[Orxonox-commit 7507] r12113 - code/branches/shader_HS18/data/levels
wiesep at orxonox.net
wiesep at orxonox.net
Wed Nov 21 12:01:38 CET 2018
Author: wiesep
Date: 2018-11-21 12:01:38 +0100 (Wed, 21 Nov 2018)
New Revision: 12113
Modified:
code/branches/shader_HS18/data/levels/ShaderHS18_Test.oxw
code/branches/shader_HS18/data/levels/tutorial.oxw
Log:
Rotating cubes
Modified: code/branches/shader_HS18/data/levels/ShaderHS18_Test.oxw
===================================================================
--- code/branches/shader_HS18/data/levels/ShaderHS18_Test.oxw 2018-11-21 11:01:01 UTC (rev 12112)
+++ code/branches/shader_HS18/data/levels/ShaderHS18_Test.oxw 2018-11-21 11:01:38 UTC (rev 12113)
@@ -31,11 +31,13 @@
<Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
-->
- <Light type=point position="100,0,300" lookat="0,0,0" diffuse="0.5, 0.5, 0.5, 1.0" specular="0.5, 0.9, 0.9, 1.0"/>
- <Model position="100,0,200" mesh="Coordinates.mesh" scale="3" lookat="0,0,0"/>
+ <Light type=point position="100,0,300" lookat="0,0,0" diffuse="0.8, 0.8, 0.8, 1.0" specular="0.5, 0.9, 0.9, 1.0"/>
+ <Model position="100,0,200" mesh="rocket.mesh" scale="3" lookat="0,0,0"/>
- <Light type=point position="100,0,-200" lookat="0,0,0" diffuse="0.5, 0.5, 0.5, 1.0" specular="0.5, 0.5, 0.5, 1.0"/>
- <Model position="100,0,-200" mesh="Coordinates.mesh" scale="3" lookat="0,0,0"/>
+ <Light type=point position="100,0,-200" lookat="0,0,0" diffuse="0.8, 0.8, 0.8, 1.0" specular="0.5, 0.5, 0.5, 1.0"/>
+ <Model position="100,0,-200" mesh="rocket.mesh" scale="3" lookat="0,0,0"/>
+ <Light type=point position="-200,0,0" lookat="0,0,0" diffuse="0.3, 0.3, 0.3, 1.0" specular="0.5, 0.5, 0.5, 1.0"/>
+ <Model position="-200,0,0" mesh="rocket.mesh" scale="3" lookat="0,0,0"/>
<!--
<Light type=point position="100,200,0" lookat="0,0,0" diffuse="0.8, 0.7, 0.7, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
<Model position="100,200,0" mesh="Coordinates.mesh" scale="3" lookat="0,0,0"/>
@@ -49,12 +51,28 @@
<Light type=point position="-200,0,0" lookat="0,0,0" diffuse="0.8, 0.7, 0.7, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
<Model position="-200,0,0" mesh="Coordinates.mesh" scale="3" lookat="0,0,0"/>
-->
- <SpawnPoint team=0 position="-200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
+ <SpawnPoint team=0 position="60,0,-20" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
<!--<Model position="0, -50,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="Cube_Lava.mesh" />
- <Model position="0, 0,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="Cube_Lava_Normal.mesh" />-->
+ <Model position="0, 0,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="Cube_Lava_Normal.mesh" />
<Model position="0, 12,0" yaw="90" pitch="-90" roll="0" scale="10" mesh="Cube_Lava_V2.mesh" />
<Model position="0, -12,0" yaw="90" pitch="-90" roll="0" scale="10" mesh="Cube_Lava_V2_Normal.mesh" />
+ -->
+ <MovableEntity position="0,0,20" rotationrate="50" rotationaxis="1,0,1">
+ <attached>
+ <Model position="0, 0,0" roll="45" scale="10" mesh="Cube_Lava_V2.mesh" />
+ </attached>
+ </MovableEntity>
+
+ <MovableEntity position="0,0,-20" rotationrate="50" rotationaxis="1,0,1">
+ <attached>
+ <Model position="0, 0,0" roll="45" scale="10" mesh="Cube_Lava_V2_Normal.mesh" />
+ </attached>
+ </MovableEntity>
+
+ <GlobalShader compositor="BW" visible=true>
+ </GlobalShader>
+
</Scene>
</Level>
Modified: code/branches/shader_HS18/data/levels/tutorial.oxw
===================================================================
--- code/branches/shader_HS18/data/levels/tutorial.oxw 2018-11-21 11:01:01 UTC (rev 12112)
+++ code/branches/shader_HS18/data/levels/tutorial.oxw 2018-11-21 11:01:38 UTC (rev 12113)
@@ -54,10 +54,10 @@
<SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=shipselection />
<?lua end ?>
- <GlobalShader compositor="Bloom" visible=false>
+ <GlobalShader compositor="Bloom" visible=true>
<events>
<visibility>
- <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true />
+ <DistanceTrigger position="0,0,0" distance=300 target="Spectator" switch=false />
</visibility>
</events>
</GlobalShader>
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