[Orxonox-commit 7491] r12097 - data/branches/Shader_HS18/materials

wiesep at orxonox.net wiesep at orxonox.net
Sun Nov 11 17:38:26 CET 2018


Author: wiesep
Date: 2018-11-11 17:38:26 +0100 (Sun, 11 Nov 2018)
New Revision: 12097

Removed:
   data/branches/Shader_HS18/materials/Example.material
   data/branches/Shader_HS18/materials/Examples.compositor
   data/branches/Shader_HS18/materials/Examples.program
Log:
Removed unused files

Deleted: data/branches/Shader_HS18/materials/Example.material
===================================================================
--- data/branches/Shader_HS18/materials/Example.material	2018-11-11 16:37:35 UTC (rev 12096)
+++ data/branches/Shader_HS18/materials/Example.material	2018-11-11 16:38:26 UTC (rev 12097)
@@ -1,934 +0,0 @@
-
-material Examples/EnvMappedRustySteel
-{
-	technique
-	{
-		pass
-		{
-
-			texture_unit
-			{
-				texture RustySteel.jpg
-			}
-
-			texture_unit
-			{
-				texture spheremap.png
-				colour_op_ex add src_texture src_current
-				colour_op_multipass_fallback one one
-				env_map spherical
-			}
-		}
-	}
-}
-material Examples/OgreLogo
-{
-	technique
-	{
-		pass
-		{
-			ambient 0.8 0.8 0.8
-
-			texture_unit
-			{
-				texture ogrelogo.png
-			}
-		}
-	}
-}
-material Examples/DarkMaterial
-{
-	technique
-	{
-		pass
-		{
-			ambient 0.1 0.1 0.1
-
-			texture_unit
-			{
-				texture BeachStones.jpg
-			}
-		}
-	}
-}
-material Examples/SpaceSkyBox
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			depth_write off
-
-			texture_unit
-			{
-				cubic_texture stevecube.jpg separateUV
-				tex_address_mode clamp
-			}
-		}
-	}
-}
-material Examples/SceneSkyBox1
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			depth_write off
-
-			texture_unit
-			{
-				cubic_texture cubemap_fr.jpg cubemap_bk.jpg cubemap_lf.jpg cubemap_rt.jpg cubemap_up.jpg cubemap_dn.jpg separateUV
-				tex_address_mode clamp
-			}
-		}
-	}
-}
-material Examples/SceneCubeMap1
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-
-			texture_unit
-			{
-				cubic_texture cubemap.jpg combinedUVW
-				tex_address_mode clamp
-				env_map cubic_reflection
-			}
-		}
-	}
-}
-material Examples/SceneSkyBox2
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			depth_write off
-
-			texture_unit
-			{
-				cubic_texture cubescene_fr.jpg cubescene_bk.jpg cubescene_lf.jpg cubescene_rt.jpg cubescene_up.jpg cubescene_dn.jpg separateUV
-				tex_address_mode clamp
-			}
-		}
-	}
-}
-material Examples/SceneCubeMap2
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-
-			texture_unit
-			{
-				cubic_texture cubescene.jpg combinedUVW
-				tex_address_mode clamp
-				env_map cubic_reflection
-			}
-		}
-	}
-}
-
-
-
-material Examples/CloudySky
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			depth_write off
-
-			texture_unit
-			{
-				texture clouds.jpg
-				scroll_anim 0.15 0
-			}
-		}
-	}
-}
-material Examples/RustySteel
-{
-	technique
-	{
-		pass
-		{
-
-			texture_unit
-			{
-				texture RustySteel.jpg
-			}
-		}
-	}
-}
-material Examples/Chrome
-{
-	technique
-	{
-		pass
-		{
-
-			texture_unit
-			{
-				texture Chrome.jpg
-				env_map spherical
-			}
-		}
-	}
-}
-material Examples/SpaceSkyPlane
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			depth_write off
-			fog_override true none
-
-			texture_unit
-			{
-				texture spacesky.jpg
-			}
-		}
-	}
-}
-material Examples/TextureEffect1
-{
-	technique
-	{
-		pass
-		{
-			ambient 0.75 0.75 0.75
-			cull_hardware none
-			cull_software none
-
-			texture_unit
-			{
-				texture BumpyMetal.jpg
-				rotate_anim 0.2
-				wave_xform scale_x sine 1 0.1 0 5
-				wave_xform scale_y sine 0.5 0.2 0.5 3
-			}
-		}
-	}
-}
-material Examples/TextureEffect2
-{
-	technique
-	{
-		pass
-		{
-
-			texture_unit
-			{
-				texture Water02.jpg
-				scroll_anim 0.5 0
-			}
-		}
-	}
-}
-material Examples/TextureEffect3
-{
-	technique
-	{
-		pass
-		{
-			ambient 0.7 0.7 0.7
-			cull_hardware none
-			cull_software none
-
-			texture_unit
-			{
-				texture Water01.jpg
-				scroll_anim -0.25 0.1
-			}
-
-			texture_unit
-			{
-				texture Water01.jpg
-				colour_op_ex add src_texture src_current
-				colour_op_multipass_fallback one one
-				scroll_anim -0.1 0.25
-			}
-		}
-	}
-}
-material Examples/TextureEffect4
-{
-	technique
-	{
-		pass
-		{
-			ambient 0.3 0.3 0.3
-			scene_blend colour_blend
-			cull_hardware none
-			cull_software none
-
-			texture_unit
-			{
-				texture Water02.jpg
-				scroll_anim 0.01 0.01
-			}
-		}
-	}
-}
-material Examples/BumpyMetal
-{
-	technique
-	{
-		pass
-		{
-			ambient 0.75 0.75 0.75
-			cull_hardware none
-			cull_software none
-
-			texture_unit
-			{
-				texture BumpyMetal.jpg
-			}
-		}
-	}
-}
-material Examples/TransparentTest
-{
-	technique
-	{
-		pass
-		{
-			ambient 0.2 0.2 0.2
-			scene_blend add
-			depth_write off
-
-			texture_unit
-			{
-				texture Water01.jpg
-				scroll_anim 0.25 0
-			}
-
-			texture_unit
-			{
-				texture Water01.jpg
-				wave_xform scroll_y sine 0 0.1 0 0.5
-			}
-		}
-	}
-}
-material Examples/Flare
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend add
-			depth_write off
-
-			texture_unit
-			{
-				texture flare.png
-			}
-		}
-	}
-
-	technique
-	{
-		scheme glow
-		pass
-		{
-			lighting off
-			scene_blend add
-			depth_write off
-
-			texture_unit
-			{
-				texture flare.png
-			}
-		}
-	}
-}
-material Examples/FlareZwei
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend add
-			depth_write off
-
-			texture_unit
-			{
-				texture flare2.png
-			}
-		}
-	}
-}
-material Examples/Flaredrei
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend add
-			depth_write off
-
-			texture_unit
-			{
-				texture flare3.png
-			}
-		}
-	}
-}
-material Examples/FlareZwei_1
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend add
-			depth_write off
-
-			texture_unit
-			{
-				texture flare2_1.png
-			}
-		}
-	}
-}
-material Examples/Flare2
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend add
-			depth_write off
-
-			texture_unit
-			{
-				texture flaretrail.png
-			}
-		}
-	}
-}
-material Examples/FlarePointSprite
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend add
-			depth_write off
-
-			point_sprites on
-			point_size 2
-			point_size_attenuation on
-
-			texture_unit
-			{
-				texture flare.png
-			}
-		}
-	}
-}
-
-material Examples/Droplet
-{
-	technique
-	{
-		pass
-		{
-			scene_blend colour_blend
-			depth_write off
-
-			texture_unit
-			{
-				texture basic_droplet.png
-			}
-		}
-	}
-}
-material Examples/Hilite/Yellow
-{
-	technique
-	{
-		pass
-		{
-
-			texture_unit
-			{
-				texture dkyellow.png
-			}
-		}
-	}
-}
-material Examples/Rocky
-{
-	technique
-	{
-		pass
-		{
-			ambient 0.2 0.2 0.2
-
-			texture_unit
-			{
-				texture egyptrockyfull.jpg
-			}
-		}
-	}
-}
-material Examples/10PointBlock
-{
-	technique
-	{
-		pass
-		{
-
-			texture_unit
-			{
-				texture 10points.png
-			}
-		}
-	}
-}
-material Material__25
-{
-	technique
-	{
-		pass
-		{
-
-			texture_unit
-			{
-				texture texmap2.jpg
-			}
-		}
-	}
-}
-material 2 - Default
-{
-	technique
-	{
-		pass
-		{
-
-			texture_unit
-			{
-				texture MtlPlat2.jpg
-			}
-		}
-	}
-}
-
-material Examples/Fish
-{
-	technique
-	{
-		pass
-		{
-			texture_unit
-			{
-				texture steelhead.png
-			}
-		}
-	}
-}
-material Examples/Ninja
-{
-	technique
-	{
-		pass
-		{
-		
-			texture_unit
-			{
-				texture nskingr.jpg
-			}
-		}
-	}
-}
-
-material Examples/Robot
-{
-	// Hardware skinning techniique
-	technique
-	{
-		pass
-		{
-			vertex_program_ref Ogre/HardwareSkinningOneWeight
-			{
-				param_named_auto worldMatrix3x4Array world_matrix_array_3x4
-				param_named_auto viewProjectionMatrix viewproj_matrix
-				param_named_auto lightPos[0] light_position 0
-				param_named_auto lightPos[1] light_position 1
-				param_named_auto lightDiffuseColour[0] light_diffuse_colour 0
-				param_named_auto lightDiffuseColour[1] light_diffuse_colour 1
-				param_named_auto ambient ambient_light_colour
-			
-			}
-			// alternate shadow caster program
-			shadow_caster_vertex_program_ref Ogre/HardwareSkinningOneWeightShadowCaster
-			{
-				param_named_auto worldMatrix3x4Array world_matrix_array_3x4
-				param_named_auto viewProjectionMatrix viewproj_matrix
-				param_named_auto ambient ambient_light_colour
-			
-			}
-
-			texture_unit
-			{
-				texture r2skin.jpg
-			}
-		}
-	}
-
-	// Software blending technique
-	technique
-	{
-		pass
-		{
-
-			texture_unit
-			{
-				texture r2skin.jpg
-			}
-		}
-	}
-}
-
-material Examples/GrassFloor
-{
-	technique
-	{
-		pass
-		{
-			texture_unit
-			{
-				texture grass_1024.jpg
-			}
-		}
-	}
-}
-
-vertex_program Examples/GrassWaverVp cg
-{
-	source Grass.cg
-	entry_point grass_vp
-	profiles vs_1_1 arbvp1
-}
-
-material Examples/GrassBlades
-{
-	// Vertex program waving grass
-    technique
-    {
-        pass
-        {
-			vertex_program_ref Examples/GrassWaverVp
-			{
-				param_named_auto worldViewProj worldviewproj_matrix
-				param_named_auto ambient ambient_light_colour
-				param_named_auto objSpaceLight light_position_object_space 0
-				param_named_auto lightColour light_diffuse_colour 0
-				param_named_auto offset custom 999
-			}
-			alpha_rejection greater 150 
-			scene_blend alpha_blend
-		    cull_hardware none
-            cull_software none
-            texture_unit
-            {
-                texture gras_02.png 
-            }
-        }
-    }
-
-	// Non-vertex program technique (no waving)
-	technique
-    {
-        pass
-        {
-			alpha_rejection greater 150 
-			scene_blend alpha_blend
-		    cull_hardware none
-            cull_software none
-            texture_unit
-            {
-                texture gras_02.png 
-            }
-        }
-    }
-}
-
-material Examples/Rockwall
-{
-	technique
-	{
-		pass
-		{
-			texture_unit
-			{
-				texture rockwall.png
-			}
-		}
-	}
-}
-
-material Examples/Aureola
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend alpha_blend
-			depth_write off
-			cull_hardware none
-
-			texture_unit
-			{
-				texture aureola.png PF_BYTE_LA
-				tex_address_mode clamp
-			}
-		}
-	}
-}
-
-// Test hardware morph animation
-material Examples/HardwareMorphAnimation
-{
-	technique
-	{
-		pass
-		{
-			
-			vertex_program_ref Ogre/HardwareMorphAnimation
-			{
-				// all default
-			}
-
-			texture_unit
-			{
-				tex_coord_set 0
-				colour_op_ex source1 src_current src_current
-			}
-			// need to define these texture units otherwise GL won't use the uv sets			
-			texture_unit
-			{
-				tex_coord_set 1
-				// also need to set blending to ignore texture which is GL warning texture
-				colour_op_ex source1 src_current src_current
-			}
-			texture_unit
-			{
-				tex_coord_set 2
-				colour_op_ex source1 src_current src_current
-			}
-		
-		}
-	}
-}
-
-// Test hardware pose animation
-material Examples/HardwarePoseAnimation
-{
-	technique
-	{
-		pass
-		{
-			
-			vertex_program_ref Ogre/HardwarePoseAnimation
-			{
-				// all default
-			}
-			texture_unit
-			{
-				tex_coord_set 0
-				colour_op_ex source1 src_current src_current
-			}
-			// need to define these texture units otherwise GL won't use the uv sets			
-			texture_unit
-			{
-				tex_coord_set 1
-				// also need to set blending to ignore texture which is GL warning texture
-				colour_op_ex source1 src_current src_current
-			}
-			texture_unit
-			{
-				tex_coord_set 2
-				colour_op_ex source1 src_current src_current
-			}
-
-		
-		}
-	}
-}
-
-material RustyBarrel
-{
-	technique
-	{
-		pass
-		{
-			ambient 0.5 0.5 0.5 1.0
-			diffuse 1.0 1.0 1.0 1.0
-			specular 0.0 0.0 0.0 1.0 12.5
-			emissive 0.0 0.0 0.0 1.0
-			texture_unit
-			{
-				texture RustyBarrel.png
-				filtering trilinear
-			}
-		}
-	}
-}
-
-material WoodPallet
-{
-	receive_shadows on
-	technique
-	{
-		pass
-		{
-			ambient 0.5 0.5 0.5 1.0
-			diffuse 1.0 1.0 1.0 1.0
-			specular 0.0 0.0 0.0 1.0 12.5
-
-			texture_unit
-			{
-				texture WoodPallet.png
-				filtering trilinear
-			}
-		}
-	}
-}
-
-material Examples/LightRibbonTrail
-{
-	technique
-	{
-		pass
-		{
-			lighting off
-			scene_blend add
-			depth_write off
-
-			texture_unit
-			{
-				texture ribbonband.png 1d
-				tex_address_mode clamp
-				filtering none
-			}
-		}
-	}
-}
-
-material Examples/TudorHouse
-{
-	technique
-	{
-		pass
-		{
-			texture_unit
-			{
-				texture fw12b.jpg
-				tex_address_mode clamp
-			}
-		}
-	}
-}
-
-material jaiqua
-{
-	// Hardware skinning techniique
-	technique
-	{
-		pass
-		{
-			vertex_program_ref Ogre/HardwareSkinningTwoWeights
-			{
-			
-			}
-			// alternate shadow caster program
-			shadow_caster_vertex_program_ref Ogre/HardwareSkinningTwoWeightsShadowCaster
-			{
-				param_named_auto worldMatrix3x4Array world_matrix_array_3x4
-				param_named_auto viewProjectionMatrix viewproj_matrix
-				param_named_auto ambient ambient_light_colour
-			
-			}
-
-			texture_unit
-			{
-				texture blue_jaiqua.jpg
-				tex_address_mode clamp
-			}
-		}
-	}
-
-	// Software blending technique
-	technique
-	{
-		pass
-		{
-			texture_unit
-			{
-				texture blue_jaiqua.jpg
-				tex_address_mode clamp
-			}
-		}
-	}
-	
-}
-
-
-material Examples/Plane/IntegratedShadows
-{
-	technique
-	{
-		pass
-		{
-			// Single-pass shadowing
-			texture_unit
-			{
-				texture MtlPlat2.jpg
-			}
-			texture_unit
-			{
-				// standard modulation blend
-				content_type shadow
-				tex_address_mode clamp
-			}
-		}
-	}
-	
-}
-
-material Examples/Black
-{
-	technique
-	{
-		pass
-		{
-
-			texture_unit
-			{
-				texture OrxonoxBlack.png
-			}
-		}
-	}
-}

Deleted: data/branches/Shader_HS18/materials/Examples.compositor
===================================================================
--- data/branches/Shader_HS18/materials/Examples.compositor	2018-11-11 16:37:35 UTC (rev 12096)
+++ data/branches/Shader_HS18/materials/Examples.compositor	2018-11-11 16:38:26 UTC (rev 12097)
@@ -1,207 +0,0 @@
-//compositor DOF // based on Blur but final pass does depth of field
-//{
-//    technique
-//    {
-//        // Temporary textures
-//        texture rt0 target_width target_height PF_A8R8G8B8
-//        texture rt1 target_width target_height PF_A8R8G8B8
-//
-//        target rt1
-//        {
-//            // Render output from previous compositor (or original scene)
-//            input previous
-//        }
-//
-//        target rt0
-//        {
-//            // Start with clear texture
-//            input none
-//            // Vertical blur pass
-//            pass render_quad
-//            {
-//                // Renders a fullscreen quad with a material
-//                material Ogre/Compositor/DOF_Blur0
-//                input 0 rt1
-//            }
-//        }
-//
-//        target rt1
-//        {
-//            // Start with clear texture
-//            input none
-//            // Horizontal blur pass
-//            pass render_quad
-//            {
-//                // Renders a fullscreen quad with a material
-//                material Ogre/Compositor/DOF_Blur1
-//                input 0 rt0
-//            }
-//        }
-//
-//        target_output
-//        {
-//            // Start with clear output
-//            input none
-//            // Draw a fullscreen quad
-//            pass render_quad
-//            {
-//                // Renders a fullscreen quad with a material
-//                material Ogre/Compositor/DOF_Blend
-//                input 0 rt0
-//                input 1 rt1
-//            }
-//        }
-//    }
-//}
-
-// HDR
-compositor HDR
-{
-	// floating point only for now
-	technique
-	{
-        // Temporary textures
-		// Fullsize HDR render target, used as tone mapping source
-		texture rt_full target_width target_height PF_FLOAT16_RGB
-		// Targets used for luminance evaluation (3x3 downsample, point filtering)
-		texture rt_lum0 1 1 PF_FLOAT16_RGB
-		texture rt_lum1 4 4 PF_FLOAT16_RGB
-		texture rt_lum2 16 16 PF_FLOAT16_RGB
-		texture rt_lum3 64 64 PF_FLOAT16_RGB
-		texture rt_lum4 128 128 PF_FLOAT16_RGB
-		// Bright-pass filtered target (tone mapped)
-		texture rt_brightpass 128 128 PF_R8G8B8
-		// Bloom filter targets
-		texture rt_bloom0 128 128 PF_R8G8B8
-		texture rt_bloom1 128 128 PF_R8G8B8
-
-
-		target rt_full
-		{
-			// No input, render differently
-			input none
-
-			// Use float target HDR material scheme (unclamped shaders)
-			material_scheme HDR
-
-			pass clear
-			{
-			}
-
-			pass render_scene
-			{
-			}
-
-		}
-
-		// Downsample the original HDR scene to extract luminence value
-		target rt_lum4
-		{
-            input none
-            pass render_quad
-            {
-                // Downsample using a 2x2 filter and convert to greyscale
-                material Ogre/Compositor/HDR/Downsample2x2Luminence
-                input 0 rt_full
-                identifier 994
-            }
-		}
-		target rt_lum3
-		{
-            input none
-            pass render_quad
-            {
-                // Downsample using a 3x3 filter
-                material Ogre/Compositor/HDR/Downsample3x3
-                input 0 rt_lum4
-                identifier 993
-            }
-		}
-		target rt_lum2
-		{
-            input none
-            pass render_quad
-            {
-                // Downsample using a 3x3 filter
-                material Ogre/Compositor/HDR/Downsample3x3
-                input 0 rt_lum3
-                identifier 992
-            }
-		}
-		target rt_lum1
-		{
-            input none
-            pass render_quad
-            {
-                // Downsample using a 3x3 filter
-                material Ogre/Compositor/HDR/Downsample3x3
-                input 0 rt_lum2
-                identifier 991
-            }
-		}
-		target rt_lum0
-		{
-            input none
-            pass render_quad
-            {
-                // Downsample using a 3x3 filter
-                material Ogre/Compositor/HDR/Downsample3x3
-                input 0 rt_lum1
-                identifier 990
-            }
-		}
-
-
-		target rt_brightpass
-		{
-			input none
-			pass render_quad
-			{
-				// Downsample using a 3x3 filter, hi-pass and tone map
-				material Ogre/Compositor/HDR/Downsample3x3Brightpass
-				input 0 rt_full
-				input 1 rt_lum0
-				identifier 800
-			}
-		}
-
-		target rt_bloom1
-		{
-			input none
-			pass render_quad
-			{
-				// Blur horizontally
-				material Ogre/Compositor/HDR/GaussianBloom
-				input 0 rt_brightpass
-				identifier 701
-			}
-		}
-		target rt_bloom0
-		{
-			input none
-			pass render_quad
-			{
-				// Blur horizontally
-				material Ogre/Compositor/HDR/GaussianBloom
-				input 0 rt_bloom1
-				identifier 700
-			}
-		}
-
-
-		// Final output combines tone mapping of the original scene, with an
-		// exposure setting passed in as a GPU parameter, and an additive bloom
-		// effect
-		target_output
-		{
-			input none
-			pass render_quad
-			{
-				material Ogre/Compositor/HDR/ToneMapping
-				input 0 rt_full
-				input 1 rt_bloom0
-				input 2 rt_lum0
-			}
-		}
-	}
-}

Deleted: data/branches/Shader_HS18/materials/Examples.program
===================================================================
--- data/branches/Shader_HS18/materials/Examples.program	2018-11-11 16:37:35 UTC (rev 12096)
+++ data/branches/Shader_HS18/materials/Examples.program	2018-11-11 16:38:26 UTC (rev 12097)
@@ -1,146 +0,0 @@
-//---------------------------------------------------
-// This file includes a number of basic GPU programs
-// for use in many materials. 
-//---------------------------------------------------
-
-
-
-
-// A really basic ambient pass program, support for one texture coodinate set
-vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureHLSL hlsl
-{
-	source Example_Basic.hlsl
-	entry_point ambientOneTexture_vp
-	target vs_1_1
-
-	default_params
-	{
-		param_named_auto worldViewProj worldviewproj_matrix
-		param_named_auto ambient ambient_light_colour
-	}
-}
-// A really basic ambient pass program, support for one texture coodinate set
-vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureGLSL glsl
-{
-	source AmbientOneTexture.glsl
-
-	default_params
-	{
-		param_named_auto ambient ambient_light_colour
-	}
-}
-
-
-vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureUnified unified
-{
-	delegate Ogre/BasicVertexPrograms/AmbientOneTextureGLSL
-	delegate Ogre/BasicVertexPrograms/AmbientOneTextureHLSL
-}
-
-// Same as below, but for use when rendering texture shadows
-vertex_program Ogre/HardwareSkinningOneWeightShadowCaster cg
-{
-	source Example_Basic.cg
-	entry_point hardwareSkinningOneWeightCaster_vp
-	profiles vs_1_1 arbvp1
-	includes_skeletal_animation true
-}
-// Basic hardware skinning using one indexed weight per vertex
-vertex_program Ogre/HardwareSkinningOneWeight cg
-{
-   source Example_Basic.cg
-   entry_point hardwareSkinningOneWeight_vp
-   profiles vs_1_1 arbvp1
-   includes_skeletal_animation true   
-}
-// Same as below, but for use when rendering texture shadows
-vertex_program Ogre/HardwareSkinningTwoWeightsShadowCasterCg cg
-{
-	source Example_Basic.cg
-	entry_point hardwareSkinningTwoWeightsCaster_vp
-	profiles vs_1_1 arbvp1
-	includes_skeletal_animation true
-}
-
-vertex_program Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL glsl
-{
-	source skinningTwoWeightsShadowCasterVp.glsl
-	includes_skeletal_animation true
-}
-
-vertex_program Ogre/HardwareSkinningTwoWeightsShadowCaster unified
-{
-	delegate Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL
-	delegate Ogre/HardwareSkinningTwoWeightsShadowCasterCg
-}
-
-// Basic hardware skinning using two indexed weights per vertex
-vertex_program Ogre/HardwareSkinningTwoWeightsCg cg
-{
-   source Example_Basic.cg
-   entry_point hardwareSkinningTwoWeights_vp
-   profiles vs_1_1 arbvp1
-   includes_skeletal_animation true
-}
-
-vertex_program Ogre/HardwareSkinningTwoWeightsGLSL glsl
-{
-   source skinningTwoWeightsVp.glsl
-   includes_skeletal_animation true
-}
-
-vertex_program Ogre/HardwareSkinningTwoWeights unified
-{
-	delegate Ogre/HardwareSkinningTwoWeightsGLSL
-	delegate Ogre/HardwareSkinningTwoWeightsCg
-	
-   default_params
-   {
-   		param_named_auto worldMatrix3x4Array world_matrix_array_3x4
-		param_named_auto viewProjectionMatrix viewproj_matrix
-		param_named_auto lightPos[0] light_position 0
-		param_named_auto lightPos[1] light_position 1
-		param_named_auto lightDiffuseColour[0] light_diffuse_colour 0
-		param_named_auto lightDiffuseColour[1] light_diffuse_colour 1
-   }
-}
-
-// Basic hardware skinning using four indexed weights per vertex
-vertex_program Ogre/HardwareSkinningFourWeights cg
-{
-   source Example_Basic.cg
-   entry_point hardwareSkinningFourWeights_vp
-   profiles vs_1_1 arbvp1
-   includes_skeletal_animation true
-
-}
-// Basic hardware morph animation 
-vertex_program Ogre/HardwareMorphAnimation cg
-{
-	source Example_Basic.cg
-	entry_point hardwareMorphAnimation
-	profiles vs_1_1 arbvp1
-
-	includes_morph_animation true
-	default_params
-	{
-		param_named_auto worldViewProj worldviewproj_matrix
-		param_named_auto anim_t animation_parametric
-	}
-}
-// Basic hardware pose animation supporting 2 active poses
-vertex_program Ogre/HardwarePoseAnimation cg
-{
-	source Example_Basic.cg
-	entry_point hardwarePoseAnimation
-	profiles vs_1_1 arbvp1
-
-	includes_pose_animation 2
-	default_params
-	{
-		param_named_auto worldViewProj worldviewproj_matrix
-		param_named_auto anim_t animation_parametric
-	}
-}
-
-



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