[Orxonox-commit 7240] r11854 - in code/branches/ScriptableController_HS17: data/levels/scripts src/orxonox/scriptablecontroller

adamc at orxonox.net adamc at orxonox.net
Thu Apr 12 13:40:36 CEST 2018


Author: adamc
Date: 2018-04-12 13:40:36 +0200 (Thu, 12 Apr 2018)
New Revision: 11854

Modified:
   code/branches/ScriptableController_HS17/data/levels/scripts/scriptableControllerTest.lua
   code/branches/ScriptableController_HS17/src/orxonox/scriptablecontroller/scriptable_controller.cc
   code/branches/ScriptableController_HS17/src/orxonox/scriptablecontroller/scriptable_controller_api.cc
   code/branches/ScriptableController_HS17/src/orxonox/scriptablecontroller/scriptable_controller_api.h
Log:
scriptablecontroller testlevel fixed

Modified: code/branches/ScriptableController_HS17/data/levels/scripts/scriptableControllerTest.lua
===================================================================
--- code/branches/ScriptableController_HS17/data/levels/scripts/scriptableControllerTest.lua	2018-04-12 11:39:58 UTC (rev 11853)
+++ code/branches/ScriptableController_HS17/data/levels/scripts/scriptableControllerTest.lua	2018-04-12 11:40:36 UTC (rev 11854)
@@ -40,8 +40,12 @@
 	registerAtNearObject(next_station_loc, "Player", "Station", 200)
 end
 
-orxPrint("Script started!")
 
+
+
+
+orxPrint("Script started! OMG ROFL LOL WTF")
+mytestfunction(3.0, 4.0)
 registerAtAreaLeave(spawn_station, "Player", -300, -100, -100, 200, 200, 200)
 registerAtPawnHit(rotate_faster, "Station")
 registerAtPawnKilled(kill_player_after_timeout, "Station")

Modified: code/branches/ScriptableController_HS17/src/orxonox/scriptablecontroller/scriptable_controller.cc
===================================================================
--- code/branches/ScriptableController_HS17/src/orxonox/scriptablecontroller/scriptable_controller.cc	2018-04-12 11:39:58 UTC (rev 11853)
+++ code/branches/ScriptableController_HS17/src/orxonox/scriptablecontroller/scriptable_controller.cc	2018-04-12 11:40:36 UTC (rev 11854)
@@ -21,7 +21,7 @@
     lua_State *lua = luaL_newstate();
     if(lua == nullptr)
     {
-        orxout(internal_warning) << "ScriptableController: Falied to load script " << file_path << std::endl;
+        orxout(internal_warning) << "ScriptableController: Failed to load script " << file_path << std::endl;
         return LUA_ERRMEM;
     }
 

Modified: code/branches/ScriptableController_HS17/src/orxonox/scriptablecontroller/scriptable_controller_api.cc
===================================================================
--- code/branches/ScriptableController_HS17/src/orxonox/scriptablecontroller/scriptable_controller_api.cc	2018-04-12 11:39:58 UTC (rev 11853)
+++ code/branches/ScriptableController_HS17/src/orxonox/scriptablecontroller/scriptable_controller_api.cc	2018-04-12 11:40:36 UTC (rev 11854)
@@ -10,338 +10,354 @@
 namespace orxonox
 {
 
-const double ScriptableControllerAPI::periodic_interval = 0.5;
+    const double ScriptableControllerAPI::periodic_interval = 0.5;
 
-ScriptableControllerAPI::ScriptableControllerAPI(lua_State *lua, ScriptableController *controller)
-{
-    this->lua_ = lua;
-    this->controller_ = controller;
+    ScriptableControllerAPI::ScriptableControllerAPI(lua_State *lua, ScriptableController *controller)
+    {
+        this->lua_ = lua;
+        this->controller_ = controller;
 
-    // Haven't found a shorter way yet to write that... We need C++17!
-    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::orxPrint)>::registerFunction<&ScriptableControllerAPI::orxPrint>(this, lua, "orxPrint");
+        // Haven't found a shorter way yet to write that... We need C++17!
+        LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::orxPrint)>::registerFunction<&ScriptableControllerAPI::orxPrint>(this, lua, "orxPrint");
 
-    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAfterTimeout)>::registerFunction<&ScriptableControllerAPI::registerAfterTimeout>(this, lua, "registerAfterTimeout");
-    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtNearObject)>::registerFunction<&ScriptableControllerAPI::registerAtNearObject>(this, lua, "registerAtNearObject");
-    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtNearPoint)>::registerFunction<&ScriptableControllerAPI::registerAtNearPoint>(this, lua, "registerAtNearPoint");
-    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtAreaEnter)>::registerFunction<&ScriptableControllerAPI::registerAtAreaEnter>(this, lua, "registerAtAreaEnter");
-    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtAreaLeave)>::registerFunction<&ScriptableControllerAPI::registerAtAreaLeave>(this, lua, "registerAtAreaLeave");
-    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtPawnKilled)>::registerFunction<&ScriptableControllerAPI::registerAtPawnKilled>(this, lua, "registerAtPawnKilled");
-    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtPawnHit)>::registerFunction<&ScriptableControllerAPI::registerAtPawnHit>(this, lua, "registerAtPawnHit");
+        LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAfterTimeout)>::registerFunction<&ScriptableControllerAPI::registerAfterTimeout>(this, lua, "registerAfterTimeout");
+        LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtNearObject)>::registerFunction<&ScriptableControllerAPI::registerAtNearObject>(this, lua, "registerAtNearObject");
+        LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtNearPoint)>::registerFunction<&ScriptableControllerAPI::registerAtNearPoint>(this, lua, "registerAtNearPoint");
+        LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtAreaEnter)>::registerFunction<&ScriptableControllerAPI::registerAtAreaEnter>(this, lua, "registerAtAreaEnter");
+        LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtAreaLeave)>::registerFunction<&ScriptableControllerAPI::registerAtAreaLeave>(this, lua, "registerAtAreaLeave");
+        LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtPawnKilled)>::registerFunction<&ScriptableControllerAPI::registerAtPawnKilled>(this, lua, "registerAtPawnKilled");
+        LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::registerAtPawnHit)>::registerFunction<&ScriptableControllerAPI::registerAtPawnHit>(this, lua, "registerAtPawnHit");
 
-    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::setPosition)>::registerFunction<&ScriptableControllerAPI::setPosition>(this, lua, "setPosition");
-    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::setOrientation)>::registerFunction<&ScriptableControllerAPI::setOrientation>(this, lua, "setOrientation");
-    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::setVelocity)>::registerFunction<&ScriptableControllerAPI::setVelocity>(this, lua, "setVelocity");
-    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::setAngularVelocity)>::registerFunction<&ScriptableControllerAPI::setAngularVelocity>(this, lua, "setAngularVelocity");
+        LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::setPosition)>::registerFunction<&ScriptableControllerAPI::setPosition>(this, lua, "setPosition");
+        LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::setOrientation)>::registerFunction<&ScriptableControllerAPI::setOrientation>(this, lua, "setOrientation");
+        LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::setVelocity)>::registerFunction<&ScriptableControllerAPI::setVelocity>(this, lua, "setVelocity");
+        LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::setAngularVelocity)>::registerFunction<&ScriptableControllerAPI::setAngularVelocity>(this, lua, "setAngularVelocity");
 
-    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::killPawn)>::registerFunction<&ScriptableControllerAPI::killPawn>(this, lua, "killPawn");
-    LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::spawn)>::registerFunction<&ScriptableControllerAPI::spawn>(this, lua, "spawn");
+        LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::killPawn)>::registerFunction<&ScriptableControllerAPI::killPawn>(this, lua, "killPawn");
+        LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::spawn)>::registerFunction<&ScriptableControllerAPI::spawn>(this, lua, "spawn");
 
-    this->periodicTimer.setTimer(ScriptableControllerAPI::periodic_interval, true, createExecutor(createFunctor(&ScriptableControllerAPI::periodic, this)), false);
-}
 
-ScriptableControllerAPI::~ScriptableControllerAPI()
-{
-    lua_close(this->lua_);
-}
 
-void ScriptableControllerAPI::orxPrint(std::string msg)
-{
-    orxout(user_info) << msg << std::endl;
-}
+        LuaTB<ScriptableControllerAPI, decltype(&ScriptableControllerAPI::myTestFunction)>::registerFunction<&ScriptableControllerAPI::myTestFunction>(this, lua, "mytestfunction");
 
-void ScriptableControllerAPI::registerAfterTimeout(std::function<void (void)> callback, double timeout)
-{
-    // Kills itself when the timer fires
-    new Timer(timeout, false, callback, true);
-}
 
-void ScriptableControllerAPI::registerAtNearObject(std::function<void (std::string, std::string)> callback, std::string id1, std::string id2, double distance)
-{
-    WorldEntity *entity1 = this->controller_->getWorldEntityByID(id1);
-    WorldEntity *entity2 = this->controller_->getWorldEntityByID(id2);
 
-    if(entity1 != nullptr && entity2 != nullptr)
-        this->nearObjectHandlers_.push_front(NearObjectHandler(entity1, entity2, id1, id2, distance, callback));
-}
+        this->periodicTimer.setTimer(ScriptableControllerAPI::periodic_interval, true, createExecutor(createFunctor(&ScriptableControllerAPI::periodic, this)), false);
+    }
 
-void ScriptableControllerAPI::registerAtNearPoint(std::function<void (std::string)> callback, std::string id, double x, double y, double z, double distance)
-{
-    WorldEntity *entity = this->controller_->getWorldEntityByID(id);
+    ScriptableControllerAPI::~ScriptableControllerAPI()
+    {
+        lua_close(this->lua_);
+    }
 
-    if(entity != nullptr)
-        this->nearPointHandlers_.push_front(NearPointHandler(entity, id, x, y, z, distance, callback));
-}
+    void ScriptableControllerAPI::orxPrint(std::string msg)
+    {
+        orxout(user_info) << msg << std::endl;
+    }
 
-void ScriptableControllerAPI::registerAtAreaEnter(std::function<void (std::string)> callback, std::string id, int x, int y, int z, int dx, int dy, int dz)
-{
-    WorldEntity *entity = this->controller_->getWorldEntityByID(id);
+    void ScriptableControllerAPI::registerAfterTimeout(std::function<void (void)> callback, double timeout)
+    {
+        // Kills itself when the timer fires
+        new Timer(timeout, false, callback, true);
+    }
 
-    if(entity != nullptr)
-        this->areaHandlers_.push_front(AreaHandler(entity, id, x, y, z, dx, dy, dz, true, callback));
-}
+    void ScriptableControllerAPI::registerAtNearObject(std::function<void (std::string, std::string)> callback, std::string id1, std::string id2, double distance)
+    {
+        WorldEntity *entity1 = this->controller_->getWorldEntityByID(id1);
+        WorldEntity *entity2 = this->controller_->getWorldEntityByID(id2);
 
-void ScriptableControllerAPI::registerAtAreaLeave(std::function<void (std::string)> callback, std::string id, int x, int y, int z, int dx, int dy, int dz)
-{
-    WorldEntity *entity = this->controller_->getWorldEntityByID(id);
+        if(entity1 != nullptr && entity2 != nullptr)
+            this->nearObjectHandlers_.push_front(NearObjectHandler(entity1, entity2, id1, id2, distance, callback));
+    }
 
-    if(entity != nullptr)
-        this->areaHandlers_.push_front(AreaHandler(entity, id, x, y, z, dx, dy, dz, false, callback));
-}
+    void ScriptableControllerAPI::registerAtNearPoint(std::function<void (std::string)> callback, std::string id, double x, double y, double z, double distance)
+    {
+        WorldEntity *entity = this->controller_->getWorldEntityByID(id);
 
-void ScriptableControllerAPI::registerAtPawnKilled(std::function<void (std::string)> callback, std::string id)
-{
-    this->pawnDestroyedHandlers_[id].push_back(callback);
-}
+        if(entity != nullptr)
+            this->nearPointHandlers_.push_front(NearPointHandler(entity, id, x, y, z, distance, callback));
+    }
 
-void ScriptableControllerAPI::registerAtPawnHit(std::function<void (std::string, std::string, double, double)> callback, std::string id)
-{
-    this->pawnHitHandlers_[id].push_back(callback);
-}
+    void ScriptableControllerAPI::registerAtAreaEnter(std::function<void (std::string)> callback, std::string id, int x, int y, int z, int dx, int dy, int dz)
+    {
+        WorldEntity *entity = this->controller_->getWorldEntityByID(id);
 
-void ScriptableControllerAPI::killPawn(std::string id)
-{
-    Pawn *pawn = this->controller_->getPawnByID(id);
-    if(pawn == nullptr)
-        orxout(user_warning) << "Trying to kill an unknown pawn" << std::endl;
-    else
-        pawn->kill();
-}
+        if(entity != nullptr)
+            this->areaHandlers_.push_front(AreaHandler(entity, id, x, y, z, dx, dy, dz, true, callback));
+    }
 
-void ScriptableControllerAPI::spawn(std::string type, std::string id)
-{
-    if(this->controller_->getWorldEntityByID(id) != nullptr)
+    void ScriptableControllerAPI::registerAtAreaLeave(std::function<void (std::string)> callback, std::string id, int x, int y, int z, int dx, int dy, int dz)
     {
-        orxout(user_warning) << "Script tried to spawn an object, but an object with the given ID exists already" << std::endl;
-        return;
+        WorldEntity *entity = this->controller_->getWorldEntityByID(id);
+
+        if(entity != nullptr)
+            this->areaHandlers_.push_front(AreaHandler(entity, id, x, y, z, dx, dy, dz, false, callback));
     }
 
-    Identifier *identifier = ClassByString(type);
-    if(!identifier)
+    void ScriptableControllerAPI::registerAtPawnKilled(std::function<void (std::string)> callback, std::string id)
     {
-        orxout(user_error) << "Script tried to spawn unknown object" << std::endl;
-        return;
+        this->pawnDestroyedHandlers_[id].push_back(callback);
     }
 
-    if(!identifier->isLoadable())
+    void ScriptableControllerAPI::registerAtPawnHit(std::function<void (std::string, std::string, double, double)> callback, std::string id)
     {
-        orxout(user_error) << "Script tried to spawn unloadable object" << std::endl;
-        return;
+        this->pawnHitHandlers_[id].push_back(callback);
     }
 
-    WorldEntity *entity;
-    Identifiable *obj = identifier->fabricate(this->controller_->getWorldEntityByID("Player")->getContext());
-
-    if(obj->isA(ClassIdentifier<WorldEntity>::getIdentifier()))
+    void ScriptableControllerAPI::killPawn(std::string id)
     {
-        entity = orxonox_cast<WorldEntity*>(obj);
+        Pawn *pawn = this->controller_->getPawnByID(id);
+        if(pawn == nullptr)
+            orxout(user_warning) << "Trying to kill an unknown pawn" << std::endl;
+        else
+            pawn->kill();
     }
-    else if(obj->isA(ClassIdentifier<PlayerInfo>::getIdentifier()))
+
+    void ScriptableControllerAPI::spawn(std::string type, std::string id)
     {
-        // TODO This does not work yet because somehow the controllable entity is not set
-        // yet at this stage.
-//        entity = orxonox_cast<PlayerInfo*>(obj)->getControllableEntity();
-        return;
-    }
-    else
-    {
-        orxout(user_warning) << "Script tried to spawn an object that is neither a WorldEntity, nor a PlayerInfo" << std::endl;
-        return;
-    }
+        if(this->controller_->getWorldEntityByID(id) != nullptr)
+        {
+            orxout(user_warning) << "Script tried to spawn an object, but an object with the given ID exists already" << std::endl;
+            return;
+        }
 
-    if(entity->isA(ClassIdentifier<MobileEntity>::getIdentifier()))
-        this->controller_->registerMobileEntity(id, orxonox_cast<MobileEntity*>(entity));
+        Identifier *identifier = ClassByString(type);
+        if(!identifier)
+        {
+            orxout(user_error) << "Script tried to spawn unknown object" << std::endl;
+            return;
+        }
 
-    if(entity->isA(ClassIdentifier<Pawn>::getIdentifier()))
-        this->controller_->registerPawn(id, orxonox_cast<Pawn*>(entity));
+        if(!identifier->isLoadable())
+        {
+            orxout(user_error) << "Script tried to spawn unloadable object" << std::endl;
+            return;
+        }
 
-    this->controller_->registerWorldEntity(id, orxonox_cast<WorldEntity*>(entity));
-}
+        WorldEntity *entity;
+        Identifiable *obj = identifier->fabricate(this->controller_->getWorldEntityByID("Player")->getContext());
 
-void ScriptableControllerAPI::setPosition(std::string id, double x, double y, double z)
-{
-    WorldEntity *entity = this->controller_->getWorldEntityByID(id);
-    if(entity == nullptr)
-    {
-        orxout(user_warning) << "Trying to set position of an unknown object" << std::endl;
-        return;
-    }
+        if(obj->isA(ClassIdentifier<WorldEntity>::getIdentifier()))
+        {
+            entity = orxonox_cast<WorldEntity*>(obj);
+        }
+        else if(obj->isA(ClassIdentifier<PlayerInfo>::getIdentifier()))
+        {
+            // TODO This does not work yet because somehow the controllable entity is not set
+            // yet at this stage.
+    //        entity = orxonox_cast<PlayerInfo*>(obj)->getControllableEntity();
+            return;
+        }
+        else
+        {
+            orxout(user_warning) << "Script tried to spawn an object that is neither a WorldEntity, nor a PlayerInfo" << std::endl;
+            return;
+        }
 
-    const Vector3 &old = entity->getPosition();
+        if(entity->isA(ClassIdentifier<MobileEntity>::getIdentifier()))
+            this->controller_->registerMobileEntity(id, orxonox_cast<MobileEntity*>(entity));
 
-    // If one of the values is NaN, don't change that value
-    x = std::isnan(x) ? old.x : x;
-    y = std::isnan(y) ? old.y : y;
-    z = std::isnan(z) ? old.z : z;
+        if(entity->isA(ClassIdentifier<Pawn>::getIdentifier()))
+            this->controller_->registerPawn(id, orxonox_cast<Pawn*>(entity));
 
-    entity->setPosition(x, y, z);
-}
+        this->controller_->registerWorldEntity(id, orxonox_cast<WorldEntity*>(entity));
+    }
 
-void ScriptableControllerAPI::setOrientation(std::string id, double x, double y, double z, double angle)
-{
-    WorldEntity *entity = this->controller_->getWorldEntityByID(id);
-    if(entity == nullptr)
+    void ScriptableControllerAPI::setPosition(std::string id, double x, double y, double z)
     {
-        orxout(user_warning) << "Trying to set orientation of an unknown object" << std::endl;
-        return;
-    }
+        WorldEntity *entity = this->controller_->getWorldEntityByID(id);
+        if(entity == nullptr)
+        {
+            orxout(user_warning) << "Trying to set position of an unknown object" << std::endl;
+            return;
+        }
 
-    Vector3 old_axis;
-    Degree old_angle;
+        const Vector3 &old = entity->getPosition();
 
-    entity->getOrientation().ToAngleAxis(old_angle, old_axis);
+        // If one of the values is NaN, don't change that value
+        x = std::isnan(x) ? old.x : x;
+        y = std::isnan(y) ? old.y : y;
+        z = std::isnan(z) ? old.z : z;
 
-    // If one of the values is NaN, don't change that value
-    x = std::isnan(x) ? old_axis.x : x;
-    y = std::isnan(y) ? old_axis.y : y;
-    z = std::isnan(z) ? old_axis.z : z;
-    angle = std::isnan(x) ? old_angle.valueDegrees() : angle;
+        entity->setPosition(x, y, z);
+    }
 
+    void ScriptableControllerAPI::setOrientation(std::string id, double x, double y, double z, double angle)
+    {
+        WorldEntity *entity = this->controller_->getWorldEntityByID(id);
+        if(entity == nullptr)
+        {
+            orxout(user_warning) << "Trying to set orientation of an unknown object" << std::endl;
+            return;
+        }
 
-    entity->setOrientation(Vector3(x, y, z), Degree(angle));
-}
+        Vector3 old_axis;
+        Degree old_angle;
 
-void ScriptableControllerAPI::setVelocity(std::string id, double x, double y, double z)
-{
-    MobileEntity *entity = this->controller_->getMobileEntityByID(id);
-    if(entity == nullptr)
-    {
-        orxout(user_warning) << "Trying to set velocity of an unknown object" << std::endl;
-        return;
-    }
+        entity->getOrientation().ToAngleAxis(old_angle, old_axis);
 
-    const Vector3 &old = entity->getVelocity();
+        // If one of the values is NaN, don't change that value
+        x = std::isnan(x) ? old_axis.x : x;
+        y = std::isnan(y) ? old_axis.y : y;
+        z = std::isnan(z) ? old_axis.z : z;
+        angle = std::isnan(x) ? old_angle.valueDegrees() : angle;
 
-    // If one of the values is NaN, don't change that value
-    x = std::isnan(x) ? old.x : x;
-    y = std::isnan(y) ? old.y : y;
-    z = std::isnan(z) ? old.z : z;
 
-    entity->setVelocity(x, y, z);
-}
+        entity->setOrientation(Vector3(x, y, z), Degree(angle));
+    }
 
-void ScriptableControllerAPI::setAngularVelocity(std::string id, double x, double y, double z)
-{
-    MobileEntity *entity = this->controller_->getMobileEntityByID(id);
-    if(entity == nullptr)
+    void ScriptableControllerAPI::setVelocity(std::string id, double x, double y, double z)
     {
-        orxout(user_warning) << "Trying to set angular velocity of an unknown object" << std::endl;
-        return;
-    }
+        MobileEntity *entity = this->controller_->getMobileEntityByID(id);
+        if(entity == nullptr)
+        {
+            orxout(user_warning) << "Trying to set velocity of an unknown object" << std::endl;
+            return;
+        }
 
-    const Vector3 &old = entity->getAngularVelocity();
+        const Vector3 &old = entity->getVelocity();
 
-    // If one of the values is NaN, don't change that value
-    x = std::isnan(x) ? old.x : x;
-    y = std::isnan(y) ? old.y : y;
-    z = std::isnan(z) ? old.z : z;
+        // If one of the values is NaN, don't change that value
+        x = std::isnan(x) ? old.x : x;
+        y = std::isnan(y) ? old.y : y;
+        z = std::isnan(z) ? old.z : z;
 
-    entity->setAngularVelocity(x, y, z);
-}
+        entity->setVelocity(x, y, z);
+    }
 
-void ScriptableControllerAPI::pawnKilled(std::string id, Pawn *pawn)
-{
-    for(auto callback : this->pawnDestroyedHandlers_[id])
-        callback(id);
+    void ScriptableControllerAPI::setAngularVelocity(std::string id, double x, double y, double z)
+    {
+        MobileEntity *entity = this->controller_->getMobileEntityByID(id);
+        if(entity == nullptr)
+        {
+            orxout(user_warning) << "Trying to set angular velocity of an unknown object" << std::endl;
+            return;
+        }
 
-    this->pawnDestroyedHandlers_.erase(id);
+        const Vector3 &old = entity->getAngularVelocity();
 
-    // We need to delete those handlers as well, they're no longer valid
-    auto near_obj_handler = this->nearObjectHandlers_.begin();
-    while(near_obj_handler != this->nearObjectHandlers_.end())
-    {
-        if(near_obj_handler->entity1_ == pawn || near_obj_handler->entity2_ == pawn)
-            near_obj_handler = this->nearObjectHandlers_.erase(near_obj_handler);
-        else
-            near_obj_handler++;
-    }
+        // If one of the values is NaN, don't change that value
+        x = std::isnan(x) ? old.x : x;
+        y = std::isnan(y) ? old.y : y;
+        z = std::isnan(z) ? old.z : z;
 
-    auto near_point_handler = this->nearPointHandlers_.begin();
-    while(near_point_handler != this->nearPointHandlers_.end())
-    {
-        if(near_point_handler->entity_ == pawn)
-            near_point_handler = this->nearPointHandlers_.erase(near_point_handler);
-        else
-            near_point_handler++;
+        entity->setAngularVelocity(x, y, z);
     }
 
-    auto area_handler = this->areaHandlers_.begin();
-    while(area_handler != this->areaHandlers_.end())
+    void ScriptableControllerAPI::pawnKilled(std::string id, Pawn *pawn)
     {
-        if(area_handler->entity_ == pawn)
-            area_handler = this->areaHandlers_.erase(area_handler);
-        else
-            area_handler++;
-    }
-}
+        for(auto callback : this->pawnDestroyedHandlers_[id])
+            callback(id);
 
-void ScriptableControllerAPI::pawnHit(std::string target_id, std::string source_id, double new_health, double new_shield)
-{
-    for(auto callback : this->pawnHitHandlers_[target_id])
-        callback(target_id, source_id, new_health, new_shield);
-}
+        this->pawnDestroyedHandlers_.erase(id);
 
-void ScriptableControllerAPI::periodic()
-{
-    // Near object
-    auto near_obj_handler = this->nearObjectHandlers_.begin();
-    while(near_obj_handler != this->nearObjectHandlers_.end())
-    {
-        if((near_obj_handler->entity1_->getPosition() - near_obj_handler->entity2_->getPosition()).length() < near_obj_handler->distance_)
+        // We need to delete those handlers as well, they're no longer valid
+        auto near_obj_handler = this->nearObjectHandlers_.begin();
+        while(near_obj_handler != this->nearObjectHandlers_.end())
         {
-            near_obj_handler->callback_(near_obj_handler->id1_, near_obj_handler->id2_);
-            near_obj_handler = this->nearObjectHandlers_.erase(near_obj_handler);
+            if(near_obj_handler->entity1_ == pawn || near_obj_handler->entity2_ == pawn)
+                near_obj_handler = this->nearObjectHandlers_.erase(near_obj_handler);
+            else
+                near_obj_handler++;
         }
-        else
+
+        auto near_point_handler = this->nearPointHandlers_.begin();
+        while(near_point_handler != this->nearPointHandlers_.end())
         {
-            near_obj_handler++;
+            if(near_point_handler->entity_ == pawn)
+                near_point_handler = this->nearPointHandlers_.erase(near_point_handler);
+            else
+                near_point_handler++;
         }
-    }
 
-    // Near point
-    auto near_point_handler = this->nearPointHandlers_.begin();
-    while(near_point_handler != this->nearPointHandlers_.end())
-    {
-        if((near_point_handler->entity_->getPosition() - near_point_handler->point_).length() < near_point_handler->distance_)
+        auto area_handler = this->areaHandlers_.begin();
+        while(area_handler != this->areaHandlers_.end())
         {
-            near_point_handler->callback_(near_point_handler->id_);
-            near_point_handler = this->nearPointHandlers_.erase(near_point_handler);
+            if(area_handler->entity_ == pawn)
+                area_handler = this->areaHandlers_.erase(area_handler);
+            else
+                area_handler++;
         }
-        else
-        {
-            near_point_handler++;
-        }
     }
 
-    // Areas
-    auto area_handler = this->areaHandlers_.begin();
-    while(area_handler != this->areaHandlers_.end())
+    void ScriptableControllerAPI::pawnHit(std::string target_id, std::string source_id, double new_health, double new_shield)
     {
-        if(area_handler->entity_->getPosition() > area_handler->start_point_ &&
-           area_handler->entity_->getPosition() < area_handler->end_point_)
+        for(auto callback : this->pawnHitHandlers_[target_id])
+            callback(target_id, source_id, new_health, new_shield);
+    }
+
+    void ScriptableControllerAPI::periodic()
+    {
+        // Near object
+        auto near_obj_handler = this->nearObjectHandlers_.begin();
+        while(near_obj_handler != this->nearObjectHandlers_.end())
         {
-            if(area_handler->atEnter_)
+            if((near_obj_handler->entity1_->getPosition() - near_obj_handler->entity2_->getPosition()).length() < near_obj_handler->distance_)
             {
-                area_handler->callback_(area_handler->id_);
-                area_handler = this->areaHandlers_.erase(area_handler);
+                near_obj_handler->callback_(near_obj_handler->id1_, near_obj_handler->id2_);
+                near_obj_handler = this->nearObjectHandlers_.erase(near_obj_handler);
             }
             else
             {
-                area_handler++;
+                near_obj_handler++;
             }
         }
-        else
+
+        // Near point
+        auto near_point_handler = this->nearPointHandlers_.begin();
+        while(near_point_handler != this->nearPointHandlers_.end())
         {
-            if(!area_handler->atEnter_)
+            if((near_point_handler->entity_->getPosition() - near_point_handler->point_).length() < near_point_handler->distance_)
             {
-                area_handler->callback_(area_handler->id_);
-                area_handler = this->areaHandlers_.erase(area_handler);
+                near_point_handler->callback_(near_point_handler->id_);
+                near_point_handler = this->nearPointHandlers_.erase(near_point_handler);
             }
             else
             {
-                area_handler++;
+                near_point_handler++;
             }
         }
+
+        // Areas
+        auto area_handler = this->areaHandlers_.begin();
+        while(area_handler != this->areaHandlers_.end())
+        {
+            if(area_handler->entity_->getPosition() > area_handler->start_point_ &&
+               area_handler->entity_->getPosition() < area_handler->end_point_)
+            {
+                if(area_handler->atEnter_)
+                {
+                    area_handler->callback_(area_handler->id_);
+                    area_handler = this->areaHandlers_.erase(area_handler);
+                }
+                else
+                {
+                    area_handler++;
+                }
+            }
+            else
+            {
+                if(!area_handler->atEnter_)
+                {
+                    area_handler->callback_(area_handler->id_);
+                    area_handler = this->areaHandlers_.erase(area_handler);
+                }
+                else
+                {
+                    area_handler++;
+                }
+            }
+        }
+
     }
-}
 
+
+    //// TESTTESTTESTTESTTESTTEST
+    double ScriptableControllerAPI::myTestFunction(double x, double y)
+    {
+        double z = x + y;
+        orxout(user_info) << "Result = " << z << endl;
+        return z;
+    }
+
 }

Modified: code/branches/ScriptableController_HS17/src/orxonox/scriptablecontroller/scriptable_controller_api.h
===================================================================
--- code/branches/ScriptableController_HS17/src/orxonox/scriptablecontroller/scriptable_controller_api.h	2018-04-12 11:39:58 UTC (rev 11853)
+++ code/branches/ScriptableController_HS17/src/orxonox/scriptablecontroller/scriptable_controller_api.h	2018-04-12 11:40:36 UTC (rev 11854)
@@ -195,6 +195,16 @@
      */
     void setAngularVelocity(std::string id, double x, double y, double z);
 
+
+    /**
+     * @brief Set the angular velocity of an object
+     * @param id The ID of the object
+     * @param x The rotation velocity around the x-axis
+     * @param y The rotation velocity around the y-axis
+     * @param z The rotation velocity around the z-axis
+     */
+    double myTestFunction(double x, double y);
+
 // ### API END ################################################################
 
 private:



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