[Orxonox-commit 7399] r12016 - in code/branches/PresentationFS18: . data/levels data/levels/templates src/libraries/core src/libraries/tools src/orxonox src/orxonox/controllers src/orxonox/infos src/orxonox/items src/orxonox/worldentities src/orxonox/worldentities/pawns

patricwi at orxonox.net patricwi at orxonox.net
Wed May 30 14:37:02 CEST 2018


Author: patricwi
Date: 2018-05-30 14:37:02 +0200 (Wed, 30 May 2018)
New Revision: 12016

Added:
   code/branches/PresentationFS18/data/levels/ScriptableControllerTestMoveKillDrone.oxw
   code/branches/PresentationFS18/data/levels/ScriptableControllerTestSpawn.oxw
   code/branches/PresentationFS18/data/levels/scriptableControllerTest.oxw
   code/branches/PresentationFS18/data/levels/scripts/
   code/branches/PresentationFS18/data/levels/templates/ScriptableControllerDroneTemplate.oxt
   code/branches/PresentationFS18/src/orxonox/controllers/AutonomousDroneController.cc
   code/branches/PresentationFS18/src/orxonox/controllers/AutonomousDroneController.h
   code/branches/PresentationFS18/src/orxonox/scriptablecontroller/
   code/branches/PresentationFS18/src/orxonox/worldentities/AutonomousDrone.cc
   code/branches/PresentationFS18/src/orxonox/worldentities/AutonomousDrone.h
   code/branches/PresentationFS18/src/orxonox/worldentities/pawns/ScriptableControllerDrone.cc
   code/branches/PresentationFS18/src/orxonox/worldentities/pawns/ScriptableControllerDrone.h
Modified:
   code/branches/PresentationFS18/
   code/branches/PresentationFS18/data/levels/scriptController.oxw
   code/branches/PresentationFS18/src/libraries/core/BaseObject.cc
   code/branches/PresentationFS18/src/libraries/core/BaseObject.h
   code/branches/PresentationFS18/src/libraries/tools/Timer.cc
   code/branches/PresentationFS18/src/libraries/tools/Timer.h
   code/branches/PresentationFS18/src/orxonox/CMakeLists.txt
   code/branches/PresentationFS18/src/orxonox/Level.cc
   code/branches/PresentationFS18/src/orxonox/Level.h
   code/branches/PresentationFS18/src/orxonox/controllers/CMakeLists.txt
   code/branches/PresentationFS18/src/orxonox/controllers/Controller.cc
   code/branches/PresentationFS18/src/orxonox/infos/GametypeInfo.cc
   code/branches/PresentationFS18/src/orxonox/infos/GametypeInfo.h
   code/branches/PresentationFS18/src/orxonox/infos/HumanPlayer.cc
   code/branches/PresentationFS18/src/orxonox/items/ShipPart.cc
   code/branches/PresentationFS18/src/orxonox/worldentities/CMakeLists.txt
   code/branches/PresentationFS18/src/orxonox/worldentities/ControllableEntity.cc
   code/branches/PresentationFS18/src/orxonox/worldentities/ControllableEntity.h
   code/branches/PresentationFS18/src/orxonox/worldentities/MobileEntity.cc
   code/branches/PresentationFS18/src/orxonox/worldentities/WorldEntity.cc
   code/branches/PresentationFS18/src/orxonox/worldentities/WorldEntity.h
   code/branches/PresentationFS18/src/orxonox/worldentities/pawns/CMakeLists.txt
   code/branches/PresentationFS18/src/orxonox/worldentities/pawns/Pawn.cc
   code/branches/PresentationFS18/src/orxonox/worldentities/pawns/SpaceShip.cc
   code/branches/PresentationFS18/src/orxonox/worldentities/pawns/SpaceShip.h
Log:
Merged Scriptable Controller

Index: code/branches/PresentationFS18
===================================================================
--- code/branches/PresentationFS18	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18	2018-05-30 12:37:02 UTC (rev 12016)

Property changes on: code/branches/PresentationFS18
___________________________________________________________________
Modified: svn:mergeinfo
## -19,6 +19,8 ##
 /code/branches/SOBv2_HS17:11459-11765
 /code/branches/SciptableControllerFS15:10308-10613
 /code/branches/ScriptableController:9999-10075
+/code/branches/ScriptableController_FS18:11822-12015
+/code/branches/ScriptableController_HS17:11462-11854
 /code/branches/SpaceRace_HS16:11214-11357
 /code/branches/StoryModeMap_HS16:11221-11358
 /code/branches/SuperOrxoBros_FS17:11365-11448
Copied: code/branches/PresentationFS18/data/levels/ScriptableControllerTestMoveKillDrone.oxw (from rev 12015, code/branches/ScriptableController_FS18/data/levels/ScriptableControllerTestMoveKillDrone.oxw)
===================================================================
--- code/branches/PresentationFS18/data/levels/ScriptableControllerTestMoveKillDrone.oxw	                        (rev 0)
+++ code/branches/PresentationFS18/data/levels/ScriptableControllerTestMoveKillDrone.oxw	2018-05-30 12:37:02 UTC (rev 12016)
@@ -0,0 +1,48 @@
+<LevelInfo
+ name = "Scriptable Controller Moving and Killing Pawn"
+ description = "Demonstrates moving and killing a drone by using a lua script."
+ tags = "test"
+ screenshot = "emptylevel.png"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+  include("templates/HeavyCruiser.oxt")
+?>
+
+<?lua
+  include("templates/spaceshipEscort.oxt")
+  include("templates/endurancetest_template.oxt")
+?>
+
+<Level script="scripts/ScriptableControllerMoveKill.lua">
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/Starbox"
+  >
+
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+    <SpawnPoint team=0 position="100,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
+
+
+  <ScriptableControllerDrone id="dummy" position="0,0,0">
+    <attached>
+      <Model scale="10" mesh="drone.mesh"/>
+    </attached>
+    <collisionShapes>
+      <BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" />
+    </collisionShapes>
+  </ScriptableControllerDrone>
+    
+  
+
+
+  </Scene>
+</Level>

Copied: code/branches/PresentationFS18/data/levels/ScriptableControllerTestSpawn.oxw (from rev 12015, code/branches/ScriptableController_FS18/data/levels/ScriptableControllerTestSpawn.oxw)
===================================================================
--- code/branches/PresentationFS18/data/levels/ScriptableControllerTestSpawn.oxw	                        (rev 0)
+++ code/branches/PresentationFS18/data/levels/ScriptableControllerTestSpawn.oxw	2018-05-30 12:37:02 UTC (rev 12016)
@@ -0,0 +1,41 @@
+<LevelInfo
+ name = "Scriptable Controller Spawning Pawn"
+ description = "Demonstrates spawning a drone by using a lua script."
+ tags = "test"
+ screenshot = "emptylevel.png"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+  include("templates/HeavyCruiser.oxt")
+?>
+
+<?lua
+  include("templates/spaceshipEscort.oxt")
+  include("templates/endurancetest_template.oxt")
+  include("templates/ScriptableControllerDroneTemplate.oxt")
+?>
+
+<Level script="scripts/ScriptableControllerSpawn.lua">
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/Starbox"
+  >
+
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+    <SpawnPoint team=0 position="100,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
+    
+
+    
+  
+
+
+  </Scene>
+</Level>

Modified: code/branches/PresentationFS18/data/levels/scriptController.oxw
===================================================================
--- code/branches/PresentationFS18/data/levels/scriptController.oxw	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/data/levels/scriptController.oxw	2018-05-30 12:37:02 UTC (rev 12016)
@@ -17,7 +17,7 @@
 ?>
 
 <Level
-  gametype = Deathmatch
+  
 >
   <templates>
     <Template link=lodtemplate_default />

Copied: code/branches/PresentationFS18/data/levels/scriptableControllerTest.oxw (from rev 12015, code/branches/ScriptableController_FS18/data/levels/scriptableControllerTest.oxw)
===================================================================
--- code/branches/PresentationFS18/data/levels/scriptableControllerTest.oxw	                        (rev 0)
+++ code/branches/PresentationFS18/data/levels/scriptableControllerTest.oxw	2018-05-30 12:37:02 UTC (rev 12016)
@@ -0,0 +1,42 @@
+<LevelInfo
+ name = "scriptableControllerTest"
+ description = "A level with absolutely nothing in it."
+ tags = "test"
+ screenshot = "emptylevel.png"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("templates/lodInformation.oxt")
+  include("templates/HeavyCruiser.oxt")
+?>
+
+<?lua
+  include("templates/spaceshipEscort.oxt")
+  include("templates/endurancetest_template.oxt")
+?>
+
+<Level script="scripts/scriptableControllerTest.lua">
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+  <?lua include("includes/notifications.oxi") ?>
+
+  <Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/Starbox"
+  >
+
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+    <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
+
+    <ModularSpaceShip id="Station" velocity= "0,0,0" position="50000000,0,0" lookat= "0,0,0" health="500" maxhealth="500" initialhealth="500">
+      <templates>
+        <Template link=endurance />
+      </templates>
+    </ModularSpaceShip>
+    
+  </Scene>
+</Level>
+

Copied: code/branches/PresentationFS18/data/levels/templates/ScriptableControllerDroneTemplate.oxt (from rev 12015, code/branches/ScriptableController_FS18/data/levels/templates/ScriptableControllerDroneTemplate.oxt)
===================================================================
--- code/branches/PresentationFS18/data/levels/templates/ScriptableControllerDroneTemplate.oxt	                        (rev 0)
+++ code/branches/PresentationFS18/data/levels/templates/ScriptableControllerDroneTemplate.oxt	2018-05-30 12:37:02 UTC (rev 12016)
@@ -0,0 +1,10 @@
+<Template name=ScriptableControllerDroneTemplate>
+  <ScriptableControllerDrone>
+    <attached>
+      <Model scale="10" mesh="drone.mesh"/>
+    </attached>
+    <collisionShapes>
+      <BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" />
+    </collisionShapes>
+  </ScriptableControllerDrone>
+</Template>
\ No newline at end of file

Modified: code/branches/PresentationFS18/src/libraries/core/BaseObject.cc
===================================================================
--- code/branches/PresentationFS18/src/libraries/core/BaseObject.cc	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/libraries/core/BaseObject.cc	2018-05-30 12:37:02 UTC (rev 12016)
@@ -76,7 +76,7 @@
         if (this->creator_)
         {
             this->setFile(this->creator_->getFile());
-
+            
             // store strong-pointers on all four base objects by default (can be overwritten with weak-ptr after the constructor if necessary)
             this->setNamespace(this->creator_->namespace_.createStrongPtr());
             this->setScene    (this->creator_->scene_    .createStrongPtr(), this->creator_->sceneID_);

Modified: code/branches/PresentationFS18/src/libraries/core/BaseObject.h
===================================================================
--- code/branches/PresentationFS18/src/libraries/core/BaseObject.h	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/libraries/core/BaseObject.h	2018-05-30 12:37:02 UTC (rev 12016)
@@ -57,6 +57,7 @@
     class Scene;
     class Gametype;
     class Level;
+    class ScriptableController;
 
     /// The BaseObject is the parent of all classes representing an instance in the game.
     class _CoreExport BaseObject : public OrxonoxClass
@@ -191,6 +192,7 @@
 
             static void loadAllEventStates(Element& xmlelement, XMLPort::Mode mode, BaseObject* object, Identifier* identifier);
 
+
         protected:
             void addEventState(const std::string& name, EventState* container);
             EventState* getEventState(const std::string& name) const;

Modified: code/branches/PresentationFS18/src/libraries/tools/Timer.cc
===================================================================
--- code/branches/PresentationFS18/src/libraries/tools/Timer.cc	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/libraries/tools/Timer.cc	2018-05-30 12:37:02 UTC (rev 12016)
@@ -157,6 +157,14 @@
         this->setTimer(interval, bLoop, executor, bKillAfterCall);
     }
 
+    Timer::Timer(float interval, bool bLoop, std::function<void ()> func, bool bKillAfterCall)
+    {
+        this->init();
+        RegisterObject(Timer);
+
+        this->setTimer(interval, bLoop, func, bKillAfterCall);
+    }
+
     /**
         @brief Initializes the Timer
     */
@@ -192,13 +200,23 @@
         this->bLoop_ = bLoop;
         this->executor_ = executor;
         this->bActive_ = true;
+        this->isStdFunction_ = false;
 
         this->time_ = this->interval_;
         this->bKillAfterCall_ = bKillAfterCall;
 
-        executor->getFunctor()->setSafeMode(true);
+        if(executor != nullptr)
+            executor->getFunctor()->setSafeMode(true);
     }
 
+    void Timer::setTimer(float interval, bool bLoop, std::function<void ()> func, bool bKillAfterCall)
+    {
+        // Without the cast, the call would be ambiguous, because nullptr is castable to
+        // both, ExecutorPtr and std::function.
+        this->setTimer(interval, bLoop, static_cast<ExecutorPtr>(nullptr), bKillAfterCall);
+        this->function_ = func;
+        this->isStdFunction_ = true;
+    }
 
     /**
         @brief Calls the executor and destroys the timer if requested.
@@ -207,7 +225,10 @@
     {
         bool temp = this->bKillAfterCall_; // to avoid errors with bKillAfterCall_=false and an exutors which destroy the timer
 
-        (*this->executor_)();
+        if(this->isStdFunction_)
+            this->function_();
+        else
+            (*this->executor_)();
 
         if (temp)
             delete this;

Modified: code/branches/PresentationFS18/src/libraries/tools/Timer.h
===================================================================
--- code/branches/PresentationFS18/src/libraries/tools/Timer.h	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/libraries/tools/Timer.h	2018-05-30 12:37:02 UTC (rev 12016)
@@ -107,8 +107,10 @@
             Timer();
 
             Timer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false);
+            Timer(float interval, bool bLoop, std::function<void (void)> func, bool bKillAfterCall = false);
 
             void setTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false);
+            void setTimer(float interval, bool bLoop, std::function<void (void)> func, bool bKillAfterCall = false);
 
             void run();
 
@@ -153,7 +155,9 @@
             void init();
 
             ExecutorPtr executor_;  //!< The executor of the function that will be called when the time expires
+            std::function<void (void)> function_;
 
+            bool isStdFunction_;
             long long interval_;    //!< The time-interval in micro seconds
             bool bLoop_;            //!< If true, the executor gets called every @a interval seconds
             bool bActive_;          //!< If true, the timer ticks and calls the executor if the time's up

Modified: code/branches/PresentationFS18/src/orxonox/CMakeLists.txt
===================================================================
--- code/branches/PresentationFS18/src/orxonox/CMakeLists.txt	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/orxonox/CMakeLists.txt	2018-05-30 12:37:02 UTC (rev 12016)
@@ -50,6 +50,7 @@
 ADD_SUBDIRECTORY(interfaces)
 ADD_SUBDIRECTORY(items)
 ADD_SUBDIRECTORY(overlays)
+ADD_SUBDIRECTORY(scriptablecontroller)
 ADD_SUBDIRECTORY(sound)
 ADD_SUBDIRECTORY(weaponsystem)
 ADD_SUBDIRECTORY(worldentities)

Modified: code/branches/PresentationFS18/src/orxonox/Level.cc
===================================================================
--- code/branches/PresentationFS18/src/orxonox/Level.cc	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/orxonox/Level.cc	2018-05-30 12:37:02 UTC (rev 12016)
@@ -41,6 +41,7 @@
 #include "gametypes/Gametype.h"
 #include "overlays/OverlayGroup.h"
 #include "LevelManager.h"
+#include "scriptablecontroller/scriptable_controller.h"
 
 namespace orxonox
 {
@@ -55,6 +56,7 @@
         this->registerVariables();
         this->xmlfilename_ = this->getFilename();
         this->xmlfile_ = nullptr;
+        this->controller_.reset(new ScriptableController());
     }
 
     Level::~Level()
@@ -78,6 +80,8 @@
         XMLPortParam(Level, "plugins",  setPluginsString,  getPluginsString,  xmlelement, mode);
         XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype");
 
+        XMLPortParamLoadOnly(Level, "script", setScript, xmlelement, mode).defaultValues("scripts/empty.lua");
+
         XMLPortObject(Level, MeshLodInformation, "lodinformation", addLodInfo, getLodInfo, xmlelement, mode);
         XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false);
     }

Modified: code/branches/PresentationFS18/src/orxonox/Level.h
===================================================================
--- code/branches/PresentationFS18/src/orxonox/Level.h	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/orxonox/Level.h	2018-05-30 12:37:02 UTC (rev 12016)
@@ -41,6 +41,8 @@
 
 namespace orxonox
 {
+    class ScriptableController;
+
     class _OrxonoxExport Level : public BaseObject, public Synchronisable, public Context
     {
         public:
@@ -54,7 +56,12 @@
 
             MeshLodInformation* getLodInfo(std::string meshName) const;
 
+            inline ScriptableController *getScriptableController(void)
+                { return this->controller_.get(); }
 
+            inline const std::string &getScript(void)
+                { return this->level_script_; }
+
         private:
             void registerVariables();
             void addObject(BaseObject* object);
@@ -77,14 +84,22 @@
 
             void networkcallback_applyXMLFile();
 
+            inline void setScript(const std::string &script)
+                {   
+                    orxout(internal_warning) << "hi world" << endl;
+                    this->level_script_ = script; }
+
+
             std::string                    pluginsString_;
             std::list<PluginReference*>    plugins_;
-
             std::string                    gametype_;
             std::string                    xmlfilename_;
             XMLFile*                       xmlfile_;
             std::list<BaseObject*>         objects_;
             std::map<std::string,MeshLodInformation*>  lodInformation_;
+
+            std::unique_ptr<ScriptableController> controller_;
+            std::string           level_script_;
     };
 }
 

Copied: code/branches/PresentationFS18/src/orxonox/controllers/AutonomousDroneController.cc (from rev 12015, code/branches/ScriptableController_FS18/src/orxonox/controllers/AutonomousDroneController.cc)
===================================================================
--- code/branches/PresentationFS18/src/orxonox/controllers/AutonomousDroneController.cc	                        (rev 0)
+++ code/branches/PresentationFS18/src/orxonox/controllers/AutonomousDroneController.cc	2018-05-30 12:37:02 UTC (rev 12016)
@@ -0,0 +1,115 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oli Scheuss
+ *   Co-authors:
+ *      Damian 'Mozork' Frick
+ *
+ */
+
+#include "AutonomousDroneController.h"
+
+#include "worldentities/AutonomousDrone.h"
+#include "util/Math.h"
+
+namespace orxonox
+{
+    //TODO: Put your code in here:
+    // Create the factory for the drone controller.
+    RegisterClass(AutonomousDroneController);
+    /**
+    @brief
+        Constructor.
+    @param context
+        The context of this object.
+    */
+    AutonomousDroneController::AutonomousDroneController(Context* context) : Controller(context)
+    {
+        //TODO: Place your code here:
+        // Make sure to register the object and create the factory.        
+	RegisterObject(AutonomousDroneController);
+        // This checks that our context really is a drone
+        // and saves the pointer to the drone for the controlling commands
+        /* NOTE from Sandro: This is currently broken */
+        //AutonomousDrone* drone = dynamic_cast<AutonomousDrone*>(context);
+        //assert(drone != nullptr);
+        //this->setControllableEntity(drone);
+    }
+
+    /**
+    @brief
+        Destructor.
+    */
+    AutonomousDroneController::~AutonomousDroneController()
+    {
+
+    }
+
+    /**
+    @brief
+        The controlling happens here. This method defines what the controller has to do each tick.
+    @param dt
+        The duration of the tick.
+    */
+    void AutonomousDroneController::tick(float dt)
+    {
+
+	static int i = 0;
+	
+        /* NOTE: Ugly hack by Sandro to make the tutorial work for the moment.
+         * This will be reverted once the framework update is complete
+         */
+        //AutonomousDrone *myDrone = static_cast<AutonomousDrone*>(this->getControllableEntity());
+        ObjectList<AutonomousDrone> objectList;
+        ObjectList<AutonomousDrone>::iterator it = objectList.begin();
+        AutonomousDrone* myDrone = *it;
+
+        if (myDrone != nullptr)
+        {
+            //TODO: Place your code here:
+            // Steering commands
+            // You can use the commands provided by the AutonomousDrone to steer it:
+            // - moveFrontBack, moveRightLeft, moveUpDown
+            // - rotatePitch, rotateYaw, rotateRoll
+            // You will see, that the AutonomousDrone has two variants for each of these commands, one with a vector as input and one with just a float. Use the one with just the float as input.
+            // Apply them to myDrone (e.g. myDrone->rotateYaw(..) )
+            // dt is the time passed since the last call of the tick function in seconds.
+	    int iMax = 100;
+	    double R = 250;
+
+	    double x = R * cos(math::twoPi/iMax*i);
+	    double y = R * sin(math::twoPi/iMax*i);
+
+	    
+	    const Vector2 motion1 = Vector2(x,0);
+	    const Vector2 motion2 = Vector2(y,0);
+
+	    
+	    myDrone->moveRightLeft(motion1);
+	    myDrone->moveUpDown(motion2);
+	    
+	    i = (i+1)%iMax;
+		
+
+        }
+    }
+}

Copied: code/branches/PresentationFS18/src/orxonox/controllers/AutonomousDroneController.h (from rev 12015, code/branches/ScriptableController_FS18/src/orxonox/controllers/AutonomousDroneController.h)
===================================================================
--- code/branches/PresentationFS18/src/orxonox/controllers/AutonomousDroneController.h	                        (rev 0)
+++ code/branches/PresentationFS18/src/orxonox/controllers/AutonomousDroneController.h	2018-05-30 12:37:02 UTC (rev 12016)
@@ -0,0 +1,59 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oli Scheuss
+ *   Co-authors:
+ *      Damian 'Mozork' Frick
+ *
+ */
+
+#ifndef _AutonomousDroneController_H__
+#define _AutonomousDroneController_H__
+
+#include "OrxonoxPrereqs.h"
+
+#include "Controller.h"
+#include "tools/interfaces/Tickable.h"
+
+namespace orxonox
+{
+    /**
+    @brief
+        Controller for the AutonomousDrone of the PPS tutorial.
+    @author
+        Oli Scheuss
+    */
+    class _OrxonoxExport AutonomousDroneController : public Controller, public Tickable
+    {
+        public:
+            AutonomousDroneController(Context* context);
+            virtual ~AutonomousDroneController();
+
+            virtual void tick(float dt); //!< The controlling happens here. This method defines what the controller has to do each tick.
+
+        protected:
+
+        private:
+    };
+}
+
+#endif /* _AutonomousDroneController_H__ */

Modified: code/branches/PresentationFS18/src/orxonox/controllers/CMakeLists.txt
===================================================================
--- code/branches/PresentationFS18/src/orxonox/controllers/CMakeLists.txt	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/orxonox/controllers/CMakeLists.txt	2018-05-30 12:37:02 UTC (rev 12016)
@@ -18,5 +18,7 @@
   FlyingController.cc
   FightingController.cc
   MasterController.cc
-  ArrowController.cc
+  ArrowController.cc;
+  AutonomousDroneController.cc;
+	
 )

Modified: code/branches/PresentationFS18/src/orxonox/controllers/Controller.cc
===================================================================
--- code/branches/PresentationFS18/src/orxonox/controllers/Controller.cc	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/orxonox/controllers/Controller.cc	2018-05-30 12:37:02 UTC (rev 12016)
@@ -25,7 +25,7 @@
  *      ...
  *
  */
-
+//asdf
 #include "Controller.h"
 #include "core/CoreIncludes.h"
 #include "core/XMLPort.h"

Modified: code/branches/PresentationFS18/src/orxonox/infos/GametypeInfo.cc
===================================================================
--- code/branches/PresentationFS18/src/orxonox/infos/GametypeInfo.cc	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/orxonox/infos/GametypeInfo.cc	2018-05-30 12:37:02 UTC (rev 12016)
@@ -42,6 +42,8 @@
 #include "controllers/HumanController.h"
 #include "interfaces/GametypeMessageListener.h"
 #include "interfaces/NotificationListener.h"
+#include "scriptablecontroller/scriptable_controller.h"
+#include "Level.h"
 
 #include "PlayerInfo.h"
 
@@ -75,6 +77,7 @@
         this->counter_ = 10;
         this->spawned_ = false;
         this->readyToSpawn_ = false;
+        this->isFirstSpawn_ = true;
 
         this->registerVariables();
     }
@@ -295,6 +298,7 @@
             this->spawnedPlayers_.erase(player);
             this->setReadyToSpawnHelper(player, false);
             this->setSpawnedHelper(player, false);
+
         }
     }
 
@@ -309,9 +313,21 @@
         if(GameMode::isMaster())
         {
             if(this->hasStarted() && !this->hasEnded())
-
                 this->setSpawnedHelper(player, true);
         }
+
+        // TODO We might want to handle the subsequent spawns as well somehow
+        if(player->isHumanPlayer() && player->isLocalPlayer()) //&& this->isFirstSpawn_)
+        {
+            this->isFirstSpawn_ = false;
+            this->getLevel()->getScriptableController()->setPlayer(player);
+
+            // This handles paths relative to the 'level' directory
+            std::string script = this->getLevel()->getScript();
+            if(script.at(0) != '/')
+                script = "../levels/" + script; // Not very dynamic
+            this->getLevel()->getScriptableController()->runScript(script);
+        }
     }
 
     /**
@@ -344,8 +360,17 @@
             if( player->isHumanPlayer() )
             {
                 // Display "Press [Fire] to start the match" if the game has not yet ended.
-                if(!this->hasEnded())
+                if(!this->hasEnded()){
                     NotificationListener::sendNotification("Press [Fire] to start the match", GametypeInfo::NOTIFICATION_SENDER, NotificationMessageType::info, NotificationSendMode::network, player->getClientID());
+                
+                    //this->getLevel()->getScriptableController()->setPlayer(player);
+
+                    // This handles paths relative to the 'level' directory
+                    //std::string script = this->getLevel()->getScript();
+                    //if(script.at(0) != '/')
+                    //script = "../levels/" + script; // Not very dynamic
+                    //this->getLevel()->getScriptableController()->runScript(script);
+                }
                 // Else display "Game has ended".
                 else
                     NotificationListener::sendNotification("Game has ended", GametypeInfo::NOTIFICATION_SENDER, NotificationMessageType::info, NotificationSendMode::network, player->getClientID());

Modified: code/branches/PresentationFS18/src/orxonox/infos/GametypeInfo.h
===================================================================
--- code/branches/PresentationFS18/src/orxonox/infos/GametypeInfo.h	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/orxonox/infos/GametypeInfo.h	2018-05-30 12:37:02 UTC (rev 12016)
@@ -82,6 +82,7 @@
             */
             inline bool isStartCountdownRunning() const
                 { return this->bStartCountdownRunning_; }
+
             void changedStartCountdownRunning(void); // Is called when the start countdown has been either started or stopped.
 
             /**
@@ -165,6 +166,7 @@
             std::set<PlayerInfo*> spawnedPlayers_; //!< A set of players that are currently spawned.
             bool spawned_; //!< Whether the local Player is currently spawned.
             bool readyToSpawn_; //!< Whether the local Player is ready to spawn.
+            bool isFirstSpawn_;
     };
 }
 

Modified: code/branches/PresentationFS18/src/orxonox/infos/HumanPlayer.cc
===================================================================
--- code/branches/PresentationFS18/src/orxonox/infos/HumanPlayer.cc	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/orxonox/infos/HumanPlayer.cc	2018-05-30 12:37:02 UTC (rev 12016)
@@ -37,6 +37,8 @@
 #include "controllers/NewHumanController.h"
 #include "gametypes/Gametype.h"
 #include "overlays/OverlayGroup.h"
+#include "Level.h"
+#include "scriptablecontroller/scriptable_controller.h"
 
 namespace orxonox
 {

Modified: code/branches/PresentationFS18/src/orxonox/items/ShipPart.cc
===================================================================
--- code/branches/PresentationFS18/src/orxonox/items/ShipPart.cc	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/orxonox/items/ShipPart.cc	2018-05-30 12:37:02 UTC (rev 12016)
@@ -41,6 +41,8 @@
 #include "worldentities/StaticEntity.h"
 #include "items/PartDestructionEvent.h"
 #include "chat/ChatManager.h"
+#include "Level.h"
+#include "scriptablecontroller/scriptable_controller.h"
 
 
 namespace orxonox
@@ -214,6 +216,11 @@
                 parent_->setHealth(parent_->getHealth() - ((damage - shielddamage) - healthdamage) * (1- this->damageAbsorption_));
             }
         }
+
+        // This is a bit hacky, but it takes away damage control from the pawn, so it has to handle
+        // that as well.
+        this->getLevel()->getScriptableController()->pawnHit(parent_, originator, parent_->getHealth(), parent_->getShieldHealth());
+
         if (this->health_ < 0)
             this->death();
 

Copied: code/branches/PresentationFS18/src/orxonox/worldentities/AutonomousDrone.cc (from rev 12015, code/branches/ScriptableController_FS18/src/orxonox/worldentities/AutonomousDrone.cc)
===================================================================
--- code/branches/PresentationFS18/src/orxonox/worldentities/AutonomousDrone.cc	                        (rev 0)
+++ code/branches/PresentationFS18/src/orxonox/worldentities/AutonomousDrone.cc	2018-05-30 12:37:02 UTC (rev 12016)
@@ -0,0 +1,200 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oli Scheuss
+ *   Co-authors:
+ *      Damian 'Mozork' Frick
+ *
+ */
+
+#include "AutonomousDrone.h"
+
+#include "core/CoreIncludes.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+
+namespace orxonox
+{
+    //TODO: Put your code in here:
+    // Create the factory for the drone.
+
+    /**
+    @brief
+        Constructor. Registers the object and initializes some default values.
+    @param creator
+        The creator of this object.
+    */
+
+    RegisterClass(AutonomousDrone);
+    
+    AutonomousDrone::AutonomousDrone(Context* context) : ControllableEntity(context)
+    {
+        //TODO: Put your code in here:
+        // Register the drone class to the core.
+
+	RegisterObject(AutonomousDrone);
+      
+        this->myController_ = NULL;
+
+        this->localLinearAcceleration_.setValue(0, 0, 0);
+        this->localAngularAcceleration_.setValue(0, 0, 0);
+        this->primaryThrust_  = 100;
+        this->auxiliaryThrust_ = 100;
+        this->rotationThrust_ = 10;
+	    this->mass_ = 100;
+	    this->linearDamping_ = 0.5;
+	    this->angularDamping_ = 0.3;
+
+        this->setCollisionType(CollisionType::Dynamic);
+
+        //this->myController_ = new AutonomousDroneController(this); // Creates a new controller and passes our this pointer to it as creator.
+    }
+
+    /**
+    @brief
+        Destructor. Destroys controller, if present.
+    */
+    AutonomousDrone::~AutonomousDrone()
+    {
+        // Deletes the controller if the object was initialized and the pointer to the controller is not NULL.
+        if( this->isInitialized() && this->myController_ != NULL )
+            delete this->myController_;
+    }
+
+    /**
+    @brief
+        Method for creating a AutonomousDrone through XML.
+    */
+    void AutonomousDrone::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        // This calls the XMLPort function of the parent class
+        SUPER(AutonomousDrone, XMLPort, xmlelement, mode);
+
+        XMLPortParam(AutonomousDrone, "primaryThrust", setPrimaryThrust, getPrimaryThrust, xmlelement, mode);
+        //TODO: Put your code in here:
+        // Make sure you add the variables auxiliaryThrust_ and rotationThrust_ to XMLPort.
+        // Variables can be added by the following command
+        // XMLPortParam(Classname, "xml-attribute-name (i.e. variablename)", setFunctionName, getFunctionName, xmlelement, mode);
+        // Also make sure that you also create the get- and set-functions in AutonomousDrone.h. As you can see, the get- and set-functions for the variable primaryThrust_ has already been specified there, so you can get your inspiration from there.
+        XMLPortParam(AutonomousDrone, "auxiliaryThrust", setAuxiliaryThrust, getAuxiliaryThrust, xmlelement, mode);
+    XMLPortParam(AutonomousDrone, "rotationThrust", setRotationThrust, getRotationThrust, xmlelement, mode);
+	XMLPortParam(AutonomousDrone, "mass", setMass, getMass, xmlelement, mode);
+	XMLPortParam(AutonomousDrone, "linearDamping", setLinearDamping, getLinearDamping, xmlelement, mode);
+	XMLPortParam(AutonomousDrone, "angularDamping", setAngularDamping, getAngularDamping, xmlelement, mode);
+
+   
+	
+	
+
+    }
+
+    /**
+    @brief
+        Defines which actions the AutonomousDrone has to take in each tick.
+    @param dt
+        The length of the tick.
+    */
+    void AutonomousDrone::tick(float dt)
+    {
+        SUPER(AutonomousDrone, tick, dt);
+
+        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxiliaryThrust_);
+        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxiliaryThrust_);
+        if (this->localLinearAcceleration_.z() > 0)
+            this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxiliaryThrust_);
+        else
+            this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
+        this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
+        this->localLinearAcceleration_.setValue(0, 0, 0);
+
+        this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
+        this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
+        this->localAngularAcceleration_.setValue(0, 0, 0);
+    }
+
+    /**
+    @brief
+        Moves the AutonomousDrone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the movement.
+    */
+    void AutonomousDrone::moveFrontBack(const Vector2& value)
+    {
+        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
+    }
+
+    /**
+    @brief
+        Moves the AutonomousDrone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the movement.
+    */
+    void AutonomousDrone::moveRightLeft(const Vector2& value)
+    {
+        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
+    }
+
+    /**
+    @brief
+        Moves the AutonomousDrone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the movement.
+    */
+    void AutonomousDrone::moveUpDown(const Vector2& value)
+    {
+        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
+    }
+
+    /**
+    @brief
+        Rotates the AutonomousDrone around the y-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void AutonomousDrone::rotateYaw(const Vector2& value)
+    {
+        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x);
+    }
+
+    /**
+    @brief
+        Rotates the AutonomousDrone around the x-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void AutonomousDrone::rotatePitch(const Vector2& value)
+    {
+        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
+    }
+
+    /**
+    @brief
+        Rotates the AutonomousDrone around the z-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void AutonomousDrone::rotateRoll(const Vector2& value)
+    {
+        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
+    }
+
+
+}

Copied: code/branches/PresentationFS18/src/orxonox/worldentities/AutonomousDrone.h (from rev 12015, code/branches/ScriptableController_FS18/src/orxonox/worldentities/AutonomousDrone.h)
===================================================================
--- code/branches/PresentationFS18/src/orxonox/worldentities/AutonomousDrone.h	                        (rev 0)
+++ code/branches/PresentationFS18/src/orxonox/worldentities/AutonomousDrone.h	2018-05-30 12:37:02 UTC (rev 12016)
@@ -0,0 +1,212 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oli Scheuss
+ *   Co-authors:
+ *      Damian 'Mozork' Frick
+ *
+ */
+
+#ifndef _AutonomousDrone_H__
+#define _AutonomousDrone_H__
+
+#include "OrxonoxPrereqs.h"
+
+#include "core/XMLPort.h"
+#include "controllers/AutonomousDroneController.h"
+
+#include "ControllableEntity.h"
+
+namespace orxonox {
+
+    /**
+    @brief
+        Drone, that is made to move upon a specified pattern.
+        This class was constructed for the PPS tutorial.
+    @author
+        Oli Scheuss
+    */
+    class _OrxonoxExport AutonomousDrone : public ControllableEntity
+    {
+        public:
+            AutonomousDrone(Context* context);
+            virtual ~AutonomousDrone();
+
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an AutonomousDrone through XML.
+            virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick.
+
+            virtual void moveFrontBack(const Vector2& value);
+            virtual void moveRightLeft(const Vector2& value);
+            virtual void moveUpDown(const Vector2& value);
+
+            virtual void rotateYaw(const Vector2& value);
+            virtual void rotatePitch(const Vector2& value);
+            virtual void rotateRoll(const Vector2& value);
+
+            /**
+            @brief Moves the Drone in the Front/Back-direction by the specifed amount.
+            @param value  The amount by which the drone is to be moved.
+            */
+
+
+            inline void moveFrontBack(float value)
+            { this->moveFrontBack(Vector2(value, 0)); }
+            /**
+            @brief Moves the Drone in the Right/Left-direction by the specifed amount.
+            @param value  The amount by which the drone is to be moved.
+            */
+            inline void moveRightLeft(float value)
+            { this->moveRightLeft(Vector2(value, 0)); }
+            /**
+            @brief Moves the Drone in the Up/Down-direction by the specifed amount.
+            @param value  The amount by which the drone is to be moved.
+            */
+            inline void moveUpDown(float value)
+            { this->moveUpDown(Vector2(value, 0)); }
+
+            /**
+            @brief Rotates the Drone around the y-axis by the specifed amount.
+            @param value  The amount by which the drone is to be rotated.
+            */
+            inline void rotateYaw(float value)
+            { this->rotateYaw(Vector2(value, 0)); }
+            /**
+            @brief Rotates the Drone around the x-axis by the specifed amount.
+            @param value  The amount by which the drone is to be rotated.
+            */
+            inline void rotatePitch(float value)
+            { this->rotatePitch(Vector2(value, 0)); }
+            /**
+            @brief Rotates the Drone around the z-axis by the specifed amount.
+            @param value  The amount by which the drone is to be rotated.
+            */
+            inline void rotateRoll(float value)
+            { this->rotateRoll(Vector2(value, 0)); }
+
+            /**
+            @brief Sets the primary thrust to the input amount.
+            @param thrust The amount of thrust.
+            */
+            inline void setPrimaryThrust( float thrust )
+                { this->primaryThrust_ = thrust; }
+            //TODO: Place your set-functions here.
+            // Hint: auxiliary thrust, rotation thrust.
+
+
+	     /**
+            @brief Sets the auxiliary thrust to the input amount.
+            @param thrust The amount of thrust.
+            */
+            inline void setAuxiliaryThrust( float thrust )
+                { this->auxiliaryThrust_ = thrust; }
+
+	     /**
+            @brief Sets the rotation thrust to the input amount.
+            @param thrust The amount of thrust.
+            */
+            inline void setRotationThrust( float thrust )
+                { this->rotationThrust_ = thrust; }
+
+	     /**
+            @brief Sets the rotation thrust to the input amount.
+            @param thrust The amount of thrust.
+            */
+            inline void setMass( float mass )
+                { this->mass_ = mass; }
+
+	     /**
+            @brief Sets the rotation thrust to the input amount.
+            @param thrust The amount of thrust.
+            */
+            inline void setLinearDamping( float damping )
+                { this->linearDamping_ = damping; }
+
+	     /**
+            @brief Sets the rotation thrust to the input amount.
+            @param thrust The amount of thrust.
+            */
+            inline void setAngularDamping( float damping )
+                { this->angularDamping_ = damping; }
+            
+	    
+	    
+            /**
+            @brief Gets the primary thrust to the input amount.
+            @return The amount of thrust.
+            */
+            inline float getPrimaryThrust()
+                { return this->primaryThrust_; }
+            //TODO: Place your get-functions here.
+
+	    /**
+            @brief Gets the primary thrust to the input amount.
+            @return The amount of thrust.
+            */
+            inline float getAuxiliaryThrust()
+                { return this->auxiliaryThrust_; }
+
+	     /**
+            @brief Gets the primary thrust to the input amount.
+            @return The amount of thrust.
+            */
+            inline float getRotationThrust()
+                { return this->rotationThrust_; }
+
+	     /**
+            @brief Gets the primary thrust to the input amount.
+            @return The amount of thrust.
+            */
+            inline float getMass()
+                { return this->mass_; }
+
+	     /**
+            @brief Gets the primary thrust to the input amount.
+            @return The amount of thrust.
+            */
+            inline float getLinearDamping()
+                { return this->linearDamping_; }
+
+	     /**
+            @brief Gets the primary thrust to the input amount.
+            @return The amount of thrust.
+            */
+            inline float getAngularDamping()
+                { return this->angularDamping_; }
+
+            
+
+        private:
+            AutonomousDroneController *myController_; //!< The controller of the AutonomousDrone.
+
+            btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the AutonomousDrone the next tick.
+            btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the AutonomousDrone the next tick.
+            float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward.
+            float auxiliaryThrust_; //!< The amount of auxiliary thrust. Used for all other movements (except for rotations).
+            float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only.s
+	    float mass_;
+	    float linearDamping_;
+	    float angularDamping_;
+    };
+
+}
+
+#endif // _AutonomousDrone_H__

Modified: code/branches/PresentationFS18/src/orxonox/worldentities/CMakeLists.txt
===================================================================
--- code/branches/PresentationFS18/src/orxonox/worldentities/CMakeLists.txt	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/orxonox/worldentities/CMakeLists.txt	2018-05-30 12:37:02 UTC (rev 12016)
@@ -14,6 +14,7 @@
   Actionpoint.cc
   NameableStaticEntity.cc
   Arrow.cc
+  AutonomousDrone.cc
 )
 
-ADD_SUBDIRECTORY(pawns)
\ No newline at end of file
+ADD_SUBDIRECTORY(pawns)

Modified: code/branches/PresentationFS18/src/orxonox/worldentities/ControllableEntity.cc
===================================================================
--- code/branches/PresentationFS18/src/orxonox/worldentities/ControllableEntity.cc	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/orxonox/worldentities/ControllableEntity.cc	2018-05-30 12:37:02 UTC (rev 12016)
@@ -38,6 +38,7 @@
 #include "network/NetworkFunctionIncludes.h"
 
 #include "Scene.h"
+#include "Level.h"
 #include "infos/PlayerInfo.h"
 #include "controllers/NewHumanController.h"
 #include "graphics/Camera.h"
@@ -66,7 +67,6 @@
         this->hud_ = nullptr;
         this->camera_ = nullptr;
         this->xmlcontroller_ = nullptr;
-        //this->controller_ = nullptr;
         this->reverseCamera_ = nullptr;
         this->bDestroyWhenPlayerLeft_ = false;
         this->cameraPositionRootNode_ = this->node_->createChildSceneNode();

Modified: code/branches/PresentationFS18/src/orxonox/worldentities/ControllableEntity.h
===================================================================
--- code/branches/PresentationFS18/src/orxonox/worldentities/ControllableEntity.h	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/orxonox/worldentities/ControllableEntity.h	2018-05-30 12:37:02 UTC (rev 12016)
@@ -175,6 +175,7 @@
             inline int getTeam() const
                 { return this->team_; }
 
+
         protected:
             virtual void preDestroy() override;
 

Modified: code/branches/PresentationFS18/src/orxonox/worldentities/MobileEntity.cc
===================================================================
--- code/branches/PresentationFS18/src/orxonox/worldentities/MobileEntity.cc	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/orxonox/worldentities/MobileEntity.cc	2018-05-30 12:37:02 UTC (rev 12016)
@@ -35,6 +35,8 @@
 #include "core/XMLPort.h"
 
 #include "Scene.h"
+#include "Level.h"
+#include "scriptablecontroller/scriptable_controller.h"
 
 namespace orxonox
 {
@@ -71,6 +73,9 @@
             else
                 this->setAngularVelocity(rotationAxis.normalisedCopy() * rotationRate.valueRadians());
         }
+
+        if(!this->id_.empty() && this->getLevel() != nullptr)
+            this->getLevel()->getScriptableController()->registerMobileEntity(this->id_, this);
     }
 
     void MobileEntity::tick(float dt)

Modified: code/branches/PresentationFS18/src/orxonox/worldentities/WorldEntity.cc
===================================================================
--- code/branches/PresentationFS18/src/orxonox/worldentities/WorldEntity.cc	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/orxonox/worldentities/WorldEntity.cc	2018-05-30 12:37:02 UTC (rev 12016)
@@ -43,7 +43,9 @@
 #include "core/CoreIncludes.h"
 #include "core/XMLPort.h"
 #include "Scene.h"
+#include "Level.h"
 #include "collisionshapes/WorldEntityCollisionShape.h"
+#include "scriptablecontroller/scriptable_controller.h"
 
 namespace orxonox
 {
@@ -78,6 +80,7 @@
         this->parent_ = nullptr;
         this->parentID_ = OBJECTID_UNKNOWN;
         this->bDeleteWithParent_ = true;
+        this->id_ = -1;
 
         this->node_->setPosition(Vector3::ZERO);
         this->node_->setOrientation(Quaternion::IDENTITY);
@@ -159,6 +162,7 @@
         XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&);
         XMLPortParamTemplate(WorldEntity, "scale3D",     setScale3D,     getScale3D,     xmlelement, mode, const Vector3&);
         XMLPortParam        (WorldEntity, "scale",       setScale,       getScale,       xmlelement, mode);
+        XMLPortParamLoadOnly(WorldEntity, "id",          setID,                xmlelement, mode);
         XMLPortParamLoadOnly(WorldEntity, "lookat",      lookAt_xmlport,       xmlelement, mode);
         XMLPortParamLoadOnly(WorldEntity, "direction",   setDirection_xmlport, xmlelement, mode);
         XMLPortParamLoadOnly(WorldEntity, "yaw",         yaw_xmlport,          xmlelement, mode);
@@ -180,6 +184,9 @@
         XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode);
         // Attached collision shapes
         XMLPortObject(WorldEntity, CollisionShape, "collisionShapes", attachCollisionShape, getAttachedCollisionShape, xmlelement, mode);
+
+        if(!this->id_.empty() && this->getLevel() != nullptr)
+            this->getLevel()->getScriptableController()->registerWorldEntity(this->id_, this);
     }
 
     void WorldEntity::registerVariables()

Modified: code/branches/PresentationFS18/src/orxonox/worldentities/WorldEntity.h
===================================================================
--- code/branches/PresentationFS18/src/orxonox/worldentities/WorldEntity.h	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/orxonox/worldentities/WorldEntity.h	2018-05-30 12:37:02 UTC (rev 12016)
@@ -110,6 +110,12 @@
             virtual void changedActivity(void) override;
             virtual void changedVisibility(void) override;
 
+            inline std::string getID(void)
+                { return this->id_; }
+
+            inline void setID(std::string id)
+                { this->id_ = id; }
+
             virtual void setPosition(const Vector3& position) = 0;
             inline void setPosition(float x, float y, float z)
                 { this->setPosition(Vector3(x, y, z)); }
@@ -441,6 +447,7 @@
             virtual bool isCollisionTypeLegal(CollisionType type) const = 0;
 
             btRigidBody*  physicalBody_; //!< Bullet rigid body. Everything physical is applied to this instance.
+            std::string   id_;           //!< Used by the ScriptableController to identify objects
 
         private:
             void recalculateMassProps();

Modified: code/branches/PresentationFS18/src/orxonox/worldentities/pawns/CMakeLists.txt
===================================================================
--- code/branches/PresentationFS18/src/orxonox/worldentities/pawns/CMakeLists.txt	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/orxonox/worldentities/pawns/CMakeLists.txt	2018-05-30 12:37:02 UTC (rev 12016)
@@ -3,6 +3,7 @@
   Spectator.cc
   Pawn.cc
   SpaceShip.cc
+  ScriptableControllerDrone.cc
   ModularSpaceShip.cc
   TeamBaseMatchBase.cc
   Destroyer.cc

Modified: code/branches/PresentationFS18/src/orxonox/worldentities/pawns/Pawn.cc
===================================================================
--- code/branches/PresentationFS18/src/orxonox/worldentities/pawns/Pawn.cc	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/orxonox/worldentities/pawns/Pawn.cc	2018-05-30 12:37:02 UTC (rev 12016)
@@ -49,6 +49,8 @@
 #include "weaponsystem/Munition.h"
 #include "sound/WorldSound.h"
 #include "core/object/ObjectListIterator.h"
+#include "Level.h"
+#include "scriptablecontroller/scriptable_controller.h"
 
 #include "controllers/FormationController.h"
 
@@ -159,6 +161,9 @@
         XMLPortParam(Pawn, "explosionSound",  setExplosionSound,  getExplosionSound,  xmlelement, mode);
 
         XMLPortParam ( RadarViewable, "radarname", setRadarName, getRadarName, xmlelement, mode );
+
+        if(!this->id_.empty() && this->getLevel() != nullptr)
+            this->getLevel()->getScriptableController()->registerPawn(this->id_, this);
     }
 
     void Pawn::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
@@ -281,7 +286,7 @@
         if (this->getGametype() && this->getGametype()->allowPawnDamage(this, originator))
         {
             // Health-damage cannot be absorbed by shields.
-            // Shield-damage only reduces shield health. 
+            // Shield-damage only reduces shield health.
             // Normal damage can be (partially) absorbed by shields.
 
             if (shielddamage >= this->getShieldHealth())
@@ -301,6 +306,7 @@
                 // set remaining damage to health
                 this->setHealth(this->health_ - (damage - shielddamage) - healthdamage);
             }
+            this->getLevel()->getScriptableController()->pawnHit(this, originator, this->health_, this->shieldHealth_);
 
             this->lastHitOriginator_ = originator;
         }
@@ -401,6 +407,8 @@
                 this->goWithStyle();
             }
         }
+
+        this->getLevel()->getScriptableController()->pawnKilled(this);
     }
     void Pawn::goWithStyle()
     {
@@ -624,7 +632,7 @@
         else
         {
             // delete all debug models
-            for(Model* model : debugWeaponSlotModels_) 
+            for(Model* model : debugWeaponSlotModels_)
             {
                 model->destroy();
             }
@@ -649,4 +657,4 @@
             it->drawWeapons(bDraw);
         }
     }
-}
\ No newline at end of file
+}

Copied: code/branches/PresentationFS18/src/orxonox/worldentities/pawns/ScriptableControllerDrone.cc (from rev 12015, code/branches/ScriptableController_FS18/src/orxonox/worldentities/pawns/ScriptableControllerDrone.cc)
===================================================================
--- code/branches/PresentationFS18/src/orxonox/worldentities/pawns/ScriptableControllerDrone.cc	                        (rev 0)
+++ code/branches/PresentationFS18/src/orxonox/worldentities/pawns/ScriptableControllerDrone.cc	2018-05-30 12:37:02 UTC (rev 12016)
@@ -0,0 +1,208 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oli Scheuss
+ *   Co-authors:
+ *      Damian 'Mozork' Frick
+ *
+ */
+
+#include "ScriptableControllerDrone.h"
+
+#include "core/CoreIncludes.h"
+#include "BulletDynamics/Dynamics/btRigidBody.h"
+
+namespace orxonox
+{
+    //TODO: Put your code in here:
+    // Create the factory for the drone.
+
+    /**
+    @brief
+        Constructor. Registers the object and initializes some default values.
+    @param creator
+        The creator of this object.
+    */
+
+    RegisterClass(ScriptableControllerDrone);
+    
+    ScriptableControllerDrone::ScriptableControllerDrone(Context* context) : Pawn(context)
+    {
+        //TODO: Put your code in here:
+        // Register the drone class to the core.
+
+	RegisterObject(ScriptableControllerDrone);
+      
+        //this->myController_ = NULL;
+
+        this->localLinearAcceleration_.setValue(0, 0, 0);
+        this->localAngularAcceleration_.setValue(0, 0, 0);
+        this->primaryThrust_  = 100;
+        this->auxiliaryThrust_ = 100;
+        this->rotationThrust_ = 10;
+	    this->mass_ = 100;
+	    this->linearDamping_ = 0.5;
+	    this->angularDamping_ = 0.3;
+
+        this->setRadarVisibility(false);
+        
+        this->setCollisionType(WorldEntity::CollisionType::Dynamic);
+
+        //this->setCollisionType(CollisionType::Dynamic);
+
+        //this->myController_ = new ScriptableControllerDroneController(this); // Creates a new controller and passes our this pointer to it as creator.
+    }
+
+    /**
+    @brief
+        Destructor. Destroys controller, if present.
+    */
+    ScriptableControllerDrone::~ScriptableControllerDrone()
+    {
+        // Deletes the controller if the object was initialized and the pointer to the controller is not NULL.
+        if( this->isInitialized()); //)&& this->myController_ != NULL )
+            //delete this->myController_;
+    }
+
+    /**
+    @brief
+        Method for creating a ScriptableControllerDrone through XML.
+    */
+    void ScriptableControllerDrone::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        // This calls the XMLPort function of the parent class
+        SUPER(ScriptableControllerDrone, XMLPort, xmlelement, mode);
+
+        XMLPortParam(ScriptableControllerDrone, "primaryThrust", setPrimaryThrust, getPrimaryThrust, xmlelement, mode);
+        //TODO: Put your code in here:
+        // Make sure you add the variables auxiliaryThrust_ and rotationThrust_ to XMLPort.
+        // Variables can be added by the following command
+        // XMLPortParam(Classname, "xml-attribute-name (i.e. variablename)", setFunctionName, getFunctionName, xmlelement, mode);
+        // Also make sure that you also create the get- and set-functions in ScriptableControllerDrone.h. As you can see, the get- and set-functions for the variable primaryThrust_ has already been specified there, so you can get your inspiration from there.
+        XMLPortParam(ScriptableControllerDrone, "auxiliaryThrust", setAuxiliaryThrust, getAuxiliaryThrust, xmlelement, mode);
+    XMLPortParam(ScriptableControllerDrone, "rotationThrust", setRotationThrust, getRotationThrust, xmlelement, mode);
+	XMLPortParam(ScriptableControllerDrone, "mass", setMass, getMass, xmlelement, mode);
+	XMLPortParam(ScriptableControllerDrone, "linearDamping", setLinearDamping, getLinearDamping, xmlelement, mode);
+	XMLPortParam(ScriptableControllerDrone, "angularDamping", setAngularDamping, getAngularDamping, xmlelement, mode);
+
+   
+	
+	
+
+    }
+
+    /**
+    @brief
+        Defines which actions the ScriptableControllerDrone has to take in each tick.
+    @param dt
+        The length of the tick.
+    */
+    void ScriptableControllerDrone::tick(float dt)
+    {
+        SUPER(ScriptableControllerDrone, tick, dt);
+
+
+        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxiliaryThrust_);
+        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxiliaryThrust_);
+
+
+        if (this->localLinearAcceleration_.z() > 0)
+            this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxiliaryThrust_);
+        else
+            this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
+
+        this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
+        this->localLinearAcceleration_.setValue(0, 0, 0);
+
+        this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
+        this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
+        this->localAngularAcceleration_.setValue(0, 0, 0);
+    }
+
+    /**
+    @brief
+        Moves the ScriptableControllerDrone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the movement.
+    */
+    void ScriptableControllerDrone::moveFrontBack(const Vector2& value)
+    {
+        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
+    }
+
+    /**
+    @brief
+        Moves the ScriptableControllerDrone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the movement.
+    */
+    void ScriptableControllerDrone::moveRightLeft(const Vector2& value)
+    {
+        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
+    }
+
+    /**
+    @brief
+        Moves the ScriptableControllerDrone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the movement.
+    */
+    void ScriptableControllerDrone::moveUpDown(const Vector2& value)
+    {
+        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
+    }
+
+    /**
+    @brief
+        Rotates the ScriptableControllerDrone around the y-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void ScriptableControllerDrone::rotateYaw(const Vector2& value)
+    {
+        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x);
+    }
+
+    /**
+    @brief
+        Rotates the ScriptableControllerDrone around the x-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void ScriptableControllerDrone::rotatePitch(const Vector2& value)
+    {
+        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
+    }
+
+    /**
+    @brief
+        Rotates the ScriptableControllerDrone around the z-axis by the amount specified by the first component of the input 2-dim vector.
+    @param value
+        The vector determining the amount of the angular movement.
+    */
+    void ScriptableControllerDrone::rotateRoll(const Vector2& value)
+    {
+        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
+    }
+
+
+}

Copied: code/branches/PresentationFS18/src/orxonox/worldentities/pawns/ScriptableControllerDrone.h (from rev 12015, code/branches/ScriptableController_FS18/src/orxonox/worldentities/pawns/ScriptableControllerDrone.h)
===================================================================
--- code/branches/PresentationFS18/src/orxonox/worldentities/pawns/ScriptableControllerDrone.h	                        (rev 0)
+++ code/branches/PresentationFS18/src/orxonox/worldentities/pawns/ScriptableControllerDrone.h	2018-05-30 12:37:02 UTC (rev 12016)
@@ -0,0 +1,212 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Oli Scheuss
+ *   Co-authors:
+ *      Damian 'Mozork' Frick
+ *
+ */
+
+#ifndef _ScriptableControllerDrone_H__
+#define _ScriptableControllerDrone_H__
+
+#include "OrxonoxPrereqs.h"
+
+#include "core/XMLPort.h"
+//#include "controllers/AutonomousDroneController.h"
+
+#include "Pawn.h"
+
+namespace orxonox {
+
+    /**
+    @brief
+        Drone, that is made to move upon a specified pattern.
+        This class was constructed for the PPS tutorial.
+    @author
+        Oli Scheuss
+    */
+    class _OrxonoxExport ScriptableControllerDrone : public Pawn
+    {
+        public:
+            ScriptableControllerDrone(Context* context);
+            virtual ~ScriptableControllerDrone();
+
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating an AutonomousDrone through XML.
+            virtual void tick(float dt); //!< Defines which actions the AutonomousDrone has to take in each tick.
+
+            virtual void moveFrontBack(const Vector2& value);
+            virtual void moveRightLeft(const Vector2& value);
+            virtual void moveUpDown(const Vector2& value);
+
+            virtual void rotateYaw(const Vector2& value);
+            virtual void rotatePitch(const Vector2& value);
+            virtual void rotateRoll(const Vector2& value);
+
+            /**
+            @brief Moves the Drone in the Front/Back-direction by the specifed amount.
+            @param value  The amount by which the drone is to be moved.
+            */
+
+
+            inline void moveFrontBack(float value)
+            { this->moveFrontBack(Vector2(value, 0)); }
+            /**
+            @brief Moves the Drone in the Right/Left-direction by the specifed amount.
+            @param value  The amount by which the drone is to be moved.
+            */
+            inline void moveRightLeft(float value)
+            { this->moveRightLeft(Vector2(value, 0)); }
+            /**
+            @brief Moves the Drone in the Up/Down-direction by the specifed amount.
+            @param value  The amount by which the drone is to be moved.
+            */
+            inline void moveUpDown(float value)
+            { this->moveUpDown(Vector2(value, 0)); }
+
+            /**
+            @brief Rotates the Drone around the y-axis by the specifed amount.
+            @param value  The amount by which the drone is to be rotated.
+            */
+            inline void rotateYaw(float value)
+            { this->rotateYaw(Vector2(value, 0)); }
+            /**
+            @brief Rotates the Drone around the x-axis by the specifed amount.
+            @param value  The amount by which the drone is to be rotated.
+            */
+            inline void rotatePitch(float value)
+            { this->rotatePitch(Vector2(value, 0)); }
+            /**
+            @brief Rotates the Drone around the z-axis by the specifed amount.
+            @param value  The amount by which the drone is to be rotated.
+            */
+            inline void rotateRoll(float value)
+            { this->rotateRoll(Vector2(value, 0)); }
+
+            /**
+            @brief Sets the primary thrust to the input amount.
+            @param thrust The amount of thrust.
+            */
+            inline void setPrimaryThrust( float thrust )
+                { this->primaryThrust_ = thrust; }
+            //TODO: Place your set-functions here.
+            // Hint: auxiliary thrust, rotation thrust.
+
+
+	     /**
+            @brief Sets the auxiliary thrust to the input amount.
+            @param thrust The amount of thrust.
+            */
+            inline void setAuxiliaryThrust( float thrust )
+                { this->auxiliaryThrust_ = thrust; }
+
+	     /**
+            @brief Sets the rotation thrust to the input amount.
+            @param thrust The amount of thrust.
+            */
+            inline void setRotationThrust( float thrust )
+                { this->rotationThrust_ = thrust; }
+
+	     /**
+            @brief Sets the rotation thrust to the input amount.
+            @param thrust The amount of thrust.
+            */
+            inline void setMass( float mass )
+                { this->mass_ = mass; }
+
+	     /**
+            @brief Sets the rotation thrust to the input amount.
+            @param thrust The amount of thrust.
+            */
+            inline void setLinearDamping( float damping )
+                { this->linearDamping_ = damping; }
+
+	     /**
+            @brief Sets the rotation thrust to the input amount.
+            @param thrust The amount of thrust.
+            */
+            inline void setAngularDamping( float damping )
+                { this->angularDamping_ = damping; }
+            
+	    
+	    
+            /**
+            @brief Gets the primary thrust to the input amount.
+            @return The amount of thrust.
+            */
+            inline float getPrimaryThrust()
+                { return this->primaryThrust_; }
+            //TODO: Place your get-functions here.
+
+	    /**
+            @brief Gets the primary thrust to the input amount.
+            @return The amount of thrust.
+            */
+            inline float getAuxiliaryThrust()
+                { return this->auxiliaryThrust_; }
+
+	     /**
+            @brief Gets the primary thrust to the input amount.
+            @return The amount of thrust.
+            */
+            inline float getRotationThrust()
+                { return this->rotationThrust_; }
+
+	     /**
+            @brief Gets the primary thrust to the input amount.
+            @return The amount of thrust.
+            */
+            inline float getMass()
+                { return this->mass_; }
+
+	     /**
+            @brief Gets the primary thrust to the input amount.
+            @return The amount of thrust.
+            */
+            inline float getLinearDamping()
+                { return this->linearDamping_; }
+
+	     /**
+            @brief Gets the primary thrust to the input amount.
+            @return The amount of thrust.
+            */
+            inline float getAngularDamping()
+                { return this->angularDamping_; }
+
+            
+
+        private:
+            //AutonomousDroneController *myController_; //!< The controller of the AutonomousDrone.
+
+            btVector3 localLinearAcceleration_; //!< The linear acceleration that is used to move the AutonomousDrone the next tick.
+            btVector3 localAngularAcceleration_; //!< The linear angular acceleration that is used to move the AutonomousDrone the next tick.
+            float primaryThrust_; //!< The amount of primary thrust. This is just used, when moving forward.
+            float auxiliaryThrust_; //!< The amount of auxiliary thrust. Used for all other movements (except for rotations).
+            float rotationThrust_; //!< The amount of rotation thrust. Used for rotations only.s
+	    float mass_;
+	    float linearDamping_;
+	    float angularDamping_;
+    };
+
+}
+
+#endif // _AutonomousDrone_H__

Modified: code/branches/PresentationFS18/src/orxonox/worldentities/pawns/SpaceShip.cc
===================================================================
--- code/branches/PresentationFS18/src/orxonox/worldentities/pawns/SpaceShip.cc	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/orxonox/worldentities/pawns/SpaceShip.cc	2018-05-30 12:37:02 UTC (rev 12016)
@@ -162,7 +162,7 @@
         for(Engine* engine : this->engineList_)
             engine->run(dt);
 
-        if (this->hasLocalController())
+        if (this->hasLocalController() || true)
         {
             // If not in mouse look apply the angular movement to the ship.
             if (!this->isInMouseLook())

Modified: code/branches/PresentationFS18/src/orxonox/worldentities/pawns/SpaceShip.h
===================================================================
--- code/branches/PresentationFS18/src/orxonox/worldentities/pawns/SpaceShip.h	2018-05-30 12:23:47 UTC (rev 12015)
+++ code/branches/PresentationFS18/src/orxonox/worldentities/pawns/SpaceShip.h	2018-05-30 12:37:02 UTC (rev 12016)
@@ -116,6 +116,13 @@
             virtual void moveUpDown(const Vector2& value)
                 { this->steering_.y += (0.6)*value.x; }
 
+            inline void moveFrontBack(float value)
+                { this->moveFrontBack(Vector2(value, 0)); }
+            inline void moveRightLeft(float value)
+                { this->moveRightLeft(Vector2(value, 0)); }
+            inline void moveUpDown(float value)
+                { this->moveUpDown(Vector2(value, 0)); }    
+
             virtual void rotateYaw(const Vector2& value); // Rotate in yaw direction.
             virtual void rotatePitch(const Vector2& value); // Rotate in pitch direction.
             virtual void rotateRoll(const Vector2& value); // Rotate in roll direction.



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