[Orxonox-commit 7491] r12097 - data/branches/Shader_HS18/materials
wiesep at orxonox.net
wiesep at orxonox.net
Sun Nov 11 17:38:26 CET 2018
Author: wiesep
Date: 2018-11-11 17:38:26 +0100 (Sun, 11 Nov 2018)
New Revision: 12097
Removed:
data/branches/Shader_HS18/materials/Example.material
data/branches/Shader_HS18/materials/Examples.compositor
data/branches/Shader_HS18/materials/Examples.program
Log:
Removed unused files
Deleted: data/branches/Shader_HS18/materials/Example.material
===================================================================
--- data/branches/Shader_HS18/materials/Example.material 2018-11-11 16:37:35 UTC (rev 12096)
+++ data/branches/Shader_HS18/materials/Example.material 2018-11-11 16:38:26 UTC (rev 12097)
@@ -1,934 +0,0 @@
-
-material Examples/EnvMappedRustySteel
-{
- technique
- {
- pass
- {
-
- texture_unit
- {
- texture RustySteel.jpg
- }
-
- texture_unit
- {
- texture spheremap.png
- colour_op_ex add src_texture src_current
- colour_op_multipass_fallback one one
- env_map spherical
- }
- }
- }
-}
-material Examples/OgreLogo
-{
- technique
- {
- pass
- {
- ambient 0.8 0.8 0.8
-
- texture_unit
- {
- texture ogrelogo.png
- }
- }
- }
-}
-material Examples/DarkMaterial
-{
- technique
- {
- pass
- {
- ambient 0.1 0.1 0.1
-
- texture_unit
- {
- texture BeachStones.jpg
- }
- }
- }
-}
-material Examples/SpaceSkyBox
-{
- technique
- {
- pass
- {
- lighting off
- depth_write off
-
- texture_unit
- {
- cubic_texture stevecube.jpg separateUV
- tex_address_mode clamp
- }
- }
- }
-}
-material Examples/SceneSkyBox1
-{
- technique
- {
- pass
- {
- lighting off
- depth_write off
-
- texture_unit
- {
- cubic_texture cubemap_fr.jpg cubemap_bk.jpg cubemap_lf.jpg cubemap_rt.jpg cubemap_up.jpg cubemap_dn.jpg separateUV
- tex_address_mode clamp
- }
- }
- }
-}
-material Examples/SceneCubeMap1
-{
- technique
- {
- pass
- {
- lighting off
-
- texture_unit
- {
- cubic_texture cubemap.jpg combinedUVW
- tex_address_mode clamp
- env_map cubic_reflection
- }
- }
- }
-}
-material Examples/SceneSkyBox2
-{
- technique
- {
- pass
- {
- lighting off
- depth_write off
-
- texture_unit
- {
- cubic_texture cubescene_fr.jpg cubescene_bk.jpg cubescene_lf.jpg cubescene_rt.jpg cubescene_up.jpg cubescene_dn.jpg separateUV
- tex_address_mode clamp
- }
- }
- }
-}
-material Examples/SceneCubeMap2
-{
- technique
- {
- pass
- {
- lighting off
-
- texture_unit
- {
- cubic_texture cubescene.jpg combinedUVW
- tex_address_mode clamp
- env_map cubic_reflection
- }
- }
- }
-}
-
-
-
-material Examples/CloudySky
-{
- technique
- {
- pass
- {
- lighting off
- depth_write off
-
- texture_unit
- {
- texture clouds.jpg
- scroll_anim 0.15 0
- }
- }
- }
-}
-material Examples/RustySteel
-{
- technique
- {
- pass
- {
-
- texture_unit
- {
- texture RustySteel.jpg
- }
- }
- }
-}
-material Examples/Chrome
-{
- technique
- {
- pass
- {
-
- texture_unit
- {
- texture Chrome.jpg
- env_map spherical
- }
- }
- }
-}
-material Examples/SpaceSkyPlane
-{
- technique
- {
- pass
- {
- lighting off
- depth_write off
- fog_override true none
-
- texture_unit
- {
- texture spacesky.jpg
- }
- }
- }
-}
-material Examples/TextureEffect1
-{
- technique
- {
- pass
- {
- ambient 0.75 0.75 0.75
- cull_hardware none
- cull_software none
-
- texture_unit
- {
- texture BumpyMetal.jpg
- rotate_anim 0.2
- wave_xform scale_x sine 1 0.1 0 5
- wave_xform scale_y sine 0.5 0.2 0.5 3
- }
- }
- }
-}
-material Examples/TextureEffect2
-{
- technique
- {
- pass
- {
-
- texture_unit
- {
- texture Water02.jpg
- scroll_anim 0.5 0
- }
- }
- }
-}
-material Examples/TextureEffect3
-{
- technique
- {
- pass
- {
- ambient 0.7 0.7 0.7
- cull_hardware none
- cull_software none
-
- texture_unit
- {
- texture Water01.jpg
- scroll_anim -0.25 0.1
- }
-
- texture_unit
- {
- texture Water01.jpg
- colour_op_ex add src_texture src_current
- colour_op_multipass_fallback one one
- scroll_anim -0.1 0.25
- }
- }
- }
-}
-material Examples/TextureEffect4
-{
- technique
- {
- pass
- {
- ambient 0.3 0.3 0.3
- scene_blend colour_blend
- cull_hardware none
- cull_software none
-
- texture_unit
- {
- texture Water02.jpg
- scroll_anim 0.01 0.01
- }
- }
- }
-}
-material Examples/BumpyMetal
-{
- technique
- {
- pass
- {
- ambient 0.75 0.75 0.75
- cull_hardware none
- cull_software none
-
- texture_unit
- {
- texture BumpyMetal.jpg
- }
- }
- }
-}
-material Examples/TransparentTest
-{
- technique
- {
- pass
- {
- ambient 0.2 0.2 0.2
- scene_blend add
- depth_write off
-
- texture_unit
- {
- texture Water01.jpg
- scroll_anim 0.25 0
- }
-
- texture_unit
- {
- texture Water01.jpg
- wave_xform scroll_y sine 0 0.1 0 0.5
- }
- }
- }
-}
-material Examples/Flare
-{
- technique
- {
- pass
- {
- lighting off
- scene_blend add
- depth_write off
-
- texture_unit
- {
- texture flare.png
- }
- }
- }
-
- technique
- {
- scheme glow
- pass
- {
- lighting off
- scene_blend add
- depth_write off
-
- texture_unit
- {
- texture flare.png
- }
- }
- }
-}
-material Examples/FlareZwei
-{
- technique
- {
- pass
- {
- lighting off
- scene_blend add
- depth_write off
-
- texture_unit
- {
- texture flare2.png
- }
- }
- }
-}
-material Examples/Flaredrei
-{
- technique
- {
- pass
- {
- lighting off
- scene_blend add
- depth_write off
-
- texture_unit
- {
- texture flare3.png
- }
- }
- }
-}
-material Examples/FlareZwei_1
-{
- technique
- {
- pass
- {
- lighting off
- scene_blend add
- depth_write off
-
- texture_unit
- {
- texture flare2_1.png
- }
- }
- }
-}
-material Examples/Flare2
-{
- technique
- {
- pass
- {
- lighting off
- scene_blend add
- depth_write off
-
- texture_unit
- {
- texture flaretrail.png
- }
- }
- }
-}
-material Examples/FlarePointSprite
-{
- technique
- {
- pass
- {
- lighting off
- scene_blend add
- depth_write off
-
- point_sprites on
- point_size 2
- point_size_attenuation on
-
- texture_unit
- {
- texture flare.png
- }
- }
- }
-}
-
-material Examples/Droplet
-{
- technique
- {
- pass
- {
- scene_blend colour_blend
- depth_write off
-
- texture_unit
- {
- texture basic_droplet.png
- }
- }
- }
-}
-material Examples/Hilite/Yellow
-{
- technique
- {
- pass
- {
-
- texture_unit
- {
- texture dkyellow.png
- }
- }
- }
-}
-material Examples/Rocky
-{
- technique
- {
- pass
- {
- ambient 0.2 0.2 0.2
-
- texture_unit
- {
- texture egyptrockyfull.jpg
- }
- }
- }
-}
-material Examples/10PointBlock
-{
- technique
- {
- pass
- {
-
- texture_unit
- {
- texture 10points.png
- }
- }
- }
-}
-material Material__25
-{
- technique
- {
- pass
- {
-
- texture_unit
- {
- texture texmap2.jpg
- }
- }
- }
-}
-material 2 - Default
-{
- technique
- {
- pass
- {
-
- texture_unit
- {
- texture MtlPlat2.jpg
- }
- }
- }
-}
-
-material Examples/Fish
-{
- technique
- {
- pass
- {
- texture_unit
- {
- texture steelhead.png
- }
- }
- }
-}
-material Examples/Ninja
-{
- technique
- {
- pass
- {
-
- texture_unit
- {
- texture nskingr.jpg
- }
- }
- }
-}
-
-material Examples/Robot
-{
- // Hardware skinning techniique
- technique
- {
- pass
- {
- vertex_program_ref Ogre/HardwareSkinningOneWeight
- {
- param_named_auto worldMatrix3x4Array world_matrix_array_3x4
- param_named_auto viewProjectionMatrix viewproj_matrix
- param_named_auto lightPos[0] light_position 0
- param_named_auto lightPos[1] light_position 1
- param_named_auto lightDiffuseColour[0] light_diffuse_colour 0
- param_named_auto lightDiffuseColour[1] light_diffuse_colour 1
- param_named_auto ambient ambient_light_colour
-
- }
- // alternate shadow caster program
- shadow_caster_vertex_program_ref Ogre/HardwareSkinningOneWeightShadowCaster
- {
- param_named_auto worldMatrix3x4Array world_matrix_array_3x4
- param_named_auto viewProjectionMatrix viewproj_matrix
- param_named_auto ambient ambient_light_colour
-
- }
-
- texture_unit
- {
- texture r2skin.jpg
- }
- }
- }
-
- // Software blending technique
- technique
- {
- pass
- {
-
- texture_unit
- {
- texture r2skin.jpg
- }
- }
- }
-}
-
-material Examples/GrassFloor
-{
- technique
- {
- pass
- {
- texture_unit
- {
- texture grass_1024.jpg
- }
- }
- }
-}
-
-vertex_program Examples/GrassWaverVp cg
-{
- source Grass.cg
- entry_point grass_vp
- profiles vs_1_1 arbvp1
-}
-
-material Examples/GrassBlades
-{
- // Vertex program waving grass
- technique
- {
- pass
- {
- vertex_program_ref Examples/GrassWaverVp
- {
- param_named_auto worldViewProj worldviewproj_matrix
- param_named_auto ambient ambient_light_colour
- param_named_auto objSpaceLight light_position_object_space 0
- param_named_auto lightColour light_diffuse_colour 0
- param_named_auto offset custom 999
- }
- alpha_rejection greater 150
- scene_blend alpha_blend
- cull_hardware none
- cull_software none
- texture_unit
- {
- texture gras_02.png
- }
- }
- }
-
- // Non-vertex program technique (no waving)
- technique
- {
- pass
- {
- alpha_rejection greater 150
- scene_blend alpha_blend
- cull_hardware none
- cull_software none
- texture_unit
- {
- texture gras_02.png
- }
- }
- }
-}
-
-material Examples/Rockwall
-{
- technique
- {
- pass
- {
- texture_unit
- {
- texture rockwall.png
- }
- }
- }
-}
-
-material Examples/Aureola
-{
- technique
- {
- pass
- {
- lighting off
- scene_blend alpha_blend
- depth_write off
- cull_hardware none
-
- texture_unit
- {
- texture aureola.png PF_BYTE_LA
- tex_address_mode clamp
- }
- }
- }
-}
-
-// Test hardware morph animation
-material Examples/HardwareMorphAnimation
-{
- technique
- {
- pass
- {
-
- vertex_program_ref Ogre/HardwareMorphAnimation
- {
- // all default
- }
-
- texture_unit
- {
- tex_coord_set 0
- colour_op_ex source1 src_current src_current
- }
- // need to define these texture units otherwise GL won't use the uv sets
- texture_unit
- {
- tex_coord_set 1
- // also need to set blending to ignore texture which is GL warning texture
- colour_op_ex source1 src_current src_current
- }
- texture_unit
- {
- tex_coord_set 2
- colour_op_ex source1 src_current src_current
- }
-
- }
- }
-}
-
-// Test hardware pose animation
-material Examples/HardwarePoseAnimation
-{
- technique
- {
- pass
- {
-
- vertex_program_ref Ogre/HardwarePoseAnimation
- {
- // all default
- }
- texture_unit
- {
- tex_coord_set 0
- colour_op_ex source1 src_current src_current
- }
- // need to define these texture units otherwise GL won't use the uv sets
- texture_unit
- {
- tex_coord_set 1
- // also need to set blending to ignore texture which is GL warning texture
- colour_op_ex source1 src_current src_current
- }
- texture_unit
- {
- tex_coord_set 2
- colour_op_ex source1 src_current src_current
- }
-
-
- }
- }
-}
-
-material RustyBarrel
-{
- technique
- {
- pass
- {
- ambient 0.5 0.5 0.5 1.0
- diffuse 1.0 1.0 1.0 1.0
- specular 0.0 0.0 0.0 1.0 12.5
- emissive 0.0 0.0 0.0 1.0
- texture_unit
- {
- texture RustyBarrel.png
- filtering trilinear
- }
- }
- }
-}
-
-material WoodPallet
-{
- receive_shadows on
- technique
- {
- pass
- {
- ambient 0.5 0.5 0.5 1.0
- diffuse 1.0 1.0 1.0 1.0
- specular 0.0 0.0 0.0 1.0 12.5
-
- texture_unit
- {
- texture WoodPallet.png
- filtering trilinear
- }
- }
- }
-}
-
-material Examples/LightRibbonTrail
-{
- technique
- {
- pass
- {
- lighting off
- scene_blend add
- depth_write off
-
- texture_unit
- {
- texture ribbonband.png 1d
- tex_address_mode clamp
- filtering none
- }
- }
- }
-}
-
-material Examples/TudorHouse
-{
- technique
- {
- pass
- {
- texture_unit
- {
- texture fw12b.jpg
- tex_address_mode clamp
- }
- }
- }
-}
-
-material jaiqua
-{
- // Hardware skinning techniique
- technique
- {
- pass
- {
- vertex_program_ref Ogre/HardwareSkinningTwoWeights
- {
-
- }
- // alternate shadow caster program
- shadow_caster_vertex_program_ref Ogre/HardwareSkinningTwoWeightsShadowCaster
- {
- param_named_auto worldMatrix3x4Array world_matrix_array_3x4
- param_named_auto viewProjectionMatrix viewproj_matrix
- param_named_auto ambient ambient_light_colour
-
- }
-
- texture_unit
- {
- texture blue_jaiqua.jpg
- tex_address_mode clamp
- }
- }
- }
-
- // Software blending technique
- technique
- {
- pass
- {
- texture_unit
- {
- texture blue_jaiqua.jpg
- tex_address_mode clamp
- }
- }
- }
-
-}
-
-
-material Examples/Plane/IntegratedShadows
-{
- technique
- {
- pass
- {
- // Single-pass shadowing
- texture_unit
- {
- texture MtlPlat2.jpg
- }
- texture_unit
- {
- // standard modulation blend
- content_type shadow
- tex_address_mode clamp
- }
- }
- }
-
-}
-
-material Examples/Black
-{
- technique
- {
- pass
- {
-
- texture_unit
- {
- texture OrxonoxBlack.png
- }
- }
- }
-}
Deleted: data/branches/Shader_HS18/materials/Examples.compositor
===================================================================
--- data/branches/Shader_HS18/materials/Examples.compositor 2018-11-11 16:37:35 UTC (rev 12096)
+++ data/branches/Shader_HS18/materials/Examples.compositor 2018-11-11 16:38:26 UTC (rev 12097)
@@ -1,207 +0,0 @@
-//compositor DOF // based on Blur but final pass does depth of field
-//{
-// technique
-// {
-// // Temporary textures
-// texture rt0 target_width target_height PF_A8R8G8B8
-// texture rt1 target_width target_height PF_A8R8G8B8
-//
-// target rt1
-// {
-// // Render output from previous compositor (or original scene)
-// input previous
-// }
-//
-// target rt0
-// {
-// // Start with clear texture
-// input none
-// // Vertical blur pass
-// pass render_quad
-// {
-// // Renders a fullscreen quad with a material
-// material Ogre/Compositor/DOF_Blur0
-// input 0 rt1
-// }
-// }
-//
-// target rt1
-// {
-// // Start with clear texture
-// input none
-// // Horizontal blur pass
-// pass render_quad
-// {
-// // Renders a fullscreen quad with a material
-// material Ogre/Compositor/DOF_Blur1
-// input 0 rt0
-// }
-// }
-//
-// target_output
-// {
-// // Start with clear output
-// input none
-// // Draw a fullscreen quad
-// pass render_quad
-// {
-// // Renders a fullscreen quad with a material
-// material Ogre/Compositor/DOF_Blend
-// input 0 rt0
-// input 1 rt1
-// }
-// }
-// }
-//}
-
-// HDR
-compositor HDR
-{
- // floating point only for now
- technique
- {
- // Temporary textures
- // Fullsize HDR render target, used as tone mapping source
- texture rt_full target_width target_height PF_FLOAT16_RGB
- // Targets used for luminance evaluation (3x3 downsample, point filtering)
- texture rt_lum0 1 1 PF_FLOAT16_RGB
- texture rt_lum1 4 4 PF_FLOAT16_RGB
- texture rt_lum2 16 16 PF_FLOAT16_RGB
- texture rt_lum3 64 64 PF_FLOAT16_RGB
- texture rt_lum4 128 128 PF_FLOAT16_RGB
- // Bright-pass filtered target (tone mapped)
- texture rt_brightpass 128 128 PF_R8G8B8
- // Bloom filter targets
- texture rt_bloom0 128 128 PF_R8G8B8
- texture rt_bloom1 128 128 PF_R8G8B8
-
-
- target rt_full
- {
- // No input, render differently
- input none
-
- // Use float target HDR material scheme (unclamped shaders)
- material_scheme HDR
-
- pass clear
- {
- }
-
- pass render_scene
- {
- }
-
- }
-
- // Downsample the original HDR scene to extract luminence value
- target rt_lum4
- {
- input none
- pass render_quad
- {
- // Downsample using a 2x2 filter and convert to greyscale
- material Ogre/Compositor/HDR/Downsample2x2Luminence
- input 0 rt_full
- identifier 994
- }
- }
- target rt_lum3
- {
- input none
- pass render_quad
- {
- // Downsample using a 3x3 filter
- material Ogre/Compositor/HDR/Downsample3x3
- input 0 rt_lum4
- identifier 993
- }
- }
- target rt_lum2
- {
- input none
- pass render_quad
- {
- // Downsample using a 3x3 filter
- material Ogre/Compositor/HDR/Downsample3x3
- input 0 rt_lum3
- identifier 992
- }
- }
- target rt_lum1
- {
- input none
- pass render_quad
- {
- // Downsample using a 3x3 filter
- material Ogre/Compositor/HDR/Downsample3x3
- input 0 rt_lum2
- identifier 991
- }
- }
- target rt_lum0
- {
- input none
- pass render_quad
- {
- // Downsample using a 3x3 filter
- material Ogre/Compositor/HDR/Downsample3x3
- input 0 rt_lum1
- identifier 990
- }
- }
-
-
- target rt_brightpass
- {
- input none
- pass render_quad
- {
- // Downsample using a 3x3 filter, hi-pass and tone map
- material Ogre/Compositor/HDR/Downsample3x3Brightpass
- input 0 rt_full
- input 1 rt_lum0
- identifier 800
- }
- }
-
- target rt_bloom1
- {
- input none
- pass render_quad
- {
- // Blur horizontally
- material Ogre/Compositor/HDR/GaussianBloom
- input 0 rt_brightpass
- identifier 701
- }
- }
- target rt_bloom0
- {
- input none
- pass render_quad
- {
- // Blur horizontally
- material Ogre/Compositor/HDR/GaussianBloom
- input 0 rt_bloom1
- identifier 700
- }
- }
-
-
- // Final output combines tone mapping of the original scene, with an
- // exposure setting passed in as a GPU parameter, and an additive bloom
- // effect
- target_output
- {
- input none
- pass render_quad
- {
- material Ogre/Compositor/HDR/ToneMapping
- input 0 rt_full
- input 1 rt_bloom0
- input 2 rt_lum0
- }
- }
- }
-}
Deleted: data/branches/Shader_HS18/materials/Examples.program
===================================================================
--- data/branches/Shader_HS18/materials/Examples.program 2018-11-11 16:37:35 UTC (rev 12096)
+++ data/branches/Shader_HS18/materials/Examples.program 2018-11-11 16:38:26 UTC (rev 12097)
@@ -1,146 +0,0 @@
-//---------------------------------------------------
-// This file includes a number of basic GPU programs
-// for use in many materials.
-//---------------------------------------------------
-
-
-
-
-// A really basic ambient pass program, support for one texture coodinate set
-vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureHLSL hlsl
-{
- source Example_Basic.hlsl
- entry_point ambientOneTexture_vp
- target vs_1_1
-
- default_params
- {
- param_named_auto worldViewProj worldviewproj_matrix
- param_named_auto ambient ambient_light_colour
- }
-}
-// A really basic ambient pass program, support for one texture coodinate set
-vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureGLSL glsl
-{
- source AmbientOneTexture.glsl
-
- default_params
- {
- param_named_auto ambient ambient_light_colour
- }
-}
-
-
-vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureUnified unified
-{
- delegate Ogre/BasicVertexPrograms/AmbientOneTextureGLSL
- delegate Ogre/BasicVertexPrograms/AmbientOneTextureHLSL
-}
-
-// Same as below, but for use when rendering texture shadows
-vertex_program Ogre/HardwareSkinningOneWeightShadowCaster cg
-{
- source Example_Basic.cg
- entry_point hardwareSkinningOneWeightCaster_vp
- profiles vs_1_1 arbvp1
- includes_skeletal_animation true
-}
-// Basic hardware skinning using one indexed weight per vertex
-vertex_program Ogre/HardwareSkinningOneWeight cg
-{
- source Example_Basic.cg
- entry_point hardwareSkinningOneWeight_vp
- profiles vs_1_1 arbvp1
- includes_skeletal_animation true
-}
-// Same as below, but for use when rendering texture shadows
-vertex_program Ogre/HardwareSkinningTwoWeightsShadowCasterCg cg
-{
- source Example_Basic.cg
- entry_point hardwareSkinningTwoWeightsCaster_vp
- profiles vs_1_1 arbvp1
- includes_skeletal_animation true
-}
-
-vertex_program Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL glsl
-{
- source skinningTwoWeightsShadowCasterVp.glsl
- includes_skeletal_animation true
-}
-
-vertex_program Ogre/HardwareSkinningTwoWeightsShadowCaster unified
-{
- delegate Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL
- delegate Ogre/HardwareSkinningTwoWeightsShadowCasterCg
-}
-
-// Basic hardware skinning using two indexed weights per vertex
-vertex_program Ogre/HardwareSkinningTwoWeightsCg cg
-{
- source Example_Basic.cg
- entry_point hardwareSkinningTwoWeights_vp
- profiles vs_1_1 arbvp1
- includes_skeletal_animation true
-}
-
-vertex_program Ogre/HardwareSkinningTwoWeightsGLSL glsl
-{
- source skinningTwoWeightsVp.glsl
- includes_skeletal_animation true
-}
-
-vertex_program Ogre/HardwareSkinningTwoWeights unified
-{
- delegate Ogre/HardwareSkinningTwoWeightsGLSL
- delegate Ogre/HardwareSkinningTwoWeightsCg
-
- default_params
- {
- param_named_auto worldMatrix3x4Array world_matrix_array_3x4
- param_named_auto viewProjectionMatrix viewproj_matrix
- param_named_auto lightPos[0] light_position 0
- param_named_auto lightPos[1] light_position 1
- param_named_auto lightDiffuseColour[0] light_diffuse_colour 0
- param_named_auto lightDiffuseColour[1] light_diffuse_colour 1
- }
-}
-
-// Basic hardware skinning using four indexed weights per vertex
-vertex_program Ogre/HardwareSkinningFourWeights cg
-{
- source Example_Basic.cg
- entry_point hardwareSkinningFourWeights_vp
- profiles vs_1_1 arbvp1
- includes_skeletal_animation true
-
-}
-// Basic hardware morph animation
-vertex_program Ogre/HardwareMorphAnimation cg
-{
- source Example_Basic.cg
- entry_point hardwareMorphAnimation
- profiles vs_1_1 arbvp1
-
- includes_morph_animation true
- default_params
- {
- param_named_auto worldViewProj worldviewproj_matrix
- param_named_auto anim_t animation_parametric
- }
-}
-// Basic hardware pose animation supporting 2 active poses
-vertex_program Ogre/HardwarePoseAnimation cg
-{
- source Example_Basic.cg
- entry_point hardwarePoseAnimation
- profiles vs_1_1 arbvp1
-
- includes_pose_animation 2
- default_params
- {
- param_named_auto worldViewProj worldviewproj_matrix
- param_named_auto anim_t animation_parametric
- }
-}
-
-
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