[Orxonox-commit 6826] r11450 - in code/trunk: . data/gui/layouts data/gui/scripts data/levels data/overlays data/tcl src/modules

patricwi at orxonox.net patricwi at orxonox.net
Wed Oct 11 16:07:21 CEST 2017


Author: patricwi
Date: 2017-10-11 16:07:20 +0200 (Wed, 11 Oct 2017)
New Revision: 11450

Removed:
   code/trunk/data/gui/layouts/Dialogue.layout
   code/trunk/data/gui/scripts/Dialogue.lua
   code/trunk/data/gui/scripts/TestDialogButttons.lua
   code/trunk/data/levels/DialogueShowcase.oxw
   code/trunk/data/tcl/core
   code/trunk/src/modules/dialogue/
Modified:
   code/trunk/
   code/trunk/data/levels/events.oxw
   code/trunk/data/overlays/HUDTemplates3.oxo
   code/trunk/src/modules/CMakeLists.txt
Log:
reverted merge Dialogue

Index: code/trunk
===================================================================
--- code/trunk	2017-10-02 13:04:31 UTC (rev 11449)
+++ code/trunk	2017-10-11 14:07:20 UTC (rev 11450)

Property changes on: code/trunk
___________________________________________________________________
Modified: svn:mergeinfo
## -1,7 +1,6 ##
 /code/branches/AI_HS15:10640-10832
 /code/branches/Alejandro_FS17:11369-11447
 /code/branches/BigShip_HS16:11213-11356
-/code/branches/Dialogue_FS17:11360-11446
 /code/branches/HUD_HS16:11212-11353
 /code/branches/Highscore_HS16:11226-11355
 /code/branches/ParticleEffectsFS15:10309-10612
Deleted: code/trunk/data/gui/layouts/Dialogue.layout
===================================================================
--- code/trunk/data/gui/layouts/Dialogue.layout	2017-10-02 13:04:31 UTC (rev 11449)
+++ code/trunk/data/gui/layouts/Dialogue.layout	2017-10-11 14:07:20 UTC (rev 11450)
@@ -1,26 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-
-<GUILayout >
-    <Window Type="DefaultWindow" Name="orxonox/Dialogue/Background" > 
-    	<Property Name="InheritsAlpha" Value="False" />
-        <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-        <Property Name="UnifiedAreaRect" Value="{{0,0},{0,0},{1,0},{1,0}}" />
-        <Window Type="MenuWidgets/StaticText" Name="orxonox/Dialogue/Inventory" >
-            <Property Name="Alpha" Value="0.8" />
-            <Property Name="InheritsAlpha" Value="False" />
-            <Property Name="HorzFormatting" Value="HorzCentred" />
-            <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-            <Property Name="VertFormatting" Value="TopAligned" />
-            <Property Name="UnifiedAreaRect" Value="{{0.15,0},{0.15,0},{0.85,0},{0.8,0}}" />
-            <Window Type="MenuWidgets/StaticText" Name="orxonox/Dialogue/Wrapper" >
-                <Property Name="TextColours" Value="FF4444FF" />
-                <Property Name="InheritsAlpha" Value="False" />
-                <Property Name="UnifiedMaxSize" Value="{{1,0},{1,0}}" />
-                <Property Name="HorzFormatting" Value="HorzCentred" />
-                <Property Name="VertFormatting" Value="TopAligned" />
-                <Property Name="UnifiedAreaRect" Value="{{0.05,0},{0.15,0},{0.95,0},{0.92,0}}" />
-            </Window>
-        </Window>
-         
-    </Window>
-</GUILayout>
\ No newline at end of file

Deleted: code/trunk/data/gui/scripts/Dialogue.lua
===================================================================
--- code/trunk/data/gui/scripts/Dialogue.lua	2017-10-02 13:04:31 UTC (rev 11449)
+++ code/trunk/data/gui/scripts/Dialogue.lua	2017-10-11 14:07:20 UTC (rev 11450)
@@ -1,144 +0,0 @@
-
--- Dialogue.lua
-
-local P = createMenuSheet("Dialogue")
-
-P.wrapper = nil
-P.detailsWindows = {}
-P.detailPickups = {}
-P.pickupsList = {}
-
-P.showing = false
-
--- Design parameters
-P.imageHeight = 50
-P.detailImageSize = 100
-P.textHeight = 30
-P.buttonWidth = 85
-
-function P.onLoad()
-    P.wrapper = nil
-    P.detailsWindows = {}
-    P.detailPickups = {}
-    P.pickupsList = {}
-end
-
-function P.onShow()
-    orxonox.CommandExecutor:execute("setTimeFactor 0")
-    P.createInventory()
-    P.showing = true
-
-end
-
-function P.onHide()
-    orxonox.CommandExecutor:execute("setTimeFactor 1")
-    P.showing = false
-    P.cleanup(true)
-end
-
-function P.update()
-    P.updateInventory()
-    if P.showing == false then
-        return
-    end
-
-    -- Update opened detail windows.
-    
-
-    -- Update main inventory.
-    P.cleanup(false)
-    P.createInventory()
-    -- TODO: Recover scrolling position
-    
-end
-
-function P.createInventory()
-
-    local pickupManager = orxonox.DialogueManager:getInstance()
-    
-    root = winMgr:getWindow("orxonox/Dialogue/Inventory")
-    local question = orxonox.DialogueManager:getInstance():getquestion()
-    root:setText(question)
-    P.wrapper = winMgr:createWindow("MenuWidgets/ScrollablePane", "orxonox/Dialogue/Inventory/Wrapper")
-    P.wrapper:setSize(CEGUI.UVector2(CEGUI.UDim(1,0),CEGUI.UDim(1,0)))
-    root:addChildWindow(P.wrapper)
-    
-    
-    detailsButton = winMgr:createWindow("MenuWidgets/Button", "/DetailsButton")
-    local a1 = orxonox.DialogueManager:getInstance():getanswers1()
-    detailsButton:setPosition(CEGUI.UVector2(CEGUI.UDim(0.1, 0),CEGUI.UDim(0.25, (P.imageHeight-P.textHeight)/2)))
-    detailsButton:setSize(CEGUI.UVector2(CEGUI.UDim(0.8, 0), CEGUI.UDim(0, P.textHeight)))
-    detailsButton:setText(a1)
-    orxonox.GUIManager:subscribeEventHelper(detailsButton, "Clicked", P.name ..".a1Button_clicked")
-    P.wrapper:addChildWindow(detailsButton)
-
-    a2Button = winMgr:createWindow("MenuWidgets/Button", "/a2Button")
-    local a2 = orxonox.DialogueManager:getInstance():getanswers2()
-    a2Button:setPosition(CEGUI.UVector2(CEGUI.UDim(0.1, 0),CEGUI.UDim(0.4, (P.imageHeight-P.textHeight)/2)))
-    a2Button:setSize(CEGUI.UVector2(CEGUI.UDim(0.8, 0), CEGUI.UDim(0, P.textHeight)))
-    a2Button:setText(a2)
-    orxonox.GUIManager:subscribeEventHelper(a2Button, "Clicked", P.name ..".a2Button_clicked")
-    P.wrapper:addChildWindow(a2Button)
-
-
-end
-
-function P.updateInventory()
-    local questionn = orxonox.DialogueManager:getInstance():getquestion()
-    root:setText(questionn)
-    local a1n = orxonox.DialogueManager:getInstance():getanswers1()
-    detailsButton:setText(a1n)
-    local a2n = orxonox.DialogueManager:getInstance():getanswers2()
-    a2Button:setText(a2n)
-
-end
-
-
-function P.cleanup(destroyDetails)
-    
-    if P.wrapper ~= nil then
-        winMgr:destroyWindow(P.wrapper)
-    end
-    
-    --Destroy details windows.
-    if destroyDetails == false then
-        return
-    end
-    for k,v in pairs(P.detailsWindows) do
-        if v ~= nil then
-            P.destroyDetailWindow(k)
-        end
-    end
-    
-end
-
-
-
-function P.a1Button_clicked(e)
-    local ending = orxonox.DialogueManager:getInstance():theEnd()
-    
-    if ending then
-        orxonox.CommandExecutor:execute("OrxonoxOverlay toggleVisibility Dialogue")
-    
-    
-    else 
-        orxonox.DialogueManager:getInstance():a1clicked()
-        P.update()
-    end
-end
-
-function P.a2Button_clicked(e)
-    local ending = orxonox.DialogueManager:getInstance():theEnd()
-    
-    if ending then
-        orxonox.CommandExecutor:execute("OrxonoxOverlay toggleVisibility Dialogue")
-    
-    
-    else 
-        orxonox.DialogueManager:getInstance():a2clicked()
-        P.update()
-    end
-    
-end
-
-return P

Deleted: code/trunk/data/gui/scripts/TestDialogButttons.lua
===================================================================
--- code/trunk/data/gui/scripts/TestDialogButttons.lua	2017-10-02 13:04:31 UTC (rev 11449)
+++ code/trunk/data/gui/scripts/TestDialogButttons.lua	2017-10-11 14:07:20 UTC (rev 11450)
@@ -1,30 +0,0 @@
-local P = createMenuSheet("dialogue")
-
-function P.onLoad()
-    --buttons are arranged in a 2x1 Matrix (list)
-    P:setButton(1, 1, {
-            ["button"] = winMgr:getWindow("orxonox/QuickGameTestButton"),
-            ["callback"]  = P.QuickGameTestButton_clicked
-    })
-
-    P:setButton(2, 1, {
-            ["button"] = winMgr:getWindow("orxonox/SingleplayerButton"),
-            ["callback"]  = P.SingleplayerButton_clicked
-    })
-
-end
-
--- events for options
-function P.QuickGameTestButton_clicked(e)
-    hideAllMenuSheets()
-    orxonox.execute("startGame")
-end
-
-function P.SingleplayerButton_clicked(e)
-    showMenuSheet("SingleplayerMenu", true)
-end
-
-
-
-return P
-

Deleted: code/trunk/data/levels/DialogueShowcase.oxw
===================================================================
--- code/trunk/data/levels/DialogueShowcase.oxw	2017-10-02 13:04:31 UTC (rev 11449)
+++ code/trunk/data/levels/DialogueShowcase.oxw	2017-10-11 14:07:20 UTC (rev 11450)
@@ -1,79 +0,0 @@
-<LevelInfo
- name = "DialogueShowcase"
- description = "A level to show and test the functionality of the Dialogue module."
- tags = "test"
- screenshot = "emptylevel.png"
-/>
-
-<?lua
-  include("stats.oxo")
-  include("HUDTemplates3.oxo")
-  include("templates/lodInformation.oxt")
-  include("templates/HeavyCruiser.oxt")
-?>
-
-<?lua
-  include("templates/spaceshipEscort.oxt")
-  include("templates/endurancetest_template.oxt")
-?>
-
-<Level>
-  <templates>
-    <Template link=lodtemplate_default />
-  </templates>
-  <?lua include("includes/notifications.oxi") ?>
-  
-
-  <Scene
-    ambientlight = "0.8, 0.8, 0.8"
-    skybox       = "Orxonox/Starbox"
-  >
- <DistanceTrigger name="test" position="100,0,100" target="Pawn" distance=25 stayActive="true" />
-    <Backlight position="100,0,100" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,0,1"/>
-    
-    <NextQuestion  question="Unknown Spaceship Transmission: Who goes there?" a1="(say your name)" a2="None of your business I'm afraid." >
-     <possibleQuestions> 
-        <NextQuestion  question="You're not cleared for this area, turn back." a1="Doesn't look too exciting here anyways." a2="You gotta make me try...(attack)" />
-        <NextQuestion  question="I'll make it my business. Only military allowed in this area." a1="Whoops, didn't know that, I'll be on my way then." a2="Got an important message for Sgt Smith though." >
-        <possibleQuestions>
-          <NextQuestion  question="Make sure I don't have to see your ugly face again." a1="...thanks, bye." a2="I'll think about it." />
-          <NextQuestion  question="Oh why didn't you say that in the first place? Off you go." a1="Thanks mate." a2="Just don't be so rude next time." />
-        </possibleQuestions>
-      </NextQuestion>
-      </possibleQuestions>    
-      <events>
-        <execute>
-           <EventListener event="test" />
-        </execute>
-      </events>
-    </NextQuestion>
-
-    <DistanceTrigger name="test1" position="100,0,-100" target="Pawn" distance=25 stayActive="true" />
-    <Backlight position="100,0,-100" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,1"/>
-    
-    <NextQuestion  question="Hey,  sorry to bother you,  could you help me with something?" a1="Yeah sure." a2="Nope get lost." >
-     <possibleQuestions> 
-        <NextQuestion  question="Do you like fish" a1="...yes?" a2="This is wasting my time." >
-        <possibleQuestions>
-          <NextQuestion  question="Splendid! Would you like your ship to look like one?" a1="..." a2="I'm going now,  okay?" />
-          <NextQuestion  question="Turtles then?" a1="..." a2="Im going now,  okay?" />
-        </possibleQuestions>
-        </NextQuestion>
-        <NextQuestion  question="I can pay you know." a1="Got enough money." a2="...are you deaf? Bye."/>
-      </possibleQuestions>    
-      <events>
-        <execute>
-           <EventListener event="test1" />
-        </execute>
-      </events>
-    </NextQuestion>
-
-    
-
-    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
-
-    
-    
-  </Scene>
-</Level>

Modified: code/trunk/data/levels/events.oxw
===================================================================
--- code/trunk/data/levels/events.oxw	2017-10-02 13:04:31 UTC (rev 11449)
+++ code/trunk/data/levels/events.oxw	2017-10-11 14:07:20 UTC (rev 11450)
@@ -56,47 +56,7 @@
       works with all amounts of objects from zero to infinity. In the examples I used two objects each.
     -->
 
-    <DistanceTrigger name="test" position="0,0,0" target="Pawn" distance=25 stayActive="true" />
-    <Backlight position="0,0,0" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,0,1"/>
-    
-    <NextQuestion  question="Continue?" a1="yes" a2="no" >
-     <possibleQuestions> 
-        <NextQuestion  question="Are you sure?" a1="yep let me continue" a2="no actually not" />
-        <NextQuestion  question="Why?" a1="Got a dentist's appointment" a2="this sucks" >
-        <possibleQuestions>
-          <NextQuestion  question="Are your teeth that bad mate?" a1="yep" a2="leave me alone godammit" />
-          <NextQuestion  question="You suck" a1="..." a2="Im going now okay" />
-        </possibleQuestions>
-      </NextQuestion>
-      </possibleQuestions>    
-      <events>
-        <execute>
-           <EventListener event="test" />
-        </execute>
-      </events>
-    </NextQuestion>
 
-    <DistanceTrigger name="test1" position="100,300,0" target="Pawn" distance=25 stayActive="true" />
-    <Backlight position="100,300,0" visible=true frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,1"/>
-    
-    <NextQuestion  question="Wazzp bud?" a1="yes" a2="no" >
-     <possibleQuestions> 
-        <NextQuestion  question="Do you like fish" a1="yep let me continue" a2="no actually not" />
-        <NextQuestion  question="Whats your favourite pastime?" a1="Got a dentist's appointment" a2="this sucks" >
-        <possibleQuestions>
-          <NextQuestion  question="Whatever?" a1="yep" a2="leave me alone godammit" />
-          <NextQuestion  question="Turtles then?" a1="..." a2="Im going now okay" />
-        </possibleQuestions>
-      </NextQuestion>
-      </possibleQuestions>    
-      <events>
-        <execute>
-           <EventListener event="test1" />
-        </execute>
-      </events>
-    </NextQuestion>
-
-
     <!-- red -->
     <!--
       Standard:

Modified: code/trunk/data/overlays/HUDTemplates3.oxo
===================================================================
--- code/trunk/data/overlays/HUDTemplates3.oxo	2017-10-02 13:04:31 UTC (rev 11449)
+++ code/trunk/data/overlays/HUDTemplates3.oxo	2017-10-11 14:07:20 UTC (rev 11450)
@@ -213,11 +213,5 @@
       visible = "false"
     />
 
-    <GUIOverlay
-      name = "Dialogue"
-      guiname = "Dialogue"
-      visible = "false"
-    />
-
   </OverlayGroup>
 </Template>

Deleted: code/trunk/data/tcl/core
===================================================================
(Binary files differ)

Modified: code/trunk/src/modules/CMakeLists.txt
===================================================================
--- code/trunk/src/modules/CMakeLists.txt	2017-10-02 13:04:31 UTC (rev 11449)
+++ code/trunk/src/modules/CMakeLists.txt	2017-10-11 14:07:20 UTC (rev 11450)
@@ -25,7 +25,6 @@
 
 ################ Sub Directories ################
 
-ADD_SUBDIRECTORY(dialogue)
 ADD_SUBDIRECTORY(designtools)
 ADD_SUBDIRECTORY(gametypes)
 ADD_SUBDIRECTORY(notifications)



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