[Orxonox-commit 7232] r11846 - code/branches/3DPacman_FS18/src/modules/Pacman

dreherm at orxonox.net dreherm at orxonox.net
Sun Apr 1 00:23:39 CEST 2018


Author: dreherm
Date: 2018-04-01 00:23:34 +0200 (Sun, 01 Apr 2018)
New Revision: 11846

Modified:
   code/branches/3DPacman_FS18/src/modules/Pacman/PacmanGhost.cc
   code/branches/3DPacman_FS18/src/modules/Pacman/PacmanGhost.h
Log:
Commit and check ghost class2

Modified: code/branches/3DPacman_FS18/src/modules/Pacman/PacmanGhost.cc
===================================================================
--- code/branches/3DPacman_FS18/src/modules/Pacman/PacmanGhost.cc	2018-03-31 22:12:17 UTC (rev 11845)
+++ code/branches/3DPacman_FS18/src/modules/Pacman/PacmanGhost.cc	2018-03-31 22:23:34 UTC (rev 11846)
@@ -48,7 +48,7 @@
         this->localLinearAcceleration_.setValue(1, 1, 1);
         this->localAngularAcceleration_.setValue(1, 1, 1);
 
-        this->velocity(1, 0, 0);
+        this->velocity = Vector3(0, 0, 0);
 
         this->setCollisionType(CollisionType::Dynamic);
 
@@ -122,11 +122,11 @@
         //Move, if ghost hasn't arrived yet
         if(this->ismoving){
             if(!((this->actuelposition.z-target_z)<0.1)) {
-                velocity = Vector3(sgn(this->actuelposition.x-this->target_x),sgn(this->actuelposition.y-this->target_y),sgn(this->actuelposition.z-this->target_z));
+                velocity = Vector3(-sgn(this->actuelposition.x-this->target_x),-sgn(this->actuelposition.y),-sgn(this->actuelposition.z-this->target_z));
                 move(dt);
             }    
             if(!((this->actuelposition.x-target_x)<0.1)){
-                velocity = Vector3(sgn(this->actuelposition.x-this->target_x),sgn(this->actuelposition.y-this->target_y),sgn(this->actuelposition.z-this->target_z));
+                velocity = Vector3(-sgn(this->actuelposition.x-this->target_x),-sgn(this->actuelposition.y-this->target_y),-sgn(this->actuelposition.z-this->target_z));
                 move(dt);
             }
         }
@@ -152,7 +152,8 @@
 
 
     void move(float dt){
-        this->setPosition(actuelposition+velocity*dt);
+
+        this->setPosition(Vector3(actuelposition.x+velocity.x*dt,actuelposition.y+velocity.y*dt ,actuelposition.z+velocity.z*dt);
     }
 
 

Modified: code/branches/3DPacman_FS18/src/modules/Pacman/PacmanGhost.h
===================================================================
--- code/branches/3DPacman_FS18/src/modules/Pacman/PacmanGhost.h	2018-03-31 22:12:17 UTC (rev 11845)
+++ code/branches/3DPacman_FS18/src/modules/Pacman/PacmanGhost.h	2018-03-31 22:23:34 UTC (rev 11846)
@@ -54,7 +54,7 @@
             virtual void rotatePitch(const Vector2& value);
             virtual void rotateRoll(const Vector2& value);
 
-            virtual void move();
+            void move();
             
             //virtual void resetGhost();
             /**



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