[Orxonox-commit 7572] r12176 - code/branches/SuperOrxoBros_HS18

siramesh at orxonox.net siramesh at orxonox.net
Sat Dec 8 18:36:39 CET 2018


Author: siramesh
Date: 2018-12-08 18:36:39 +0100 (Sat, 08 Dec 2018)
New Revision: 12176

Removed:
   code/branches/SuperOrxoBros_HS18/CMakeLists.txt
   code/branches/SuperOrxoBros_HS18/INSTALL
   code/branches/SuperOrxoBros_HS18/LICENSE
   code/branches/SuperOrxoBros_HS18/README
   code/branches/SuperOrxoBros_HS18/SuperOrxoBros_HS18/
   code/branches/SuperOrxoBros_HS18/bin/
   code/branches/SuperOrxoBros_HS18/cmake/
   code/branches/SuperOrxoBros_HS18/contrib/
   code/branches/SuperOrxoBros_HS18/data/
   code/branches/SuperOrxoBros_HS18/data_extern/
   code/branches/SuperOrxoBros_HS18/doc/
   code/branches/SuperOrxoBros_HS18/src/
   code/branches/SuperOrxoBros_HS18/test/
   code/branches/SuperOrxoBros_HS18/untitled.oxw
Log:


Deleted: code/branches/SuperOrxoBros_HS18/CMakeLists.txt
===================================================================
--- code/branches/SuperOrxoBros_HS18/CMakeLists.txt	2018-12-08 17:23:12 UTC (rev 12175)
+++ code/branches/SuperOrxoBros_HS18/CMakeLists.txt	2018-12-08 17:36:39 UTC (rev 12176)
@@ -1,195 +0,0 @@
- #
- #             ORXONOX - the hottest 3D action shooter ever to exist
- #                             > www.orxonox.net <
- #
- #        This program is free software; you can redistribute it and/or
- #         modify it under the terms of the GNU General Public License
- #        as published by the Free Software Foundation; either version 2
- #            of the License, or (at your option) any later version.
- #
- #       This program is distributed in the hope that it will be useful,
- #        but WITHOUT ANY WARRANTY; without even the implied warranty of
- #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- #                 GNU General Public License for more details.
- #
- #   You should have received a copy of the GNU General Public License along
- #      with this program; if not, write to the Free Software Foundation,
- #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- #
- #
- #  Author:
- #    Reto Grieder
- #  Description:
- #    Configures some basics and controls the configuration scripts
- #
-
-# Defined LINUX
-IF(UNIX AND NOT APPLE)
-  SET(LINUX TRUE)
-ENDIF()
-
-# Keep devs from using the root directory as binary directory (messes up the source tree)
-IF(${CMAKE_CURRENT_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_BINARY_DIR})
-  MESSAGE(FATAL_ERROR "Please do not use the root directory as CMake output directory!
-  mkdir build; cd build; cmake ..
-  And you will have to clean the source directory by deleting CMakeCache.txt and the folder CMakeFiles")
-ENDIF()
-
-PROJECT(Orxonox C CXX)
-
-# Check AFTER the PROJECT command because MSVC10 gets defined there
-IF(WIN32)
-  IF(MSVC10)
-    CMAKE_MINIMUM_REQUIRED(VERSION 2.8.3 FATAL_ERROR)
-  ELSE()
-    CMAKE_MINIMUM_REQUIRED(VERSION 2.6.3 FATAL_ERROR)
-  ENDIF()
-ELSE()
-  CMAKE_MINIMUM_REQUIRED(VERSION 2.6 FATAL_ERROR)
-ENDIF()
-
-################ General Config #################
-
-# Version info
-SET(ORXONOX_VERSION_MAJOR 0)
-SET(ORXONOX_VERSION_MINOR 0)
-SET(ORXONOX_VERSION_PATCH 5)
-SET(ORXONOX_VERSION
-  ${ORXONOX_VERSION_MAJOR}.${ORXONOX_VERSION_MINOR}.${ORXONOX_VERSION_PATCH}
-)
-SET(ORXONOX_VERSION_NAME "Arcturus")
-
-# Standard path suffixes
-SET(DEFAULT_RUNTIME_PATH bin)
-SET(DEFAULT_LIBRARY_PATH lib)
-SET(DEFAULT_ARCHIVE_PATH lib/static)
-SET(DEFAULT_MODULE_PATH  lib/modules)
-SET(DEFAULT_PLUGIN_PATH  lib/plugins)
-SET(DEFAULT_DOC_PATH     doc)
-SET(DEFAULT_DATA_PATH    data)
-SET(DEFAULT_CONFIG_PATH  config)
-SET(DEFAULT_LOG_PATH     log)
-SET(DEFAULT_BUNDLE_PATH  bundle)
-
-# Set output directories
-SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${DEFAULT_RUNTIME_PATH})
-SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${DEFAULT_LIBRARY_PATH})
-SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${DEFAULT_ARCHIVE_PATH})
-SET(CMAKE_MODULE_OUTPUT_DIRECTORY  ${CMAKE_BINARY_DIR}/${DEFAULT_MODULE_PATH})
-SET(CMAKE_PLUGIN_OUTPUT_DIRECTORY  ${CMAKE_BINARY_DIR}/${DEFAULT_PLUGIN_PATH})
-SET(CMAKE_DOC_OUTPUT_DIRECTORY     ${CMAKE_BINARY_DIR}/${DEFAULT_DOC_PATH})
-# Data directories are only inputs, no delclaration here
-SET(CMAKE_CONFIG_OUTPUT_DIRECTORY  ${CMAKE_BINARY_DIR}/${DEFAULT_CONFIG_PATH})
-SET(CMAKE_LOG_OUTPUT_DIRECTORY     ${CMAKE_BINARY_DIR}/${DEFAULT_LOG_PATH})
-
-# Set the extension of the helper-files for dynamic modules
-SET(ORXONOX_MODULE_EXTENSION ".module")
-SET(ORXONOX_PLUGIN_EXTENSION ".plugin")
-
-# Delete all existing helper-files for dynamic modules
-# modules:
-FILE(GLOB_RECURSE _helper_files ${CMAKE_MODULE_OUTPUT_DIRECTORY}/*${ORXONOX_MODULE_EXTENSION})
-IF(_helper_files)
-  FILE(REMOVE ${_helper_files})
-ENDIF()
-# plugins:
-FILE(GLOB_RECURSE _helper_files ${CMAKE_PLUGIN_OUTPUT_DIRECTORY}/*${ORXONOX_PLUGIN_EXTENSION})
-IF(_helper_files)
-  FILE(REMOVE ${_helper_files})
-ENDIF()
-
-# Sets where to find the external libraries like OgreMain.dll at runtime
-# On Unix you should not have to change this at all.
-# This only applies to development runs in the build tree
-SET(RUNTIME_LIBRARY_DIRECTORY ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
-
-# Take care of some CMake 2.6.0 leftovers
-MARK_AS_ADVANCED(EXECUTABLE_OUTPUT_PATH LIBRARY_OUTPUT_PATH)
-
-# This sets where to look for CMake modules (e.g. "Find*.cmake" files)
-SET(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake ${CMAKE_SOURCE_DIR}/cmake/tools)
-
-# Flag variables for extra configuration "RelForDevs" should be hidden
-MARK_AS_ADVANCED(
-  CMAKE_CXX_FLAGS_RELFORDEVS
-  CMAKE_C_FLAGS_RELFORDEVS
-  CMAKE_EXE_LINKER_FLAGS_RELFORDEVS
-  CMAKE_MODULE_LINKER_FLAGS_RELFORDEVS
-  CMAKE_SHARED_LINKER_FLAGS_RELFORDEVS
-)
-
-IF(NOT CMAKE_CONFIGURATION_TYPES)
-  # Set Debug build to default when not having multi-config generator like MSVC or XCODE
-  IF(NOT CMAKE_BUILD_TYPE)
-    SET(CMAKE_BUILD_TYPE Debug CACHE STRING
-        "Build types are: Debug, RelForDevs, RelWithDebInfo, Release, MinSizeRel" FORCE)
-  ENDIF()
-  MARK_AS_ADVANCED(CLEAR CMAKE_BUILD_TYPE)
-
-  MESSAGE(STATUS "*** Build type is ${CMAKE_BUILD_TYPE} ***")
-ELSE()
-  # Make sure no build type is ever set
-  IF(CMAKE_BUILD_TYPE)
-    SET(CMAKE_BUILD_TYPE CACHE STRING FORCE)
-  ENDIF()
-  MARK_AS_ADVANCED(FORCE CMAKE_BUILD_TYPE)
-  # Add our extra configuration "RelForDevs"
-  SET(CMAKE_CONFIGURATION_TYPES "Debug;RelForDevs;RelWithDebInfo;Release;MinSizeRel"
-      CACHE STRING "Semicolon separated list of supported configuration types." FORCE)
-ENDIF()
-
-# Debug builds can not be installed
-INSTALL(SCRIPT cmake/InstallCheck.cmake)
-
-IF(APPLE)
-  # Set 10.5 as the base SDK by default
-  SET(XCODE_ATTRIBUTE_SDKROOT macosx10.5)
-
-  # 10.6 sets x86_64 as the default architecture.
-  # Because Carbon isn't supported on 64-bit and we still need it, force the architectures to ppc and i386
-  IF(CMAKE_OSX_ARCHITECTURES MATCHES "x86_64")
-    SET(CMAKE_OSX_ARCHITECTURES "i386")
-  ENDIF()
-  IF(CMAKE_OSX_ARCHITECTURES MATCHES "ppc64")
-    SET(CMAKE_OSX_ARCHITECTURES "ppc")
-  ENDIF()
-  IF(NOT CMAKE_OSX_ARCHITECTURES)
-    SET(CMAKE_OSX_ARCHITECTURES "i386")
-  ENDIF()
-ENDIF()
-
-########### Subfolders and Subscripts ###########
-
-# General build and compiler options and configurations
-INCLUDE(CompilerConfig)
-
-# Library finding
-INCLUDE(LibraryConfig)
-
-# Configure installation paths and options
-INCLUDE(InstallConfig)
-
-# Configure data directory location and installation
-ADD_SUBDIRECTORY(data)
-
-# Create the actual project
-ADD_SUBDIRECTORY(src)
-
-# Create the test suites
-ADD_SUBDIRECTORY(test)
-
-# Configure the binary output directory. Do this after src!
-ADD_SUBDIRECTORY(bin)
-
-# System specific files (mostly for installation)
-ADD_SUBDIRECTORY(contrib)
-
-# Last but not least: Try to make a doc target with Doxygen
-ADD_SUBDIRECTORY(doc)
-
-########### CPack Packaging ###########
-
-# Currently only testing on Apple
-#IF(APPLE)
-#  INCLUDE(BundleConfig)
-#ENDIF(APPLE)

Deleted: code/branches/SuperOrxoBros_HS18/INSTALL
===================================================================
--- code/branches/SuperOrxoBros_HS18/INSTALL	2018-12-08 17:23:12 UTC (rev 12175)
+++ code/branches/SuperOrxoBros_HS18/INSTALL	2018-12-08 17:36:39 UTC (rev 12176)
@@ -1,25 +0,0 @@
-************* Build System **************
-To make platform support as easy as possible we have decided to use CMake as our build system.
-Therefore the first thing you need to do is to get
-CMake v.2.6 or later.
-
-************** Libraries ****************
-
-In order to compile Orxonox you will need the following libraries:
-(for windows there are already precompiled packages on the website)
-
-OGRE 3D Graphics Engine          1.6 - 1.7
-CEGUI (Crazy Eddie's GUI System) 0.6 - 0.7
-Boost libraries                  1.40 -
-Lua (scripting language)         5.1
-Tcl (shell script language)      8.4 - 8.5
-OpenAL (audio)                   (no version requirements specified yet)
-ALUT (audio)                     (no version requirements specified yet)
-LibOgg                           (no version requirements specified yet)
-LibVorbis                        (no version requirements specified yet)
-ZLib (compression)               (no version requirements specified yet)
-
-OGRE supports both OpenGL and DirectX9 rendering. You will also need OGRE for the dedicated server!
-
-Further information about installing and running this application can be found on
-http://www.orxonox.net/wiki/Running

Deleted: code/branches/SuperOrxoBros_HS18/LICENSE
===================================================================
--- code/branches/SuperOrxoBros_HS18/LICENSE	2018-12-08 17:23:12 UTC (rev 12175)
+++ code/branches/SuperOrxoBros_HS18/LICENSE	2018-12-08 17:36:39 UTC (rev 12176)
@@ -1,344 +0,0 @@
-
-        GNU GENERAL PUBLIC LICENSE
-           Version 2, June 1991
-
- Copyright (C) 1989, 1991 Free Software Foundation, Inc.
-                       51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
-          Preamble
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-  The licenses for most software are designed to take away your
-freedom to share and change it.  By contrast, the GNU General Public
-License is intended to guarantee your freedom to share and change free
-software--to make sure the software is free for all its users.  This
-General Public License applies to most of the Free Software
-Foundation's software and to any other program whose authors commit to
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-the GNU Library General Public License instead.)  You can apply it to
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-    under certain conditions; type `show c' for details.
-
-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License.  Of course, the commands you use may
-be called something other than `show w' and `show c'; they could even be
-mouse-clicks or menu items--whatever suits your program.
-
-You should also get your employer (if you work as a programmer) or your
-school, if any, to sign a "copyright disclaimer" for the program, if
-necessary.  Here is a sample; alter the names:
-
-  Yoyodyne, Inc., hereby disclaims all copyright interest in the program
-  `Gnomovision' (which makes passes at compilers) written by James Hacker.
-
-  <signature of Ty Coon>, 1 April 1989
-  Ty Coon, President of Vice
-
-This General Public License does not permit incorporating your program into
-proprietary programs.  If your program is a subroutine library, you may
-consider it more useful to permit linking proprietary applications with the
-library.  If this is what you want to do, use the GNU Library General
-Public License instead of this License.
\ No newline at end of file

Deleted: code/branches/SuperOrxoBros_HS18/README
===================================================================
--- code/branches/SuperOrxoBros_HS18/README	2018-12-08 17:23:12 UTC (rev 12175)
+++ code/branches/SuperOrxoBros_HS18/README	2018-12-08 17:36:39 UTC (rev 12176)
@@ -1,22 +0,0 @@
-Hi there,
-
-We are proud to present you Orxonox - the most ferious 3D space shooter ever to exist.
-
-This game is free, if you have paid for this, get your money back! The source code of this game is licensed under the GPL (GNU General Public License).
-The game content is licensed under the Creative Commons Attribution-Sharealike 3.0 license. For more information read LICENSE in the same folder you found this file.
-
-For directions to install this game, please check out the file INSTALL or http://www.orxonox.net/wiki/Running
-
-This application uses the Ogre Graphics Engine (http://www.ogre3d.org), if you haven't already downloaded a precompiled version of Ogre with this package. Visit our webpage to get your Orxonox compatible version of the Ogre libraries.
-
-This is an open source game. If you want to contribute check out http://www.orxonox.net/wiki/development to find more information how you could help us making the game better. We are always looking for programmers and content designers, who like to contribute.
-
-We hope you have fun playing the game. Check out http://www.orxonox.net for news and newer versions of the game.
-
-Please contact us in our forum ( http://forum.orxonox.net ) or check out our contact page ( http://www.orxonox.net/wiki/about#Contact ). We hope to hear from you and are looking forward to your feedback.
-
-
-
-Cheers,
-The Orxonox Development Team
-

Deleted: code/branches/SuperOrxoBros_HS18/untitled.oxw
===================================================================
--- code/branches/SuperOrxoBros_HS18/untitled.oxw	2018-12-08 17:23:12 UTC (rev 12175)
+++ code/branches/SuperOrxoBros_HS18/untitled.oxw	2018-12-08 17:36:39 UTC (rev 12176)
@@ -1,308 +0,0 @@
-<LevelInfo
-	name = "Super Orxo Bros Sidhu"
-	description = "The retro-game Super Mario Bros. in Orxonox."
-	tags = "minigame"
-	screenshot = "SOB.png"
-	/>
-
-	<?lua
-	include("stats.oxo")
-	include("templates/lodInformation.oxt")
-	include("overlays/SOBHUD.oxo")
-	?>
-
-
-	<Template name=sobfigurecameras defaults=0>
-		<SOBFigure>
-			<camerapositions>
-				<CameraPosition position="0,-250,30" absolute=true mouselook=false drag=false direction="0,1,0"/>
-			</camerapositions>
-		</SOBFigure>
-	</Template>
-
-
-	<Template name=sobFigureTemplate>
-		<SOBFigure camerapositiontemplate=sobfigurecameras collisionType="dynamic" position="0,0,30">
-			<attached>
-				<Model  mesh="orxo.mesh" position = "0,0,12" scale=2.5 pitch=0 roll=90 yaw=90/>
-				<ParticleSpawner source="Orxonox/fire4" startdelay=0  position="-4,0,0" visible="false"/>
-			</attached>
-
-			<collisionShapes>
-				<BoxCollisionShape position="0,0,2" halfExtents="3,1,10" />
-			</collisionShapes>
-
-
-		</SOBFigure>
-	</Template> 
-
-
-	<Template name=fireball>
-		<SOBFireball collisionType="dynamic" speed=90>
-			<attached>
-				<Model mesh="planets/sol.mesh" position="0,0,0" scale=3 pitch=90/> 
-
-				<ParticleSpawner source="Orxonox/fire4" startdelay=0  position="-4,0,0" visible="false"/>
-				
-			</attached>
-			<collisionShapes>
-				<SphereCollisionShape position="0,0,0" radius="3" /> 			
-			</collisionShapes>
-		</SOBFireball>
-	</Template>
-
-
-	<Level
-		plugins = "superorxobros"
-		gametype = "SOB"
-		>-
-
-
-		<templates>
-			<Template link=lodtemplate_default />
-		</templates>
-		<?lua include("includes/notifications.oxi") ?>
-
-		<WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true"/>
-
-
-		<Scene ambientlight="1.0, 1.0, 1.0" skybox="Orxonox/skyBoxBasic">
-			<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
-			<SpawnPoint position="1984,-5,88 " orientation="0.534038, 0.563456, 0.212168, 0.593553" />
-
-
-
-			<MovableEntity >
-				<attached>
-					<SOBCenterpoint name=jumpcenter cameraOffset="10" figureTemplate=sobFigureTemplate>
-						<attached>  
-						</attached>
-					</SOBCenterpoint>
-
-				</attached>
-			</MovableEntity>
-
-
-
-
-					<!-- Starting ground (Base-----Ground 1)-->
-					<Model mesh="Cube2.12.mesh" position="0,0,-30" scale=10 Pitch=90/> 					<!-- B1.11 -->
-					<Model mesh="Cube2.12.mesh" position="120,0,-30" scale=10 Pitch=90/> 				<!-- B1.12-->
-					 
-
-					 <StaticEntity collisionType="static" mass='-1'>
-						<collisionShapes>
-							<BoxCollisionShape position="120,0,-20" halfExtents="120,5,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-					<!-- small landing platform (Base-----Ground 2)-->
-					<Model mesh="Cube2.3.mesh" position="310,0,-30" scale=10 Pitch=90/> 				<!-- B1.21 -->
-
-
-					<StaticEntity collisionType="static" mass='-1'>
-						<collisionShapes>
-							<BoxCollisionShape position="325,0,-20" halfExtents="15,5,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-
-					<!-- loot platform (Base-----Ground 3)-->
-					<Model mesh="Cube2.12.mesh" position="450,0,-30" scale=10 Pitch=90/> 				<!-- B1.31 -->
-
-
-					<StaticEntity collisionType="static" mass='-1'>
-						<collisionShapes>
-							<BoxCollisionShape position="510,0,-20" halfExtents="60,5,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-
-					<!-- second chance (Underground-----Ground 1)-->
-					<Model mesh="Cube2.12.mesh" position="410,0,-130" scale=10 Pitch=90/> 				<!-- B0.11 -->
-					<Model mesh="Cube2.12.mesh" position="530,0,-130" scale=10 Pitch=90/> 				<!-- B0.12 -->
-
-					<StaticEntity collisionType="static" mass='-1'>
-						<collisionShapes>
-							<BoxCollisionShape position="530,0,-20" halfExtents="120,5,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-					<!-- Stairway to Base (Underground-----Dreieck 1)-->
-					<Model mesh="Dreieck_links+1.mesh" position="600,0,-110" scale=10 Roll=90 Pitch=90 yaw=90/>  				<!-- D0.11 -->
-
-					<StaticEntity collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="590,0,-10" halfExtents="25,5,5" />
-							<BoxCollisionShape position="595,0,0" halfExtents="20,5,5" />
-							<BoxCollisionShape position="600,0,10" halfExtents="15,5,5" />
-							<BoxCollisionShape position="610,0,20" halfExtents="10,5,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-					<!-- loot pyramid (Base-----Pyramid 1)-->
-					<Model mesh="Cube1.1.mesh" position="40,0,20" scale=10 Pitch=90/> 				<!-- P1.11 -->
-
-					<StaticEntity collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="40,0,20" halfExtents="5,5,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-					<Model mesh="Cube1.1.mesh" position="60,0,20" scale=10 Pitch=90/> 				<!-- P1.13 -->
-
-					<StaticEntity collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="60,0,20" halfExtents="5,5,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-					<Model mesh="Cube1.1.mesh" position="80,0,20" scale=10 Pitch=90/> 				<!-- P1.15 -->
-
-					<StaticEntity collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="80,0,20" halfExtents="5,5,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-					<Model mesh="Cube1.1.mesh" position="50,0,60" scale=10 Pitch=90/> 				<!-- P1.21 -->
-
-					<StaticEntity collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="50,0,60" halfExtents="5,5,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-					<Model mesh="Cube1.1.mesh" position="70,0,60" scale=10 Pitch=90/> 				<!-- P1.23 -->
-
-					<StaticEntity collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="70,0,60" halfExtents="5,5,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-
-					<SOBQBlock collisionType="static" type="Coin" position="50,0,20" mass='-1'> 						 	<!-- P1.12 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90 />
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/> 
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-					<SOBQBlock collisionType="static" type="Coin" position="70,0,20" mass='-1'> 						 	<!-- P1.14 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90 />
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/> 
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-					<SOBQBlock collisionType="static" type="Coin" position="60,0,60" mass='-1'> 						 	<!-- P1.22 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90 />
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/> 
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-					<SOBQBlock collisionType="static" type="Mushroom" position="60,0,100" mass='-1'> 						 	<!-- P1.31 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90 />
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/> 
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-
-
-
-					<!-- loot pyramid (Base-----Pyramid 2)-->
-					<SOBQBlock collisionType="static" type="Coin" position="490,0,20" mass='-1'> 						 	<!-- P2.11 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90 />
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/> 
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-					<SOBQBlock collisionType="static" type="Coin" position="510,0,20" mass='-1'> 						 	<!-- P2.12 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90 />
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/> 
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-					<SOBQBlock collisionType="static" type="Coin" position="530,0,20" mass='-1'> 						 	<!-- P2.13 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90 />
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/> 
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-					<SOBQBlock collisionType="static" type="Coin" position="500,0,60" mass='-1'> 						 	<!-- P2.21 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90 />
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/> 
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-					<SOBQBlock collisionType="static" type="Coin" position="520,0,60" mass='-1'> 						 	<!-- P2.22 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90 />
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/> 
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-					<SOBQBlock collisionType="static" type="Mushroom" position="510,0,100" mass='-1'> 						 	<!-- P2.31 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90 />
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/> 
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-
-
-					<!-- landing platform (Base-----Ground 4)-->
-					<Model mesh="Cube1.3.mesh" position="630,0,-30" scale=10 Pitch=90/> 				<!-- B1.41 -->
-
-					<StaticEntity collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="640,0,-30" halfExtents="15,5,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-
-					<!-- platform (Base-----Ground 5)-->
-					<Model mesh="Cube2.12.mesh" position="690,0,-30" scale=10 Pitch=90/> 				<!-- B1.51 -->
-
-					<StaticEntity collisionType="static" mass='-1'>
-						<collisionShapes>
-							<BoxCollisionShape position="750,0,-20" halfExtents="60,5,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-
-					<!-- jump to base cube (Underground-----Ground 2)-->
-					<Model mesh="Cube1.1.mesh" position="660,0,-40" scale=10 Pitch=90/> 				<!-- B0.21 -->
-
-					<StaticEntity collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="660,0,-40" halfExtents="5,5,5" />
-						</collisionShapes>
-					</StaticEntity>
\ No newline at end of file



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