
+   linearDamping     = 0.9999999
+   angularDamping    = 0.9999999
+
+   collisiondamage = 100
+   enablecollisiondamage = true
+   
+  >
+    <engines>
+      <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipinvaderengine />
+      <MultiStateEngine position="-7.6, 0, 0" template=spaceshipinvaderengine />
+    </engines>
+    <attached>
+      <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="escortShip.mesh" />
+      <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" />
+<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
+<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
+    </attached>
+    <collisionShapes>
+      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
+      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
+    </collisionShapes>
+    <explosion >
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+    </explosion>
+<?lua
+  include("../includes/invaderWeapon.oxi")
+?>
+  </MiniGameTestShip>
+</Template>
+
+<Template name=spaceshipescortcameras defaults=0>
+  <MiniGameTestShip>
+    <camerapositions>
+		<CameraPosition position="0,100,180" direction="0, -0.2, -1" drag=false mouselook=true />
+		<CameraPosition position="0,200,250" direction="0, -0.4, -1" drag=false mouselook=true />
+		<CameraPosition position="0,30,150" direction="0, 0, -1" drag=false mouselook=true />
+		<CameraPosition position="0,1300,-100" direction="0, -1, 0" drag=false mouselook=true />
+    </camerapositions>
+  </MiniGameTestShip>
+</Template>
+
+<Template name=spaceshipinvaderengine baseclass=MultiStateEngine>
+  <MultiStateEngine
+   boostfactor    = 2.2
+
+   speedfront     = 200
+   speedback      =  70
+   speedleftright =  70
+   speedupdown    =  70
+
+   defEngineSndNormal = "sounds/Engine_low.ogg"
+   defEngineSndBoost = "sounds/Engine_high.ogg"
+
+   accelerationfront     = 700
+   accelerationbrake     = 700
+   accelerationback      =  125
+   accelerationleftright =  125
+   accelerationupdown    =  125
+  >
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+    </EffectContainer>
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
+
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+    </EffectContainer>
+
+  </MultiStateEngine>
+</Template>
\ No newline at end of file

Added: code/branches/Asteroid_HS17/data/tcl/core
===================================================================
(Binary files differ)

Index: code/branches/Asteroid_HS17/data/tcl/core
===================================================================
--- code/branches/Asteroid_HS17/data/tcl/core	2017-11-27 12:41:13 UTC (rev 11592)
+++ code/branches/Asteroid_HS17/data/tcl/core	2017-11-27 13:00:29 UTC (rev 11593)

Property changes on: code/branches/Asteroid_HS17/data/tcl/core
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/octet-stream
\ No newline at end of property
Modified: code/branches/Asteroid_HS17/src/modules/CMakeLists.txt
===================================================================
--- code/branches/Asteroid_HS17/src/modules/CMakeLists.txt	2017-11-27 12:41:13 UTC (rev 11592)
+++ code/branches/Asteroid_HS17/src/modules/CMakeLists.txt	2017-11-27 13:00:29 UTC (rev 11593)
@@ -45,3 +45,4 @@
 ADD_SUBDIRECTORY(dodgerace)
 ADD_SUBDIRECTORY(hover)
 ADD_SUBDIRECTORY(superorxobros)
+ADD_SUBDIRECTORY(minigametest)
\ No newline at end of file

Added: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.cc
===================================================================
--- code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.cc	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.cc	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,94 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file Asteroids2D.cc
+    @brief Implementation of the Asteroids2D class.
+*/
+
+#include "Asteroids2D.h"
+#include "Asteroids2DShip.h" // Necessary for getPlayer function. Do NOT include this in Header!
+#include "core/CoreIncludes.h"
+
+
+namespace orxonox
+{
+    RegisterUnloadableClass(Asteroids2D);
+
+    Asteroids2D::Asteroids2D(Context* context) : Deathmatch(context)
+    {
+        RegisterObject(Asteroids2D);
+        this->bEndGame = false;
+
+    }
+
+    void Asteroids2D::tick(float dt)
+    {
+
+        SUPER(Asteroids2D, tick, dt);
+    }
+
+    Asteroids2DShip* Asteroids2D::getPlayer()
+    {
+        if (player == nullptr)
+        {
+            for (Asteroids2DShip* ship : ObjectList<Asteroids2DShip>())
+            {
+                player = ship;
+            }
+        }
+        return player;
+    }
+
+    void Asteroids2D::start()
+    {
+        orxout() << "start" << endl;
+        
+        // Set variable to temporarily force the player to spawn.
+        this->bForceSpawn_ = false;
+
+        if (this->center_ == nullptr)  // abandon mission!
+        {
+            orxout(internal_error) << "Asteroids2D: No Centerpoint specified." << endl;
+            GSLevel::startMainMenu();
+            return;
+        }
+        // Call start for the parent class.
+        Deathmatch::start();
+    }
+
+    void Asteroids2D::end()
+    {
+        // DON'T CALL THIS!
+        //      Deathmatch::end();
+        // It will misteriously crash the game!
+        // Instead startMainMenu, this won't crash.
+        orxout() << "Asteroids2D Game has ended" << endl;
+        GSLevel::startMainMenu();
+    }
+}

Added: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.h
===================================================================
--- code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.h	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2D.h	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,112 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file Asteroids2D.h
+    @brief Gametype.
+    @ingroup Asteroids2D
+*/
+
+#ifndef _Asteroids2D_H__
+#define _Asteroids2D_H__
+
+#include "asteroids2D/Asteroids2DPrereqs.h"
+
+#include "Asteroids2DCenterPoint.h" // Necessary for WeakPointer??
+//#include "Asteroids2DShip.h"        DO NOT include in Header. Will cause forward declaration issues
+
+//#include "Asteroids2DHUDinfo.h"
+
+
+#include "core/EventIncludes.h"
+#include "core/command/Executor.h"
+#include "core/config/ConfigValueIncludes.h"
+
+#include "gamestates/GSLevel.h"
+#include "chat/ChatManager.h"
+
+
+// ! HACK
+#include "infos/PlayerInfo.h"
+
+#include "core/command/ConsoleCommand.h"
+
+#include "gametypes/Deathmatch.h"
+
+namespace orxonox
+{
+
+    class _Asteroids2DExport Asteroids2D : public Deathmatch
+    {
+       public:
+            Asteroids2D(Context* context);
+
+            virtual void start() override;
+            virtual void end() override;
+            virtual void tick(float dt) override;
+
+            void setCenterpoint(Asteroids2DCenterPoint* center)
+                       { this->center_ = center; }
+
+            virtual void addBots(unsigned int amount) override{} //<! overwrite function in order to bypass the addbots command
+            bool bEndGame;
+
+       private:
+
+
+            Asteroids2DShip* getPlayer();
+            WeakPtr<Asteroids2DShip> player;
+            WeakPtr<Asteroids2DCenterPoint> center_;
+
+
+         /*
+
+            //void spawnEnemy();
+
+
+
+
+
+
+
+
+
+
+
+
+        private:
+
+
+
+
+            //Context* context;
+            */
+    };
+}
+
+#endif /* _Asteroids2D_H__ */

Added: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DCenterPoint.cc
===================================================================
--- code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DCenterPoint.cc	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DCenterPoint.cc	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,59 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file Asteroids2DCenterPoint.cc
+    @brief Implementation of the Asteroids2DCenterPoint class.
+*/
+
+#include "Asteroids2DCenterPoint.h"
+
+#include "core/CoreIncludes.h"
+
+#include "Asteroids2D.h"
+
+namespace orxonox
+{
+    RegisterClass(Asteroids2DCenterPoint);
+
+    Asteroids2DCenterPoint::Asteroids2DCenterPoint(Context* context) : StaticEntity(context)
+    {
+        RegisterObject(Asteroids2DCenterPoint);
+
+        this->checkGametype();
+    }
+
+    void Asteroids2DCenterPoint::checkGametype()
+    {
+        if (this->getGametype() != nullptr && this->getGametype()->isA(Class(Asteroids2D)))
+        {
+            Asteroids2D* Asteroids2DGametype = orxonox_cast<Asteroids2D*>(this->getGametype());
+            Asteroids2DGametype->setCenterpoint(this);
+        }
+    }
+}

Added: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DCenterPoint.h
===================================================================
--- code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DCenterPoint.h	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DCenterPoint.h	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,58 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file Asteroids2DCenterPoint.h
+    @brief Declaration of the Asteroids2DCenterPoint class.
+    @ingroup Asteroids2D
+*/
+
+#ifndef _Asteroids2DCenterPoint_H__
+#define _Asteroids2DCenterPoint_H__
+
+#include "asteroids2D/Asteroids2DPrereqs.h"
+
+//#include "Asteroids2D.h"
+//#include "Asteroids2DHUDinfo.h"
+
+#include "worldentities/StaticEntity.h"
+
+namespace orxonox
+{
+    class _Asteroids2DExport Asteroids2DCenterPoint : public StaticEntity
+    {
+        public:
+            Asteroids2DCenterPoint(Context* context); //checks whether the gametype is actually Asteroids2D.
+
+        private:
+            void checkGametype();
+
+    };
+}
+
+#endif /* _Asteroids2DCenterPoint_H__ */

Added: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DCube.cc
===================================================================
--- code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DCube.cc	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DCube.cc	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,47 @@
+/*   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Samuel Riedel
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file Asteroids2D.cc
+    @brief Implementation of the Asteroids2D class.
+*/
+
+#include "Asteroids2DCube.h"
+#include "Asteroids2D.h"
+#include "core/CoreIncludes.h"
+
+namespace orxonox
+{
+    RegisterClass(Asteroids2DCube);
+
+    Asteroids2DCube::Asteroids2DCube(Context* context) : MovableEntity(context)
+    {
+        RegisterObject(Asteroids2DCube);
+    }
+
+
+}

Added: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DCube.h
===================================================================
--- code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DCube.h	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DCube.h	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,54 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Samuel Riedel
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file Asteroids2D.h
+    @brief Gametype.
+    @ingroup Asteroids2D
+*/
+
+#ifndef _Asteroids2DCube_H__
+#define _Asteroids2DCube_H__
+
+#include "asteroids2D/Asteroids2DPrereqs.h"
+
+#include "worldentities/MovableEntity.h"
+
+
+namespace orxonox
+{
+    class _Asteroids2DExport Asteroids2DCube : public MovableEntity
+    {
+       public:
+            Asteroids2DCube(Context* context);
+
+       private:
+    };
+}
+
+#endif /* _Asteroids2DCube_H__ */

Added: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DHUDinfo.cc
===================================================================
--- code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DHUDinfo.cc	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DHUDinfo.cc	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,91 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *
+ */
+
+#include "DodgeRaceHUDinfo.h"
+
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "util/Convert.h"
+//#include "DodgeRace.h"
+
+namespace orxonox
+{
+    RegisterClass(DodgeRaceHUDinfo);
+
+    DodgeRaceHUDinfo::DodgeRaceHUDinfo(Context* context) : OverlayText(context)
+    {
+        RegisterObject(DodgeRaceHUDinfo);
+
+        this->DodgeRaceGame = nullptr;
+        this->bShowPoints_ = true;
+    }
+
+    void DodgeRaceHUDinfo::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        SUPER(DodgeRaceHUDinfo, XMLPort, xmlelement, mode);
+
+        XMLPortParam(DodgeRaceHUDinfo,"showPoints", setShowPoints, getShowPoints, xmlelement, mode).defaultValues(false);
+    }
+
+    void DodgeRaceHUDinfo::tick(float dt)
+    {
+        SUPER(DodgeRaceHUDinfo, tick, dt);
+
+
+        if(this->bShowPoints_)
+        {
+            const std::string& points = multi_cast<std::string>(this->DodgeRaceGame->getPoints());
+            if (this->DodgeRaceGame->lives <= 0)
+            {
+                setTextSize(0.2);
+                setPosition(Vector2(0.1, 0.02));
+                this->setCaption("Final score:\n" + points);
+                this->setColour(ColourValue(1, 0, 0, 1));
+            }
+            else
+            {
+                setTextSize(0.04);
+                setPosition(Vector2(0.14, 0.02));
+                this->setColour(ColourValue(1, 1, 1, 1));
+                this->setCaption(points);
+            }
+        }
+    }
+
+    void DodgeRaceHUDinfo::changedOwner()
+    {
+        SUPER(DodgeRaceHUDinfo, changedOwner);
+
+        if (this->getOwner() && this->getOwner()->getGametype())
+        {
+            this->DodgeRaceGame = orxonox_cast<DodgeRace*>(this->getOwner()->getGametype());
+        }
+        else
+        {
+            this->DodgeRaceGame = nullptr;
+        }
+    }
+}

Added: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DHUDinfo.h
===================================================================
--- code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DHUDinfo.h	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DHUDinfo.h	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,61 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *
+ */
+
+#ifndef _Asteroids2DHUDinfo_H__
+#define _Asteroids2DHUDinfo_H__
+
+//#include "Asteroids2DShip.h"
+#include "Asteroids2D.h"
+//#include "Asteroids2DCenterPoint.h"
+
+#include "asteroids2D/Asteroids2DPrereqs.h"
+
+#include "tools/interfaces/Tickable.h"
+#include "overlays/OverlayText.h"
+
+namespace orxonox
+{
+    class _Asteroids2DExport Asteroids2DHUDinfo : public OverlayText, public Tickable
+    {
+     public:
+            Asteroids2DHUDinfo(Context* context);
+
+            virtual void tick(float dt) override;
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
+            virtual void changedOwner() override;
+
+            inline void setShowPoints(bool value)
+                { this->bShowPoints_ = value; }
+            inline bool getShowPoints() const
+                { return this->bShowPoints_; }
+
+
+        private:
+            Asteroids2D* Asteroids2DGame;
+            bool bShowPoints_;
+    };
+}
+#endif /* _Asteroids2DHUDinfo_H__ */

Added: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DPrereqs.h
===================================================================
--- code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DPrereqs.h	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DPrereqs.h	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,81 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+ at file
+ at brief
+    Shared library macros, enums, constants and forward declarations for the Asteroids2D module
+*/
+
+#ifndef _Asteroids2DPrereqs_H__
+#define _Asteroids2DPrereqs_H__
+
+#include "OrxonoxConfig.h"
+#include "OrxonoxPrereqs.h"
+
+//-----------------------------------------------------------------------
+// Shared library settings
+//-----------------------------------------------------------------------
+
+#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ASTEROIDS2D_STATIC_BUILD)
+#  ifdef ASTEROIDS2D_SHARED_BUILD
+#    define _Asteroids2DExport __declspec(dllexport)
+#  else
+#    if defined( __MINGW32__ )
+#      define _Asteroids2DExport
+#    else
+#      define _Asteroids2DExport __declspec(dllimport)
+#    endif
+#  endif
+#  define _Asteroids2DPrivate
+#elif defined (ORXONOX_GCC_VISIBILITY)
+#  define _Asteroids2DExport  __attribute__ ((visibility("default")))
+#  define _Asteroids2DPrivate __attribute__ ((visibility("hidden")))
+#else
+#  define _Asteroids2DExport
+#  define _Asteroids2DPrivate
+#endif
+
+//-----------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------
+
+namespace orxonox
+{
+    class Asteroids2D;
+    class Asteroids2DCenterPoint;
+    class Asteroids2DShip;
+    class Asteroids2DCube;
+    //class Asteroids2DEnemy;
+    //class Asteroids2DEnemyShooter;
+    //class Asteroids2DWeapon;
+    //class Asteroids2DWeaponEnemy;
+    //class Asteroids2DHUDinfo;
+}
+
+#endif /* _Asteroids2DPrereqs_H__*/

Added: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DShip.cc
===================================================================
--- code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DShip.cc	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DShip.cc	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,144 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file Asteroids2DShip.cc
+    @brief Implementation of the Asteroids2DShip class.
+*/
+
+#include "Asteroids2DShip.h"
+#include "core/CoreIncludes.h"
+
+namespace orxonox
+{
+    RegisterClass(Asteroids2DShip);
+
+    Asteroids2DShip::Asteroids2DShip(Context* context) : SpaceShip(context)
+    {
+        RegisterObject(Asteroids2DShip);
+
+        speed = 830;
+        isFireing = false;
+        damping = 10;
+
+        // not sure if has to be zero?
+        lastTimeFront = 0;
+        lastTimeLeft = 0;
+        lastTime = 0;
+    }
+
+    void Asteroids2DShip::tick(float dt)
+    {
+        Vector3 pos = getPosition();
+
+        //Movement calculation
+        lastTimeFront += dt * damping;
+        lastTimeLeft += dt * damping;
+        lastTime += dt;
+
+        velocity.x = interpolate(clamp(lastTimeLeft, 0.0f, 1.0f), desiredVelocity.x, 0.0f);
+        velocity.y = interpolate(clamp(lastTimeFront, 0.0f, 1.0f), desiredVelocity.y, 0.0f);
+
+        //Execute movement
+        if (this->hasLocalController())
+        {
+            float dist_y = velocity.y * dt;
+            //float dist_x = velocity.x * dt;
+            if(dist_y + posforeward > -42*3 && dist_y + posforeward < 42*6)
+                posforeward += dist_y;
+            else
+            {
+                velocity.y = 0;
+                // restart if game ended
+/*
+                if (getGame())
+                    if (getGame()->bEndGame)
+                    {
+                        getGame()->start();
+                        return;
+                    }*/
+            }
+
+            pos += Vector3(1000 + velocity.y, 0, velocity.x) * dt;
+        }
+
+        // bring back on track!
+        if(pos.y != 0)
+        {
+            pos.y = 0;
+        }
+
+        setPosition(pos);
+        setOrientation(Vector3::UNIT_Y, Degree(270));
+
+        SUPER(Asteroids2DShip, tick, dt);
+    }
+
+    void Asteroids2DShip::moveFrontBack(const Vector2& value)
+    {
+        //lastTimeFront = 0;
+        //desiredVelocity.y = value.y * speed * 42;
+
+    }
+
+    void Asteroids2DShip::moveRightLeft(const Vector2& value)
+    {
+        lastTimeLeft = 0;
+        desiredVelocity.x = value.x * speed;
+    }
+    void Asteroids2DShip::boost(bool bBoost)
+    {
+        //getGame()->bEndGame = bBoost;
+    }
+
+    inline bool Asteroids2DShip::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint)
+    {
+
+        removeHealth(100);
+        this->death();
+        return false;
+    }
+
+    Asteroids2D* Asteroids2DShip::getGame()
+    {
+        if (game == nullptr)
+        {
+            for (Asteroids2D* race : ObjectList<Asteroids2D>())
+            {
+                game = race;
+            }
+        }
+        return game;
+    }
+
+    void Asteroids2DShip::death()
+    {
+        //getGame()->costLife();
+        SpaceShip::death();
+    }
+}

Added: code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DShip.h
===================================================================
--- code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DShip.h	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/asteroids2D/Asteroids2DShip.h	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,91 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file Asteroids2DShip.h
+    @brief Declaration of the Asteroids2DShip class.
+*/
+
+#ifndef _Asteroids2DShip_H__
+#define _Asteroids2DShip_H__
+
+
+#include "asteroids2D/Asteroids2DPrereqs.h"
+
+#include "core/XMLPort.h"
+#include "worldentities/pawns/SpaceShip.h"
+#include "graphics/Camera.h"
+
+#include "Asteroids2D.h" // Is necessary for getGame function
+//#include "Asteroids2DCenterPoint.h"
+
+namespace orxonox
+{
+    class _Asteroids2DExport Asteroids2DShip : public SpaceShip
+    {
+        public:
+            Asteroids2DShip(Context* context);
+
+            virtual void tick(float dt) override;
+
+            // overwrite for 2d movement
+            virtual void moveFrontBack(const Vector2& value) override;
+            virtual void moveRightLeft(const Vector2& value) override;
+
+            // Starts or stops fireing
+            virtual void boost(bool bBoost) override;
+
+            //no rotation!
+            virtual void rotatePitch(const Vector2& value) override{};
+
+            //return to main menu if game has ended.
+            virtual void rotateRoll(const Vector2& value) override{if (getGame()) if (getGame()->bEndGame) getGame()->end();};
+
+            virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
+
+            float speed, damping, posforeward;
+            bool isFireing;
+
+        protected:
+            virtual void death() override;
+
+        private:
+            Asteroids2D* getGame();
+            WeakPtr<Asteroids2D> game;
+            WeakPtr<WorldEntity> lastEntity;
+            float lastTimeFront, lastTimeLeft, lastTime;
+            struct Velocity
+            {
+                float x;
+                float y;
+            } velocity, desiredVelocity;
+
+    };
+}
+
+#endif /* _Asteroids2DShip_H__ */

Added: code/branches/Asteroid_HS17/src/modules/asteroids2D/CMakeLists.txt
===================================================================
--- code/branches/Asteroid_HS17/src/modules/asteroids2D/CMakeLists.txt	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/asteroids2D/CMakeLists.txt	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,14 @@
+SET_SOURCE_FILES(Asteroids2D_SRC_FILES
+Asteroids2D.cc
+Asteroids2DCenterPoint.cc
+Asteroids2DShip.cc
+)
+
+ORXONOX_ADD_LIBRARY(asteroids2D
+  PLUGIN
+  FIND_HEADER_FILES
+  LINK_LIBRARIES
+    orxonox
+    overlays
+  SOURCE_FILES ${ASTEROIDS2D_SRC_FILES}
+)

Added: code/branches/Asteroid_HS17/src/modules/minigametest/CMakeLists.txt
===================================================================
--- code/branches/Asteroid_HS17/src/modules/minigametest/CMakeLists.txt	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/minigametest/CMakeLists.txt	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,16 @@
+SET_SOURCE_FILES(MINIGAMESTEST_SRC_FILES
+MiniGameTest.cc
+MiniGameTestCenterPoint.cc
+MiniGameTestShip.cc
+MiniGameTestCube.cc
+MiniGameTestHUDinfo.cc
+)
+
+ORXONOX_ADD_LIBRARY(minigametest
+  PLUGIN
+  FIND_HEADER_FILES
+  LINK_LIBRARIES
+    orxonox
+    overlays
+  SOURCE_FILES ${MINIGAMESTEST_SRC_FILES}
+)

Added: code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTest.cc
===================================================================
--- code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTest.cc	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTest.cc	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,235 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file MiniGameTest.cc
+    @brief Implementation of the MiniGameTest class.
+*/
+
+#include "MiniGameTest.h"
+#include "MiniGameTestShip.h" // Necessary for getPlayer function. Do NOT include this in Header!
+#include "MiniGameTestCube.h"
+#include "core/CoreIncludes.h"
+#include "Highscore.h"
+
+namespace orxonox
+{
+    RegisterUnloadableClass(MiniGameTest);
+
+    MiniGameTest::MiniGameTest(Context* context) : Deathmatch(context)
+    {
+        RegisterObject(MiniGameTest);
+
+        bEndGame = false;
+        lives = 1;
+        level = 1;
+        point = 0;
+        bShowLevel = false;
+        multiplier = 1;
+        b_combo = false;
+        counter = 5000;
+        pattern = 1;
+        lastPosition = 0;
+        // spawn enemy every 3.5 seconds
+        //enemySpawnTimer.setTimer(3.5f, true, createExecutor(createFunctor(&MiniGameTest::spawnEnemy, this)));
+        comboTimer.setTimer(3.0f, true, createExecutor(createFunctor(&MiniGameTest::comboControll, this)));
+        this->numberOfBots_ = 0; //sets number of default bots temporarly to 0
+        this->center_ = nullptr;
+
+        this->setHUDTemplate("MiniGameTestHUD");
+    }
+
+    void MiniGameTest::levelUp()
+    {
+        level++;
+        if (getPlayer() != nullptr)
+        {
+            for (int i = 0; i < 7; i++)
+            {
+                WeakPtr<ExplosionPart> chunk5 = new ExplosionPart(this->center_->getContext());
+                chunk5->setPosition(Vector3(600, 0, 100.f * i - 300));
+                chunk5->setVelocity(Vector3(1000, 0, 0));  //player->getVelocity()
+                chunk5->setScale(10);
+                chunk5->setEffect1("Orxonox/explosion2b");
+                chunk5->setEffect2("Orxonox/smoke6");
+                chunk5->Explode();
+
+            }
+        }
+        addPoints(multiplier * 42);
+        multiplier *= 2;
+        toggleShowLevel();
+        showLevelTimer.setTimer(1.0f, false, createExecutor(createFunctor(&MiniGameTest::toggleShowLevel, this)));
+    }
+
+    void MiniGameTest::tick(float dt)
+    {
+        if (getPlayer() != nullptr)
+        {
+            currentPosition = getPlayer()->getWorldPosition().x;
+            counter = counter + (currentPosition - lastPosition);
+            lastPosition = currentPosition;
+            point = (int) currentPosition;
+            getPlayer()->speed = 830.0f - (point / 1000);
+
+            for(unsigned int i=0; i < cubeList.size();i++)
+            {
+                if(cubeList.at(i)->getPosition().x < currentPosition-3000)
+                {
+                    cubeList.at(i)->destroy();
+                    cubeList.erase(cubeList.begin()+i);
+                }
+            }
+
+            if(counter >= 3000)
+            {
+                counter = 0;
+                for(int i = 0; i<6; i++)
+                {
+                    MiniGameTestCube* cube = new MiniGameTestCube(this->center_->getContext());
+                    cubeList.push_back(cube);
+                    switch(pattern)
+                    {
+                    case 1: cube->addTemplate("MiniGameTestCube01");
+                    break;
+                    case 2: cube->addTemplate("MiniGameTestCube02");
+                    break;
+
+                    }
+
+                    cube->setPosition(getPlayer()->getWorldPosition() + Vector3(5000.0f, 0.0f, -3600.0f + (i*1200)));
+                    //stEntity->setScale3D(50,50,50);
+                }
+
+
+                pattern %= 2;
+                pattern ++;
+
+            }
+
+        }
+        SUPER(MiniGameTest, tick, dt);
+    }
+
+    MiniGameTestShip* MiniGameTest::getPlayer()
+    {
+        if (player == nullptr)
+        {
+            for (MiniGameTestShip* ship : ObjectList<MiniGameTestShip>())
+            {
+                player = ship;
+            }
+        }
+        return player;
+    }
+
+    void MiniGameTest::costLife()
+    {
+        //endGameTimer.setTimer(8.0f, false, createExecutor(createFunctor(&MiniGameTest::end, this)));
+        lives = 0;
+    };
+
+    void MiniGameTest::comboControll()
+    {
+        if (b_combo)
+            multiplier++;
+        // if no combo was performed before, reset multiplier
+        else
+            multiplier = 1;
+        b_combo = false;
+    }
+
+    void MiniGameTest::start()
+    {
+        orxout() << "start" << endl;
+        for(unsigned int i=0; i< cubeList.size();i++)
+        {
+            cubeList.at(i)->destroy();
+            cubeList.erase(cubeList.begin()+i);
+
+        }
+        cubeList.clear();
+        // Set variable to temporarily force the player to spawn.
+        this->bForceSpawn_ = false;
+
+        if (this->center_ == nullptr)  // abandon mission!
+        {
+            orxout(internal_error) << "MiniGameTest: No Centerpoint specified." << endl;
+            GSLevel::startMainMenu();
+            return;
+        }
+        // Call start for the parent class.
+        Deathmatch::start();
+    }
+
+    void MiniGameTest::playerPreSpawn(PlayerInfo* player)
+    {
+        if(lives <= 0)
+        {
+            this->end();
+        }
+
+        // Reset all the cubes
+        /*
+        orxout() << "prespawn" << endl;
+        for(int i=0; i< cubeList.size();i++)
+        {
+            cubeList.at(i)->destroy();
+            cubeList.erase(cubeList.begin()+i);
+        }
+        cubeList.clear();
+        lives = 1;
+        point = 0;
+        lastPosition = 0;
+        */
+    }
+
+    void MiniGameTest::addPoints(int numPoints)
+    {
+        if (!bEndGame)
+        {
+            point += numPoints * multiplier;
+            b_combo = true;
+        }
+    }
+
+    void MiniGameTest::end()
+    {
+        // DON'T CALL THIS!
+        //      Deathmatch::end();
+        // It will misteriously crash the game!
+        // Instead startMainMenu, this won't crash.
+        if (Highscore::exists()){
+                    int score = this->getPoints();
+                    if(score > Highscore::getInstance().getHighestScoreOfGame("Dodge Race")) 
+                        Highscore::getInstance().storeHighscore("Dodge Race",score);
+
+          }
+        GSLevel::startMainMenu();
+    }
+}

Added: code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTest.h
===================================================================
--- code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTest.h	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTest.h	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,145 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file MiniGameTest.h
+    @brief Gametype.
+    @ingroup MiniGameTest
+*/
+
+#ifndef _MiniGameTest_H__
+#define _MiniGameTest_H__
+
+#include "minigametest/MiniGameTestPrereqs.h"
+
+#include "MiniGameTestCenterPoint.h" // Necessary for WeakPointer??
+//#include "MiniGameTestShip.h"        DO NOT include in Header. Will cause forward declaration issues
+
+//#include "MiniGameTestHUDinfo.h"
+
+
+#include "core/EventIncludes.h"
+#include "core/command/Executor.h"
+#include "core/config/ConfigValueIncludes.h"
+
+#include "gamestates/GSLevel.h"
+#include "chat/ChatManager.h"
+#include <vector>
+
+// ! HACK
+#include "infos/PlayerInfo.h"
+
+#include "core/command/ConsoleCommand.h"
+
+#include "gametypes/Deathmatch.h"
+#include "tools/Timer.h"
+
+namespace orxonox
+{
+
+    class _MiniGameTestExport MiniGameTest : public Deathmatch
+    {
+       public:
+            MiniGameTest(Context* context);
+
+            virtual void start() override;
+            virtual void end() override;
+
+            virtual void tick(float dt) override;
+
+            virtual void playerPreSpawn(PlayerInfo* player) override;
+
+            void levelUp();
+
+            int getLives(){return this->lives;}
+            int getLevel(){return this->level;}
+            int getPoints(){return this->point;}
+            int getMultiplier(){return this->multiplier;}
+
+            void setCenterpoint(MiniGameTestCenterPoint* center)
+                       { this->center_ = center; }
+            virtual void addBots(unsigned int amount) override{} //<! overwrite function in order to bypass the addbots command
+
+            // checks if multiplier should be reset.
+            void comboControll();
+            void costLife();
+
+            bool bEndGame;
+            bool bShowLevel;
+            int lives;
+            int multiplier;
+            float counter;
+            int pattern;
+            float currentPosition;
+            float lastPosition;
+
+       private:
+            Timer endGameTimer;
+
+            MiniGameTestShip* getPlayer();
+            WeakPtr<MiniGameTestShip> player;
+            std::vector<MiniGameTestCube*> cubeList;
+            void toggleShowLevel(){bShowLevel = !bShowLevel;}
+            void addPoints(int numPoints);
+
+            WeakPtr<MiniGameTestCenterPoint> center_;
+            int level;
+            int point;
+            bool b_combo;
+
+            Timer enemySpawnTimer;
+            Timer comboTimer;
+            Timer showLevelTimer;
+
+
+         /*
+
+            //void spawnEnemy();
+
+
+
+
+
+
+
+
+
+
+
+
+        private:
+
+
+
+
+            //Context* context;
+            */
+    };
+}
+
+#endif /* _MiniGameTest_H__ */

Added: code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestCenterPoint.cc
===================================================================
--- code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestCenterPoint.cc	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestCenterPoint.cc	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,59 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file MiniGameTestCenterPoint.cc
+    @brief Implementation of the MiniGameTestCenterPoint class.
+*/
+
+#include "MiniGameTestCenterPoint.h"
+
+#include "core/CoreIncludes.h"
+
+#include "MiniGameTest.h"
+
+namespace orxonox
+{
+    RegisterClass(MiniGameTestCenterPoint);
+
+    MiniGameTestCenterPoint::MiniGameTestCenterPoint(Context* context) : StaticEntity(context)
+    {
+        RegisterObject(MiniGameTestCenterPoint);
+
+        this->checkGametype();
+    }
+
+    void MiniGameTestCenterPoint::checkGametype()
+    {
+        if (this->getGametype() != nullptr && this->getGametype()->isA(Class(MiniGameTest)))
+        {
+            MiniGameTest* MiniGameTestGametype = orxonox_cast<MiniGameTest*>(this->getGametype());
+            MiniGameTestGametype->setCenterpoint(this);
+        }
+    }
+}

Added: code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestCenterPoint.h
===================================================================
--- code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestCenterPoint.h	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestCenterPoint.h	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,58 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file MiniGameTestCenterPoint.h
+    @brief Declaration of the MiniGameTestCenterPoint class.
+    @ingroup MiniGameTest
+*/
+
+#ifndef _MiniGameTestCenterPoint_H__
+#define _MiniGameTestCenterPoint_H__
+
+#include "minigametest/MiniGameTestPrereqs.h"
+
+//#include "MiniGameTest.h"
+//#include "MiniGameTestHUDinfo.h"
+
+#include "worldentities/StaticEntity.h"
+
+namespace orxonox
+{
+    class _MiniGameTestExport MiniGameTestCenterPoint : public StaticEntity
+    {
+        public:
+            MiniGameTestCenterPoint(Context* context); //checks whether the gametype is actually MiniGameTest.
+
+        private:
+            void checkGametype();
+
+    };
+}
+
+#endif /* _MiniGameTestCenterPoint_H__ */

Added: code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestCube.cc
===================================================================
--- code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestCube.cc	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestCube.cc	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,47 @@
+/*   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Samuel Riedel
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file MiniGameTest.cc
+    @brief Implementation of the MiniGameTest class.
+*/
+
+#include "MiniGameTestCube.h"
+#include "MiniGameTest.h"
+#include "core/CoreIncludes.h"
+
+namespace orxonox
+{
+    RegisterClass(MiniGameTestCube);
+
+    MiniGameTestCube::MiniGameTestCube(Context* context) : MovableEntity(context)
+    {
+        RegisterObject(MiniGameTestCube);
+    }
+
+
+}

Added: code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestCube.h
===================================================================
--- code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestCube.h	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestCube.h	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,54 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Samuel Riedel
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file MiniGameTest.h
+    @brief Gametype.
+    @ingroup MiniGameTest
+*/
+
+#ifndef _MiniGameTestCube_H__
+#define _MiniGameTestCube_H__
+
+#include "minigametest/MiniGameTestPrereqs.h"
+
+#include "worldentities/MovableEntity.h"
+
+
+namespace orxonox
+{
+    class _MiniGameTestExport MiniGameTestCube : public MovableEntity
+    {
+       public:
+            MiniGameTestCube(Context* context);
+
+       private:
+    };
+}
+
+#endif /* _MiniGameTestCube_H__ */

Added: code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestHUDinfo.cc
===================================================================
--- code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestHUDinfo.cc	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestHUDinfo.cc	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,91 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *
+ */
+
+#include "MiniGameTestHUDinfo.h"
+
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "util/Convert.h"
+//#include "MiniGameTest.h"
+
+namespace orxonox
+{
+    RegisterClass(MiniGameTestHUDinfo);
+
+    MiniGameTestHUDinfo::MiniGameTestHUDinfo(Context* context) : OverlayText(context)
+    {
+        RegisterObject(MiniGameTestHUDinfo);
+
+        this->MiniGameTestGame = nullptr;
+        this->bShowPoints_ = true;
+    }
+
+    void MiniGameTestHUDinfo::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        SUPER(MiniGameTestHUDinfo, XMLPort, xmlelement, mode);
+
+        XMLPortParam(MiniGameTestHUDinfo,"showPoints", setShowPoints, getShowPoints, xmlelement, mode).defaultValues(false);
+    }
+
+    void MiniGameTestHUDinfo::tick(float dt)
+    {
+        SUPER(MiniGameTestHUDinfo, tick, dt);
+
+
+        if(this->bShowPoints_)
+        {
+            const std::string& points = multi_cast<std::string>(this->MiniGameTestGame->getPoints());
+            if (this->MiniGameTestGame->lives <= 0)
+            {
+                setTextSize(0.2);
+                setPosition(Vector2(0.1, 0.02));
+                this->setCaption("Final score:\n" + points);
+                this->setColour(ColourValue(1, 0, 0, 1));
+            }
+            else
+            {
+                setTextSize(0.04);
+                setPosition(Vector2(0.14, 0.02));
+                this->setColour(ColourValue(1, 1, 1, 1));
+                this->setCaption(points);
+            }
+        }
+    }
+
+    void MiniGameTestHUDinfo::changedOwner()
+    {
+        SUPER(MiniGameTestHUDinfo, changedOwner);
+
+        if (this->getOwner() && this->getOwner()->getGametype())
+        {
+            this->MiniGameTestGame = orxonox_cast<MiniGameTest*>(this->getOwner()->getGametype());
+        }
+        else
+        {
+            this->MiniGameTestGame = nullptr;
+        }
+    }
+}

Added: code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestHUDinfo.h
===================================================================
--- code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestHUDinfo.h	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestHUDinfo.h	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,61 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *
+ */
+
+#ifndef _MiniGameTestHUDinfo_H__
+#define _MiniGameTestHUDinfo_H__
+
+//#include "MiniGameTestShip.h"
+#include "MiniGameTest.h"
+//#include "MiniGameTestCenterPoint.h"
+
+#include "minigametest/MiniGameTestPrereqs.h"
+
+#include "tools/interfaces/Tickable.h"
+#include "overlays/OverlayText.h"
+
+namespace orxonox
+{
+    class _MiniGameTestExport MiniGameTestHUDinfo : public OverlayText, public Tickable
+    {
+     public:
+            MiniGameTestHUDinfo(Context* context);
+
+            virtual void tick(float dt) override;
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
+            virtual void changedOwner() override;
+
+            inline void setShowPoints(bool value)
+                { this->bShowPoints_ = value; }
+            inline bool getShowPoints() const
+                { return this->bShowPoints_; }
+
+
+        private:
+            MiniGameTest* MiniGameTestGame;
+            bool bShowPoints_;
+    };
+}
+#endif /* _MiniGameTestHUDinfo_H__ */

Added: code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestPrereqs.h
===================================================================
--- code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestPrereqs.h	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestPrereqs.h	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,81 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+ at file
+ at brief
+    Shared library macros, enums, constants and forward declarations for the MiniGameTest module
+*/
+
+#ifndef _MiniGameTestPrereqs_H__
+#define _MiniGameTestPrereqs_H__
+
+#include "OrxonoxConfig.h"
+#include "OrxonoxPrereqs.h"
+
+//-----------------------------------------------------------------------
+// Shared library settings
+//-----------------------------------------------------------------------
+
+#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(MINIGAMETEST_STATIC_BUILD)
+#  ifdef MINIGAMETEST_SHARED_BUILD
+#    define _MiniGameTestExport __declspec(dllexport)
+#  else
+#    if defined( __MINGW32__ )
+#      define _MiniGameTestExport
+#    else
+#      define _MiniGameTestExport __declspec(dllimport)
+#    endif
+#  endif
+#  define _MiniGameTestPrivate
+#elif defined (ORXONOX_GCC_VISIBILITY)
+#  define _MiniGameTestExport  __attribute__ ((visibility("default")))
+#  define _MiniGameTestPrivate __attribute__ ((visibility("hidden")))
+#else
+#  define _MiniGameTestExport
+#  define _MiniGameTestPrivate
+#endif
+
+//-----------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------
+
+namespace orxonox
+{
+    class MiniGameTest;
+    class MiniGameTestCenterPoint;
+    class MiniGameTestShip;
+    class MiniGameTestCube;
+    //class MiniGameTestEnemy;
+    //class MiniGameTestEnemyShooter;
+    //class MiniGameTestWeapon;
+    //class MiniGameTestWeaponEnemy;
+    //class MiniGameTestHUDinfo;
+}
+
+#endif /* _MiniGameTestPrereqs_H__*/

Added: code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestShip.cc
===================================================================
--- code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestShip.cc	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestShip.cc	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,169 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file MiniGameTestShip.cc
+    @brief Implementation of the MiniGameTestShip class.
+*/
+
+#include "MiniGameTestShip.h"
+#include "core/CoreIncludes.h"
+
+namespace orxonox
+{
+    RegisterClass(MiniGameTestShip);
+
+    MiniGameTestShip::MiniGameTestShip(Context* context) : SpaceShip(context)
+    {
+        RegisterObject(MiniGameTestShip);
+
+        speed = 830;
+        isFireing = false;
+        damping = 10;
+
+        // not sure if has to be zero?
+        lastTimeFront = 0;
+        lastTimeLeft = 0;
+        lastTime = 0;
+    }
+
+    void MiniGameTestShip::tick(float dt)
+    {
+        Vector3 pos = getPosition();
+
+        //Movement calculation
+        lastTimeFront += dt * damping;
+        lastTimeLeft += dt * damping;
+        lastTime += dt;
+
+        velocity.x = interpolate(clamp(lastTimeLeft, 0.0f, 1.0f), desiredVelocity.x, 0.0f);
+        velocity.y = interpolate(clamp(lastTimeFront, 0.0f, 1.0f), desiredVelocity.y, 0.0f);
+
+        //Execute movement
+        if (this->hasLocalController())
+        {
+            float dist_y = velocity.y * dt;
+            //float dist_x = velocity.x * dt;
+            if(dist_y + posforeward > -42*3 && dist_y + posforeward < 42*6)
+                posforeward += dist_y;
+            else
+            {
+                velocity.y = 0;
+                // restart if game ended
+/*
+                if (getGame())
+                    if (getGame()->bEndGame)
+                    {
+                        getGame()->start();
+                        return;
+                    }*/
+            }
+
+            pos += Vector3(1000 + velocity.y, 0, velocity.x) * dt;
+        }
+
+
+        // Camera
+        Camera* camera = this->getCamera();
+        if (camera != nullptr)
+        {
+            // camera->setPosition(Vector3(-pos.z, -posforeward, 0));
+            camera->setOrientation(Vector3::UNIT_Z, Degree(0));
+        }
+
+
+
+        // bring back on track!
+        if(pos.y != 0)
+        {
+            pos.y = 0;
+        }
+
+        setPosition(pos);
+        setOrientation(Vector3::UNIT_Y, Degree(270));
+
+        // Level up!
+        if (pos.x > 42000)
+        {
+            updateLevel();
+            setPosition(Vector3(0, 0, pos.z)); // pos - Vector3(30000, 0, 0)
+        }
+
+        SUPER(MiniGameTestShip, tick, dt);
+    }
+
+    void MiniGameTestShip::updateLevel()
+    {
+        lastTime = 0;
+        if (getGame())
+            getGame()->levelUp();
+    }
+
+    void MiniGameTestShip::moveFrontBack(const Vector2& value)
+    {
+        //lastTimeFront = 0;
+        //desiredVelocity.y = value.y * speed * 42;
+
+    }
+
+    void MiniGameTestShip::moveRightLeft(const Vector2& value)
+    {
+        lastTimeLeft = 0;
+        desiredVelocity.x = value.x * speed;
+    }
+    void MiniGameTestShip::boost(bool bBoost)
+    {
+        //getGame()->bEndGame = bBoost;
+    }
+
+    inline bool MiniGameTestShip::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint)
+    {
+
+        removeHealth(100);
+        this->death();
+        return false;
+    }
+
+    MiniGameTest* MiniGameTestShip::getGame()
+    {
+        if (game == nullptr)
+        {
+            for (MiniGameTest* race : ObjectList<MiniGameTest>())
+            {
+                game = race;
+            }
+        }
+        return game;
+    }
+
+    void MiniGameTestShip::death()
+    {
+        getGame()->costLife();
+        SpaceShip::death();
+    }
+}

Added: code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestShip.h
===================================================================
--- code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestShip.h	                        (rev 0)
+++ code/branches/Asteroid_HS17/src/modules/minigametest/MiniGameTestShip.h	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,95 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file MiniGameTestShip.h
+    @brief Declaration of the MiniGameTestShip class.
+*/
+
+#ifndef _MiniGameTestShip_H__
+#define _MiniGameTestShip_H__
+
+
+#include "minigametest/MiniGameTestPrereqs.h"
+
+#include "core/XMLPort.h"
+#include "worldentities/pawns/SpaceShip.h"
+#include "graphics/Camera.h"
+
+#include "MiniGameTest.h" // Is necessary for getGame function
+//#include "MiniGameTestCenterPoint.h"
+
+namespace orxonox
+{
+    class _MiniGameTestExport MiniGameTestShip : public SpaceShip
+    {
+        public:
+            MiniGameTestShip(Context* context);
+
+            virtual void tick(float dt) override;
+
+            // overwrite for 2d movement
+            virtual void moveFrontBack(const Vector2& value) override;
+            virtual void moveRightLeft(const Vector2& value) override;
+
+            // Starts or stops fireing
+            virtual void boost(bool bBoost) override;
+
+            //no rotation!
+            virtual void rotateYaw(const Vector2& value) override{};
+            virtual void rotatePitch(const Vector2& value) override{};
+
+            //return to main menu if game has ended.
+            virtual void rotateRoll(const Vector2& value) override{if (getGame()) if (getGame()->bEndGame) getGame()->end();};
+
+            virtual void updateLevel();
+
+            virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
+
+            float speed, damping, posforeward;
+            bool isFireing;
+
+        protected:
+            virtual void death() override;
+
+        private:
+            MiniGameTest* getGame();
+            WeakPtr<MiniGameTest> game;
+            WeakPtr<WorldEntity> lastEntity;
+            Camera* camera;
+            float lastTimeFront, lastTimeLeft, lastTime;
+            struct Velocity
+            {
+                float x;
+                float y;
+            } velocity, desiredVelocity;
+
+    };
+}
+
+#endif /* _MiniGameTestShip_H__ */

Added: code/branches/Asteroid_HS17/svn-commit.tmp
===================================================================
--- code/branches/Asteroid_HS17/svn-commit.tmp	                        (rev 0)
+++ code/branches/Asteroid_HS17/svn-commit.tmp	2017-11-27 13:00:29 UTC (rev 11593)
@@ -0,0 +1,7 @@
+
+--This line, and those below, will be ignored--
+
+A    src/modules/asteroids
+A    src/modules/asteroids/Asteroids.cc
+A    src/modules/asteroids/Asteroids.h
+A    src/modules/asteroids/CMakeLists.txt



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