[Orxonox-commit 7150] r11767 - in code/branches/Presentation_HS17_merge: . src/modules/superorxobros

landauf at orxonox.net landauf at orxonox.net
Sun Feb 18 16:10:36 CET 2018


Author: landauf
Date: 2018-02-18 16:10:35 +0100 (Sun, 18 Feb 2018)
New Revision: 11767

Removed:
   code/branches/Presentation_HS17_merge/BlenderFilesSOB/
   code/branches/Presentation_HS17_merge/SOB.oxw
   code/branches/Presentation_HS17_merge/TRANSFER/
   code/branches/Presentation_HS17_merge/src/modules/superorxobros/Orxo.cc
   code/branches/Presentation_HS17_merge/src/modules/superorxobros/Orxo.h
Log:
[SOBv2_HS17] removed a bunch of files that shouldn't be here

Deleted: code/branches/Presentation_HS17_merge/SOB.oxw
===================================================================
--- code/branches/Presentation_HS17_merge/SOB.oxw	2018-02-18 15:02:50 UTC (rev 11766)
+++ code/branches/Presentation_HS17_merge/SOB.oxw	2018-02-18 15:10:35 UTC (rev 11767)
@@ -1,792 +0,0 @@
-<LevelInfo
-	name = "Super Orxo Bros."
-	description = "The retro-game Super Mario Bros. in Orxonox."
-	tags = "minigame"
-	screenshot = "SOB.png"
-	/>
-
-	<?lua
-	include("HUDTemplates3.oxo")  
-	include("jumpHUD.oxo")
-	include("stats.oxo")
-	include("templates/lodInformation.oxt")
-	include("overlays/SOBHUD.oxo")
-	?>
-
-	<Template name=mushroom defaults=0>
-		<SOBMushroom collisionType="dynamic" speed=30>
-			<attached>
-				<Model mesh="Pilz.mesh" position="0,0,21" scale=3 pitch=90/> 
-			</attached>
-			<collisionShapes>
-				<BoxCollisionShape position="0,0,20" halfExtents="5,5,5" />
-			</collisionShapes>
-		</SOBMushroom>
-	</Template>
-
-	<Template name=coin defaults=0 >
-		<SOBCoin speed = 15 lifetime = 0.7>
-			<attached>
-				<Model mesh="Coin.mesh" position="0,0,11" scale=3 pitch=-90 roll=90/> 
-			</attached>
-			
-		</SOBCoin>
-	</Template>
-
-
-
-	<Template name=sobfigurecameras defaults=0>
-		<SOBFigure>
-			<camerapositions>
-				<CameraPosition position="0,-150,30" absolute=true mouselook=false drag=false direction="0,1,0"/>
-			</camerapositions>
-		</SOBFigure>
-	</Template>
-
-
-
-
-	<Template name=sobFigureTemplate>
-		<SOBFigure camerapositiontemplate=sobfigurecameras collisionType="dynamic" position="0,0,30">
-			<attached>
-				<Model  mesh="orxo.mesh" position = "0,0,12" scale=2.5 pitch=0 roll=90 yaw=90/>
-				<ParticleSpawner source="Orxonox/fire4" startdelay=0  position="-4,0,0" visible="false"/>
-			</attached>
-
-			<collisionShapes>
-				<BoxCollisionShape position="-2,0,2" halfExtents="3,1,10" />
-			</collisionShapes>
-
-
-		</SOBFigure>
-	</Template> 
-
-
-
-
-
-
-	<Level
-		plugins = "superorxobros"
-		gametype = "SOB"
-		>-
-
-
-		<templates>
-			<Template link=lodtemplate_default />
-		</templates>
-		<?lua include("includes/notifications.oxi") ?>
-
-		<WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true"/>
-
-
-		<Scene ambientlight="1.0, 1.0, 1.0" skybox="Orxonox/skyBoxBasic">
-			<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
-			<SpawnPoint position="1984,-5,88 " orientation="0.534038, 0.563456, 0.212168, 0.593553" />
-
-
-
-			<MovableEntity >
-				<attached>
-					<SOBCenterpoint name=jumpcenter cameraOffset="10" figureTemplate=sobFigureTemplate>
-						<attached>  
-						</attached>
-					</SOBCenterpoint>
-
-				</attached>
-			</MovableEntity>
-
-
-					<!--Gumba-->
-
-					<SOBGumba collisionType="dynamic" speed=40 position = "240,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,1" scale=3 pitch=90/> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-					<SOBGumba collisionType="dynamic" speed=30 position = "420,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-					<SOBGumba collisionType="dynamic" speed=30 position = "500,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-
-					<SOBGumba collisionType="dynamic" speed=30 position = "510,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-					<SOBGumba collisionType="dynamic" speed=30 position = "930,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-
-					<SOBGumba collisionType="dynamic" speed=20 position = "940,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-
-					<SOBGumba collisionType="dynamic" speed=30 position = "1180,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-
-					<SOBGumba collisionType="dynamic" speed=20 position = "1190,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-
-					<SOBGumba collisionType="dynamic" speed=30 position = "1320,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-
-					<SOBGumba collisionType="dynamic" speed=20 position = "1330,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-
-					<SOBGumba collisionType="dynamic" speed=30 position = "1750,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-
-					<SOBGumba collisionType="dynamic" speed=20 position = "1770,0,0">
-						<attached>
-							<Model mesh="Goomba.mesh" position="0,0,21" scale=3 pitch=90/> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,20" halfExtents="5,5,3" /> 			
-						</collisionShapes>
-					</SOBGumba>
-
-
-					<!--CollisionShape for Gumba-->
-					<StaticEntity collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,-20" halfExtents="5,5,5" />
-							<BoxCollisionShape position="890,0,-20" halfExtents="5,5,5" />
-							
-							
-							
-							
-						</collisionShapes>
-					</StaticEntity>
-
-
-
-					
-
-
-
-					<!-- Boden 1 -->
-					<Model mesh="Cube2.12.mesh" position="0,0,-30" scale=10 Pitch=90/> 					<!-- B1.1 -->
-					<Model mesh="Cube2.12.mesh" position="120,0,-30" scale=10 Pitch=90/> 				<!-- B1.2-->
-					<Model mesh="Cube2.12.mesh" position="240,0,-30" scale=10 Pitch=90/> 				<!-- B1.3 -->
-					<Model mesh="Cube2.12.mesh" position="360,0,-30" scale=10 Pitch=90/> 				<!-- B1.4 -->
-					<Model mesh="Cube2.12.mesh" position="480,0,-30" scale=10 Pitch=90/> 				<!-- B1.5 -->
-					<Model mesh="Cube2.6.mesh" position="600,0,-30" scale=10 Pitch=90/> 				<!-- B1.6 -->
-					<Model mesh="Cube2.3.mesh" position="660,0,-30" scale=10 Pitch=90/> 				<!-- B1.7 -->
-
-
-					<StaticEntity collisionType="static" mass='-1'>
-						<collisionShapes>
-							<BoxCollisionShape position="340,0,-20" halfExtents="345,5,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-
-
-
-					<!-- Luft 1 -->
-
-
-					<SOBQBlock collisionType="static" type="Coin" position="170,0,20" mass='-1'> 						 	<!-- L1.1 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90 />
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/> 
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-
-					<SOBQBlock collisionType="static" type="Coin" position="230,0,60" mass='-1' > 
-						<attached>
-							<Model mesh="QCube.mesh"  scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>									<!-- L1.2 --> 
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /> 			
-						</collisionShapes>
-					</SOBQBlock>
-
-					<Model mesh="Cube1.1.mesh" position="210,0,20" scale=10 /> 												<!-- L1.3 -->
-
-
-					<SOBQBlock collisionType="static" type="Mushroom" position="220,0,20" mass='-1'><!--ITEM-->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/> 													<!-- L1.4 --> 
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" /><!-- 3 -->
-						</collisionShapes>
-					</SOBQBlock>
-
-					<Model mesh="Cube1.1.mesh" position="230,0,20" scale=10/> 												<!-- L1.5 -->
-
-					<SOBQBlock collisionType="static" type="Coin" position="240,0,20" mass='-1'><!-- ? Block --> 
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/> 
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/> 								<!-- L1.6 -->
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock> 
-					
-					<Model mesh="Cube1.1.mesh" position="250,0,20" scale=10/> 												<!-- L1.7 -->
-					<!-- Rohre-->
-					<Model mesh="Rohr.mesh" position="295,5,-35" scale=10 roll=90 yaw=90 pitch=-90/> 						<!-- L1.8 -->
-					<Model mesh="Rohr.mesh" position="395,5,-25" scale=10 roll=90 yaw=90 pitch=-90/>						<!-- L1.9 -->
-					<Model mesh="Rohr.mesh" position="475,5,-15" scale=10 roll=90 yaw=90 pitch=-90 />						<!-- L1.10 -->
-					<Model mesh="Rohr.mesh" position="585,5,-15" scale=10 roll=90 yaw=90 pitch=-90 />						<!-- L1.11 -->	
-
-					<SOBQBlock collisionType="static" type="Mushroom" position="650,0,30" mass='-1'>
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/> 													<!-- L1.12 --> 
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>			
-					
-					
-
-
-
-
-					<StaticEntity collisionType="static"  mass='-1'>
-						<collisionShapes>
-							
-							<BoxCollisionShape position="210,0,20" halfExtents="5,5,5" /> 						<!-- 1.3 -->
-							<BoxCollisionShape position="230,0,20" halfExtents="5,5,5" /> 						<!-- 1.5 -->
-							<BoxCollisionShape position="250,0,20" halfExtents="5,5,5" /> 						<!-- 1.7 -->
-							
-
-						</collisionShapes>
-					</StaticEntity>
-
-
-					<StaticEntity collisionType="static" >
-						<collisionShapes>
-							
-
-							<BoxCollisionShape position="295,0,-4" halfExtents="12,5,12" /> 					<!-- 1.8 -->
-							<BoxCollisionShape position="395,0,1" halfExtents="12,5,17" /> 						<!-- 1.9 -->
-							<BoxCollisionShape position="475,0,6" halfExtents="12,5,22" /> 						<!-- 1.10 -->
-							<BoxCollisionShape position="585,0,6" halfExtents="12,5,22" /> 						<!-- 1.11 -->
-
-						</collisionShapes>
-					</StaticEntity>
-
-
-
-
-
-
-
-					<!-- Boden 2 -->
-					<Model mesh="Cube2.12.mesh" position="710,0,-30" scale=10 Pitch=90/>						<!-- B2.1 -->
-					<Model mesh="Cube2.3.mesh" position="830,0,-30" scale=10 Pitch=90/>							<!-- B2.2 -->
-
-					<StaticEntity collisionType="static" mass='-1'>
-						<collisionShapes>
-							<BoxCollisionShape position="780,0,-20" halfExtents="75,5,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-
-
-
-
-					<!-- Luft 2 -->
-					<Model mesh="Cube1.1.mesh" position="770,0,20" scale=10/>									<!-- L2.1 -->
-
-					<SOBQBlock collisionType="static" type="Mushroom" position="780,0,20" mass='-1'>			<!-- L2.2 -->
-						<attached>
-							<Model mesh="QCube.mesh"  scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-
-					<Model mesh="Cube1.1.mesh" position="790,0,20" scale=10/>									<!-- L2.3 -->
-					<Model mesh="Cube1.6.mesh" position="800,0,60" scale=10/>									<!-- L2.4 -->
-					<Model mesh="Cube1.1.mesh" position="860,0,60" scale=10/>									<!-- L2.5 -->
-					<Model mesh="Cube1.1.mesh" position="870,0,60" scale=10/>									<!-- L2.6 -->
-
-					<StaticEntity collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="770,0,20" halfExtents="5,5,5" />									<!-- 2.1 -->
-							
-							<BoxCollisionShape position="790,0,20" halfExtents="5,5,5" />									<!-- 2.3 -->
-							<BoxCollisionShape position="835,0,60" halfExtents="40,5,5" />									<!-- 2.4 to 2.6 -->
-
-
-
-
-						</collisionShapes>
-					</StaticEntity>
-					
-
-					<!-- Luft 3 -->
-					<Model mesh="Cube1.3.mesh" position="910,0,60" scale=10/> 												<!-- L3.1 -->
-
-					<SOBQBlock collisionType="static" type="Coin" position="940,0,60" mass='-1'> 				 			<!-- L3.2 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-
-					<SOBQBlock collisionType="static" type="Mushroom" position="940,0,20" mass='-1'> 						<!-- L3.3 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-							
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-
-					<Model mesh="Cube1.1.mesh" position="1000,0,20" scale=10/>												<!-- L3.4 -->
-
-
-					<SOBQBlock collisionType="static" type="Mushroom" position="1010,0,20" mass='-1'> 						 <!-- L3.5 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-
-					<SOBQBlock collisionType="static" type="Coin" position="1060,0,20" mass='-1'> 							<!-- L3.6 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-
-					
-					<SOBQBlock collisionType="static" type="Mushroom" position="1090,0,60" mass='-1'> 						 <!-- L3.7 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-
-					<SOBQBlock collisionType="static" type="Coin" position="1090,0,20" mass='-1'> 							<!-- L3.8 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-					
-					<SOBQBlock collisionType="static" type="Coin" position="1120,0,20" mass='-1'> 							<!-- L3.9 -->
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>					
-
-					<Model mesh="Cube1.1.mesh" position="1180,0,20" scale=10/> 												<!-- L3.10 -->
-
-					<Model mesh="Cube1.3.mesh" position="1210,0,60" scale=10/> 												<!-- L3.11 -->
-
-					<Model mesh="Cube1.1.mesh" position="1280,0,60" scale=10/> 												<!-- L3.12 -->
-
-					<SOBQBlock collisionType="static" type="Coin" position="1290,0,60" mass='-1'> 							<!-- L3.13 -->
-						<attached>
-							<Model mesh="QCube.mesh" type="Mushroom" scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-
-
-					<SOBQBlock collisionType="static" type="Coin" position="1300,0,60" mass='-1'> 							<!-- L3.14 -->
-						<attached>
-							<Model mesh="QCube.mesh" type="Mushroom" scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock>
-
-					<Model mesh="Cube1.1.mesh" position="1310,0,60" scale=10/> 												<!-- L3.15 -->
-					<Model mesh="Cube1.1.mesh" position="1290,0,20" scale=10/> 												<!-- L3.16 --> 
-					<Model mesh="Cube1.1.mesh" position="1300,0,20" scale=10/> 												<!-- L3.17 -->
-					
-
-					
-					<Model mesh="Dreieck.mesh" position="1370,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> 					<!-- L3.18 --> 
-					<Model mesh="Dreieck.mesh" position="1400,0,-10" scale=10 Roll=90 Pitch=-90 yaw=90/> 					<!-- L3.19 -->
-					<Model mesh="Dreieck_links+1.mesh" position="1510,0,-10" scale=10 Roll=90 Pitch=90 yaw=90/> 			<!-- L3.20 -->  
-					
-
-
-					<StaticEntity collisionType="static">
-						<collisionShapes>
-							
-							<BoxCollisionShape position="1355,0,-10" halfExtents="20,5,5" /> 								<!-- 3.18 -->
-							<BoxCollisionShape position="1360,0,0" halfExtents="15,5,5" />
-							<BoxCollisionShape position="1365,0,10" halfExtents="10,5,5" />
-							<BoxCollisionShape position="1370,0,20" halfExtents="5,5,5" />
-
-							<BoxCollisionShape position="1415,0,-10" halfExtents="20,5,5" /> 								<!-- 3.19--> 
-							<BoxCollisionShape position="1410,0,0" halfExtents="15,5,5" />
-							<BoxCollisionShape position="1405,0,10" halfExtents="10,5,5" />
-							<BoxCollisionShape position="1400,0,20" halfExtents="5,5,5" />
-
-							<BoxCollisionShape position="1500,0,-10" halfExtents="25,5,5" /> 								<!-- 3.20 -->
-							<BoxCollisionShape position="1505,0,0" halfExtents="20,5,5" />
-							<BoxCollisionShape position="1510,0,10" halfExtents="15,5,5" />
-							<BoxCollisionShape position="1515,0,20" halfExtents="10,5,5" />
-							
-
-
-
-
-						</collisionShapes>
-					</StaticEntity>
-
-					<StaticEntity collisionType="static" mass='-1'>
-						<collisionShapes>
-							<BoxCollisionShape position="920,0,60" halfExtents="15,5,5" /> 							<!-- 3.1 -->
-
-							<BoxCollisionShape position="1000,0,20" halfExtents="5,5,5" /> 							<!-- 3.4 -->
-
-
-							<BoxCollisionShape position="1180,0,20" halfExtents="5,5,5" /> 							<!-- 3.10 -->
-							<BoxCollisionShape position="1220,0,60" halfExtents="15,5,5" /> 						<!-- 3.11 -->
-							<BoxCollisionShape position="1280,0,60" halfExtents="5,5,5" /> 							<!-- 3.12 -->
-							<BoxCollisionShape position="1310,0,60" halfExtents="5,5,5" /> 							<!-- 3.15 -->
-							<BoxCollisionShape position="1300,0,20" halfExtents="10,5,5" /> 						<!-- 3.16 and 3.17-->
-							
-						</collisionShapes>
-					</StaticEntity>
-
-
-
-
-					<!-- Boden3 -->
-					<Model mesh="Cube2.12.mesh" position="890,0,-30" scale=10 Pitch=90/>
-					<Model mesh="Cube2.12.mesh" position="1010,0,-30" scale=10 Pitch=90/>
-					<Model mesh="Cube2.12.mesh" position="1130,0,-30" scale=10 Pitch=90/>
-					<Model mesh="Cube2.12.mesh" position="1250,0,-30" scale=10 Pitch=90/>
-
-					<Model mesh="Cube2.12.mesh" position="1370,0,-30" scale=10 Pitch=90/>
-					<Model mesh="Cube2.2.mesh" position="1490,0,-30" scale=10 Pitch=90/>
-					<Model mesh="Cube2.2.mesh" position="1510,0,-30" scale=10 Pitch=90/>
-					
-
-					<StaticEntity collisionType="static" mass='-1'>
-						<collisionShapes>
-							<BoxCollisionShape position="1205,0,-20" halfExtents="320,5,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-
-
-
-
-					<!-- Luft4 -->
-					<Model mesh="Dreieck.mesh" position="1560,0,-10" scale=10 Roll=90 Pitch=-90 yaw=90/> 			<!-- L4.1 -->
-
-					<Model mesh="Rohr.mesh" position="1645,5,-35" scale=10  roll=90 yaw=90 pitch=-90 /> 			<!-- L4.2 -->
-
-					<Model mesh="Cube1.1.mesh" position="1690,0,20" scale=10/> 										<!-- L4.3 -->
-					<Model mesh="Cube1.1.mesh" position="1700,0,20" scale=10/> 										<!-- L4.4 -->
-
-					<SOBQBlock collisionType="static" type="Coin" position="1710,0,20" mass='-1'> 					<!-- L4.5 -->				
-						<attached>
-							<Model mesh="QCube.mesh" scale=10 pitch=90/>
-							<Model mesh="QCube-grey.mesh" scale=10 pitch=90 visible=false/>				
-						</attached>
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBQBlock> 
-
-					<Model mesh="Cube1.1.mesh" position="1720,0,20" scale=10/> 										<!-- L4.6 -->
-					<Model mesh="Rohr.mesh" position="1805,5,-35" scale=10  roll=90 yaw=90 pitch=-90 /> 			<!-- L4.7 -->
-					<Model mesh="Dreieckgross.mesh" position="1850,0,-10" scale=10 pitch=90 /> 						<!-- L4.8 -->
-
-
-
-
-					<Model mesh="Schloss.mesh" position="2050,40,60" scale=12 pitch=90/>					<!-- L4.12 -->
-					<Model mesh="Fahne.mesh" position="1984,-5,88" scale=10 pitch=90/>						<!-- L4.11 -->
-					<Model mesh="Fahnenstange.mesh" position="1990,0,95" pitch=90 scale=3/>					<!-- L4.10 -->
-					<Model mesh="Fundament.mesh" position="1990,0,-10" scale=10 yaw=180/>					<!-- L4.9 -->
-
-
-
-					
-					<!-- FLAG -->
-					<SOBFlagstone points = 100  position="1990,0,10" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBFlagstone>
-					<SOBFlagstone points = 200  position="1990,0,20" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBFlagstone>
-					<SOBFlagstone points = 400  position="1990,0,30" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBFlagstone>
-					<SOBFlagstone points = 800  position="1990,0,40" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBFlagstone>
-					<SOBFlagstone points = 1600  position="1990,0,50" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBFlagstone>
-					<SOBFlagstone points = 2200  position="1990,0,60" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBFlagstone>
-					<SOBFlagstone points = 2700  position="1990,0,70" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBFlagstone>
-					<SOBFlagstone points = 3400  position="1990,0,80" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBFlagstone>
-					<SOBFlagstone points = 4000  position="1990,0,90" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBFlagstone>
-
-
-					<!-- Castlestone -->
-					<SOBCastlestone position="2060,0,-10" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBCastlestone>
-
-					<SOBCastlestone position="2050,40,-10" collisionType="static">
-						<collisionShapes>
-							<BoxCollisionShape position="0,0,0" halfExtents="5,5,5" />
-						</collisionShapes>
-					</SOBCastlestone>
-					<StaticEntity collisionType="static" mass='-1'>
-						<collisionShapes>
-							<BoxCollisionShape position="2050,20,-20" halfExtents="5,20,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-
-
-
-					<StaticEntity collisionType="static" mass='-1'>
-						<collisionShapes>
-
-							<BoxCollisionShape position="1690,0,20" halfExtents="5,5,5" /> 					<!-- 4.3 -->
-							<BoxCollisionShape position="1700,0,20" halfExtents="5,5,5" /> 					<!-- 4.4 -->
-							<BoxCollisionShape position="1720,0,20" halfExtents="5,5,5" /> 					<!-- 4.6 -->
-
-
-						</collisionShapes>
-					</StaticEntity>
-
-
-					<StaticEntity collisionType="static">
-						<collisionShapes>
-
-							<BoxCollisionShape position="1575,0,-10" halfExtents="20,5,5" /> 					<!-- 4.1--> 
-							<BoxCollisionShape position="1570,0,0" halfExtents="15,5,5" />
-							<BoxCollisionShape position="1565,0,10" halfExtents="10,5,5" />
-							<BoxCollisionShape position="1560,0,20" halfExtents="5,5,5" />
-
-							<BoxCollisionShape position="1645,0,-4" halfExtents="12,5,12" /> 					<!-- 4.2 -->
-
-
-							<BoxCollisionShape position="1805,0,-4" halfExtents="12,5,12" /> 					<!-- 4.7 -->
-
-							<BoxCollisionShape position="1860,0,-10" halfExtents="45,5,5" /> 					<!-- 4.8 -->
-							<BoxCollisionShape position="1865,0,0" halfExtents="40,5,5" />
-							<BoxCollisionShape position="1870,0,10" halfExtents="35,5,5" />
-							<BoxCollisionShape position="1875,0,20" halfExtents="30,5,5" />
-							<BoxCollisionShape position="1880,0,30" halfExtents="25,5,5" />
-							<BoxCollisionShape position="1885,0,40" halfExtents="20,5,5" />
-							<BoxCollisionShape position="1890,0,50" halfExtents="15,5,5" />
-							<BoxCollisionShape position="1895,0,60" halfExtents="10,5,5" />
-							<BoxCollisionShape position="1990,0,125" halfExtents="5,5,30" />
-							<BoxCollisionShape position="1940,0,150" halfExtents="45,5,5" />
-							
-
-
-						</collisionShapes>
-					</StaticEntity>
-
-
-
-
-
-					
-
-					//Boden4
-					<Model mesh="Cube2.12.mesh" position="1560,0,-30" scale=10 Pitch=90/>
-					<Model mesh="Cube2.12.mesh" position="1680,0,-30" scale=10 Pitch=90/>
-					<Model mesh="Cube2.12.mesh" position="1800,0,-30" scale=10 Pitch=90/>
-					<Model mesh="Cube2.12.mesh" position="1920,0,-30" scale=10 Pitch=90/>
-					<Model mesh="Cube2.12.mesh" position="2040,0,-30" scale=10 Pitch=90/>
-
-
-					
-					<Model mesh="Cube1.3.mesh" position="1990,10,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.3.mesh" position="1990,20,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.3.mesh" position="1990,30,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.3.mesh" position="1990,40,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.3.mesh" position="1960,10,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.1.mesh" position="1980,20,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.1.mesh" position="1970,20,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.1.mesh" position="1980,30,-20" scale=10 Pitch=90/>
-
-					<Model mesh="Cube1.1.mesh" position="2000,50,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.1.mesh" position="2010,50,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.1.mesh" position="2010,60,-20" scale=10 Pitch=90/>
-					
-
-					<Model mesh="Cube1.6.mesh" position="2020,10,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2020,20,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2020,30,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2020,40,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2020,50,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2020,60,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2020,70,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2080,10,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2080,20,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2080,30,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2080,40,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.6.mesh" position="2080,50,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.3.mesh" position="2080,60,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.1.mesh" position="2110,60,-20" scale=10 Pitch=90/>
-					<Model mesh="Cube1.3.mesh" position="2080,70,-20" scale=10 Pitch=90/>
-
-					
-
-					<StaticEntity collisionType="static" mass='-1'>
-						<collisionShapes>
-							<BoxCollisionShape position="1855,0,-20" halfExtents="300,5,5" />
-						</collisionShapes>
-					</StaticEntity>
-
-
-
-
-
-
-					
-
-
-				</Scene>
-			</Level>
-

Deleted: code/branches/Presentation_HS17_merge/src/modules/superorxobros/Orxo.cc
===================================================================
--- code/branches/Presentation_HS17_merge/src/modules/superorxobros/Orxo.cc	2018-02-18 15:02:50 UTC (rev 11766)
+++ code/branches/Presentation_HS17_merge/src/modules/superorxobros/Orxo.cc	2018-02-18 15:10:35 UTC (rev 11767)
@@ -1,196 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderShip.cc
-    @brief Implementation of the InvaderShip class.
-*/
-
-#include "Orxo.h"
-
-#include "core/CoreIncludes.h"
-#include "core/XMLPort.h"
-//#include "Invader.h"
-//#include "InvaderEnemy.h"
-#include "graphics/Camera.h"
-//#include "weapons/projectiles/Projectile.h"
-
-namespace orxonox
-{
-    RegisterClass(Orxo);
-
-    Orxo::Orxo(Context* context) : SpaceShip(context)
-    {
-        RegisterObject(Orxo);
-
-        speed = 500;
-        damping = 10;
-    }
-
-    void Orxo::tick(float dt)
-    {
-        /*Vector3 pos = getPosition();
-
-        //Movement calculation
-        lastTimeFront += dt * damping;
-        lastTimeLeft += dt * damping;
-        lastTime += dt;
-
-        velocity.x = interpolate(clamp(lastTimeLeft, 0.0f, 1.0f), desiredVelocity.x, 0.0f);
-        velocity.y = interpolate(clamp(lastTimeFront, 0.0f, 1.0f), desiredVelocity.y, 0.0f);
-
-        //Execute movement
-        if (this->hasLocalController())
-        {
-            float dist_y = velocity.y * dt;
-            float dist_x = velocity.x * dt;
-            if(dist_y + posforeward > -42*3 && dist_y + posforeward < 42*6)
-                posforeward += dist_y;
-            else
-            {
-                velocity.y = 0;
-                // restart if game ended
-                if (getGame())
-                    if (getGame()->bEndGame)
-                    {
-                        getGame()->start();
-                        return;
-                    }
-            }
-            if (pos.z + dist_x > 42*2.5 || pos.z + dist_x < -42*3)
-                velocity.x = 0;
-            pos += Vector3(1000 + velocity.y, 0, velocity.x) * dt;
-        }
-
-    
-        // Camera
-        Camera* camera = this->getCamera();
-        if (camera != nullptr)
-        {
-            camera->setPosition(Vector3(-pos.z, -posforeward, 0));
-            camera->setOrientation(Vector3::UNIT_Z, Degree(90));
-        }
-
-
-
-        // bring back on track!
-        if(pos.y != 0)
-            pos.y = 0;
-
-        setPosition(pos);
-        setOrientation(Vector3::UNIT_Y, Degree(270));
-
-        // Level up!
-        if (pos.x > 42000)
-        {
-            updateLevel();
-            setPosition(Vector3(0, 0, pos.z)); // pos - Vector3(30000, 0, 0)
-        }*/
-
-        SUPER(Orxo, tick, dt);
-    }
-
-    void Orxo::updateLevel()
-    {
-        lastTime = 0;
-        /*if (getGame())
-            getGame()->levelUp();*/
-    }
-
-    void Orxo::moveFrontBack(const Vector2& value)
-    {
-        Pawn::moveFrontBack(value);
-        lastTimeLeft = 0;
-        desiredVelocity.x = -value.x * speed;
-    }
-
-    void Orxo::moveRightLeft(const Vector2& value)
-    {
-        lastTimeFront = 0;
-        desiredVelocity.y = value.y * speed * 42;
-    }
-    void Orxo::boost(bool bBoost)
-    {
-       // isFireing = bBoost;
-    }
-    void Orxo::rotateRoll(const Vector2& value)
-    {/*
-        if (getGame())
-            if (getGame()->bEndGame)
-                getGame()->end();
-    */}
-    inline bool Orxo::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint)
-    {
-        /*// orxout() << "touch!!! " << endl; //<< otherObject << " at " << contactPoint;
-        InvaderEnemy* enemy = orxonox_cast<InvaderEnemy*>(otherObject);
-        Projectile* shot = orxonox_cast<Projectile*>(otherObject);
-        // ensure that this gets only called once per enemy.
-        if (enemy != nullptr && lastEnemy != enemy)
-        {
-            lastEnemy = enemy;
-
-            removeHealth(20);
-            if (getGame())
-            {
-                getGame()->multiplier = 1;                   
-            }
-        }
-        // was shot, decrease multiplier
-        else if (shot != nullptr  && lastShot != shot)
-        {
-            if (getGame() && orxonox_cast<InvaderEnemy*>(shot->getShooter()) != nullptr)
-            {
-                if (getGame()->multiplier > 1)
-                {
-                    lastShot = shot;
-                    getGame()->multiplier -= 1;     
-                }
-            }
-        }
-        return false;
-        // SUPER(InvaderShip, collidesAgainst, otherObject, contactPoint);
-        */
-        return false;
-    }
-
-    /*SOB* Orxo::getGame()
-    {
-        if (game == nullptr)
-        {
-            for (SOB* sob : ObjectList<SOB>())
-                game = sob;
-        }
-        return game;
-    }*/
-
-    void Orxo::death()
-    {
-        //getGame()->costLife();
-        Pawn::death();
-    }
-}

Deleted: code/branches/Presentation_HS17_merge/src/modules/superorxobros/Orxo.h
===================================================================
--- code/branches/Presentation_HS17_merge/src/modules/superorxobros/Orxo.h	2018-02-18 15:02:50 UTC (rev 11766)
+++ code/branches/Presentation_HS17_merge/src/modules/superorxobros/Orxo.h	2018-02-18 15:10:35 UTC (rev 11767)
@@ -1,95 +0,0 @@
-/*
- *   ORXONOX - the hottest 3D action shooter ever to exist
- *                    > www.orxonox.net <
- *
- *
- *   License notice:
- *
- *   This program is free software; you can redistribute it and/or
- *   modify it under the terms of the GNU General Public License
- *   as published by the Free Software Foundation; either version 2
- *   of the License, or (at your option) any later version.
- *
- *   This program is distributed in the hope that it will be useful,
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *   GNU General Public License for more details.
- *
- *   You should have received a copy of the GNU General Public License
- *   along with this program; if not, write to the Free Software
- *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
- *
- *   Author:
- *      Florian Zinggeler
- *   Co-authors:
- *      ...
- *
- */
-
-/**
-    @file InvaderShip.h
-    @brief Declaration of the InvaderShip class.
-*/
-
-#ifndef _Orxo_H__
-#define _Orxo_H__
-
-//#include "invader/InvaderPrereqs.h"
-
-//#include "weapons/WeaponsPrereqs.h"
-#include "worldentities/pawns/SpaceShip.h"
-
-namespace orxonox
-{
-    class Orxo : public SpaceShip
-    {
-    public:
-        Orxo(Context* context);
-
-        virtual void tick(float dt) override;
-
-
-            // overwrite for 2d movement
-        virtual void moveFrontBack(const Vector2& value) override;
-        virtual void moveRightLeft(const Vector2& value) override;
-
-            // Starts or stops fireing
-        virtual void boost(bool bBoost) override;
-
-            //no rotation!
-        virtual void rotateYaw(const Vector2& value) override{};
-        virtual void rotatePitch(const Vector2& value) override{};
-            //return to main menu if game has ended.
-        virtual void rotateRoll(const Vector2& value) override;
-
-        virtual void updateLevel();
-
-        virtual inline bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override;
-
-
-
-
-      
-
-
-    protected:
-        virtual void death() override;
-    private:
-            //SOB* getGame();
-            //WeakPtr<SOB> game;
-        Camera* camera;
-        float speed, damping, posforeward;
-        float lastTimeFront, lastTimeLeft, lastTime;
-        struct Velocity
-        {
-            float x;
-            float y;
-        } velocity, desiredVelocity;
-
-           // WeakPtr<InvaderEnemy> lastEnemy;
-            //WeakPtr<Projectile> lastShot;
-
-    };
-}
-
-#endif /* _InvaderShip_H__ */



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