[Orxonox-commit 7269] r11884 - code/branches/OrxyRoad_FS18/src/modules/orxyroad

jacobsr at orxonox.net jacobsr at orxonox.net
Thu Apr 19 14:22:33 CEST 2018


Author: jacobsr
Date: 2018-04-19 14:22:33 +0200 (Thu, 19 Apr 2018)
New Revision: 11884

Added:
   code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoad.h
   code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadShip.cc
   code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadShip.h
Removed:
   code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadRace.h
   code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadRaceShip.cc
   code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadRaceShip.h
Log:
still fixing repo

Copied: code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoad.h (from rev 11882, code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadRace.h)
===================================================================
--- code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoad.h	                        (rev 0)
+++ code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoad.h	2018-04-19 12:22:33 UTC (rev 11884)
@@ -0,0 +1,145 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file OrxyRoad.h
+    @brief Gametype.
+    @ingroup OrxyRoad
+*/
+
+#ifndef _OrxyRoad_H__
+#define _OrxyRoad_H__
+
+#include "OrxyRoad/OrxyRoadPrereqs.h"
+
+#include "OrxyRoadCenterPoint.h" // Necessary for WeakPointer??
+//#include "OrxyRoadShip.h"        DO NOT include in Header. Will cause forward declaration issues
+
+//#include "OrxyRoadHUDinfo.h"
+
+
+#include "core/EventIncludes.h"
+#include "core/command/Executor.h"
+#include "core/config/ConfigValueIncludes.h"
+
+#include "gamestates/GSLevel.h"
+#include "chat/ChatManager.h"
+#include <vector>
+
+// ! HACK
+#include "infos/PlayerInfo.h"
+
+#include "core/command/ConsoleCommand.h"
+
+#include "gametypes/Deathmatch.h"
+#include "tools/Timer.h"
+
+namespace orxonox
+{
+
+    class _OrxyRoadExport OrxyRoad : public Deathmatch
+    {
+       public:
+            OrxyRoad(Context* context);
+
+            virtual void start() override;
+            virtual void end() override;
+
+            virtual void tick(float dt) override;
+
+            virtual void playerPreSpawn(PlayerInfo* player) override;
+
+            void levelUp();
+
+            int getLives(){return this->lives;}
+            int getLevel(){return this->level;}
+            int getPoints(){return this->point;}
+            int getMultiplier(){return this->multiplier;}
+
+            void setCenterpoint(OrxyRoadCenterPoint* center)
+                       { this->center_ = center; }
+            virtual void addBots(unsigned int amount) override{} //<! overwrite function in order to bypass the addbots command
+
+            // checks if multiplier should be reset.
+            void comboControll();
+            void costLife();
+
+            bool bEndGame;
+            bool bShowLevel;
+            int lives;
+            int multiplier;
+            float counter;
+            int pattern;
+            float currentPosition;
+            float lastPosition;
+
+       private:
+            Timer endGameTimer;
+
+            OrxyRoadShip* getPlayer();
+            WeakPtr<PlayerInfo> playerInfo_;
+            std::vector<OrxyRoadCube*> cubeList;
+            void toggleShowLevel(){bShowLevel = !bShowLevel;}
+            void addPoints(int numPoints);
+
+            WeakPtr<OrxyRoadCenterPoint> center_;
+            int level;
+            int point;
+            bool b_combo;
+
+            Timer enemySpawnTimer;
+            Timer comboTimer;
+            Timer showLevelTimer;
+
+
+         /*
+
+            //void spawnEnemy();
+
+
+
+
+
+
+
+
+
+
+
+
+        private:
+
+
+
+
+            //Context* context;
+            */
+    };
+}
+
+#endif /* _OrxyRoad_H__ */

Deleted: code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadRace.h
===================================================================
--- code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadRace.h	2018-04-19 12:21:20 UTC (rev 11883)
+++ code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadRace.h	2018-04-19 12:22:33 UTC (rev 11884)
@@ -1,145 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file OrxyRoad.h
-    @brief Gametype.
-    @ingroup OrxyRoad
-*/
-
-#ifndef _OrxyRoad_H__
-#define _OrxyRoad_H__
-
-#include "OrxyRoad/OrxyRoadPrereqs.h"
-
-#include "OrxyRoadCenterPoint.h" // Necessary for WeakPointer??
-//#include "OrxyRoadShip.h"        DO NOT include in Header. Will cause forward declaration issues
-
-//#include "OrxyRoadHUDinfo.h"
-
-
-#include "core/EventIncludes.h"
-#include "core/command/Executor.h"
-#include "core/config/ConfigValueIncludes.h"
-
-#include "gamestates/GSLevel.h"
-#include "chat/ChatManager.h"
-#include <vector>
-
-// ! HACK
-#include "infos/PlayerInfo.h"
-
-#include "core/command/ConsoleCommand.h"
-
-#include "gametypes/Deathmatch.h"
-#include "tools/Timer.h"
-
-namespace orxonox
-{
-
-    class _OrxyRoadExport OrxyRoad : public Deathmatch
-    {
-       public:
-            OrxyRoad(Context* context);
-
-            virtual void start() override;
-            virtual void end() override;
-
-            virtual void tick(float dt) override;
-
-            virtual void playerPreSpawn(PlayerInfo* player) override;
-
-            void levelUp();
-
-            int getLives(){return this->lives;}
-            int getLevel(){return this->level;}
-            int getPoints(){return this->point;}
-            int getMultiplier(){return this->multiplier;}
-
-            void setCenterpoint(OrxyRoadCenterPoint* center)
-                       { this->center_ = center; }
-            virtual void addBots(unsigned int amount) override{} //<! overwrite function in order to bypass the addbots command
-
-            // checks if multiplier should be reset.
-            void comboControll();
-            void costLife();
-
-            bool bEndGame;
-            bool bShowLevel;
-            int lives;
-            int multiplier;
-            float counter;
-            int pattern;
-            float currentPosition;
-            float lastPosition;
-
-       private:
-            Timer endGameTimer;
-
-            OrxyRoadShip* getPlayer();
-            WeakPtr<PlayerInfo> playerInfo_;
-            std::vector<OrxyRoadCube*> cubeList;
-            void toggleShowLevel(){bShowLevel = !bShowLevel;}
-            void addPoints(int numPoints);
-
-            WeakPtr<OrxyRoadCenterPoint> center_;
-            int level;
-            int point;
-            bool b_combo;
-
-            Timer enemySpawnTimer;
-            Timer comboTimer;
-            Timer showLevelTimer;
-
-
-         /*
-
-            //void spawnEnemy();
-
-
-
-
-
-
-
-
-
-
-
-
-        private:
-
-
-
-
-            //Context* context;
-            */
-    };
-}
-
-#endif /* _OrxyRoad_H__ */

Deleted: code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadRaceShip.cc
===================================================================
--- code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadRaceShip.cc	2018-04-19 12:21:20 UTC (rev 11883)
+++ code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadRaceShip.cc	2018-04-19 12:22:33 UTC (rev 11884)
@@ -1,169 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file OrxyRoadShip.cc
-    @brief Implementation of the OrxyRoadShip class.
-*/
-
-#include "OrxyRoadShip.h"
-#include "core/CoreIncludes.h"
-
-namespace orxonox
-{
-    RegisterClass(OrxyRoadShip);
-
-    OrxyRoadShip::OrxyRoadShip(Context* context) : SpaceShip(context)
-    {
-        RegisterObject(OrxyRoadShip);
-
-        speed = 830;
-        isFireing = false;
-        damping = 10;
-
-        // not sure if has to be zero?
-        lastTimeFront = 0;
-        lastTimeLeft = 0;
-        lastTime = 0;
-    }
-
-    void OrxyRoadShip::tick(float dt)
-    {
-        Vector3 pos = getPosition();
-
-        //Movement calculation
-        lastTimeFront += dt * damping;
-        lastTimeLeft += dt * damping;
-        lastTime += dt;
-
-        velocity.x = interpolate(clamp(lastTimeLeft, 0.0f, 1.0f), desiredVelocity.x, 0.0f);
-        velocity.y = interpolate(clamp(lastTimeFront, 0.0f, 1.0f), desiredVelocity.y, 0.0f);
-
-        //Execute movement
-        if (this->hasLocalController())
-        {
-            float dist_y = velocity.y * dt;
-            //float dist_x = velocity.x * dt;
-            if(dist_y + posforeward > -42*3 && dist_y + posforeward < 42*6)
-                posforeward += dist_y;
-            else
-            {
-                velocity.y = 0;
-                // restart if game ended
-/*
-                if (getGame())
-                    if (getGame()->bEndGame)
-                    {
-                        getGame()->start();
-                        return;
-                    }*/
-            }
-
-            pos += Vector3(1000 + velocity.y, 0, velocity.x) * dt;
-        }
-
-
-        // Camera
-        Camera* camera = this->getCamera();
-        if (camera != nullptr)
-        {
-            // camera->setPosition(Vector3(-pos.z, -posforeward, 0));
-            camera->setOrientation(Vector3::UNIT_Z, Degree(0));
-        }
-
-
-
-        // bring back on track!
-        if(pos.y != 0)
-        {
-            pos.y = 0;
-        }
-
-        setPosition(pos);
-        setOrientation(Vector3::UNIT_Y, Degree(270));
-
-        // Level up!
-        if (pos.x > 42000)
-        {
-            updateLevel();
-            setPosition(Vector3(0, 0, pos.z)); // pos - Vector3(30000, 0, 0)
-        }
-
-        SUPER(OrxyRoadShip, tick, dt);
-    }
-
-    void OrxyRoadShip::updateLevel()
-    {
-        lastTime = 0;
-        if (getGame())
-            getGame()->levelUp();
-    }
-
-    void OrxyRoadShip::moveFrontBack(const Vector2& value)
-    {
-        //lastTimeFront = 0;
-        //desiredVelocity.y = value.y * speed * 42;
-
-    }
-
-    void OrxyRoadShip::moveRightLeft(const Vector2& value)
-    {
-        lastTimeLeft = 0;
-        desiredVelocity.x = value.x * speed;
-    }
-    void OrxyRoadShip::boost(bool bBoost)
-    {
-        //getGame()->bEndGame = bBoost;
-    }
-
-    inline bool OrxyRoadShip::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint)
-    {
-
-        removeHealth(100);
-        this->death();
-        return false;
-    }
-
-    OrxyRoad* OrxyRoadShip::getGame()
-    {
-        if (game == nullptr)
-        {
-            for (OrxyRoad* race : ObjectList<OrxyRoad>())
-            {
-                game = race;
-            }
-        }
-        return game;
-    }
-
-    void OrxyRoadShip::death()
-    {
-        getGame()->costLife();
-        SpaceShip::death();
-    }
-}

Deleted: code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadRaceShip.h
===================================================================
--- code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadRaceShip.h	2018-04-19 12:21:20 UTC (rev 11883)
+++ code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadRaceShip.h	2018-04-19 12:22:33 UTC (rev 11884)
@@ -1,95 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file OrxyRoadShip.h
-    @brief Declaration of the OrxyRoadShip class.
-*/
-
-#ifndef _OrxyRoadShip_H__
-#define _OrxyRoadShip_H__
-
-
-#include "OrxyRoad/OrxyRoadPrereqs.h"
-
-#include "core/XMLPort.h"
-#include "worldentities/pawns/SpaceShip.h"
-#include "graphics/Camera.h"
-
-#include "OrxyRoad.h" // Is necessary for getGame function
-//#include "OrxyRoadCenterPoint.h"
-
-namespace orxonox
-{
-    class _OrxyRoadExport OrxyRoadShip : public SpaceShip
-    {
-        public:
-            OrxyRoadShip(Context* context);
-
-            virtual void tick(float dt) override;
-
-            // overwrite for 2d movement
-            virtual void moveFrontBack(const Vector2& value) override;
-            virtual void moveRightLeft(const Vector2& value) override;
-
-            // Starts or stops fireing
-            virtual void boost(bool bBoost) override;
-
-            //no rotation!
-            virtual void rotateYaw(const Vector2& value) override{};
-            virtual void rotatePitch(const Vector2& value) override{};
-
-            //return to main menu if game has ended.
-            virtual void rotateRoll(const Vector2& value) override{if (getGame()) if (getGame()->bEndGame) getGame()->end();};
-
-            virtual void updateLevel();
-
-            virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
-
-            float speed, damping, posforeward;
-            bool isFireing;
-
-        protected:
-            virtual void death() override;
-
-        private:
-            OrxyRoad* getGame();
-            WeakPtr<OrxyRoad> game;
-            WeakPtr<WorldEntity> lastEntity;
-            Camera* camera;
-            float lastTimeFront, lastTimeLeft, lastTime;
-            struct Velocity
-            {
-                float x;
-                float y;
-            } velocity, desiredVelocity;
-
-    };
-}
-
-#endif /* _OrxyRoadShip_H__ */

Copied: code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadShip.cc (from rev 11882, code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadRaceShip.cc)
===================================================================
--- code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadShip.cc	                        (rev 0)
+++ code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadShip.cc	2018-04-19 12:22:33 UTC (rev 11884)
@@ -0,0 +1,169 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file OrxyRoadShip.cc
+    @brief Implementation of the OrxyRoadShip class.
+*/
+
+#include "OrxyRoadShip.h"
+#include "core/CoreIncludes.h"
+
+namespace orxonox
+{
+    RegisterClass(OrxyRoadShip);
+
+    OrxyRoadShip::OrxyRoadShip(Context* context) : SpaceShip(context)
+    {
+        RegisterObject(OrxyRoadShip);
+
+        speed = 830;
+        isFireing = false;
+        damping = 10;
+
+        // not sure if has to be zero?
+        lastTimeFront = 0;
+        lastTimeLeft = 0;
+        lastTime = 0;
+    }
+
+    void OrxyRoadShip::tick(float dt)
+    {
+        Vector3 pos = getPosition();
+
+        //Movement calculation
+        lastTimeFront += dt * damping;
+        lastTimeLeft += dt * damping;
+        lastTime += dt;
+
+        velocity.x = interpolate(clamp(lastTimeLeft, 0.0f, 1.0f), desiredVelocity.x, 0.0f);
+        velocity.y = interpolate(clamp(lastTimeFront, 0.0f, 1.0f), desiredVelocity.y, 0.0f);
+
+        //Execute movement
+        if (this->hasLocalController())
+        {
+            float dist_y = velocity.y * dt;
+            //float dist_x = velocity.x * dt;
+            if(dist_y + posforeward > -42*3 && dist_y + posforeward < 42*6)
+                posforeward += dist_y;
+            else
+            {
+                velocity.y = 0;
+                // restart if game ended
+/*
+                if (getGame())
+                    if (getGame()->bEndGame)
+                    {
+                        getGame()->start();
+                        return;
+                    }*/
+            }
+
+            pos += Vector3(1000 + velocity.y, 0, velocity.x) * dt;
+        }
+
+
+        // Camera
+        Camera* camera = this->getCamera();
+        if (camera != nullptr)
+        {
+            // camera->setPosition(Vector3(-pos.z, -posforeward, 0));
+            camera->setOrientation(Vector3::UNIT_Z, Degree(0));
+        }
+
+
+
+        // bring back on track!
+        if(pos.y != 0)
+        {
+            pos.y = 0;
+        }
+
+        setPosition(pos);
+        setOrientation(Vector3::UNIT_Y, Degree(270));
+
+        // Level up!
+        if (pos.x > 42000)
+        {
+            updateLevel();
+            setPosition(Vector3(0, 0, pos.z)); // pos - Vector3(30000, 0, 0)
+        }
+
+        SUPER(OrxyRoadShip, tick, dt);
+    }
+
+    void OrxyRoadShip::updateLevel()
+    {
+        lastTime = 0;
+        if (getGame())
+            getGame()->levelUp();
+    }
+
+    void OrxyRoadShip::moveFrontBack(const Vector2& value)
+    {
+        //lastTimeFront = 0;
+        //desiredVelocity.y = value.y * speed * 42;
+
+    }
+
+    void OrxyRoadShip::moveRightLeft(const Vector2& value)
+    {
+        lastTimeLeft = 0;
+        desiredVelocity.x = value.x * speed;
+    }
+    void OrxyRoadShip::boost(bool bBoost)
+    {
+        //getGame()->bEndGame = bBoost;
+    }
+
+    inline bool OrxyRoadShip::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint)
+    {
+
+        removeHealth(100);
+        this->death();
+        return false;
+    }
+
+    OrxyRoad* OrxyRoadShip::getGame()
+    {
+        if (game == nullptr)
+        {
+            for (OrxyRoad* race : ObjectList<OrxyRoad>())
+            {
+                game = race;
+            }
+        }
+        return game;
+    }
+
+    void OrxyRoadShip::death()
+    {
+        getGame()->costLife();
+        SpaceShip::death();
+    }
+}

Copied: code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadShip.h (from rev 11882, code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadRaceShip.h)
===================================================================
--- code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadShip.h	                        (rev 0)
+++ code/branches/OrxyRoad_FS18/src/modules/orxyroad/OrxyRoadShip.h	2018-04-19 12:22:33 UTC (rev 11884)
@@ -0,0 +1,95 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Florian Zinggeler
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file OrxyRoadShip.h
+    @brief Declaration of the OrxyRoadShip class.
+*/
+
+#ifndef _OrxyRoadShip_H__
+#define _OrxyRoadShip_H__
+
+
+#include "OrxyRoad/OrxyRoadPrereqs.h"
+
+#include "core/XMLPort.h"
+#include "worldentities/pawns/SpaceShip.h"
+#include "graphics/Camera.h"
+
+#include "OrxyRoad.h" // Is necessary for getGame function
+//#include "OrxyRoadCenterPoint.h"
+
+namespace orxonox
+{
+    class _OrxyRoadExport OrxyRoadShip : public SpaceShip
+    {
+        public:
+            OrxyRoadShip(Context* context);
+
+            virtual void tick(float dt) override;
+
+            // overwrite for 2d movement
+            virtual void moveFrontBack(const Vector2& value) override;
+            virtual void moveRightLeft(const Vector2& value) override;
+
+            // Starts or stops fireing
+            virtual void boost(bool bBoost) override;
+
+            //no rotation!
+            virtual void rotateYaw(const Vector2& value) override{};
+            virtual void rotatePitch(const Vector2& value) override{};
+
+            //return to main menu if game has ended.
+            virtual void rotateRoll(const Vector2& value) override{if (getGame()) if (getGame()->bEndGame) getGame()->end();};
+
+            virtual void updateLevel();
+
+            virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
+
+            float speed, damping, posforeward;
+            bool isFireing;
+
+        protected:
+            virtual void death() override;
+
+        private:
+            OrxyRoad* getGame();
+            WeakPtr<OrxyRoad> game;
+            WeakPtr<WorldEntity> lastEntity;
+            Camera* camera;
+            float lastTimeFront, lastTimeLeft, lastTime;
+            struct Velocity
+            {
+                float x;
+                float y;
+            } velocity, desiredVelocity;
+
+    };
+}
+
+#endif /* _OrxyRoadShip_H__ */



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