[Orxonox-commit 7495] r12101 - in code/branches/WorldMap_HS18: data/gui/layouts data/gui/scripts data/levels data/levels/templates src/modules/towerdefense src/orxonox/controllers

linggj at orxonox.net linggj at orxonox.net
Wed Nov 14 10:01:05 CET 2018


Author: linggj
Date: 2018-11-14 10:01:05 +0100 (Wed, 14 Nov 2018)
New Revision: 12101

Modified:
   code/branches/WorldMap_HS18/data/gui/layouts/CampaignMenu.layout
   code/branches/WorldMap_HS18/data/gui/scripts/CampaignMenu.lua
   code/branches/WorldMap_HS18/data/levels/NC_StoryModeLevel.oxw
   code/branches/WorldMap_HS18/data/levels/StoryModeMap.oxw
   code/branches/WorldMap_HS18/data/levels/StoryModeMapDev.oxw
   code/branches/WorldMap_HS18/data/levels/templates/StoryMode.oxt
   code/branches/WorldMap_HS18/src/modules/towerdefense/TowerDefense.cc
   code/branches/WorldMap_HS18/src/modules/towerdefense/TowerDefenseSelecter.cc
   code/branches/WorldMap_HS18/src/orxonox/controllers/StoryModeController.cc
   code/branches/WorldMap_HS18/src/orxonox/controllers/StoryModeController.h
Log:
12

Modified: code/branches/WorldMap_HS18/data/gui/layouts/CampaignMenu.layout
===================================================================
--- code/branches/WorldMap_HS18/data/gui/layouts/CampaignMenu.layout	2018-11-14 08:29:00 UTC (rev 12100)
+++ code/branches/WorldMap_HS18/data/gui/layouts/CampaignMenu.layout	2018-11-14 09:01:05 UTC (rev 12101)
@@ -6,8 +6,21 @@
         <Property name="MaxSize" value="{{1,0},{1,0}}" />
         <Property name="Area" value="{{0,0},{0,0},{1.0,0},{1.0,0}}" />
         <Property name="BackgroundEnabled" value="False" />
-        
+              
+        <Window name="ForwardText" type="MenuWidgets/Button">
+            <Property name="Text" value="Forward" />
+            <Property name="Visible" value="True" />
+            <Property name="Area" value="{{0.1,0},{0.6,0},{0.3,0},{0.65,0}}" />
+            <Event function="CampaignMenu.forwardButton_clicked" name="Clicked" />
+        </Window>
 
+        <Window name="ForwardButton" type="MenuWidgets/JuuButton">
+            <Property name="Visible" value="True" />
+            <Property name="MaxSize" value="{{1,0},{1,0}}" />
+            <Property name="Area" value="{{0.1,0},{0.75,0},{0.25,0},{0.95,0}}" />
+            <Event function="CampaignMenu.forwardButton_clicked" name="Clicked" />
+        </Window>
+
         <Window name="Mission1Text" type="MenuWidgets/Button">
             <Property name="Text" value="Mission One" />
             <Property name="Visible" value="False" />
@@ -14,6 +27,7 @@
             <Property name="Area" value="{{0.1,0},{0.6,0},{0.3,0},{0.65,0}}" />
             <Event function="CampaignMenu.Mission1Button_clicked" name="Clicked" />
         </Window>
+
         <Window name="Mission1Button" type="MenuWidgets/JuuButton">
             <Property name="Visible" value="False" />
             <Property name="MaxSize" value="{{1,0},{1,0}}" />
@@ -28,6 +42,7 @@
             <Property name="Disabled" value="True" />
             <Event function="CampaignMenu.Mission2Button_clicked" name="Clicked" />
         </Window>
+        
         <Window name="Mission2Button" type="MenuWidgets/JuuButton">
             <Property name="Visible" value="True" />
             <Property name="MaxSize" value="{{1,0},{1,0}}" />
@@ -148,6 +163,8 @@
             <Property name="Area" value="{{0.75,0},{0.9,0},{0.95,0},{0.95,0}}" />
             <Event function="CampaignMenu.CampaignMenuBackButton_clicked" name="Clicked" />
         </Window>
+
+
         <Window name="CampaignMenuCongratulation" type="MenuWidgets/StaticText">
             <Property name="Text" value="Campaign Completed!!!" />
             <Property name="Visible" value="False" />

Modified: code/branches/WorldMap_HS18/data/gui/scripts/CampaignMenu.lua
===================================================================
--- code/branches/WorldMap_HS18/data/gui/scripts/CampaignMenu.lua	2018-11-14 08:29:00 UTC (rev 12100)
+++ code/branches/WorldMap_HS18/data/gui/scripts/CampaignMenu.lua	2018-11-14 09:01:05 UTC (rev 12101)
@@ -74,9 +74,16 @@
     return -1
 end
 
+function P.forwardButton_clicked(e)
+    P.loadMap()
+end
+
 function P.Mission1Button_clicked(e)
     P.loadLevel(P.FindLevel(0))
 end
+function P.KeyPressed(e)
+    P.loadLevel(P.FindLevel(0))
+end
 
 function P.Mission2Button_clicked(e)
     P.loadLevel(P.FindLevel(1))
@@ -115,6 +122,10 @@
     hideAllMenuSheets()
 end
 
+function P.loadMap()
+    orxonox.execute("change Game  NC_StoryModeLevel")
+end
+
 function P.FindLevel(index)
     local filename = orxonox.LevelManager:getInstance():getCampaignMission(index)
     local level = nil

Modified: code/branches/WorldMap_HS18/data/levels/NC_StoryModeLevel.oxw
===================================================================
--- code/branches/WorldMap_HS18/data/levels/NC_StoryModeLevel.oxw	2018-11-14 08:29:00 UTC (rev 12100)
+++ code/branches/WorldMap_HS18/data/levels/NC_StoryModeLevel.oxw	2018-11-14 09:01:05 UTC (rev 12101)
@@ -1,4 +1,4 @@
-a<LevelInfo
+<LevelInfo
  name = "NC StoryMode"
  description = "A level in which the Campaign Menu is defined, which opens other levels."
  tags = "test"

Modified: code/branches/WorldMap_HS18/data/levels/StoryModeMap.oxw
===================================================================
--- code/branches/WorldMap_HS18/data/levels/StoryModeMap.oxw	2018-11-14 08:29:00 UTC (rev 12100)
+++ code/branches/WorldMap_HS18/data/levels/StoryModeMap.oxw	2018-11-14 09:01:05 UTC (rev 12101)
@@ -36,7 +36,7 @@
          
         
          <Model position="550,300,0" mesh="assff.mesh" scale=20  visible="true" orientation="-0.015,0.091,0.038,-0.995"/>
-               <Model position="600,370,0" mesh="Coordinates.mesh" scale=10 />
+        <Model position="600,370,0" mesh="Coordinates.mesh" scale=10 />
         <Billboard colour="1,1,0.05" position="600,370,-80"  material="Flares/lensflare" scale=4.5 />
        
 

Modified: code/branches/WorldMap_HS18/data/levels/StoryModeMapDev.oxw
===================================================================
--- code/branches/WorldMap_HS18/data/levels/StoryModeMapDev.oxw	2018-11-14 08:29:00 UTC (rev 12100)
+++ code/branches/WorldMap_HS18/data/levels/StoryModeMapDev.oxw	2018-11-14 09:01:05 UTC (rev 12101)
@@ -37,8 +37,8 @@
         <Model name="a" position="600,370,0" mesh="planets/moon.mesh" scale=100 visible="false" />
          
         
-         <Model position="550,300,0" mesh="assff.mesh" scale=20  visible="true" orientation="-0.015,0.091,0.038,-0.995"/>
-               <Model position="600,370,0" mesh="Coordinates.mesh" scale=10 />
+        <Model position="550,300,0" mesh="assff.mesh" scale=20  visible="true" orientation="-0.015,0.091,0.038,-0.995"/>
+        <Model position="600,370,0" mesh="Coordinates.mesh" scale=10 />
         <Billboard colour="1,1,0.05" position="600,370,-80"  material="Flares/lensflare" scale=4.5 />
        
 
@@ -76,20 +76,12 @@
         <Template link=spaceshipescort />
     </templates>
     <controller>
-        <StoryModeController accuracy=10 team=3>
-            <waypoints>
-                <Model mesh="cube.mesh" scale=8 position="100,350,-250" />
-                <Model mesh="cube.mesh" scale=8 position="-900,-400,-1000" />
-                <Model mesh="cube.mesh" scale=8 position="0,500,0" />
-                <StaticEntity position="0,0,0" />
-            </waypoints>
-        </StoryModeController>
+        
     </controller>
 </SpaceShip>
 
 
 
-
     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
 
     <SpawnPoint position="000.000, 000.000, 1000.000" orientation="0, 0, 0, -1" pawndesign=StoryMode />

Modified: code/branches/WorldMap_HS18/data/levels/templates/StoryMode.oxt
===================================================================
--- code/branches/WorldMap_HS18/data/levels/templates/StoryMode.oxt	2018-11-14 08:29:00 UTC (rev 12100)
+++ code/branches/WorldMap_HS18/data/levels/templates/StoryMode.oxt	2018-11-14 09:01:05 UTC (rev 12101)
@@ -1,5 +1,5 @@
 <Template name=StoryMode>
-  <Pawn
+  <StoryModeController
    hudtemplate            = StoryModeMap
   />
 </Template>

Modified: code/branches/WorldMap_HS18/src/modules/towerdefense/TowerDefense.cc
===================================================================
--- code/branches/WorldMap_HS18/src/modules/towerdefense/TowerDefense.cc	2018-11-14 08:29:00 UTC (rev 12100)
+++ code/branches/WorldMap_HS18/src/modules/towerdefense/TowerDefense.cc	2018-11-14 09:01:05 UTC (rev 12101)
@@ -271,8 +271,11 @@
 
         if (hasStarted() == false || player_ == nullptr)
         {
+            orxout(internal_warning) << "Heere" << endl;
             return;
         }
+
+        orxout(internal_warning) << "2" << endl;
         timeUntilNextWave_ -= dt;
         timeSinceLastSpawn_ += dt;
 
@@ -279,6 +282,7 @@
         //build/upgrade tower at selecter position
         if (selecter != nullptr && selecter->buildTower_ == true)
         {
+             orxout(internal_warning) << "3" << endl;
             selecter->buildTower_ = false;
 
             if (getField(selecter->selectedPos_)->canUpgrade() == true)

Modified: code/branches/WorldMap_HS18/src/modules/towerdefense/TowerDefenseSelecter.cc
===================================================================
--- code/branches/WorldMap_HS18/src/modules/towerdefense/TowerDefenseSelecter.cc	2018-11-14 08:29:00 UTC (rev 12100)
+++ code/branches/WorldMap_HS18/src/modules/towerdefense/TowerDefenseSelecter.cc	2018-11-14 09:01:05 UTC (rev 12101)
@@ -107,6 +107,7 @@
 
     void TowerDefenseSelecter::moveFrontBack(const Vector2& value)
     {
+        
         if (value.x > 0)
         {
             moveUpPressed_ = true;

Modified: code/branches/WorldMap_HS18/src/orxonox/controllers/StoryModeController.cc
===================================================================
--- code/branches/WorldMap_HS18/src/orxonox/controllers/StoryModeController.cc	2018-11-14 08:29:00 UTC (rev 12100)
+++ code/branches/WorldMap_HS18/src/orxonox/controllers/StoryModeController.cc	2018-11-14 09:01:05 UTC (rev 12101)
@@ -35,33 +35,61 @@
 {
     RegisterClass(StoryModeController);
 
-   StoryModeController::StoryModeController(Context* context) : ArtificialController(context)
+   StoryModeController::StoryModeController(Context* context) : Pawn(context)
     {
         RegisterObject(StoryModeController);
-        this->setAccuracy(100);
+        moveRight_ = false;
+        moveLeft_ = false;
+        //this->setAccuracy(50);
     }
 
     StoryModeController::~StoryModeController()
     {
-        for (WorldEntity* waypoint : this->waypoints_)
+        /*for (WorldEntity* waypoint : this->waypoints_)
         {
             if(waypoint)
                 waypoint->destroy();
-        }
+        }*/
+
     }
 
     void StoryModeController::tick(float dt)
     {
-        if (!this->isActive())
+        orxout(internal_error) << "Hi" << endl;
+        
+        /*if (!this->isActive())
             return;
 
         if (this->waypoints_.size() == 0 || !this->getControllableEntity())
             return;
 
-        if (false /* this->waypoints_[this->currentWaypoint_]->getWorldPosition().squaredDistance(this->getControllableEntity()->getPosition()) <= this->squaredaccuracy_*/)
-            this->currentWaypoint_ = (this->currentWaypoint_ + 1) % this->waypoints_.size();
+        if (false /* this->waypoints_[this->currentWaypoint_]->getWorldPosition().squaredDistance(this->getControllableEntity()->getPosition()) <= this->squaredaccuracy_*///)
+            //this->currentWaypoint_ = (this->currentWaypoint_ + 1) % this->waypoints_.size();
 
         //this->moveToPosition(this->waypoints_[this->currentWaypoint_]->getWorldPosition());
     }
 
+    void StoryModeController::moveFrontBack(const Vector2& value)
+    {
+        orxout(internal_error) << "FrontBack" << endl;
+
+            
+    }
+    void StoryModeController::moveRightLeft(const Vector2& value)
+    {
+        orxout(internal_error) << "RightLeft" << endl; 
+        if (value.x>0){
+            moveRight_ =false;
+            moveLeft_ =true;
+
+        } 
+
+    }
+
+    void StoryModeController::rotateYaw(const Vector2& value){}
+    void StoryModeController::rotatePitch(const Vector2& value){}
+    void StoryModeController::rotateRoll(const Vector2& value){}
+    void StoryModeController::fire(unsigned int a){}
+    void StoryModeController::fired(unsigned int b){}
+    void StoryModeController::boost(bool bBoost){}
 }

Modified: code/branches/WorldMap_HS18/src/orxonox/controllers/StoryModeController.h
===================================================================
--- code/branches/WorldMap_HS18/src/orxonox/controllers/StoryModeController.h	2018-11-14 08:29:00 UTC (rev 12100)
+++ code/branches/WorldMap_HS18/src/orxonox/controllers/StoryModeController.h	2018-11-14 09:01:05 UTC (rev 12101)
@@ -33,18 +33,28 @@
 
 #include <vector>
 #include "tools/interfaces/Tickable.h"
-#include "ArtificialController.h"
+#include "worldentities/ControllableEntity.h"
+#include "worldentities/pawns/SpaceShip.h"
 
 namespace orxonox
 {
-    class _OrxonoxExport StoryModeController : public ArtificialController, public Tickable
+    class _OrxonoxExport StoryModeController : public Pawn
     {
         public:
             StoryModeController(Context* context);
             virtual ~StoryModeController();
 
-            virtual void tick(float dt) override;
-
+            virtual void tick(float dt) override;            
+            virtual void moveFrontBack(const Vector2& value) override;
+            virtual void moveRightLeft(const Vector2& value) override;
+            virtual void rotateYaw(const Vector2& value) override;
+            virtual void rotatePitch(const Vector2& value) override;
+            virtual void rotateRoll(const Vector2& value) override;
+            void fire(unsigned int firemode);
+            virtual void fired(unsigned int firemode) override;
+            virtual void boost(bool bBoost) override;
+            bool moveRight_ ;
+            bool moveLeft_ ;
         protected:
 
     };



More information about the Orxonox-commit mailing list