[Orxonox-commit 6879] r11500 - code/branches/ProtectBoss_HS17/data/levels

lrigoni at orxonox.net lrigoni at orxonox.net
Mon Oct 23 14:57:17 CEST 2017


Author: lrigoni
Date: 2017-10-23 14:57:17 +0200 (Mon, 23 Oct 2017)
New Revision: 11500

Added:
   code/branches/ProtectBoss_HS17/data/levels/ProtectBoss.oxw
Log:
Saving 23_10_17

Added: code/branches/ProtectBoss_HS17/data/levels/ProtectBoss.oxw
===================================================================
--- code/branches/ProtectBoss_HS17/data/levels/ProtectBoss.oxw	                        (rev 0)
+++ code/branches/ProtectBoss_HS17/data/levels/ProtectBoss.oxw	2017-10-23 12:57:17 UTC (rev 11500)
@@ -0,0 +1,46 @@
+<LevelInfo
+ name = "ProtectBoss"
+ description = "Protect a disabled cargo ship!"
+ tags = "test"
+ screenshot = "emptylevel.png"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+  include("templates/HeavyCruiser.oxt")
+?>
+
+<?lua
+  include("templates/spaceshipEscort.oxt")
+  include("templates/spaceshipAssff.oxt")
+  include("templates/endurancetest_template.oxt")
+?>
+
+<Level gametype="Mission">
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/Starbox"
+  >
+
+    <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg, Mars.ogg-->
+
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+    <SpawnPoint team=0 position="0,0,1" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
+
+    <!-- Cargo ship / target -->
+    <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="100" position="0,0,-2500" rotationaxis="0,0,1" rotationrate="4.5" velocity="0,0,30" radarname="target">
+    <attached>
+        <Model scale="<?lua print(math.random(20,70)) ?>" mesh="Transporterspaceship.mesh" shadow=false/>
+    </attached>
+    </MovableEntity>
+    
+  </Scene>
+</Level>
+



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