[Orxonox-commit 7390] r12007 - code/branches/3DPacman_FS18/src/modules/pacman

dreherm at orxonox.net dreherm at orxonox.net
Thu May 24 17:02:34 CEST 2018


Author: dreherm
Date: 2018-05-24 17:02:32 +0200 (Thu, 24 May 2018)
New Revision: 12007

Modified:
   code/branches/3DPacman_FS18/src/modules/pacman/PacmanPointAfraid.cc
   code/branches/3DPacman_FS18/src/modules/pacman/PacmanPointSphere.cc
Log:
Test 2

Modified: code/branches/3DPacman_FS18/src/modules/pacman/PacmanPointAfraid.cc
===================================================================
--- code/branches/3DPacman_FS18/src/modules/pacman/PacmanPointAfraid.cc	2018-05-24 14:42:43 UTC (rev 12006)
+++ code/branches/3DPacman_FS18/src/modules/pacman/PacmanPointAfraid.cc	2018-05-24 15:02:32 UTC (rev 12007)
@@ -75,7 +75,7 @@
     bool PacmanPointAfraid::taken(Vector3 playerpos)
     { 
         resetposition = this->getPosition();
-      if((abs(resetposition.x - playerpos.x)<5) && (abs(resetposition.y - playerpos.y)<5) && (abs(resetposition.z - playerpos.z)<5)){
+      if((abs(resetposition.x - playerpos.x)<10) && (abs(resetposition.y - playerpos.y)<10) && (abs(resetposition.z - playerpos.z)<10)){
         this->setPosition(Vector3(resetposition.x, -50, resetposition.z));
         return true;
       } 

Modified: code/branches/3DPacman_FS18/src/modules/pacman/PacmanPointSphere.cc
===================================================================
--- code/branches/3DPacman_FS18/src/modules/pacman/PacmanPointSphere.cc	2018-05-24 14:42:43 UTC (rev 12006)
+++ code/branches/3DPacman_FS18/src/modules/pacman/PacmanPointSphere.cc	2018-05-24 15:02:32 UTC (rev 12007)
@@ -75,7 +75,7 @@
     bool PacmanPointSphere::taken(Vector3 playerpos)
     {
         resetposition = this->getPosition();
-      if((abs(this->resetposition.x - playerpos.x)<5) && (abs(this->resetposition.y - playerpos.y)<5) && (abs(this->resetposition.z - playerpos.z)<5)){
+      if((abs(this->resetposition.x - playerpos.x)<10) && (abs(this->resetposition.y - playerpos.y)<10) && (abs(this->resetposition.z - playerpos.z)<10)){
         this->setPosition(Vector3(resetposition.x, -50, resetposition.z));
         return true;
       } 



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