[Orxonox-commit 7533] r12136 - in code/branches/wagnis_HS18: data/levels data/levels/templates data/overlays src/modules/wagnis src/modules/weapons/projectiles src/modules/weapons/weaponmodes

kunzro at orxonox.net kunzro at orxonox.net
Wed Dec 5 09:26:18 CET 2018


Author: kunzro
Date: 2018-12-05 09:26:18 +0100 (Wed, 05 Dec 2018)
New Revision: 12136

Added:
   code/branches/wagnis_HS18/src/modules/wagnis/WagnisHUD.cc
   code/branches/wagnis_HS18/src/modules/wagnis/WagnisHUD.h
Modified:
   code/branches/wagnis_HS18/data/levels/Wagnis_testlevel.oxw
   code/branches/wagnis_HS18/data/levels/templates/wagnisCursor.oxt
   code/branches/wagnis_HS18/data/overlays/WagnisHUD.oxo
   code/branches/wagnis_HS18/src/modules/wagnis/CMakeLists.txt
   code/branches/wagnis_HS18/src/modules/wagnis/Wagnis.cc
   code/branches/wagnis_HS18/src/modules/wagnis/WagnisPlayer.cc
   code/branches/wagnis_HS18/src/modules/wagnis/WagnisPlayer.h
   code/branches/wagnis_HS18/src/modules/wagnis/WagnisProvince.cc
   code/branches/wagnis_HS18/src/modules/wagnis/WagnisProvince.h
   code/branches/wagnis_HS18/src/modules/weapons/projectiles/WagnisProjectile.cc
   code/branches/wagnis_HS18/src/modules/weapons/weaponmodes/WagnisGun.cc
Log:
HUD fixed

Modified: code/branches/wagnis_HS18/data/levels/Wagnis_testlevel.oxw
===================================================================
--- code/branches/wagnis_HS18/data/levels/Wagnis_testlevel.oxw	2018-12-04 12:56:55 UTC (rev 12135)
+++ code/branches/wagnis_HS18/data/levels/Wagnis_testlevel.oxw	2018-12-05 08:26:18 UTC (rev 12136)
@@ -36,39 +36,84 @@
 
   <Provinces>
 
-    <WagnisProvince ID="1" health = 10000000 maxhealth = 10000000 initialhealth = 10000000 collisionType=dynamic mass=100 continent="1" position="0,<?lua print((50))?>,<?lua print((70))?>" rotationrate="<?lua print(math.random() * 50) ?>" rotationaxis="<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>">
+    <WagnisProvince ID="1" health = 10000000 maxhealth = 10000000 initialhealth = 10000000 collisionType=kinematic mass=100 continent="1" position="0,<?lua print((50))?>,<?lua print((70))?>" rotationrate="<?lua print(math.random() * 50) ?>" rotationaxis="<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>">
       <attached>
         <Model position="0,0,0" mesh="ast1.mesh" scale3D="1.4,1.4,1.4" />
       </attached>
       <collisionShapes>
-        <SphereCollisionShape   position="0,0,0" radius="2" />
+        <BoxCollisionShape position="0,0,0" halfExtents="3,3,3" /> 
       </collisionShapes>
     </WagnisProvince>
 
-    <WagnisProvince ID="2" health = 10000000 maxhealth = 10000000 initialhealth = 10000000 collisionType=dynamic mass=100 continent="1" position="0,<?lua print((40))?>,<?lua print((70))?>" rotationrate="<?lua print(math.random() * 50) ?>" rotationaxis="<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>">
+    <WagnisProvince ID="2" health = 10000000 maxhealth = 10000000 initialhealth = 10000000 collisionType=kinematic mass=100 continent="1" position="0,<?lua print((40))?>,<?lua print((70))?>" rotationrate="<?lua print(math.random() * 50) ?>" rotationaxis="<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>">
       <attached>
         <Model position="0,0,0" mesh="ast1.mesh" scale3D="1.4,1.4,1.4" />
       </attached>
       <collisionShapes>
-        <SphereCollisionShape   position="0,0,0" radius="2" />
+        <BoxCollisionShape position="0,0,0" halfExtents="3,3,3" /> 
       </collisionShapes>
     </WagnisProvince>
 
-    <WagnisProvince ID="3" health = 10000000 maxhealth = 10000000 initialhealth = 10000000 collisionType=dynamic mass=100 continent="1" position="0,<?lua print((50))?>,<?lua print((80))?>" rotationrate="<?lua print(math.random() * 50) ?>" rotationaxis="<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>">
+    <WagnisProvince ID="3" health = 10000000 maxhealth = 10000000 initialhealth = 10000000 collisionType=kinematic mass=100 continent="1" position="0,<?lua print((40))?>,<?lua print((60))?>" rotationrate="<?lua print(math.random() * 50) ?>" rotationaxis="<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>">
       <attached>
         <Model position="0,0,0" mesh="ast1.mesh" scale3D="1.4,1.4,1.4" />
       </attached>
       <collisionShapes>
-        <SphereCollisionShape   position="0,0,0" radius="2" />
+        <BoxCollisionShape position="0,0,0" halfExtents="3,3,3" /> 
       </collisionShapes>
     </WagnisProvince>
 
-    <WagnisProvince ID="1000" health = 10000000 maxhealth = 10000000 initialhealth = 10000000 collisionType=dynamic mass=100 continent="1" position="0,<?lua print((50+7))?>,<?lua print((135-6))?>" pitch=90 rotationrate="0" rotationaxis="0,0,0">
+    <WagnisProvince ID="4" health = 10000000 maxhealth = 10000000 initialhealth = 10000000 collisionType=kinematic mass=100 continent="1" position="0,<?lua print((50))?>,<?lua print((60))?>" rotationrate="<?lua print(math.random() * 50) ?>" rotationaxis="<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>">
       <attached>
+        <Model position="0,0,0" mesh="ast1.mesh" scale3D="1.4,1.4,1.4" />
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape position="0,0,0" halfExtents="3,3,3" /> 
+      </collisionShapes>
+    </WagnisProvince>
+
+    <WagnisProvince ID="5" health = 10000000 maxhealth = 10000000 initialhealth = 10000000 collisionType=kinematic mass=100 continent="1" position="0,<?lua print((50))?>,<?lua print((100))?>" rotationrate="<?lua print(math.random() * 50) ?>" rotationaxis="<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>">
+      <attached>
+        <Model position="0,0,0" mesh="ast1.mesh" scale3D="1.4,1.4,1.4" />
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape position="0,0,0" halfExtents="3,3,3" /> 
+      </collisionShapes>
+    </WagnisProvince>
+
+    <WagnisProvince ID="6" health = 10000000 maxhealth = 10000000 initialhealth = 10000000 collisionType=kinematic mass=100 continent="1" position="0,<?lua print((50))?>,<?lua print((110))?>" rotationrate="<?lua print(math.random() * 50) ?>" rotationaxis="<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>">
+      <attached>
+        <Model position="0,0,0" mesh="ast1.mesh" scale3D="1.4,1.4,1.4" />
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape position="0,0,0" halfExtents="3,3,3" /> 
+      </collisionShapes>
+    </WagnisProvince>
+
+    <WagnisProvince ID="7" health = 10000000 maxhealth = 10000000 initialhealth = 10000000 collisionType=kinematic mass=100 continent="1" position="0,<?lua print((50))?>,<?lua print((120))?>" rotationrate="<?lua print(math.random() * 50) ?>" rotationaxis="<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>">
+      <attached>
+        <Model position="0,0,0" mesh="ast1.mesh" scale3D="1.4,1.4,1.4" />
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape position="0,0,0" halfExtents="3,3,3" /> 
+      </collisionShapes>
+    </WagnisProvince>
+
+    <WagnisProvince ID="8" health = 10000000 maxhealth = 10000000 initialhealth = 10000000 collisionType=kinematic mass=100 continent="1" position="0,<?lua print((40))?>,<?lua print((130))?>" rotationrate="<?lua print(math.random() * 50) ?>" rotationaxis="<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>,<?lua print((math.random()-1)*5)?>">
+      <attached>
+        <Model position="0,0,0" mesh="ast1.mesh" scale3D="1.4,1.4,1.4" />
+      </attached>
+      <collisionShapes>
+        <BoxCollisionShape position="0,0,0" halfExtents="3,3,3" /> 
+      </collisionShapes>
+    </WagnisProvince>
+
+    <WagnisProvince ID="1000" health = 10000000 maxhealth = 10000000 initialhealth = 10000000 collisionType=kinematic mass=100 continent="1" position="0,<?lua print((50+7))?>,<?lua print((135-6))?>" pitch=90 rotationrate="0" rotationaxis="0,0,0">
+      <attached>
         <Model position="0,0,0" mesh="broke-satellite.mesh" scale3D="3,3,3" />
       </attached>
       <collisionShapes>
-        <SphereCollisionShape   position="0,0,0" radius="4" />
+        <BoxCollisionShape position="0,0,0" halfExtents="3,3,3" /> 
       </collisionShapes>
     </WagnisProvince>
   

Modified: code/branches/wagnis_HS18/data/levels/templates/wagnisCursor.oxt
===================================================================
--- code/branches/wagnis_HS18/data/levels/templates/wagnisCursor.oxt	2018-12-04 12:56:55 UTC (rev 12135)
+++ code/branches/wagnis_HS18/data/levels/templates/wagnisCursor.oxt	2018-12-05 08:26:18 UTC (rev 12136)
@@ -1,42 +1,6 @@
 <Template name=wagnisCursor>
   <SpaceShip
    hudtemplate            = WagnisHUD
-   camerapositiontemplate = spaceshipassffcameras
-   spawnparticlesource    = "Orxonox/fairytwirl"
-   spawnparticleduration  = 3
-
-   health            = 100
-   maxhealth         = 200
-   initialhealth     = 100
-
-   shieldhealth        = 30
-   initialshieldhealth = 30
-   maxshieldhealth     = 50
-   shieldabsorption    = 0.8f
-   shieldrechargerate  = 1
-   shieldrechargewaittime = 1
-
-   primaryThrust     = 0
-   auxilaryThrust    = 0
-   rotationThrust    = 0
-
-   lift = 1;
-   stallSpeed = 0;
-
-   boostPower            = 0
-   boostPowerRate        = 0
-   boostRate             = 0
-   boostCooldownDuration = 0
-
-   shakeFrequency = 15
-   shakeAmplitude = 9
-
-   collisionType     = "dynamic"
-   mass              = 100
-   linearDamping     = 0.7
-   angularDamping    = 0.9999999
-
-   explosionSound = "sounds/Explosion2.ogg"
   >
 
 

Modified: code/branches/wagnis_HS18/data/overlays/WagnisHUD.oxo
===================================================================
--- code/branches/wagnis_HS18/data/overlays/WagnisHUD.oxo	2018-12-04 12:56:55 UTC (rev 12135)
+++ code/branches/wagnis_HS18/data/overlays/WagnisHUD.oxo	2018-12-05 08:26:18 UTC (rev 12136)
@@ -1,7 +1,7 @@
 <Template name="WagnisHUD">
-  <OverlayGroup name = "WagnisHuD" scale = "1, 1">  
+  <OverlayGroup name = "WagnisHuD" scale = "100, 100">  
     
-    <HUDNavigation
+    <WagnisHUD
      name          = "Navigation"
      correctaspect = true
      font          = "Monofur"

Modified: code/branches/wagnis_HS18/src/modules/wagnis/CMakeLists.txt
===================================================================
--- code/branches/wagnis_HS18/src/modules/wagnis/CMakeLists.txt	2018-12-04 12:56:55 UTC (rev 12135)
+++ code/branches/wagnis_HS18/src/modules/wagnis/CMakeLists.txt	2018-12-05 08:26:18 UTC (rev 12136)
@@ -3,6 +3,7 @@
   WagnisGameboard.cc
   WagnisPlayer.cc
   Wagnis.cc
+  WagnisHUD.cc
 )
 
 ORXONOX_ADD_LIBRARY(wagnis

Modified: code/branches/wagnis_HS18/src/modules/wagnis/Wagnis.cc
===================================================================
--- code/branches/wagnis_HS18/src/modules/wagnis/Wagnis.cc	2018-12-04 12:56:55 UTC (rev 12135)
+++ code/branches/wagnis_HS18/src/modules/wagnis/Wagnis.cc	2018-12-05 08:26:18 UTC (rev 12136)
@@ -16,7 +16,7 @@
     this->gameStage = NOT_READY;
     this->active_player = 1;
 
-    int n = 3;
+    int n = 8;
     for(int i = 0;i < n;i++){
         WagnisPlayer* p = new WagnisPlayer(context);
         p->Player_ID = i+1;

Added: code/branches/wagnis_HS18/src/modules/wagnis/WagnisHUD.cc
===================================================================
--- code/branches/wagnis_HS18/src/modules/wagnis/WagnisHUD.cc	                        (rev 0)
+++ code/branches/wagnis_HS18/src/modules/wagnis/WagnisHUD.cc	2018-12-05 08:26:18 UTC (rev 12136)
@@ -0,0 +1,705 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Felix Schulthess
+ *   Co-authors:
+ *      Reto Grieder
+ *      Oliver Scheuss
+ *      Matthias Spalinger
+ *
+ */
+
+#include "WagnisHUD.h"
+
+#include <OgreCamera.h>
+
+#if OGRE_VERSION >= 0x010900
+#   include <Overlay/OgreFontManager.h>
+#   include <Overlay/OgreOverlayManager.h>
+#   include <Overlay/OgreTextAreaOverlayElement.h>
+#   include <Overlay/OgrePanelOverlayElement.h>
+#else
+#   include <OgreFontManager.h>
+#   include <OgreOverlayManager.h>
+#   include <OgreTextAreaOverlayElement.h>
+#   include <OgrePanelOverlayElement.h>
+#endif
+
+#include <typeinfo>
+
+#include "util/Math.h"
+#include "util/Convert.h"
+#include "core/command/ConsoleCommandIncludes.h"
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "CameraManager.h"
+#include "Scene.h"
+#include "Radar.h"
+#include "graphics/Camera.h"
+#include "controllers/HumanController.h"
+#include "worldentities/pawns/Pawn.h"
+#include "worldentities/WorldEntity.h"
+#include "core/config/ConfigValueIncludes.h"
+#include "tools/TextureGenerator.h"
+
+
+namespace orxonox
+{
+
+    SetConsoleCommand("WagnisHUD","selectClosest", &WagnisHUD::selectClosestTarget).addShortcut().keybindMode(KeybindMode::OnPress);
+    SetConsoleCommand("WagnisHUD","selectNext", &WagnisHUD::selectNextTarget).addShortcut().keybindMode(KeybindMode::OnPress);
+
+    static bool compareDistance(std::pair<RadarViewable*, unsigned int> a,
+            std::pair<RadarViewable*, unsigned int> b)
+    {
+        return a.second < b.second;
+    }
+    RegisterClass ( WagnisHUD );
+
+    WagnisHUD* WagnisHUD::localHUD_s = nullptr;
+
+    WagnisHUD::WagnisHUD(Context* context) :
+        OrxonoxOverlay(context)
+    {
+        RegisterObject(WagnisHUD);
+        this->setConfigValues();
+
+        // Set default values
+        this->setFont("Monofur");
+        this->setTextSize(0.05f);
+        this->setNavMarkerSize(0.03f);
+        this->setAimMarkerSize(0.02f);
+        this->setHealthMarkerSize(0.06f);
+        this->setHealthLevelMarkerSize(0.06f);
+        markerLimit_ = 200;
+
+        this->setDetectionLimit(10000.0f);
+        this->currentMunitionSpeed_ = 750.0f;
+
+        this->closestTarget_ = true;
+        this->nextTarget_ = false;
+        WagnisHUD::localHUD_s = this;
+    }
+
+    WagnisHUD::~WagnisHUD()
+    {
+        if (this->isInitialized())
+        {
+            for (std::map<RadarViewable*, ObjectInfo>::iterator it = this->activeObjectList_.begin(); it != this->activeObjectList_.end();)
+            removeObject((it++)->first);
+        }
+        this->sortedObjectList_.clear();
+    }
+
+    void WagnisHUD::setConfigValues()
+    {
+        SetConfigValue(markerLimit_, 3);
+        SetConfigValue(showDistance_, false);
+    }
+
+    void WagnisHUD::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        SUPER(WagnisHUD, XMLPort, xmlelement, mode);
+
+        XMLPortParam(WagnisHUD, "font", setFont, getFont, xmlelement, mode);
+        XMLPortParam(WagnisHUD, "textSize", setTextSize, getTextSize, xmlelement, mode);
+        XMLPortParam(WagnisHUD, "navMarkerSize", setNavMarkerSize, getNavMarkerSize, xmlelement, mode);
+        XMLPortParam(WagnisHUD, "detectionLimit", setDetectionLimit, getDetectionLimit, xmlelement, mode);
+        XMLPortParam(WagnisHUD, "aimMarkerSize", setAimMarkerSize, getAimMarkerSize, xmlelement, mode);
+        XMLPortParam(WagnisHUD, "healthMarkerSize", setHealthMarkerSize, getHealthMarkerSize, xmlelement, mode);
+        XMLPortParam(WagnisHUD, "healthLevelMarkerSize", setHealthLevelMarkerSize, getHealthLevelMarkerSize, xmlelement, mode);
+
+    }
+
+    void WagnisHUD::setFont(const std::string& font)
+    {
+        const Ogre::ResourcePtr& fontPtr = Ogre::FontManager::getSingleton().getByName(font);
+        if (fontPtr.isNull())
+        {
+            orxout(internal_warning) << "WagnisHUD: Font '" << font << "' not found" << endl;
+            return;
+        }
+        this->fontName_ = font;
+        for (const auto& mapEntry : this->activeObjectList_)
+        {
+            if (mapEntry.second.text_ != nullptr)
+                mapEntry.second.text_->setFontName(this->fontName_);
+        }
+    }
+
+    const std::string& WagnisHUD::getFont() const
+    {
+        return this->fontName_;
+    }
+
+    void WagnisHUD::setTextSize(float size)
+    {
+        if (size <= 0.0f)
+        {
+            orxout(internal_warning) << "WagnisHUD: Negative font size not allowed" << endl;
+            return;
+        }
+        this->textSize_ = size;
+        for (const auto& mapEntry : this->activeObjectList_)
+        {
+            if (mapEntry.second.text_)
+                mapEntry.second.text_->setCharHeight(size);
+        }
+    }
+
+    float WagnisHUD::getTextSize() const
+    {
+        return this->textSize_;
+    }
+
+    float WagnisHUD::getArrowSizeX(int dist) const
+    {
+        if (dist < 600)
+        dist = 600;
+        return this->getActualSize().x * 900 * this->navMarkerSize_ / dist;
+    }
+
+    float WagnisHUD::getArrowSizeY(int dist) const
+    {
+        if (dist < 600)
+        dist = 600;
+        return this->getActualSize().y * 900 * this->navMarkerSize_ / dist;
+    }
+
+    void WagnisHUD::tick(float dt)
+    {
+        SUPER(WagnisHUD, tick, dt);
+
+        Camera* cam = CameraManager::getInstance().getActiveCamera();
+        if (cam == nullptr)
+        return;
+        const Matrix4& camTransform = cam->getOgreCamera()->getProjectionMatrix() * cam->getOgreCamera()->getViewMatrix();
+
+        for (std::pair<RadarViewable*, unsigned int>& pair : this->sortedObjectList_)
+        pair.second = (int)((pair.first->getRVWorldPosition() - HumanController::getLocalControllerSingleton()->getControllableEntity()->getWorldPosition()).length() + 0.5f);
+
+        this->sortedObjectList_.sort(compareDistance);
+
+        unsigned int markerCount = 0;
+        bool closeEnough = false; // only display objects that are close enough to be relevant for the player
+
+        // if the selected object doesn't exist any more or is now out of range select the closest object
+        std::map<RadarViewable*, ObjectInfo>::iterator selectedActiveObject = this->activeObjectList_.find(this->selectedTarget_);
+        if(selectedActiveObject == this->activeObjectList_.end())
+        {
+            this->closestTarget_ = true;
+        }
+        else if(this->detectionLimit_ < (this->selectedTarget_->getRVWorldPosition() - HumanController::getLocalControllerSingleton()->getControllableEntity()->getWorldPosition()).length() + 0.5f)
+        {
+            this->closestTarget_ = true;
+            selectedActiveObject->second.selected_ = false;
+        }
+
+        bool nextHasToBeSelected = false;
+
+        for (std::list<std::pair<RadarViewable*, unsigned int>>::iterator listIt = this->sortedObjectList_.begin(); listIt != this->sortedObjectList_.end(); ++markerCount, ++listIt)
+        {
+
+            std::map<RadarViewable*, ObjectInfo>::iterator it = this->activeObjectList_.find(listIt->first);
+            closeEnough = listIt->second < this->detectionLimit_;
+            // display radarviewables on HUD if the marker limit and max-distance is not exceeded
+            if (markerCount < this->markerLimit_ && (closeEnough || this->detectionLimit_ < 0))
+            {
+                // Get Distance to HumanController and save it in the TextAreaOverlayElement.
+                int dist = listIt->second;
+                float textLength = 0.0f;
+
+                if (this->showDistance_)
+                {
+                    //display distance next to cursor
+                    it->second.text_->setCaption(multi_cast<std::string>(dist));
+                    textLength = multi_cast<std::string>(dist).size() * it->second.text_->getCharHeight() * 0.3f;
+                }
+                else
+                {
+                    //display name next to cursor
+                    it->second.text_->setCaption(it->first->getRadarName());
+                    textLength = it->first->getRadarName().size() * it->second.text_->getCharHeight() * 0.3f;
+                }
+
+                // select the object that aim-assistant indicates
+                if(this->closestTarget_)
+                // select the closest object
+                {
+                    if(listIt == this->sortedObjectList_.begin())
+                    {
+                        it->second.selected_ = true;
+                        this->selectedTarget_ = it->first;
+                    }
+                    else if(it->second.selected_)
+                    {
+                        it->second.selected_ = false;
+                    }
+
+                }
+                else if(this->nextTarget_)
+                // select the next object in sortedObjectList
+                {
+                    if(nextHasToBeSelected){
+                        it->second.selected_ = true;
+                        this->selectedTarget_ = it->first;
+                        nextHasToBeSelected = false;
+                    }
+                    else if(it->second.selected_)
+                    {
+                        nextHasToBeSelected = true;
+                        it->second.selected_ = false;
+
+                        // check if there's a next object
+                        listIt++;
+                        if(listIt != this->sortedObjectList_.end())
+                        {
+                            // and if the marker limit and max-distance are not exceeded for it
+                            if (markerCount + 1 >= this->markerLimit_ ||
+                                    (listIt->second > this->detectionLimit_ && detectionLimit_ >= 0))
+                            {
+                                // otherwise select the closest object
+                                this->activeObjectList_.find(this->sortedObjectList_.begin()->first)->second.selected_ = true;
+                                this->selectedTarget_ = it->first;
+                                nextHasToBeSelected = false;
+                            }
+                        }
+                        listIt--;
+                    }
+                }
+
+
+
+
+                // Transform to screen coordinates
+                Vector3 pos = camTransform * it->first->getRVWorldPosition();
+
+                bool outOfView = true;
+                if (pos.z > 1.0)
+                {
+                    // z > 1.0 means that the object is behind the camera
+                    outOfView = true;
+                    // we have to switch all coordinates (if you don't know why,
+                    // try linear algebra lectures, because I can't explain..)
+                    pos.x = -pos.x;
+                    pos.y = -pos.y;
+                }
+                else
+                    outOfView = pos.x < -1.0 || pos.x > 1.0 || pos.y < -1.0 || pos.y > 1.0;
+
+                if (outOfView)
+                {
+                    // Object is not in view
+
+                    // Change material only if outOfView changed
+                    if (!it->second.wasOutOfView_)
+                    {
+                        it->second.health_->hide();
+                        it->second.healthLevel_->hide();
+                        it->second.panel_->setMaterialName(TextureGenerator::getMaterialName("arrows.png", it->first->getRadarObjectColour()));
+                        it->second.wasOutOfView_ = true;
+                        it->second.target_->hide();
+                    }
+
+                    //float xDistScale = this->getActualSize().x * 1000.0f * this->navMarkerSize_ / dist;
+                    //float yDistScale = this->getActualSize().y * 1000.0f * this->navMarkerSize_ / dist;
+
+                    // Adjust Arrowsize according to distance
+                    it->second.panel_->setDimensions(getArrowSizeX(dist), getArrowSizeY(dist));
+
+                    // Switch between top, bottom, left and right position of the arrow at the screen border
+                    if (pos.x < pos.y)
+                    {
+                        if (pos.y > -pos.x)
+                        {
+                            // Top
+                            float position = pos.x / pos.y + 1.0f;
+                            it->second.panel_->setPosition((position - it->second.panel_->getWidth()) * 0.5f, 0.0f);
+                            it->second.panel_->setUV(0.5f, 0.0f, 1.0f, 0.5f);
+                            it->second.text_->setLeft((position - textLength) * 0.5f);
+                            it->second.text_->setTop(it->second.panel_->getHeight());
+                        }
+                        else
+                        {
+                            // Left
+                            float position = pos.y / pos.x + 1.0f;
+                            it->second.panel_->setPosition(0.0f, (position - it->second.panel_->getWidth()) * 0.5f);
+                            it->second.panel_->setUV(0.0f, 0.0f, 0.5f, 0.5f);
+                            it->second.text_->setLeft(it->second.panel_->getWidth() + 0.01f);
+                            it->second.text_->setTop((position - it->second.text_->getCharHeight()) * 0.5f);
+                        }
+                    }
+                    else
+                    {
+                        if (pos.y < -pos.x)
+                        {
+                            // Bottom
+                            float position = -pos.x / pos.y + 1.0f;
+                            it->second.panel_->setPosition((position - it->second.panel_->getWidth()) * 0.5f, 1.0f - it->second.panel_->getHeight());
+                            it->second.panel_->setUV(0.0f, 0.5f, 0.5f, 1.0f );
+                            it->second.text_->setLeft((position - textLength) * 0.5f);
+                            it->second.text_->setTop(1.0f - it->second.panel_->getHeight() - it->second.text_->getCharHeight());
+                        }
+                        else
+                        {
+                            // Right
+                            float position = -pos.y / pos.x + 1.0f;
+                            it->second.panel_->setPosition(1.0f - it->second.panel_->getWidth(), (position - it->second.panel_->getHeight()) * 0.5f);
+                            it->second.panel_->setUV(0.5f, 0.5f, 1.0f, 1.0f);
+                            it->second.text_->setLeft(1.0f - it->second.panel_->getWidth() - textLength - 0.01f);
+                            it->second.text_->setTop((position - it->second.text_->getCharHeight()) * 0.5f);
+                        }
+                    }
+                }
+                else
+                {
+                    // Object is in view
+
+                    //calculate the health of the actual selected radarViewable (relativHealthScale: while (0) is no health left, (1) is the initial health)
+                    const Pawn* pawnPtr = orxonox_cast<const Pawn*>(it->first->getWorldEntity());
+                    if (pawnPtr)
+                    {
+                        float health = pawnPtr->getHealth();
+                        float initHealth = pawnPtr->getMaxHealth();
+                        float relativHealthScale = health/initHealth;
+
+                        //integer values from 0 to 10 (0 is no health and 10 is full health)
+                        int discreteHealthScale = (int)(10*relativHealthScale);
+
+                        //calculate the HealthLevel (= OponentLevel or Strength) there are 5 Levels
+                        //Level 1, Level 2,... , Level 5
+                        int HealthLevel = 1;
+
+                        if(initHealth < 200)
+                            HealthLevel = 1;
+                        if(200 <= initHealth && initHealth < 500)
+                            HealthLevel = 2;
+                        if(500 <= initHealth && initHealth < 1000)
+                            HealthLevel = 3;
+                        if(1000 <= initHealth && initHealth < 2500)
+                            HealthLevel = 4;
+                        if(2500 <= initHealth)
+                            HealthLevel = 5;
+
+                        // Change material only if outOfView changed
+                        if (it->second.wasOutOfView_)
+                        {
+                            //it->second.health_->setMaterialName(TextureGenerator::getMaterialName("bar2_1.png", it->first->getRadarObjectColour()));
+                            it->second.health_->setMaterialName(TextureGenerator::getMaterialName("barSquare.png", it->first->getRadarObjectColour()));
+                            it->second.health_->setDimensions(this->healthMarkerSize_ * this->getActualSize().x , 0.75f*this->healthMarkerSize_ * this->getActualSize().y);
+
+                            // because as soon as relative health drops below 10% (0.1) the descrete value is 0 but as long as the
+                            // spaceship is still intact there should be at least one part of the bar left.
+                            if(1<=discreteHealthScale){
+                                it->second.health_->setTiling((float)discreteHealthScale , 1 ,0);
+                                it->second.health_->setDimensions(this->healthMarkerSize_ * this->getActualSize().x *0.1f*discreteHealthScale, 0.75f*this->healthMarkerSize_ * this->getActualSize().y);
+                            }
+
+                            //healthLevel
+                            it->second.healthLevel_->setMaterialName(TextureGenerator::getMaterialName("barSquare.png", it->first->getRadarObjectColour()));
+                            it->second.healthLevel_->setDimensions(this->healthLevelMarkerSize_ * this->getActualSize().x , 0.75f*this->healthLevelMarkerSize_ * this->getActualSize().y);
+                            it->second.healthLevel_->setTiling((float)HealthLevel , 1 ,0);
+                            it->second.healthLevel_->setDimensions(this->healthLevelMarkerSize_ * this->getActualSize().x *0.1f*HealthLevel, 0.25f*this->healthLevelMarkerSize_ * this->getActualSize().y);
+                        }
+
+                        // sets Position and Dimensions (amount) health
+                        it->second.health_->setUV(0.0f, 0.0f, 1.0f, 1.0f);
+                        it->second.health_->setLeft((pos.x + 0.975f - it->second.panel_->getWidth()) * 0.5f);
+                        it->second.health_->setTop((-pos.y + 1.04f - it->second.panel_->getHeight()) * 0.5f);
+
+                        // because as soon as relative health drops below 10% (0.1) the descrete value is 0 but as long as the
+                        // spaceship is still intact there should be at least one part of the bar left.
+                        if(1<=discreteHealthScale){
+                            it->second.health_->setTiling((float)discreteHealthScale , 1 ,0);
+                            it->second.health_->setDimensions(this->healthMarkerSize_ * this->getActualSize().x *0.1f*discreteHealthScale, 0.75f*this->healthMarkerSize_ * this->getActualSize().y);
+                        }
+
+                        //sets Position and Dimensions (level) of healthLevel
+                        it->second.healthLevel_->setMaterialName(TextureGenerator::getMaterialName("barSquare.png", it->first->getRadarObjectColour()));
+                        it->second.healthLevel_->setUV(0.0f, 0.0f, 1.0f, 1.0f);
+                        it->second.healthLevel_->setLeft((pos.x + 0.975f - it->second.panel_->getWidth()) * 0.5f);
+                        it->second.healthLevel_->setTop((-pos.y + 1.125f - it->second.panel_->getHeight()) * 0.5f);
+
+                        it->second.healthLevel_->setTiling((float)HealthLevel , 1 ,0);
+                        it->second.healthLevel_->setDimensions(this->healthLevelMarkerSize_ * this->getActualSize().x *0.1f*HealthLevel, 0.25f*this->healthLevelMarkerSize_ * this->getActualSize().y);
+
+                        // Make sure the overlays are shown
+                        it->second.health_->show();
+                        it->second.healthLevel_->show();
+                    }
+
+
+                    // Change material only if outOfView changed
+                    if (it->second.wasOutOfView_)
+                    {
+                        //it->second.panel_->setMaterialName("Orxonox/NavTDC");
+                        it->second.panel_->setMaterialName(TextureGenerator::getMaterialName("tdc.png", it->first->getRadarObjectColour()));
+                        it->second.panel_->setDimensions(this->navMarkerSize_ * this->getActualSize().x, this->navMarkerSize_ * this->getActualSize().y);
+                        it->second.target_->setDimensions(this->aimMarkerSize_ * this->getActualSize().x, this->aimMarkerSize_ * this->getActualSize().y);
+                        it->second.wasOutOfView_ = false;
+                    }
+
+                    // Position marker
+                    it->second.panel_->setUV(0.0f, 0.0f, 1.0f, 1.0f);
+                    it->second.panel_->setLeft((pos.x + 1.0f - it->second.panel_->getWidth()) * 0.5f);
+                    it->second.panel_->setTop((-pos.y + 1.0f - it->second.panel_->getHeight()) * 0.5f);
+
+                    // Position text
+                    it->second.text_->setLeft((pos.x + 1.0f + it->second.panel_->getWidth()) * 0.5f);
+                    it->second.text_->setTop((-pos.y + 1.0f + it->second.panel_->getHeight()) * 0.5f);
+
+                    // Make sure the overlays are shown
+                    it->second.panel_->show();
+                    it->second.text_->show();
+
+                    // Target marker
+                    const Pawn* pawn = dynamic_cast<const Pawn*>(it->first->getWorldEntity());
+                    /* Pawn* humanPawn = HumanController::getLocalControllerEntityAsPawn();*/
+                    if(!it->second.selected_
+                            || it->first->getRVVelocity().squaredLength() == 0
+                            || pawn == nullptr
+                            /* TODO : improve getTeam in such a way that it works
+                             * || humanPawn == nullptr
+                             * || pawn->getTeam() == humanPawn->getTeam()*/)
+                    {
+                        // don't show marker for not selected enemies nor if the selected doesn't move
+                        it->second.target_->hide();
+                    }
+                    else // object is selected and moves
+                    {
+                        // get the aim position
+                        const Vector3& targetPos = this->toAimPosition(it->first);
+                        // Transform to screen coordinates
+                        Vector3 screenPos = camTransform * targetPos;
+                        // Check if the target marker is in view too
+                        if(screenPos.z > 1 || screenPos.x < -1.0 || screenPos.x > 1.0
+                                || screenPos.y < -1.0 || screenPos.y > 1.0)
+                        {
+                            it->second.target_->hide();
+                        }
+                        else
+                        {
+                            it->second.target_->setLeft((screenPos.x + 1.0f - it->second.target_->getWidth()) * 0.5f);
+                            it->second.target_->setTop((-screenPos.y + 1.0f - it->second.target_->getHeight()) * 0.5f);
+                            it->second.target_->show();
+                        }
+                    }
+
+                }
+            }
+            else // do not display on HUD
+
+            {
+                it->second.health_->hide();
+                it->second.healthLevel_->hide();
+                it->second.panel_->hide();
+                it->second.text_->hide();
+                it->second.target_->hide();
+            }
+        }
+
+        this->closestTarget_ = false;
+        this->nextTarget_ = false;
+    }
+
+    /** Overridden method of OrxonoxOverlay.
+     @details
+     Usually the entire overlay scales with scale().
+     Here we obviously have to adjust this.
+     */
+    void WagnisHUD::sizeChanged()
+    {
+        // Use size to compensate for aspect ratio if enabled.
+        float xScale = this->getActualSize().x;
+        float yScale = this->getActualSize().y;
+
+        for (const auto& mapEntry : this->activeObjectList_)
+        {
+            if (mapEntry.second.health_ != nullptr)
+                mapEntry.second.health_->setDimensions(this->healthMarkerSize_ * xScale, this->healthMarkerSize_ * yScale);
+            if (mapEntry.second.healthLevel_ != nullptr)
+                mapEntry.second.healthLevel_->setDimensions(this->healthLevelMarkerSize_ * xScale, this->healthLevelMarkerSize_ * yScale);
+            if (mapEntry.second.panel_ != nullptr)
+                mapEntry.second.panel_->setDimensions(this->navMarkerSize_ * xScale, this->navMarkerSize_ * yScale);
+            if (mapEntry.second.text_ != nullptr)
+                mapEntry.second.text_->setCharHeight(this->textSize_ * yScale);
+            if (mapEntry.second.target_ != nullptr)
+                mapEntry.second.target_->setDimensions(this->aimMarkerSize_ * xScale, this->aimMarkerSize_ * yScale);
+        }
+    }
+
+    void WagnisHUD::addObject(RadarViewable* object)
+    {
+        if (showObject(object) == false)
+        return;
+
+        if (this->activeObjectList_.size() >= this->markerLimit_)
+        if (object == nullptr)
+        return;
+
+        // Object hasn't been added yet (we know that)
+        assert(this->activeObjectList_.find(object) == this->activeObjectList_.end());
+
+        // Scales used for dimensions and text size
+        float xScale = this->getActualSize().x;
+        float yScale = this->getActualSize().y;
+
+        // Create everything needed to display the object on the radar and add it to the map
+
+        // Create health
+        Ogre::PanelOverlayElement* health = static_cast<Ogre::PanelOverlayElement*>( Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "WagnisHUD_healthMarker_" + getUniqueNumberString()));
+        //panel->setMaterialName("Orxonox/NavTDC");
+        health->setMaterialName(TextureGenerator::getMaterialName("barSquare.png", object->getRadarObjectColour()));
+        health->setDimensions(this->healthMarkerSize_ * xScale, this->healthMarkerSize_ * yScale);
+        //panel->setColour(object->getRadarObjectColour());
+
+        // Create healthLevel
+        Ogre::PanelOverlayElement* healthLevel = static_cast<Ogre::PanelOverlayElement*>( Ogre::OverlayManager::getSingleton().createOverlayElement("Panel", "WagnisHUD_healthLevelMarker_" + getUniqueNumberString()));
+        //panel->setMaterialName("Orxonox/NavTDC");
+        health->setMaterialName(TextureGenerator::getMaterialName("barSquare.png", object->getRadarObjectColour()));
+        health->setDimensions(this->healthLevelMarkerSize_ * xScale, this->healthLevelMarkerSize_ * yScale);
+
+
+        // Create arrow/marker
+        Ogre::PanelOverlayElement* panel = static_cast<Ogre::PanelOverlayElement*>( Ogre::OverlayManager::getSingleton()
+                .createOverlayElement("Panel", "WagnisHUD_navMarker_" + getUniqueNumberString()));
+        //panel->setMaterialName("Orxonox/NavTDC");
+        panel->setMaterialName(TextureGenerator::getMaterialName("tdc.png", object->getRadarObjectColour()));
+        panel->setDimensions(this->navMarkerSize_ * xScale, this->navMarkerSize_ * yScale);
+        //panel->setColour(object->getRadarObjectColour());
+
+        // Create target marker
+        Ogre::PanelOverlayElement* target = static_cast<Ogre::PanelOverlayElement*>(Ogre::OverlayManager::getSingleton()
+                    .createOverlayElement("Panel", "WagnisHUD_targetMarker_" + getUniqueNumberString()));
+        target->setMaterialName(TextureGenerator::getMaterialName("target.png", object->getRadarObjectColour()));
+        target->setDimensions(this->aimMarkerSize_ * xScale, this->aimMarkerSize_ * yScale);
+
+        // Create text
+        Ogre::TextAreaOverlayElement* text = static_cast<Ogre::TextAreaOverlayElement*>( Ogre::OverlayManager::getSingleton()
+                .createOverlayElement("TextArea", "WagnisHUD_navText_" + getUniqueNumberString()));
+        text->setFontName(this->fontName_);
+        text->setCharHeight(this->textSize_ * yScale);
+        text->setColour(object->getRadarObjectColour());
+
+        health->hide();
+        healthLevel->hide();
+        panel->hide();
+        target->hide();
+        text->hide();
+
+        ObjectInfo tempStruct =
+        {   health, healthLevel, panel, target, text, false, false, false};
+        this->activeObjectList_[object] = tempStruct;
+
+        this->background_->addChild(health);
+        this->background_->addChild(healthLevel);
+        this->background_->addChild(panel);
+        this->background_->addChild(target);
+        this->background_->addChild(text);
+
+        this->sortedObjectList_.push_front(std::make_pair(object, (unsigned int)0));
+    }
+
+    void WagnisHUD::removeObject(RadarViewable* viewable)
+    {
+        std::map<RadarViewable*, ObjectInfo>::iterator it = this->activeObjectList_.find(viewable);
+
+        if (this->activeObjectList_.find(viewable) != this->activeObjectList_.end())
+        {
+            // Detach overlays
+            this->background_->removeChild(it->second.health_->getName());
+            this->background_->removeChild(it->second.healthLevel_->getName());
+            this->background_->removeChild(it->second.panel_->getName());
+            this->background_->removeChild(it->second.target_->getName());
+            this->background_->removeChild(it->second.text_->getName());
+            // Properly destroy the overlay elements (do not use delete!)
+            Ogre::OverlayManager::getSingleton().destroyOverlayElement(it->second.health_);
+            Ogre::OverlayManager::getSingleton().destroyOverlayElement(it->second.healthLevel_);
+            Ogre::OverlayManager::getSingleton().destroyOverlayElement(it->second.panel_);
+            Ogre::OverlayManager::getSingleton().destroyOverlayElement(it->second.target_);
+            Ogre::OverlayManager::getSingleton().destroyOverlayElement(it->second.text_);
+            // Remove from the list
+            this->activeObjectList_.erase(viewable);
+        }
+
+        for (std::list<std::pair<RadarViewable*, unsigned int>>::iterator listIt = this->sortedObjectList_.begin(); listIt != this->sortedObjectList_.end(); ++listIt)
+        {
+            if ((listIt->first) == viewable)
+            {
+                this->sortedObjectList_.erase(listIt);
+                break;
+            }
+        }
+    }
+
+    void WagnisHUD::objectChanged(RadarViewable* viewable)
+    {
+        // TODO: niceification neccessary ;)
+        removeObject(viewable);
+        addObject(viewable);
+    }
+
+    bool WagnisHUD::showObject(RadarViewable* rv)
+    {
+        if (rv == orxonox_cast<RadarViewable*>(this->getOwner()))
+        return false;
+        assert(rv->getWorldEntity());
+        if (rv->getWorldEntity()->isVisible() == false || rv->getRadarVisibility() == false)
+        return false;
+        return true;
+    }
+
+    void WagnisHUD::changedOwner()
+    {
+        const std::set<RadarViewable*>& respawnObjects = this->getOwner()->getScene()->getRadar()->getRadarObjects();
+        for (RadarViewable* respawnObject : respawnObjects)
+        {
+            if (!respawnObject->isHumanShip_)
+            this->addObject(respawnObject);
+        }
+    }
+
+    Vector3 WagnisHUD::toAimPosition(RadarViewable* target) const
+    {
+        Vector3 wePosition = HumanController::getLocalControllerSingleton()->getControllableEntity()->getWorldPosition();
+        Vector3 targetPosition = target->getRVWorldPosition();
+        Vector3 targetSpeed = target->getRVVelocity();
+
+        return getPredictedPosition(wePosition, this->currentMunitionSpeed_, targetPosition, targetSpeed);
+    }
+
+    void WagnisHUD::selectClosestTarget()
+    {
+        if(WagnisHUD::localHUD_s)
+        {
+            WagnisHUD::localHUD_s->closestTarget_ = true;
+        }
+    }
+
+    void WagnisHUD::selectNextTarget()
+    {
+        if(WagnisHUD::localHUD_s)
+        {
+            WagnisHUD::localHUD_s->nextTarget_ = true;
+        }
+    }
+}

Added: code/branches/wagnis_HS18/src/modules/wagnis/WagnisHUD.h
===================================================================
--- code/branches/wagnis_HS18/src/modules/wagnis/WagnisHUD.h	                        (rev 0)
+++ code/branches/wagnis_HS18/src/modules/wagnis/WagnisHUD.h	2018-12-05 08:26:18 UTC (rev 12136)
@@ -0,0 +1,168 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Felix Schulthess
+ *   Co-authors:
+ *      Reto Grieder
+ *      Matthias Spalinger
+ *
+ */
+
+#ifndef _WagnisHUD_H__
+#define _WagnisHUD_H__
+
+#include "overlays/OverlaysPrereqs.h"
+
+#include <map>
+#include <string>
+
+#include "util/OgreForwardRefs.h"
+#include "tools/interfaces/Tickable.h"
+#include "interfaces/RadarListener.h"
+#include "overlays/OrxonoxOverlay.h"
+
+namespace orxonox
+{
+    class _OverlaysExport WagnisHUD : public OrxonoxOverlay, public Tickable, public RadarListener
+    {
+        public:
+            WagnisHUD(Context* context);
+            virtual ~WagnisHUD();
+
+            void setConfigValues();
+
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
+            virtual void tick(float dt) override;
+
+            // RadarListener interface
+            virtual void addObject(RadarViewable* object) override;
+            virtual void removeObject(RadarViewable* viewable) override;
+            virtual void objectChanged(RadarViewable* viewable) override;
+
+            virtual void changedOwner() override;
+            virtual void sizeChanged() override;
+            virtual void angleChanged() override { }
+            virtual void positionChanged() override { }
+            virtual void radarTick(float dt) override {}
+
+            virtual inline float getRadarSensitivity() const override
+                { return 1.0f; }
+
+            inline unsigned int getMarkerLimit() const
+                { return this->markerLimit_; }
+
+            static void selectClosestTarget();
+            static void selectNextTarget();
+
+        private:
+            struct ObjectInfo
+            {
+
+
+
+                Ogre::PanelOverlayElement* health_;
+                Ogre::PanelOverlayElement* healthLevel_;
+                Ogre::PanelOverlayElement* panel_;
+                Ogre::PanelOverlayElement* target_;
+                Ogre::TextAreaOverlayElement* text_;
+                bool outOfView_;
+                bool wasOutOfView_;
+                bool selected_;
+            };
+
+            bool showObject(RadarViewable* rv);
+
+            // XMLPort accessors
+            inline void setHealthMarkerSize(float size)
+                        {
+                            this->healthMarkerSize_ = size;
+                            this->sizeChanged();
+                        }
+            inline float getHealthMarkerSize() const
+                            { return healthMarkerSize_; }
+
+            inline void setHealthLevelMarkerSize(float size)
+                                    {
+                                        this->healthLevelMarkerSize_ = size;
+                                        this->sizeChanged();
+                                    }
+                        inline float getHealthLevelMarkerSize() const
+                                        { return healthLevelMarkerSize_; }
+
+            inline void setNavMarkerSize(float size)
+            {
+                this->navMarkerSize_ = size;
+                this->sizeChanged();
+            }
+            inline float getNavMarkerSize() const
+                { return navMarkerSize_; }
+            inline void setAimMarkerSize(float size)
+            {
+                this->aimMarkerSize_ = size;
+                this->sizeChanged();
+            }
+
+            inline float getAimMarkerSize() const
+                { return aimMarkerSize_; }
+            inline void setDetectionLimit(float limit)
+                { this->detectionLimit_ = limit; }
+            inline float getDetectionLimit() const
+                { return this->detectionLimit_; }
+
+            void setTextSize(float size);
+            float getTextSize() const;
+
+            void setFont(const std::string& font);
+            const std::string& getFont() const;
+
+            float getArrowSizeX(int dist) const;
+            float getArrowSizeY(int dist) const;
+
+            Vector3 toAimPosition(RadarViewable* target) const;
+
+            std::map<RadarViewable*, ObjectInfo> activeObjectList_;
+            std::list<std::pair<RadarViewable*, unsigned int>> sortedObjectList_;
+
+            float healthMarkerSize_;
+            float healthLevelMarkerSize_;
+            float navMarkerSize_;
+            float aimMarkerSize_;
+            std::string fontName_;
+            float textSize_;
+            bool showDistance_;
+
+            RadarViewable* selectedTarget_;
+
+            bool closestTarget_;
+            bool nextTarget_;
+
+            static WagnisHUD* localHUD_s; //!< This is used as a filter. Only the local HUD should be influenced by the static Console Command functions.
+
+
+            float currentMunitionSpeed_;
+
+            unsigned int markerLimit_;
+            float detectionLimit_; //!< Objects that are more far away than detectionLimit_ are not displayed on the HUD. 10000.0f is the default value.
+    };
+}
+
+#endif /* _WagnisHUD_H__ */

Modified: code/branches/wagnis_HS18/src/modules/wagnis/WagnisPlayer.cc
===================================================================
--- code/branches/wagnis_HS18/src/modules/wagnis/WagnisPlayer.cc	2018-12-04 12:56:55 UTC (rev 12135)
+++ code/branches/wagnis_HS18/src/modules/wagnis/WagnisPlayer.cc	2018-12-05 08:26:18 UTC (rev 12136)
@@ -30,8 +30,7 @@
         SUPER(WagnisPlayer, tick, dt);
 
         if(this->is_active)
-        {
-            
+        {            
             for(WagnisProvince* prov:this->gameBoard->provs){
                 //orxout()<<"province health: "<<prov->getHealth()<<endl;
                 if(prov->getHealth() < prov->getMaxHealth()){
@@ -75,18 +74,14 @@
                     
                     case REINFORCEMENT_STAGE:
                     {
-                        int i = reinforcementCounter(); //i tells how many troops player gets
-                        while (i > 0) 
+                        if ( reinforcements > 0) 
                         {
                             if (checkMove(SET_TROOPS))
                             {
                                 this->target_province->setTroops(this->target_province->getTroops()+1);
                                 orxout()<<"Province "<<this->target_province->getID()<<" owned by Player "<<this->target_province->getOwner_ID()<<" troops: "<<this->target_province->getTroops()<<endl;
-                                --i;
                             }
-                        }
-
-                        master->playerFinishedStageCallback(this);    
+                        }   
                         
                         break;
                     }
@@ -358,10 +353,11 @@
             return b;    
     }
 
-    int WagnisPlayer::reinforcementCounter() //calculates how many troops a player gets at beginning of his turn
+    int WagnisPlayer::reinforcementCounter() //calculates and sets reeinforcements how many troops a player gets at beginning of his turn
     {
         
-        return 10;
+        reinforcements = 10;
+        orxout()<<"derp"<<endl;
         /*
         int counter = 0;
 

Modified: code/branches/wagnis_HS18/src/modules/wagnis/WagnisPlayer.h
===================================================================
--- code/branches/wagnis_HS18/src/modules/wagnis/WagnisPlayer.h	2018-12-04 12:56:55 UTC (rev 12135)
+++ code/branches/wagnis_HS18/src/modules/wagnis/WagnisPlayer.h	2018-12-05 08:26:18 UTC (rev 12136)
@@ -46,6 +46,7 @@
         WagnisGameboard* gameBoard;
         WagnisProvince* origin_province;
         WagnisProvince* target_province;
+        int reinforcements;
         bool isNeighbour(WagnisProvince*, WagnisProvince*);
         bool existPath(WagnisProvince*, WagnisProvince*);
         int dice();

Modified: code/branches/wagnis_HS18/src/modules/wagnis/WagnisProvince.cc
===================================================================
--- code/branches/wagnis_HS18/src/modules/wagnis/WagnisProvince.cc	2018-12-04 12:56:55 UTC (rev 12135)
+++ code/branches/wagnis_HS18/src/modules/wagnis/WagnisProvince.cc	2018-12-05 08:26:18 UTC (rev 12136)
@@ -20,6 +20,7 @@
         this->owner_ID = -1;
         this->troops = 0;
         this->setRadarName(std::to_string(0));
+        this->setRadarObjectColour(colour({128,128,128}, 100.0f));
         this->ID = -1;
         this->continent = -1;
         this->neighbors = std::vector<WagnisProvince*>();
@@ -49,6 +50,27 @@
     //set owner_ID
     void WagnisProvince::setOwner_ID(int owner){
         this->owner_ID = owner;
+        switch(owner){
+            case 1: this->setRadarObjectColour( colour({255,0,0}, 100.0f) );
+                    break;
+            case 2: this->setRadarObjectColour( colour({0,255,0}, 100.0f) );
+                    break;
+            case 3: this->setRadarObjectColour( colour({0,0,255}, 100.0f) );
+                    break;
+            case 4: this->setRadarObjectColour( colour({255,255,0}, 100.0f) );
+                    break;
+            case 5: this->setRadarObjectColour( colour({255,0,255}, 100.0f) );
+                    break;
+            case 6: this->setRadarObjectColour( colour({128,128,0}, 40.0f) );
+                    break;
+            case 7: this->setRadarObjectColour( colour({0,255,255}, 100.0f) );
+                    break;
+            case 8: this->setRadarObjectColour( colour({153,255,204}, 100.0f) );
+                    break;
+            case 9: this->setRadarObjectColour( colour({102,51,0}, 100.0f) );
+                    break;
+        }
+
     }
     //set troops
     void WagnisProvince::setTroops(int troops){

Modified: code/branches/wagnis_HS18/src/modules/wagnis/WagnisProvince.h
===================================================================
--- code/branches/wagnis_HS18/src/modules/wagnis/WagnisProvince.h	2018-12-04 12:56:55 UTC (rev 12135)
+++ code/branches/wagnis_HS18/src/modules/wagnis/WagnisProvince.h	2018-12-05 08:26:18 UTC (rev 12136)
@@ -41,12 +41,12 @@
 
 
         std::vector<WagnisProvince*> neighbors;
-        int owner_ID;
         int ID;
         int continent;
 
         private:
         int troops;
+        int owner_ID;
 
     };
 }

Modified: code/branches/wagnis_HS18/src/modules/weapons/projectiles/WagnisProjectile.cc
===================================================================
--- code/branches/wagnis_HS18/src/modules/weapons/projectiles/WagnisProjectile.cc	2018-12-04 12:56:55 UTC (rev 12135)
+++ code/branches/wagnis_HS18/src/modules/weapons/projectiles/WagnisProjectile.cc	2018-12-05 08:26:18 UTC (rev 12136)
@@ -49,7 +49,7 @@
 
             // Create a sphere collision shape and attach it to the projectile.
             collisionShape_ = new SphereCollisionShape(this->getContext());
-            setCollisionShapeRadius(2.0f);
+            setCollisionShapeRadius(3.0f);
             this->attachCollisionShape(collisionShape_);
 
             this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&BasicProjectile::destroyObject, this)));

Modified: code/branches/wagnis_HS18/src/modules/weapons/weaponmodes/WagnisGun.cc
===================================================================
--- code/branches/wagnis_HS18/src/modules/weapons/weaponmodes/WagnisGun.cc	2018-12-04 12:56:55 UTC (rev 12135)
+++ code/branches/wagnis_HS18/src/modules/weapons/weaponmodes/WagnisGun.cc	2018-12-05 08:26:18 UTC (rev 12136)
@@ -50,7 +50,7 @@
 
         this->reloadTime_ = 0.1f;
         this->damage_ = 0.0f; //default 15
-        this->speed_ = 1000.0f;
+        this->speed_ = 800.0f;
         this->delay_ = 0.0f;
         this->setMunitionName("LaserMunition");
 



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