[Orxonox-commit 7515] r12121 - code/branches/shader_HS18/data/levels

wiesep at orxonox.net wiesep at orxonox.net
Wed Nov 28 10:13:50 CET 2018


Author: wiesep
Date: 2018-11-28 10:13:50 +0100 (Wed, 28 Nov 2018)
New Revision: 12121

Modified:
   code/branches/shader_HS18/data/levels/ShaderHS18_Test.oxw
Log:
Changed spawnpoint and light positions

Modified: code/branches/shader_HS18/data/levels/ShaderHS18_Test.oxw
===================================================================
--- code/branches/shader_HS18/data/levels/ShaderHS18_Test.oxw	2018-11-28 09:13:16 UTC (rev 12120)
+++ code/branches/shader_HS18/data/levels/ShaderHS18_Test.oxw	2018-11-28 09:13:50 UTC (rev 12121)
@@ -31,13 +31,14 @@
     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
   -->
 
-    <Light type=point position="100,0,300" lookat="0,0,0" diffuse="0.8, 0.8, 0.8, 1.0" specular="0.5, 0.9, 0.9, 1.0"/>
-    <Model position="100,0,200" mesh="rocket.mesh" scale="3" lookat="0,0,0"/>
+    <Light type=point position="100,30,300" lookat="0,0,0" diffuse="0.8, 0.8, 0.8, 1.0" specular="0.5, 0.9, 0.9, 1.0"/>
+    <Model position="100,30,200" mesh="rocket.mesh" scale="3" lookat="0,0,0"/>
 
-    <Light type=point position="100,0,-200" lookat="0,0,0" diffuse="0.8, 0.8, 0.8, 1.0" specular="0.5, 0.5, 0.5, 1.0"/>
-    <Model position="100,0,-200" mesh="rocket.mesh" scale="3" lookat="0,0,0"/>
-     <Light type=point position="-200,0,0" lookat="0,0,0" diffuse="0.3, 0.3, 0.3, 1.0" specular="0.5, 0.5, 0.5, 1.0"/>
-    <Model position="-200,0,0" mesh="rocket.mesh" scale="3" lookat="0,0,0"/>
+    <Light type=point position="-20,-30,-200" lookat="0,0,0" diffuse="0.8, 0.8, 0.8, 1.0" specular="0.5, 0.5, 0.5, 1.0"/>
+    <Model position="-20,-30,-200" mesh="rocket.mesh" scale="3" lookat="0,0,0"/>
+    
+    <Light type=point position="20,200,20" lookat="0,0,0" diffuse="0.3, 0.3, 0.3, 1.0" specular="0.5, 0.5, 0.5, 1.0"/>
+    <Model position="20,200,20" mesh="rocket.mesh" scale="3" lookat="0,0,0"/>
 <!--
     <Light type=point position="100,200,0" lookat="0,0,0" diffuse="0.8, 0.7, 0.7, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
     <Model position="100,200,0" mesh="Coordinates.mesh" scale="3" lookat="0,0,0"/>
@@ -51,7 +52,7 @@
     <Light type=point position="-200,0,0" lookat="0,0,0" diffuse="0.8, 0.7, 0.7, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
     <Model position="-200,0,0" mesh="Coordinates.mesh" scale="3" lookat="0,0,0"/>
 -->
-    <SpawnPoint team=0 position="60,0,-20" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
+    <SpawnPoint team=0 position="-80,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipescort />
 
     <!--<Model position="0, -50,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="Cube_Lava.mesh" />
     <Model position="0, 0,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="Cube_Lava_Normal.mesh" />
@@ -59,20 +60,22 @@
     <Model position="0, -12,0" yaw="90" pitch="-90" roll="0" scale="10" mesh="Cube_Lava_V2_Normal.mesh" />
     -->
 
-    <MovableEntity position="0,0,20" rotationrate="50" rotationaxis="1,0,1">
+    <MovableEntity position="0,0,40" rotationrate="30" rotationaxis="1,0,1">
       <attached>
           <Model position="0, 0,0" roll="45" scale="10" mesh="Cube_Lava_V2.mesh" />
       </attached>
     </MovableEntity>
 
-    <MovableEntity position="0,0,-20" rotationrate="50" rotationaxis="1,0,1">
+    <MovableEntity position="0,0,0" rotationrate="30" rotationaxis="1,0,1">
       <attached>
           <Model position="0, 0,0" roll="45" scale="10" mesh="Cube_Lava_V2_Normal.mesh" />
       </attached>
     </MovableEntity>
+    <MovableEntity position="0,0,-40" rotationrate="30" rotationaxis="1,0,1">
+      <attached>
+          <Model position="0, 0,0" roll="45" scale="10" mesh="Cube_Lava_V2_Normal_Blank.mesh" />
+      </attached>
+    </MovableEntity>
 
-     <GlobalShader compositor="BW" visible=true>
-    </GlobalShader>
-
   </Scene>
 </Level>



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