[Orxonox-commit 7280] r11897 - in code/branches/3DPacman_FS18: data/levels data/levels/templates src/modules/Pacman

dreherm at orxonox.net dreherm at orxonox.net
Fri Apr 20 12:47:26 CEST 2018


Author: dreherm
Date: 2018-04-20 12:47:25 +0200 (Fri, 20 Apr 2018)
New Revision: 11897

Modified:
   code/branches/3DPacman_FS18/data/levels/3DPacman.oxw
   code/branches/3DPacman_FS18/data/levels/templates/PacmanGelb.oxt
   code/branches/3DPacman_FS18/src/modules/Pacman/PacmanGelb.h
Log:
Better controll of player

Modified: code/branches/3DPacman_FS18/data/levels/3DPacman.oxw
===================================================================
--- code/branches/3DPacman_FS18/data/levels/3DPacman.oxw	2018-04-20 10:17:32 UTC (rev 11896)
+++ code/branches/3DPacman_FS18/data/levels/3DPacman.oxw	2018-04-20 10:47:25 UTC (rev 11897)
@@ -27,7 +27,7 @@
   >
 
     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-    <SpawnPoint team=0 position="0,10,245" lookat="0,0,0" spawnclass=SpaceShip pawndesign=PacmanGelb />
+    <SpawnPoint team=0 position="0,10,245" lookat="0,0,0" spawnclass=PacmanGelb pawndesign=PacmanGelb />
 
 
 <PacmanGhost position="215,10,220" resetposition="215,10,220">

Modified: code/branches/3DPacman_FS18/data/levels/templates/PacmanGelb.oxt
===================================================================
--- code/branches/3DPacman_FS18/data/levels/templates/PacmanGelb.oxt	2018-04-20 10:17:32 UTC (rev 11896)
+++ code/branches/3DPacman_FS18/data/levels/templates/PacmanGelb.oxt	2018-04-20 10:47:25 UTC (rev 11897)
@@ -29,8 +29,8 @@
    boostRate             = 5
    boostCooldownDuration = 10
 
-   shakeFrequency = 15
-   shakeAmplitude = 6
+   shakeFrequency = 0
+   shakeAmplitude = 0
 
    collisionType     = "dynamic"
    mass              = 80
@@ -42,10 +42,17 @@
       <MultiStateEngine position="-7.6, 0, 0" template=spaceshipescortengine />
     </engines>
     <attached>
-      <Model position="0,0,0" yaw=180 pitch=0 roll=0 scale=7 mesh="PacmanGelb.mesh" />
+      <Model position="0,0,0" yaw=180 pitch=0 roll=0 scale=5 mesh="PacmanGelb.mesh" />
+<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
+<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
     </attached>
     <collisionShapes>
-      <BoxCollisionShape position="0,0,0" halfExtents="1,1,1" />
+      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
+      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
     </collisionShapes>
     <explosion>
       <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
@@ -68,7 +75,7 @@
 <Template name=spaceshipescortcameras defaults=0>
   <PacmanGelb>
     <camerapositions>
-      <CameraPosition position="0,0, 60" drag=false mouselook=true />
+      <CameraPosition position="0,7, 5" drag=true mouselook=true />
     </camerapositions>
   </PacmanGelb>
 </Template>
@@ -75,22 +82,39 @@
 
 <Template name=spaceshipescortengine baseclass=MultiStateEngine>
   <MultiStateEngine
-   boostfactor    = 2.2
+   boostfactor    = 1.0
 
-   speedfront     = 200
+   speedfront     = 100
    speedback      =  70
-   speedleftright =  70
-   speedupdown    =  0
+   speedleftright =  5
+   speedupdown    =  70
 
    defEngineSndNormal = "sounds/Engine_low.ogg"
    defEngineSndBoost = "sounds/Engine_high.ogg"
 
-   accelerationfront     = 700
-   accelerationbrake     = 700
-   accelerationback      =  125
-   accelerationleftright =  125
-   accelerationupdown    =  0
+   accelerationfront     = 50
+   accelerationbrake     = 50
+   accelerationback      =  50
+   accelerationleftright =  5
+   accelerationupdown    =  50
   >
+    <EffectContainer condition="idle">
+      <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+       />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=150 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 0.5, 0.65, 1.0" width=15 length=15 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=2 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or brake">
 
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=5 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+      <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, -2, 14" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=1 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+
   </MultiStateEngine>
 </Template>

Modified: code/branches/3DPacman_FS18/src/modules/Pacman/PacmanGelb.h
===================================================================
--- code/branches/3DPacman_FS18/src/modules/Pacman/PacmanGelb.h	2018-04-20 10:17:32 UTC (rev 11896)
+++ code/branches/3DPacman_FS18/src/modules/Pacman/PacmanGelb.h	2018-04-20 10:47:25 UTC (rev 11897)
@@ -52,7 +52,7 @@
 
             //no rotation
             //virtual void rotateYaw(const Vector2& value) override{};
-            //virtual void rotateYaw(const Vector2& value) override{};
+            virtual void rotatePitch(const Vector2& value) override{};
 
         private:
             Vector3 actuelposition;



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