[Orxonox-commit 6906] r11527 - in code/branches/CampaignMap_HS17: data/overlays src/modules/overlays/hud

boltn at orxonox.net boltn at orxonox.net
Mon Oct 30 16:36:26 CET 2017


Author: boltn
Date: 2017-10-30 16:36:26 +0100 (Mon, 30 Oct 2017)
New Revision: 11527

Added:
   code/branches/CampaignMap_HS17/data/overlays/StoryModeHUD2.oxo
   code/branches/CampaignMap_HS17/src/modules/overlays/hud/StoryModeHUD.cc
   code/branches/CampaignMap_HS17/src/modules/overlays/hud/StoryModeHUD.h
Log:
Files fuer den story mode hud ge-added (noch nicht fertig)

Added: code/branches/CampaignMap_HS17/data/overlays/StoryModeHUD2.oxo
===================================================================
--- code/branches/CampaignMap_HS17/data/overlays/StoryModeHUD2.oxo	                        (rev 0)
+++ code/branches/CampaignMap_HS17/data/overlays/StoryModeHUD2.oxo	2017-10-30 15:36:26 UTC (rev 11527)
@@ -0,0 +1,61 @@
+<!--
+<Template name="defaultHUD">
+  <OverlayGroup name = "defaultHUD" scale = "1, 1">
+    <ChatOverlay
+     name     = "chat"
+     position = "0.03, 0.5"
+     font     = "VeraMono"
+     caption  = ""
+     textsize = 0.025
+    />
+
+    <GametypeStatus
+     name     = "state"
+     position = "0.5, 0.85"
+     font     = "VeraMono"
+     textsize = 0.05
+     colour   = "1.0, 1.0, 0.0, 0.8"
+     align    = "center"
+    />
+  </OverlayGroup>
+</Template>
+-->
+
+<Template name="spectatorhud">
+  <OverlayGroup name = "spectatorhud" scale = "1, 1">
+  </OverlayGroup>
+</Template>
+
+<Template name="spaceshiphud">
+  <OverlayGroup name = "spaceshiphud" scale = "1, 1">
+    <Map />
+
+    <HUDNavigation
+     name          = "Navigation"
+     correctaspect = true
+     font          = "Arial"
+     textsize      = 0.03
+     navMarkerSize = 0.00
+     aimMarkerSize = 0.00
+    />
+
+    <GUIOverlay
+      name = "QuestGUI"
+      guiname = "QuestGUI"
+      visible = "false"
+    />
+    
+    <GUIOverlay
+      name = "PickupInventory"
+      guiname = "PickupInventory"
+      visible = "false"
+    />
+
+    <GUIOverlay
+      name = "Dialogue"
+      guiname = "Dialogue"
+      visible = "false"
+    />
+
+  </OverlayGroup>
+</Template>

Added: code/branches/CampaignMap_HS17/src/modules/overlays/hud/StoryModeHUD.cc
===================================================================
--- code/branches/CampaignMap_HS17/src/modules/overlays/hud/StoryModeHUD.cc	                        (rev 0)
+++ code/branches/CampaignMap_HS17/src/modules/overlays/hud/StoryModeHUD.cc	2017-10-30 15:36:26 UTC (rev 11527)
@@ -0,0 +1,356 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Felix Schulthess
+ *   Co-authors:
+ *      Reto Grieder
+ *      Oliver Scheuss
+ *      Matthias Spalinger
+ *
+ */
+
+#include "HUDNavigation.h"
+
+#include <OgreCamera.h>
+#include <OgreFontManager.h>
+#include <OgreOverlayManager.h>
+#include <OgreTextAreaOverlayElement.h>
+#include <OgrePanelOverlayElement.h>
+
+#include <typeinfo>
+
+#include "util/Math.h"
+#include "util/Convert.h"
+#include "core/command/ConsoleCommandIncludes.h"
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "CameraManager.h"
+#include "Scene.h"
+#include "Radar.h"
+#include "graphics/Camera.h"
+#include "controllers/HumanController.h"
+#include "worldentities/pawns/Pawn.h"
+#include "worldentities/WorldEntity.h"
+#include "core/config/ConfigValueIncludes.h"
+#include "tools/TextureGenerator.h"
+
+
+namespace orxonox
+{
+
+    SetConsoleCommand("HUDNavigation","selectClosest", &HUDNavigation::selectClosestTarget).addShortcut().keybindMode(KeybindMode::OnPress);
+    SetConsoleCommand("HUDNavigation","selectNext", &HUDNavigation::selectNextTarget).addShortcut().keybindMode(KeybindMode::OnPress);
+
+    static bool compareDistance(std::pair<RadarViewable*, unsigned int> a,
+            std::pair<RadarViewable*, unsigned int> b)
+    {
+        return a.second < b.second;
+    }
+    RegisterClass ( HUDNavigation );
+
+    HUDNavigation* HUDNavigation::localHUD_s = nullptr;
+
+    HUDNavigation::HUDNavigation(Context* context) :
+        OrxonoxOverlay(context)
+    {
+        RegisterObject(HUDNavigation);
+        this->setConfigValues();
+
+        // Set default values
+        this->setFont("Monofur");
+        this->setTextSize(0.5f);
+
+        this->setDetectionLimit(10000.0f);
+        this->currentMunitionSpeed_ = 750.0f;
+
+        this->closestTarget_ = true;
+        this->nextTarget_ = false;
+        HUDNavigation::localHUD_s = this;
+    }
+
+    HUDNavigation::~HUDNavigation()
+    {
+        if (this->isInitialized())
+        {
+            for (std::map<RadarViewable*, ObjectInfo>::iterator it = this->activeObjectList_.begin(); it != this->activeObjectList_.end();)
+            removeObject((it++)->first);
+        }
+        this->sortedObjectList_.clear();
+    }
+
+     void HUDNavigation::setConfigValues()
+    {
+        SetConfigValue(markerLimit_, 100);
+        SetConfigValue(showDistance_, false);
+    }
+
+
+        void HUDNavigation::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        SUPER(HUDNavigation, XMLPort, xmlelement, mode);
+
+        XMLPortParam(HUDNavigation, "font", setFont, getFont, xmlelement, mode);
+        XMLPortParam(HUDNavigation, "textSize", setTextSize, getTextSize, xmlelement, mode);
+    }
+    void HUDNavigation::setFont(const std::string& font)
+    {
+        const Ogre::ResourcePtr& fontPtr = Ogre::FontManager::getSingleton().getByName(font);
+        if (fontPtr.isNull())
+        {
+            orxout(internal_warning) << "HUDNavigation: Font '" << font << "' not found" << endl;
+            return;
+        }
+        this->fontName_ = font;
+        for (const auto& mapEntry : this->activeObjectList_)
+        {
+            if (mapEntry.second.text_ != nullptr)
+                mapEntry.second.text_->setFontName(this->fontName_);
+        }
+    }
+
+    const std::string& HUDNavigation::getFont() const
+    {
+        return this->fontName_;
+    }
+
+    void HUDNavigation::setTextSize(float size)
+    {
+        if (size <= 0.0f)
+        {
+            orxout(internal_warning) << "HUDNavigation: Negative font size not allowed" << endl;
+            return;
+        }
+        this->textSize_ = size;
+        for (const auto& mapEntry : this->activeObjectList_)
+        {
+            if (mapEntry.second.text_)
+                mapEntry.second.text_->setCharHeight(size);
+        }
+    }
+
+    float HUDNavigation::getTextSize() const
+    {
+        return this->textSize_;
+    }
+
+    void HUDNavigation::tick(float dt)
+    {
+        SUPER(HUDNavigation, tick, dt);
+
+        Camera* cam = CameraManager::getInstance().getActiveCamera();
+        if (cam == nullptr)
+        return;
+        const Matrix4& camTransform = cam->getOgreCamera()->getProjectionMatrix() * cam->getOgreCamera()->getViewMatrix();
+
+        for (std::pair<RadarViewable*, unsigned int>& pair : this->sortedObjectList_)
+        pair.second = (int)((pair.first->getRVWorldPosition() - HumanController::getLocalControllerSingleton()->getControllableEntity()->getWorldPosition()).length() + 0.5f);
+
+        this->sortedObjectList_.sort(compareDistance);
+
+        unsigned int markerCount = 0;
+        bool closeEnough = false; // only display objects that are close enough to be relevant for the player
+
+        // if the selected object doesn't exist any more or is now out of range select the closest object
+        std::map<RadarViewable*, ObjectInfo>::iterator selectedActiveObject = this->activeObjectList_.find(this->selectedTarget_);
+        if(selectedActiveObject == this->activeObjectList_.end())
+        {
+            this->closestTarget_ = true;
+        }
+        else if(this->detectionLimit_ < (this->selectedTarget_->getRVWorldPosition() - HumanController::getLocalControllerSingleton()->getControllableEntity()->getWorldPosition()).length() + 0.5f)
+        {
+            this->closestTarget_ = true;
+            selectedActiveObject->second.selected_ = false;
+        }
+
+        bool nextHasToBeSelected = false;
+
+        for (std::list<std::pair<RadarViewable*, unsigned int>>::iterator listIt = this->sortedObjectList_.begin(); listIt != this->sortedObjectList_.end(); ++markerCount, ++listIt)
+        {
+
+            std::map<RadarViewable*, ObjectInfo>::iterator it = this->activeObjectList_.find(listIt->first);
+            closeEnough = listIt->second < this->detectionLimit_;
+            // display radarviewables on HUD if the marker limit and max-distance is not exceeded
+            if (markerCount < this->markerLimit_ && (closeEnough || this->detectionLimit_ < 0))
+            {
+                float textLength = 0.0f;
+
+                {
+                    //display name next to cursor
+                    it->second.text_->setCaption(it->first->getRadarName());
+                    textLength = it->first->getRadarName().size() * it->second.text_->getCharHeight() * 0.3f;
+                }
+
+
+
+
+
+
+                // Transform to screen coordinates
+                Vector3 pos = camTransform * it->first->getRVWorldPosition();
+                {
+                    // Object is in view
+
+                    // Change material only if outOfView changed
+                    if (it->second.wasOutOfView_)
+                    {
+                        //it->second.panel_->setMaterialName("Orxonox/NavTDC");
+                        it->second.panel_->setMaterialName(TextureGenerator::getMaterialName("tdc.png", it->first->getRadarObjectColour()));
+                        it->second.panel_->setDimensions(this->navMarkerSize_ * this->getActualSize().x, this->navMarkerSize_ * this->getActualSize().y);
+                        it->second.target_->setDimensions(this->aimMarkerSize_ * this->getActualSize().x, this->aimMarkerSize_ * this->getActualSize().y);
+                        it->second.wasOutOfView_ = false;
+                    }
+
+                    // Position marker
+                    it->second.panel_->setUV(0.0f, 0.0f, 1.0f, 1.0f);
+                    it->second.panel_->setLeft((pos.x + 1.0f - it->second.panel_->getWidth()) * 0.5f);
+                    it->second.panel_->setTop((-pos.y + 1.0f - it->second.panel_->getHeight()) * 0.5f);
+
+                    // Position text
+                    it->second.text_->setLeft((pos.x + 1.0f + it->second.panel_->getWidth()) * 0.5f);
+                    it->second.text_->setTop((-pos.y + 1.0f + it->second.panel_->getHeight()) * 0.5f);
+
+                    // Make sure the overlays are shown
+                    it->second.panel_->show();
+                    it->second.text_->show();
+
+                    // Target marker
+                    const Pawn* pawn = dynamic_cast<const Pawn*>(it->first->getWorldEntity());
+                    /* Pawn* humanPawn = HumanController::getLocalControllerEntityAsPawn();*/
+                    if(!it->second.selected_
+                            || it->first->getRVVelocity().squaredLength() == 0
+                            || pawn == nullptr
+                            /* TODO : improve getTeam in such a way that it works
+                             * || humanPawn == nullptr
+                             * || pawn->getTeam() == humanPawn->getTeam()*/)
+                    {
+                        // don't show marker for not selected enemies nor if the selected doesn't move
+                        it->second.target_->hide();
+                    }
+                    else // object is selected and moves
+                    {
+                        // get the aim position
+                        const Vector3& targetPos = this->toAimPosition(it->first);
+                        // Transform to screen coordinates
+                        Vector3 screenPos = camTransform * targetPos;
+                        // Check if the target marker is in view too
+                        if(screenPos.z > 1 || screenPos.x < -1.0 || screenPos.x > 1.0
+                                || screenPos.y < -1.0 || screenPos.y > 1.0)
+                        {
+                            it->second.target_->hide();
+                        }
+                        else
+                        {
+                            it->second.target_->setLeft((screenPos.x + 1.0f - it->second.target_->getWidth()) * 0.5f);
+                            it->second.target_->setTop((-screenPos.y + 1.0f - it->second.target_->getHeight()) * 0.5f);
+                            it->second.target_->show();
+                        }
+                    }
+
+                }
+            }
+        }
+
+        this->closestTarget_ = false;
+        this->nextTarget_ = false;
+    }
+
+    void HUDNavigation::addObject(RadarViewable* object)
+    {
+        if (showObject(object) == false)
+        return;
+
+        if (this->activeObjectList_.size() >= this->markerLimit_)
+        if (object == nullptr)
+        return;
+
+        // Object hasn't been added yet (we know that)
+        assert(this->activeObjectList_.find(object) == this->activeObjectList_.end());
+
+        // Scales used for dimensions and text size
+        float xScale = this->getActualSize().x;
+        float yScale = this->getActualSize().y;
+
+        // Create everything needed to display the object on the radar and add it to the map
+
+    
+        //panel->setMaterialName("Orxonox/NavTDC");
+        panel->setMaterialName(TextureGenerator::getMaterialName("tdc.png", object->getRadarObjectColour()));
+        panel->setDimensions(this->navMarkerSize_ * xScale, this->navMarkerSize_ * yScale);
+        //panel->setColour(object->getRadarObjectColour());
+
+        // Create text
+        Ogre::TextAreaOverlayElement* text = static_cast<Ogre::TextAreaOverlayElement*>( Ogre::OverlayManager::getSingleton()
+                .createOverlayElement("TextArea", "HUDNavigation_navText_" + getUniqueNumberString()));
+        text->setFontName(this->fontName_);
+        text->setCharHeight(this->textSize_ * yScale);
+        text->setColour(object->getRadarObjectColour());
+
+        text->hide();
+
+        ObjectInfo tempStruct =
+        {   health, healthLevel, panel, target, text, false, false, false};
+        this->activeObjectList_[object] = tempStruct;
+        
+        this->background_->addChild(text);
+
+        this->sortedObjectList_.push_front(std::make_pair(object, (unsigned int)0));
+    }
+
+    void HUDNavigation::removeObject(RadarViewable* viewable)
+    {
+        std::map<RadarViewable*, ObjectInfo>::iterator it = this->activeObjectList_.find(viewable);
+
+        if (this->activeObjectList_.find(viewable) != this->activeObjectList_.end())
+        {
+            // Detach overlays
+            this->background_->removeChild(it->second.text_->getName());
+            Ogre::OverlayManager::getSingleton().destroyOverlayElement(it->second.text_);
+            // Remove from the list
+            this->activeObjectList_.erase(viewable);
+        }
+
+        for (std::list<std::pair<RadarViewable*, unsigned int>>::iterator listIt = this->sortedObjectList_.begin(); listIt != this->sortedObjectList_.end(); ++listIt)
+        {
+            if ((listIt->first) == viewable)
+            {
+                this->sortedObjectList_.erase(listIt);
+                break;
+            }
+        }
+    }
+
+    void HUDNavigation::objectChanged(RadarViewable* viewable)
+    {
+        // TODO: niceification neccessary ;)
+        removeObject(viewable);
+        addObject(viewable);
+    }
+
+    bool HUDNavigation::showObject(RadarViewable* rv)
+    {
+        if (rv == orxonox_cast<RadarViewable*>(this->getOwner()))
+        return false;
+        assert(rv->getWorldEntity());
+        if (rv->getWorldEntity()->isVisible() == false || rv->getRadarVisibility() == false)
+        return false;
+        return true;
+    }
\ No newline at end of file

Added: code/branches/CampaignMap_HS17/src/modules/overlays/hud/StoryModeHUD.h
===================================================================
--- code/branches/CampaignMap_HS17/src/modules/overlays/hud/StoryModeHUD.h	                        (rev 0)
+++ code/branches/CampaignMap_HS17/src/modules/overlays/hud/StoryModeHUD.h	2017-10-30 15:36:26 UTC (rev 11527)
@@ -0,0 +1,168 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  S
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Felix Schulthess
+ *   Co-authors:
+ *      Reto Grieder
+ *      Matthias Spalinger
+ *
+ */
+
+#ifndef _HUDNavigation_H__
+#define _HUDNavigation_H__
+
+#include "overlays/OverlaysPrereqs.h"
+
+#include <map>
+#include <string>
+
+#include "util/OgreForwardRefs.h"
+#include "tools/interfaces/Tickable.h"
+#include "interfaces/RadarListener.h"
+#include "overlays/OrxonoxOverlay.h"
+
+namespace orxonox
+{
+    class _OverlaysExport StoryModeHUD : public OrxonoxOverlay, public Tickable, public RadarListener
+    {
+    public:
+            HUDNavigation(Context* context);
+            virtual ~HUDNavigation();
+
+            void setConfigValues();
+
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
+            virtual void tick(float dt) override;
+
+            // RadarListener interface
+            virtual void addObject(RadarViewable* object) override;
+            virtual void removeObject(RadarViewable* viewable) override;
+            virtual void objectChanged(RadarViewable* viewable) override;
+
+            virtual void changedOwner() override;
+            virtual void sizeChanged() override;
+            virtual void angleChanged() override { }
+            virtual void positionChanged() override { }
+            virtual void radarTick(float dt) override {}
+
+            virtual inline float getRadarSensitivity() const override
+                { return 1.0f; }
+
+            inline unsigned int getMarkerLimit() const
+                { return this->markerLimit_; }
+
+            static void selectClosestTarget();
+            static void selectNextTarget();
+
+        private:
+            struct ObjectInfo
+            {
+
+
+
+                Ogre::PanelOverlayElement* health_;
+                Ogre::PanelOverlayElement* healthLevel_;
+                Ogre::PanelOverlayElement* panel_;
+                Ogre::PanelOverlayElement* target_;
+                Ogre::TextAreaOverlayElement* text_;
+                bool outOfView_;
+                bool wasOutOfView_;
+                bool selected_;
+            };
+
+            bool showObject(RadarViewable* rv);
+
+            // XMLPort accessors
+            inline void setHealthMarkerSize(float size)
+                        {
+                            this->healthMarkerSize_ = size;
+                            this->sizeChanged();
+                        }
+            inline float getHealthMarkerSize() const
+                            { return healthMarkerSize_; }
+
+            inline void setHealthLevelMarkerSize(float size)
+                                    {
+                                        this->healthLevelMarkerSize_ = size;
+                                        this->sizeChanged();
+                                    }
+                        inline float getHealthLevelMarkerSize() const
+                                        { return healthLevelMarkerSize_; }
+
+            inline void setNavMarkerSize(float size)
+            {
+                this->navMarkerSize_ = size;
+                this->sizeChanged();
+            }
+            inline float getNavMarkerSize() const
+                { return navMarkerSize_; }
+            inline void setAimMarkerSize(float size)
+            {
+                this->aimMarkerSize_ = size;
+                this->sizeChanged();
+            }
+
+            inline float getAimMarkerSize() const
+                { return aimMarkerSize_; }
+            inline void setDetectionLimit(float limit)
+                { this->detectionLimit_ = limit; }
+            inline float getDetectionLimit() const
+                { return this->detectionLimit_; }
+
+            void setTextSize(float size);
+            float getTextSize() const;
+
+            void setFont(const std::string& font);
+            const std::string& getFont() const;
+
+            float getArrowSizeX(int dist) const;
+            float getArrowSizeY(int dist) const;
+
+            Vector3 toAimPosition(RadarViewable* target) const;
+
+            std::map<RadarViewable*, ObjectInfo> activeObjectList_;
+            std::list<std::pair<RadarViewable*, unsigned int>> sortedObjectList_;
+
+            float healthMarkerSize_;
+            float healthLevelMarkerSize_;
+            float navMarkerSize_;
+            float aimMarkerSize_;
+            std::string fontName_;
+            float textSize_;
+            bool showDistance_;
+
+            RadarViewable* selectedTarget_;
+
+            bool closestTarget_;
+            bool nextTarget_;
+
+            static HUDNavigation* localHUD_s; //!< This is used as a filter. Only the local HUD should be influenced by the static Console Command functions.
+
+
+            float currentMunitionSpeed_;
+
+            unsigned int markerLimit_;
+            float detectionLimit_; //!< Objects that are more far away than detectionLimit_ are not displayed on the HUD. 10000.0f is the default value.
+    };
+}
+
+#endif /* _HUDNavigation_H__ */



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