[Orxonox-commit 7457] r12064 - in code/branches/TixyTaxyTorxy_HS18: data/levels data/overlays src/modules src/modules/TixyTaxyTorxy

sastocke at orxonox.net sastocke at orxonox.net
Wed Oct 31 11:02:38 CET 2018


Author: sastocke
Date: 2018-10-31 11:02:38 +0100 (Wed, 31 Oct 2018)
New Revision: 12064

Added:
   code/branches/TixyTaxyTorxy_HS18/data/levels/TixyTaxyTorxy.oxw
   code/branches/TixyTaxyTorxy_HS18/data/overlays/TixyTaxyTorxyHUD.oxo
   code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/
   code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/CMakeLists.txt
   code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxy.cc
   code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxy.h
   code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyCenterpoint.cc
   code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyCenterpoint.h
   code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyCoordinate.cc
   code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyCoordinate.h
   code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyField.cc
   code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyField.h
   code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyHUDController.cc
   code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyHUDController.h
   code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyPrereqs.h
   code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxySelecter.cc
   code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxySelecter.h
   code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyTower.cc
   code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyTower.h
   code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyreadme.txt
Log:
second initial setup

Added: code/branches/TixyTaxyTorxy_HS18/data/levels/TixyTaxyTorxy.oxw
===================================================================
--- code/branches/TixyTaxyTorxy_HS18/data/levels/TixyTaxyTorxy.oxw	                        (rev 0)
+++ code/branches/TixyTaxyTorxy_HS18/data/levels/TixyTaxyTorxy.oxw	2018-10-31 10:02:38 UTC (rev 12064)
@@ -0,0 +1,277 @@
+<!-- TODO: Update the level's image-->
+
+<!-- See TixyTaxyTorxyReadme.txt for Information on this file -->
+
+<LevelInfo
+ name = "TixyToxyTorxy"
+ description = "Defend your Spacestation from incoming waves."
+ tags = "minigame"
+ screenshot = "emptylevel.png"
+/>
+
+<?lua
+  include("stats.oxo")
+  include("HUDTemplates3.oxo")
+  include("TixyTaxyTorxyHUD.oxo")
+  include("templates/lodInformation.oxt")
+  include("includes/weaponSettingsTurret.oxi")
+  include("templates/spaceshipAssff.oxt")
+  include("templates/standardTurret.oxt")
+?>
+
+<Template name=selectercameras defaults=0>
+  <TixyTaxyTorxySelecter>
+    <camerapositions>
+      <CameraPosition position="0,0,1300" lookat="0,0,0" absolute=true drag=true mouselook=true/>
+    </camerapositions>
+  </TixyTaxyTorxySelecter>
+</Template>
+
+<Template name=selectertemplate>
+  <TixyTaxyTorxySelecter team=0 camerapositiontemplate=selectercameras>
+    <attached>
+      <Model position="0,0,0" pitch=90 mesh="TD_Selection.mesh" scale=25/>
+    </attached>
+  </TixyTaxyTorxySelecter>
+</Template>
+
+<Template name=tower1template>
+  <TixyTaxyTorxyTower
+  explosionchunks=6
+  shieldrechargerate=10 
+  shieldrechargewaittime=5 
+  collisionType="none" 
+  pitch="0" 
+  yaw="0" 
+  roll="0" 
+  maxPitch=360 
+  maxYaw=360 
+  maxAttackRadius=1000 
+  minAttackRadius=0
+  team=0
+  >
+    <controller>
+       <TurretController team = 0/>
+    </controller>
+    <weaponslots>
+      <WeaponSlot position="0,0,0" />
+    </weaponslots>
+    <weaponsets>
+      <WeaponSet firemode=0 />
+    </weaponsets>
+    <weaponpacks>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+        </links>
+        <Weapon>
+          <HsW01 mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=1 material="Flares/point_lensflare" delay=0/>
+        </Weapon>
+      </WeaponPack>
+    </weaponpacks>
+    <munition>
+      <LaserMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10 replenishamount=1 replenishinterval=0.3/>
+    </munition>
+  </TixyTaxyTorxyTower>
+</Template>
+
+<Template name=tower2template>
+  <TixyTaxyTorxyTower
+  explosionchunks=6
+  shieldrechargerate=10 
+  shieldrechargewaittime=5 
+  collisionType="none" 
+  pitch="0" 
+  yaw="0" 
+  roll="0" 
+  maxPitch=360 
+  maxYaw=360 
+  maxAttackRadius=1000 
+  minAttackRadius=0
+  team=0
+  >
+    <controller>
+       <TurretController team = 0/>
+    </controller>
+    <weaponslots>
+      <WeaponSlot position="0,0,0" />
+    </weaponslots>
+    <weaponsets>
+      <WeaponSet firemode=0 />
+    </weaponsets>
+    <weaponpacks>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+        </links>
+        <Weapon>          
+          <LightningGun mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=4 />
+        </Weapon>
+      </WeaponPack>
+    </weaponpacks>
+    <munition>
+      <LightningMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/>
+    </munition>
+    <attached>
+      <Backlight position="0,0,0" scale=2.0 colour="0.4, 0.0, 1.0" width=10 length=10 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" loop=1 />
+    </attached>    
+  </TixyTaxyTorxyTower>
+</Template>
+
+<Template name=tower3template>
+  <TixyTaxyTorxyTower
+  explosionchunks=6
+  shieldrechargerate=10 
+  shieldrechargewaittime=5 
+  collisionType="none" 
+  pitch="0" 
+  yaw="0" 
+  roll="0" 
+  maxPitch=360 
+  maxYaw=360 
+  maxAttackRadius=1000 
+  minAttackRadius=0
+  team=0
+  >
+    <controller>
+       <TurretController team = 0/>
+    </controller>
+    <weaponslots>
+      <WeaponSlot position="0,0,0" />
+    </weaponslots>
+    <weaponsets>
+      <WeaponSet firemode=0 />
+    </weaponsets>
+    <weaponpacks>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+        </links>
+        <Weapon>
+          <SplitGun mode=0 munitionpershot=0 damage=9.3 muzzleoffset=" 1.6, 1.3, -2.0" splittime=0.2 numberofsplits=2 numberofchilds=5 spread=0.1 damagereduction=3.0 />
+        </Weapon>
+      </WeaponPack>
+    </weaponpacks>
+    <munition>
+      <SplitMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/>
+    </munition>
+  </TixyTaxyTorxyTower>
+</Template>
+
+<Template name=tower4template>
+  <TixyTaxyTorxyTower
+  explosionchunks=6
+  shieldrechargerate=10 
+  shieldrechargewaittime=5 
+  collisionType="none" 
+  pitch="0" 
+  yaw="0" 
+  roll="0" 
+  maxPitch=360 
+  maxYaw=360 
+  maxAttackRadius=1000 
+  minAttackRadius=0
+  team=0
+  >
+    <controller>
+       <TurretController team = 0/>
+    </controller>
+    <weaponslots>
+      <WeaponSlot position="0,0,0" />
+    </weaponslots>
+    <weaponsets>
+      <WeaponSet firemode=0 />
+    </weaponsets>
+    <weaponpacks>
+      <WeaponPack>
+        <links>
+          <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+        </links>
+        <Weapon>
+          <RocketFire mode=0 munitionpershot=0 muzzleoffset="0,0,0" damage=2 shielddamage=4 fuel=10/>  
+        </Weapon>
+      </WeaponPack>
+    </weaponpacks>
+    <munition>
+      <RocketMunition initialmagazines=1 maxmagazines=1 munitionpermagazine=10/>
+    </munition>
+      <attached>
+      <ParticleSpawner position="0,0,0" source="Orxonox/sparks" lifetime=3.0 autostart=1 loop=1 />
+    </attached>
+  </TixyTaxyTorxyTower>
+</Template>
+
+<Level plugins = "TixyTaxyTorxy" gametype = "TixyTaxyTorxy">
+  <templates>
+    <Template link=lodtemplate_default />
+  </templates>
+
+  <?lua include("includes/notifications.oxi") ?>
+
+  <Scene
+    ambientlight = "0.8, 0.8, 0.8"
+    skybox       = "Orxonox/Starbox"
+  >
+
+    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+
+    <SpawnPoint team=0 position="0,0,0"/> 
+
+    <Model position="0,0,10000" lodLevel=1 mesh="TD_S1.mesh" scale=1/>
+    <Model position="0,0,10000" lodLevel=1 mesh="TD_S2.mesh" scale=1/>
+    <Model position="0,0,10000" lodLevel=1 mesh="TD_S3.mesh" scale=1/>
+    <Model position="0,0,10000" lodLevel=1 mesh="TD_S4.mesh" scale=1/>
+    <Model position="0,0,10000" lodLevel=1 mesh="TD_S5.mesh" scale=1/>
+    <Model position="0,0,10000" lodLevel=1 mesh="TD_T1.mesh" scale=1/>
+    <Model position="0,0,10000" lodLevel=1 mesh="TD_T2.mesh" scale=1/>
+    <Model position="0,0,10000" lodLevel=1 mesh="TD_T3.mesh" scale=1/>
+    <Model position="0,0,10000" lodLevel=1 mesh="TD_T4.mesh" scale=1/>
+    <Model position="0,0,10000" lodLevel=1 mesh="TD_T5.mesh" scale=1/>
+    <Model position="0,0,10000" lodLevel=1 mesh="TD_F1.mesh" scale=1/>
+
+    <!-- PlayField -->
+    <TixyTaxyTorxyCenterpoint
+    name=TixyTaxyTorxycenter
+    selecterTemplate=selectertemplate
+    tower1Template=tower1template
+    tower2Template=tower2template
+    tower3Template=tower3template
+    tower4Template=tower4template
+    tower5Template=tower5template
+    tower1Cost=100
+    tower2Cost=100
+    tower3Cost=100
+    tower4Cost=100
+    tower5Cost=100
+    fields="F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
+            F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
+            F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
+            F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
+            F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
+            F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
+            F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
+            F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
+            F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
+            F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
+            F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
+            F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
+            F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
+            F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
+            F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1
+            F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1F1"
+    width=16
+    height=16
+    tileScale=100
+    position="0,0,0"
+    direction="0,0,0"
+    collisionType=dynamic
+    mass=100000
+    >
+      <camerapositions>
+        <CameraPosition position="0,0,1400" lookat="0,0,0" absolute=true />
+      </camerapositions>    
+    </TixyTaxyTorxyCenterpoint>
+
+  </Scene>
+</Level>
+

Added: code/branches/TixyTaxyTorxy_HS18/data/overlays/TixyTaxyTorxyHUD.oxo
===================================================================
--- code/branches/TixyTaxyTorxy_HS18/data/overlays/TixyTaxyTorxyHUD.oxo	                        (rev 0)
+++ code/branches/TixyTaxyTorxy_HS18/data/overlays/TixyTaxyTorxyHUD.oxo	2018-10-31 10:02:38 UTC (rev 12064)
@@ -0,0 +1,82 @@
+<Template name="TixyTaxyTorxyHUD">
+
+
+  <OverlayGroup name="TixyTaxyTorxyHUD" scale = "1, 1">
+  
+  
+    <OverlayText
+     position  = "0.83, 0.05"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.05
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+
+     caption = "Cash:"
+    />
+    
+    
+     <TixyTaxyTorxyHUDController
+     position  = "0.88, 0.10"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.05
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+     showlives = false
+     showcredits = true
+     showwaves = false
+    />
+    
+        <OverlayText
+     position  = "0.83, 0.22"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.05
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+
+     caption = "Lifes:"
+    />
+    
+         <TixyTaxyTorxyHUDController
+     position  = "0.88, 0.27"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.05
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+     showlives = true
+     showcredits = false
+     showwaves = false
+    />
+    
+            <OverlayText
+     position  = "0.83, 0.39"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.05
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+
+     caption = "Waves:"
+    />
+    
+         <TixyTaxyTorxyHUDController
+     position  = "0.88, 0.44"
+     pickpoint = "0.0, 0.0"
+     font      = "ShareTechMono"
+     textsize  = 0.05
+     colour    = "1.0, 1.0, 1.0, 1.0"
+     align     = "left"
+     showlives = false
+     showcredits = false
+     showwaves = true
+
+    />
+    
+    
+  </OverlayGroup>
+</Template>
+
+

Added: code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/CMakeLists.txt
===================================================================
--- code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/CMakeLists.txt	                        (rev 0)
+++ code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/CMakeLists.txt	2018-10-31 10:02:38 UTC (rev 12064)
@@ -0,0 +1,20 @@
+SET_SOURCE_FILES(TixyTaxyTorxy_SRC_FILES
+  TixyTaxyTorxy.cc
+  TixyTaxyTorxyTower.cc
+  TixyTaxyTorxyCenterpoint.cc
+  TixyTaxyTorxyHUDController.cc
+  TixyTaxyTorxyCoordinate.cc
+  TixyTaxyTorxySelecter.cc
+  TixyTaxyTorxyField.cc
+  TixyTaxyTorxyCoordinate.cc
+)
+
+ORXONOX_ADD_LIBRARY(TixyTaxyTorxy
+  PLUGIN
+  FIND_HEADER_FILES
+  LINK_LIBRARIES
+    orxonox
+    overlays
+    objects
+  SOURCE_FILES ${TixyTaxyTorxy_SRC_FILES}
+)

Added: code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxy.cc
===================================================================
--- code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxy.cc	                        (rev 0)
+++ code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxy.cc	2018-10-31 10:02:38 UTC (rev 12064)
@@ -0,0 +1,272 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *  Author:
+ *
+ *   Co-authors:
+ *      ...
+ *
+ *NACHRICHT:
+ *
+ * Hier empfehle ich euch die gesamte Spielogik unter zu bringen. Viele Funktionen werden automatisch
+ * bei gewissen Ereignissen aufgerufen bzw. lösen Ereignisse aus
+ *
+ *Z.B:
+ * start() //wird aufgerufen, bevor das Spiel losgeht
+ * end() //wenn man diese Funktion aufruft wird
+ * pawnKilled() // wird aufgerufen, wenn ein Pawn stirbt (z.B: wenn )
+ * playerScored() // kann man aufrufen um dem Spieler Punkte zu vergeben.
+ *
+ *
+ *TIPP: Eclipse hilft euch schnell auf bereits vorhanden Funktionen zuzugreifen:
+ * einfach "this->" eingeben und kurz warten. Dann tauch eine Liste mit Vorschlägen auf. Wenn ihr jetzt weiter
+ * tippt, werden die Vorschläge entsprechend gefiltert.
+ *
+ *
+ *TIPP: schaut euch mal Tetris::createStone() an. Dort wird ein TetrisStone-Objekt (ControllableEntity) erzeugt,
+ * ihm ein Template zugewiesen (welches vorher im Level definiert wurde und dem CenterPoint übergeben wurde)
+ * Ähnlich könnt ihr vorgehen, um einen Turm zu erzeugen. (Zusätzlich braucht ein Turm noch einen Controller)
+ * z.B: WaypointPatrolController. Wenn kein Team zugewiesen wurde bekämpft ein WaypointPatrolController alles,
+ * was in seiner Reichweite liegt.
+ *
+ *
+ *HUD:
+ * Ein Gametype kann ein HUD (Head up Display haben.) Z.B: hat Pong eine Anzeige welcher Spieler wieviele Punkte hat.
+ * Generell kann man a) Grafiken oder b) Zeichen in einer HUD anzeigen.
+ * Fuer den ersten Schritt reicht reiner Text.
+ *
+ * a)
+ * PongScore.cc uebernehmen und eigene Klasse draus machen.
+ * Wenn ihr bloss anzeigen wollt wieviele Punkte der Spieler bereits erspielt hat (Punkte = Kapital fuer neue Tuerme) dann orientiert ihr euch an
+ * TetrisScore.cc (im pCuts branch): http://www.orxonox.net/browser/code/branches/pCuts/src/modules/tetris/TetrisScore.cc
+ * Ich habe TetrisScore lediglich dazu gebraucht, um eine Variable auf dem HUD auszugeben. Ein Objekt fuer statischen Text gibt es bereits.
+ *
+ * b)
+ * Im naesten Schritt erstellt man die Vorlage fuer das HUD-Objekt: siehe /data/overlays/pongHUD
+ * OverlayText ist eine Vorlage fuer statischen text zb: "Points Scored:". Aus mir nicht erklaerlichen Gruenden sollte man die OverlayText
+ * Objekte immer erst nach dem PongScore anlegen.
+ *
+ * c)  Im TixyTaxyTorxy
+TixyTaxyTorxy gamtype muss im Constructor noch das HUD-Template gesetzt werden.
+ *
+ * d) in CMakeLists.txt noch das Module includen das fuer die Overlays zustaendig ist. Siehe das gleiche File im Pong module.
+ *
+ *
+ *
+ */
+#include "TixyTaxyTorxy.h"
+#include "TixyTaxyTorxyTower.h"
+#include "TixyTaxyTorxyCenterpoint.h"
+#include "worldentities/SpawnPoint.h"
+#include "controllers/WaypointController.h"
+#include "graphics/Model.h"
+#include "infos/PlayerInfo.h"
+#include "chat/ChatManager.h"
+#include "core/CoreIncludes.h"
+#include "Highscore.h"
+
+namespace orxonox
+{
+    RegisterUnloadableClass(TixyTaxyTorxy);
+
+    
+TixyTaxyTorxy::TixyTaxyTorxy(Context* context) : TeamDeathmatch(context)
+    {
+        RegisterObject(TixyTaxyTorxy);
+
+        selecter = nullptr;
+        this->player_ = nullptr;
+        this->setHUDTemplate("TixyTaxyTorxyHUD");
+        this->waveNumber_ = 0;
+        this->timeSinceLastSpawn_ = 0.0;
+        this->timeUntilNextWave_ = 0.0;
+        this->credit_ = 0;
+        this->lifes_ = 0;
+        this->waveSize_ = 0;
+        offset_ = Vector3(0,0,10);
+    }
+
+TixyTaxyTorxy::~TixyTaxyTorxy()
+    {
+        if (this->isInitialized())
+        {
+
+        }
+    }
+
+    void TixyTaxyTorxy::setCenterpoint(TixyTaxyTorxyCenterpoint *centerpoint)
+    {
+        this->center_ = centerpoint;
+    }
+
+    void TixyTaxyTorxy::start()
+    {        
+        if (center_ != nullptr) // There needs to be a TixyTaxyTorxyCenterpoint, i.e. the area the game takes place.
+        {
+            if (selecter == nullptr)
+            {
+                selecter = new TixyTaxyTorxySelecter(this->center_->getContext());                
+            }
+            selecter->addTemplate(center_->getSelecterTemplate());
+            center_->attach(selecter);
+        }
+        else // If no centerpoint was specified, an error is thrown and the level is exited.
+        {
+            orxout(internal_error) << "Jump: No Centerpoint specified." << endl;
+            return;
+        }
+
+        createFields();
+        TeamDeathmatch::start();
+
+        //set initial credits, lifes and WaveNumber
+        this->setCredit(1000);
+        this->setLifes(100);        
+        this->timeSinceLastSpawn_ = 0.0;
+        this->timeUntilNextWave_ = 5.0;
+        this->waveSize_ = 0;
+        this->setWaveNumber(0);
+    }
+
+   
+    void TixyTaxyTorxy::end()
+    {
+        if (Highscore::exists())
+        {
+            int score = this->getWaveNumber();
+            Highscore::getInstance().storeScore("Tower Defense", score, this->getPlayer());
+        }
+        TeamDeathmatch::end();
+        ChatManager::message("Match is over! Gameover!");
+
+    }
+
+    void TixyTaxyTorxy::spawnPlayer(PlayerInfo* player)
+    {
+        assert(player);
+        player_ = player;
+
+        if (selecter->getPlayer() == nullptr)
+        {
+            player_->startControl(selecter);
+            players_[player].state_ = PlayerState::Alive;
+        } 
+    }
+
+    /**
+    @brief
+        Get the player.
+    @return
+        Returns a pointer to the player. If there is no player, nullptr is returned.
+    */
+    PlayerInfo* TixyTaxyTorxy::getPlayer(void) const
+    {
+        return this->player_;
+    }
+
+    //not working yet
+    void TixyTaxyTorxy::addTower(int x,int y)
+    {
+        TixyTaxyTorxyCoordinate* coord = new TixyTaxyTorxyCoordinate(x,y);
+        x = coord->GetX();
+        y = coord->GetY();
+
+        int cost = center_->getTowerCost(1);
+
+        if (fields_[x][y]->isFree() == true && getCredit() >= cost)
+        {
+            payCredit(cost);
+            fields_[x][y]->createTower(1);
+        }
+    }
+
+    /*adds Tower at Position (x,y) and reduces credit and adds the point to the towermatrix. template ("towerturret")
+    so towers have ability if the turrets
+    */
+
+    void TixyTaxyTorxy::upgradeTower(int x, int y)
+    {    
+        TixyTaxyTorxyCoordinate* coord = new TixyTaxyTorxyCoordinate(x,y);
+        x = coord->GetX();
+        y = coord->GetY();     
+
+        int cost = center_->getTowerCost(fields_[x][y]->getUpgrade() + 1);
+
+        if (fields_[x][y]->isFree() == false && fields_[x][y]->canUpgrade() == true && getCredit() >= cost)
+        {
+            payCredit(cost);
+            fields_[x][y]->upgrade();
+        }
+    }    
+
+    void TixyTaxyTorxy::tick(float dt)
+    {
+        SUPER(TixyTaxyTorxy, tick, dt);
+
+        if (hasStarted() == false || player_ == nullptr)
+        {
+            return;
+        }
+        timeUntilNextWave_ -= dt;
+        timeSinceLastSpawn_ += dt;
+
+        //build/upgrade tower at selecter position
+        if (selecter != nullptr && selecter->buildTower_ == true)
+        {
+            selecter->buildTower_ = false;
+
+            if (getField(selecter->selectedPos_)->canUpgrade() == true)
+            {
+                upgradeTower(selecter->selectedPos_->GetX(), selecter->selectedPos_->GetY());
+            }
+            else
+            {
+                addTower(selecter->selectedPos_->GetX(), selecter->selectedPos_->GetY());
+            }            
+        }
+        
+
+    }
+
+    void TixyTaxyTorxy::createFields()
+    {
+        assert(center_);
+        TixyTaxyTorxyCoordinate coord(0,0);
+        TixyTaxyTorxyCoordinate startCoord(0,0);
+        std::string fields = center_->getFields();
+        int pos = 0;
+        for (int j = 15; j >= 0; --j)
+        {
+            for (int i = 0; i < 16; ++i)
+            {
+                coord.Set(i,j);
+                fields_[i][j] = new TixyTaxyTorxyField(center_->getContext());
+                fields_[i][j]->setCenterpoint(center_);
+                center_->attach(fields_[i][j]);
+                fields_[i][j]->setPosition(coord.get3dcoordinate()); 
+                fields_[i][j]->create(fields.at(pos), fields.at(pos+1));
+                pos += 2;
+                
+            }
+        }
+    }
+    
+}

Added: code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxy.h
===================================================================
--- code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxy.h	                        (rev 0)
+++ code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxy.h	2018-10-31 10:02:38 UTC (rev 12064)
@@ -0,0 +1,96 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+
+#ifndef _TixyTaxyTorxy_H__
+#define _TixyTaxyTorxy_H__
+#include "TixyTaxyTorxyCoordinate.h"
+#include "TixyTaxyTorxySelecter.h"
+#include "TixyTaxyTorxy/TixyTaxyTorxyPrereqs.h"
+#include "gametypes/TeamDeathmatch.h"
+#include "util/Output.h"
+#include "TixyTaxyTorxyField.h"
+
+namespace orxonox
+{
+    /**
+    @brief
+    GameType class for TixyTaxyTorxy
+TixyTaxyTorxy. See TixyTaxyTorxy
+TixyTaxyTorxyReadme.txt for Information.
+
+    @ingroup TixyTaxyTorxy
+TixyTaxyTorxy
+    */
+    class _TixyTaxyTorxyExport TixyTaxyTorxy : public TeamDeathmatch
+    {
+    public:
+        TixyTaxyTorxy(Context* context);
+        virtual ~TixyTaxyTorxy();        
+        virtual void start() override; //<! The function is called when the gametype starts
+        virtual void end() override;
+        virtual void tick(float dt) override;
+        virtual void spawnPlayer(PlayerInfo* player) override;
+        PlayerInfo* getPlayer(void) const;
+        int getCredit(){ return this->credit_; }
+        void payCredit(int pay){ this->credit_ -= pay; }
+        int getLifes(){ return this->lifes_; }
+        int getWaveNumber(){ return this->waveNumber_; }
+        void setWaveNumber(int wavenumber){ waveNumber_=wavenumber; }
+        void setCredit(int credit){ credit_ = credit; }
+        void setLifes(int lifes){ lifes_ = lifes; }        
+        void buyTower(int cost){ cost -= cost;}
+        void addCredit(int credit) { credit_+=credit; }
+        int reduceLifes(int NumberofLifes){ return lifes_-=NumberofLifes; }
+        TixyTaxyTorxyField* getField(TixyTaxyTorxyCoordinate* coord){ return fields_[coord->GetX()][coord->GetY()]; }
+        void setCenterpoint(TixyTaxyTorxyCenterpoint* centerpoint);        
+        void addTower(int x, int y);
+        void upgradeTower(int x, int y);
+        
+        TixyTaxyTorxySelecter* selecter;        
+
+    private:
+        void createFields();
+
+        orxonox::WeakPtr<TixyTaxyTorxyCenterpoint> center_;
+        PlayerInfo* player_;
+        float timeSinceLastSpawn_;
+        float timeUntilNextWave_;
+        int waveSize_;
+        int credit_;
+        int waveNumber_;
+        int lifes_;
+        TixyTaxyTorxyField* fields_[16][16];
+        std::vector<orxonox::WeakPtr<TixyTaxyTorxyField>> waypoints_;
+        Vector3 endpoint_;
+        Vector3 offset_;        
+    };
+}
+
+#endif /* _TixyTaxyTorxy
+TixyTaxyTorxy_H__ */

Added: code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyCenterpoint.cc
===================================================================
--- code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyCenterpoint.cc	                        (rev 0)
+++ code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyCenterpoint.cc	2018-10-31 10:02:38 UTC (rev 12064)
@@ -0,0 +1,133 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      ...
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file TixyTaxyTorxy
+TixyTaxyTorxyCenterpoint.cc
+    @brief Implementation of the TixyTaxyTorxy
+TixyTaxyTorxyCenterpoint class.
+*/
+
+#include "TixyTaxyTorxyCenterpoint.h"
+
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "core/class/Super.h"
+
+#include "TixyTaxyTorxy.h"
+
+namespace orxonox
+{
+    RegisterClass(TixyTaxyTorxyCenterpoint);
+
+    /**
+    @brief
+        Constructor. Registers and initializes the object and checks whether the gametype is actually TixyTaxyTorxy
+TixyTaxyTorxy.
+    */
+
+TixyTaxyTorxyCenterpoint::TixyTaxyTorxyCenterpoint(Context* context) : MobileEntity(context)
+    {
+        RegisterObject(TixyTaxyTorxyCenterpoint);
+
+        this->width_ = 15;
+        this->height_ = 15;
+
+        //this->setCollisionType(Static);
+
+        this->checkGametype();
+
+    }
+
+    /**
+    @brief
+        Method to create a TixyTaxyTorxy
+TixyTaxyTorxyCenterpoint through XML.
+    */
+    void TixyTaxyTorxyCenterpoint::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        SUPER(TixyTaxyTorxyCenterpoint, XMLPort, xmlelement, mode);
+
+        XMLPortParam(TixyTaxyTorxyCenterpoint, "width", setWidth, getWidth, xmlelement, mode);
+        XMLPortParam(TixyTaxyTorxyCenterpoint, "height", setHeight, getHeight, xmlelement, mode);
+        XMLPortParam(TixyTaxyTorxyCenterpoint, "tileScale", setTileScale, getTileScale, xmlelement, mode);
+        XMLPortParam(TixyTaxyTorxyCenterpoint, "selecterTemplate", setSelecterTemplate, getSelecterTemplate, xmlelement, mode);
+        XMLPortParam(TixyTaxyTorxyCenterpoint, "tower1Template", setTower1Template, getTower1Template, xmlelement, mode);
+        XMLPortParam(TixyTaxyTorxyCenterpoint, "tower2Template", setTower2Template, getTower2Template, xmlelement, mode);
+        XMLPortParam(TixyTaxyTorxyCenterpoint, "tower3Template", setTower3Template, getTower3Template, xmlelement, mode);
+        XMLPortParam(TixyTaxyTorxyCenterpoint, "tower4Template", setTower4Template, getTower4Template, xmlelement, mode);
+        XMLPortParam(TixyTaxyTorxyCenterpoint, "tower5Template", setTower5Template, getTower5Template, xmlelement, mode);
+        XMLPortParam(TixyTaxyTorxyCenterpoint, "fields", setFields, getFields, xmlelement, mode);
+        XMLPortParam(TixyTaxyTorxyCenterpoint, "tower1Cost", setTower1Cost, getTower1Cost, xmlelement, mode);
+        XMLPortParam(TixyTaxyTorxyCenterpoint, "tower2Cost", setTower2Cost, getTower2Cost, xmlelement, mode);
+        XMLPortParam(TixyTaxyTorxyCenterpoint, "tower3Cost", setTower3Cost, getTower3Cost, xmlelement, mode);
+        XMLPortParam(TixyTaxyTorxyCenterpoint, "tower4Cost", setTower4Cost, getTower4Cost, xmlelement, mode);
+        XMLPortParam(TixyTaxyTorxyCenterpoint, "tower5Cost", setTower5Cost, getTower5Cost, xmlelement, mode);
+    }
+
+    /**
+    @brief
+        Checks whether the gametype is TixyTaxyTorxy
+TixyTaxyTorxy and if it is, sets its centerpoint.
+    */
+    void TixyTaxyTorxyCenterpoint::checkGametype()
+    {
+        if (this->getGametype() != nullptr && this->getGametype()->isA(Class(TixyTaxyTorxy)))
+        {
+            // Sets the centerpoint of the gametype. The gametype uses this to later spawn in towers, he needs the tower template stored in the center point
+            TixyTaxyTorxy* TixyTaxyTorxyGametype = orxonox_cast<TixyTaxyTorxy*>(this->getGametype());
+            TixyTaxyTorxyGametype->setCenterpoint(this);
+        }
+    }
+
+    /**
+    @brief
+        Removes all blanks, tabs and returns from the string passed.
+    */
+    void TixyTaxyTorxyCenterpoint::trimString(std::string* str)
+    {
+        std::string* trimmed = new std::string("");
+        int length = str->size();
+        char temp;
+        for (int i = 0; i < length; ++ i)
+        {
+            temp = str->at(i);
+            if (temp != ' ' && temp != '\t' && temp != '\n')
+            {
+                trimmed->push_back(temp);
+            }
+        }
+
+        *str = *trimmed;
+    }
+
+    const int TixyTaxyTorxyCenterpoint::getTowerCost(int upgrade) const
+    {
+        return towerCosts_[(upgrade%5)];
+    }
+}

Added: code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyCenterpoint.h
===================================================================
--- code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyCenterpoint.h	                        (rev 0)
+++ code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyCenterpoint.h	2018-10-31 10:02:38 UTC (rev 12064)
@@ -0,0 +1,147 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      ...
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+
+#ifndef _TixyTaxyTorxyCenterpoint_H__
+#define _TixyTaxyTorxyCenterpoint_H__
+
+#include "TixyTaxyTorxy/TixyTaxyTorxyPrereqs.h"
+
+#include <string>
+#include <util/Math.h>
+#include "TixyTaxyTorxyTower.h"
+#include "worldentities/MobileEntity.h"
+
+namespace orxonox
+{
+    /**
+    @brief
+    See TixyTaxyTorxy
+TixyTaxyTorxyReadme.txt for Information.
+    @ingroup TixyTaxyTorxy
+TixyTaxyTorxy
+    */
+    class _TixyTaxyTorxyExport TixyTaxyTorxyCenterpoint : public MobileEntity
+    {
+        public:
+            TixyTaxyTorxyCenterpoint(Context* context);
+            virtual ~TixyTaxyTorxyCenterpoint() {}
+
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
+
+            /**
+            @brief The width and hight in number of tiles. Default is 15 for both.
+            */
+            void setWidth(unsigned int width)
+                { this->width_ = width; }
+            unsigned int getWidth(void) const
+                { return this->width_; }
+            void setHeight(unsigned int height)
+                { this->height_ = height; }
+            unsigned int getHeight(void) const
+                { return this->height_; }
+            void setFields(const std::string& newFields)
+                { this->fields_ = newFields; trimString(&fields_); }
+            const std::string& getFields() const
+                { return this->fields_; }                    
+            void setSelecterTemplate(const std::string& newTemplate)
+                { this->selecterTemplate_ = newTemplate; }
+            const std::string& getSelecterTemplate() const
+                { return this->selecterTemplate_; }   
+
+            void setTower1Template(const std::string& newTemplate)
+                { this->towerTemplates_[0] = newTemplate;}
+            const std::string& getTower1Template() const
+                { return this->towerTemplates_[0]; }  
+            void setTower2Template(const std::string& newTemplate)
+                { this->towerTemplates_[1] = newTemplate; }
+            const std::string& getTower2Template() const
+                { return this->towerTemplates_[1]; }
+            void setTower3Template(const std::string& newTemplate)
+                { this->towerTemplates_[2] = newTemplate; }
+            const std::string& getTower3Template() const
+                { return this->towerTemplates_[2]; } 
+            void setTower4Template(const std::string& newTemplate)
+                { this->towerTemplates_[3] = newTemplate; }
+            const std::string& getTower4Template() const
+                { return this->towerTemplates_[3]; }
+            void setTower5Template(const std::string& newTemplate)
+                { this->towerTemplates_[4] = newTemplate; }
+            const std::string& getTower5Template() const
+                { return this->towerTemplates_[4]; }  
+
+            void setTower1Cost(const int& newCost)
+                { this->towerCosts_[0] = newCost;}
+            const int& getTower1Cost() const
+                { return this->towerCosts_[0]; }  
+            void setTower2Cost(const int& newCost)
+                { this->towerCosts_[1] = newCost; }
+            const int& getTower2Cost() const
+                { return this->towerCosts_[1]; }
+            void setTower3Cost(const int& newCost)
+                { this->towerCosts_[2] = newCost; }
+            const int& getTower3Cost() const
+                { return this->towerCosts_[2]; } 
+            void setTower4Cost(const int& newCost)
+                { this->towerCosts_[3] = newCost; }
+            const int& getTower4Cost() const
+                { return this->towerCosts_[3]; }
+            void setTower5Cost(const int& newCost)
+                { this->towerCosts_[4] = newCost; }
+            const int& getTower5Cost() const
+                { return this->towerCosts_[4]; }
+
+            const int getTowerCost(int upgrade) const;
+                                            
+
+            /**
+                @brief How to convert to world coordinates, e.g. that 0,15 is not at -8,-8 but at -80,-80 (if scale would be 10)
+            */
+            void setTileScale(unsigned int tileScale)
+                { this->tileScale_ = tileScale; }
+
+            unsigned int getTileScale(void) const
+                { return this->tileScale_; }
+
+        private:
+            void checkGametype();
+            void trimString(std::string*);
+            std::string selecterTemplate_;
+            std::string towerTemplates_[5];
+            int towerCosts_[5];
+            std::string fields_;
+            unsigned int width_;
+            unsigned int height_;
+            unsigned int tileScale_;
+    };
+}
+
+#endif /* _TixyTaxyTorxy
+TixyTaxyTorxyCenterpoint_H__ */
+
+

Added: code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyCoordinate.cc
===================================================================
--- code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyCoordinate.cc	                        (rev 0)
+++ code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyCoordinate.cc	2018-10-31 10:02:38 UTC (rev 12064)
@@ -0,0 +1,75 @@
+#include "TixyTaxyTorxyCoordinate.h"
+
+#include "TixyTaxyTorxy/TixyTaxyTorxyPrereqs.h"
+
+
+
+
+namespace orxonox
+{
+    /**
+    @brief
+        Constructor. Sets the default coordinates: (0,0)
+    */
+    TixyTaxyTorxyCoordinate::TixyTaxyTorxyCoordinate()
+    {
+        Set(0,0);
+    }
+
+    TixyTaxyTorxyCoordinate::TixyTaxyTorxyCoordinate(int x, int y)
+    {        
+        Set(x,y);
+    }
+
+    void TixyTaxyTorxyCoordinate::Set(int x, int y)
+    {        
+        if (x < 0)
+        {
+            _x = 0;
+        }
+        else if (x > 15)
+        {
+            _x = 15;
+        }
+        else
+        {
+            _x = x;
+        }
+
+        if (y < 0)
+        {
+            _y = 0;
+        }
+        else if (y > 15)
+        {
+            _y = 15;
+        }
+        else
+        {
+            _y = y;
+        }
+    }
+
+    int TixyTaxyTorxyCoordinate::GetX()
+    {        
+        return _x;
+    }
+
+    int TixyTaxyTorxyCoordinate::GetY()
+    {        
+        return _y;
+    }
+
+
+    Vector3 TixyTaxyTorxyCoordinate::get3dcoordinate()
+    {
+        float tileScale = 100;
+
+        Vector3 coord;
+        coord.x= (_x-8) * tileScale;
+        coord.y= (_y-8) * tileScale;
+        coord.z=0;
+
+        return coord;
+    }
+}

Added: code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyCoordinate.h
===================================================================
--- code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyCoordinate.h	                        (rev 0)
+++ code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyCoordinate.h	2018-10-31 10:02:38 UTC (rev 12064)
@@ -0,0 +1,32 @@
+#ifndef _TixyTaxyTorxyCoordinate_H__
+#define _TixyTaxyTorxyCoordinate_H__
+
+#include "core/CoreIncludes.h"
+#include "TixyTaxyTorxyCoordinate.h"
+#include "gametypes/Deathmatch.h"
+#include "TixyTaxyTorxy/TixyTaxyTorxyPrereqs.h"
+#include "worldentities/pawns/SpaceShip.h"
+namespace orxonox
+{
+
+//Class to save the Coordinates in a class instead of struct
+//Convert 2d coordinates to 3d in order to set waypoints
+    class _TixyTaxyTorxyExport TixyTaxyTorxyCoordinate
+    {
+        public:
+            TixyTaxyTorxyCoordinate();
+            TixyTaxyTorxyCoordinate(int x, int y);
+            virtual ~TixyTaxyTorxyCoordinate() {};
+            virtual void Set(int x, int y);
+            virtual int GetX();
+            virtual int GetY();
+            virtual Vector3 get3dcoordinate();
+
+        private:
+            int _x;
+            int _y;
+    };
+
+}
+
+#endif /* _TixyTaxyTorxyCoordinate_H__ */

Added: code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyField.cc
===================================================================
--- code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyField.cc	                        (rev 0)
+++ code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyField.cc	2018-10-31 10:02:38 UTC (rev 12064)
@@ -0,0 +1,331 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      ...
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file TixyTaxyTorxy
+TixyTaxyTorxyField.cc
+    @brief Implementation of the TixyTaxyTorxy
+TixyTaxyTorxyField class.
+*/
+
+#include "TixyTaxyTorxyField.h"
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "TixyTaxyTorxy.h"
+
+namespace orxonox
+{
+    RegisterClass(TixyTaxyTorxyField);
+
+    /**
+    @brief
+        Constructor. Registers and initializes the object and checks whether the gametype is actually TixyTaxyTorxy
+TixyTaxyTorxy.
+    */
+TixyTaxyTorxyField::TixyTaxyTorxyField(Context* context) : MovableEntity(context)
+    {
+        RegisterObject(TixyTaxyTorxyField);
+
+        tower_ = nullptr;
+        type_ = TixyTaxyTorxyFieldType::FREE;
+        center_ = nullptr;
+        upgrade_ = 0;
+        setPosition(0,0,0);                            
+        modelGround_ = new Model(getContext());
+        modelGround_->setScale(25);
+        modelGround_->pitch(Degree(90));
+        attach(modelGround_);
+        modelObject_ = new Model(getContext());
+        modelObject_->setScale(25);
+        modelObject_->pitch(Degree(90));
+        attach(modelObject_);
+        setAngle(0);
+    }
+
+    /**
+    @brief
+        Method to create a TixyTaxyTorxy
+TixyTaxyTorxyField through XML.
+    */
+    void TixyTaxyTorxyField::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        SUPER(TixyTaxyTorxyField, XMLPort, xmlelement, mode);
+
+        //XMLPortParam(TixyTaxyTorxyField, "width", setWidth, getWidth, xmlelement, mode);
+
+    }
+
+    void TixyTaxyTorxyField::setCenterpoint(TixyTaxyTorxyCenterpoint* center)
+    {
+        center_ = center;
+    }
+
+    void TixyTaxyTorxyField::upgrade()
+    {
+        if (canUpgrade() == true)
+        {
+            destroyTower();
+            createTower(getUpgrade() + 1);
+        }
+    }
+
+    int TixyTaxyTorxyField::getUpgrade()
+    {
+        return upgrade_;
+    }
+
+    TixyTaxyTorxyFieldType TixyTaxyTorxyField::getType()
+    {
+        return type_;
+    }
+
+    void TixyTaxyTorxyField::setUpgrade(int upgrade)
+    {
+        if (upgrade < 0)
+        {
+            upgrade_ = 0;
+        }   
+        else if (upgrade > 5)
+        {
+            upgrade = 5;
+        }
+        else
+        {
+            upgrade_ = upgrade;
+        }                            
+    }
+
+    bool TixyTaxyTorxyField::canUpgrade()
+    {
+        if (tower_ != nullptr && upgrade_ < 5)
+        {
+            return true;
+        }
+
+        return false;
+    }
+
+    void TixyTaxyTorxyField::setAngle(int newAngle)
+    {
+        if (modelGround_ != nullptr)
+        {
+            switch (newAngle)
+            {
+            case 0:
+                modelGround_->yaw(Degree(0));
+                angle_ = 0;
+                break;
+            case 1:
+                modelGround_->yaw(Degree(90));
+                angle_ = 1;
+                break;    
+            case 2:
+                modelGround_->yaw(Degree(180));
+                angle_ = 2;
+                break;   
+            case 3:
+                modelGround_->yaw(Degree(270));
+                angle_ = 3;
+                break;                                           
+            }
+        }
+
+        if (modelObject_ != nullptr)
+        {
+            switch (newAngle)
+            {
+            case 0:
+                modelObject_->yaw(Degree(0));
+                angle_ = 0;
+                break;
+            case 1:
+                modelObject_->yaw(Degree(90));
+                angle_ = 1;
+                break;    
+            case 2:
+                modelObject_->yaw(Degree(180));
+                angle_ = 2;
+                break;   
+            case 3:
+                modelObject_->yaw(Degree(270));
+                angle_ = 3;
+                break;                                           
+            }
+        }
+        
+    }
+
+    int TixyTaxyTorxyField::getAngle()
+    {
+        return angle_;
+    }
+
+    void TixyTaxyTorxyField::createFree(int orientation)
+    {            
+        modelGround_->setMeshSource("TD_F1.mesh");
+        tower_ = nullptr;
+        type_ = TixyTaxyTorxyFieldType::FREE;
+        setUpgrade(0);
+        setAngle(orientation);
+    }
+
+    void TixyTaxyTorxyField::createStart(int orientation)
+    {      
+        modelGround_->setMeshSource("TD_S5.mesh");
+        tower_ = nullptr;
+        type_ = TixyTaxyTorxyFieldType::START;
+        setUpgrade(0);
+        setAngle(orientation);    
+    }
+
+
+    void TixyTaxyTorxyField::createEnd(int orientation)
+    {     
+        modelGround_->setMeshSource("TD_S4.mesh");
+        tower_ = nullptr;
+        type_ = TixyTaxyTorxyFieldType::END;
+        setUpgrade(0);
+        setAngle(orientation);
+    }   
+
+    void TixyTaxyTorxyField::createStraight(int orientation)
+    {      
+        modelGround_->setMeshSource("TD_S1.mesh");
+        tower_ = nullptr;
+        type_ = TixyTaxyTorxyFieldType::STREET;
+        setUpgrade(0);
+        setAngle(orientation);
+    }  
+
+    void TixyTaxyTorxyField::createRCurve(int orientation)
+    {     
+        modelGround_->setMeshSource("TD_S2.mesh");
+        tower_ = nullptr;
+        type_ = TixyTaxyTorxyFieldType::STREET;
+        setUpgrade(0);
+        setAngle(orientation);
+    }  
+
+    void TixyTaxyTorxyField::createLCurve(int orientation)
+    {    
+        modelGround_->setMeshSource("TD_S3.mesh");
+        tower_ = nullptr;
+        type_ = TixyTaxyTorxyFieldType::STREET;
+        setUpgrade(0);
+        setAngle(orientation);
+    } 
+
+    void TixyTaxyTorxyField::createObstacle(int orientation)
+    {    
+        modelGround_->setMeshSource("TD_F1.mesh");
+        modelObject_->setMeshSource("TD_O1.mesh");
+        tower_ = nullptr;
+        type_ = TixyTaxyTorxyFieldType::OBSTACLE;
+        setUpgrade(0);
+        setAngle(orientation);
+    }
+
+    void TixyTaxyTorxyField::createTower(int upgrade)
+    {        
+        if (tower_ == nullptr)
+        {
+            modelGround_->setMeshSource("TD_F1.mesh");
+            tower_ = new TixyTaxyTorxyTower(center_->getContext());
+            attach(tower_);
+            type_ = TixyTaxyTorxyFieldType::TOWER;
+            setUpgrade(upgrade);
+            if (upgrade_ > 0 && modelObject_ != nullptr)
+            {
+                switch (upgrade_)
+                {
+                    case 1:
+                        modelObject_->setMeshSource("TD_T1.mesh");                    
+                        tower_->addTemplate(center_->getTower1Template());
+                        break;
+                    case 2:
+                        modelObject_->setMeshSource("TD_T2.mesh");
+                        tower_->addTemplate(center_->getTower2Template());
+                        break;
+                    case 3:
+                        modelObject_->setMeshSource("TD_T3.mesh");
+                        tower_->addTemplate(center_->getTower3Template());
+                        break;
+                    case 4:
+                        modelObject_->setMeshSource("TD_T4.mesh");
+                        tower_->addTemplate(center_->getTower4Template());
+                        break;
+                    case 5:
+                        modelObject_->setMeshSource("TD_T5.mesh");
+                        tower_->addTemplate(center_->getTower5Template());
+                        break;
+                }
+            }
+        }                           
+    }
+
+    void TixyTaxyTorxyField::destroyTower()
+    {
+        if (tower_ != nullptr)
+        {
+            tower_->destroy();
+            tower_ = nullptr;
+        }
+    }
+
+    void TixyTaxyTorxyField::create(char object, char param)
+    {
+        int paramInt = atoi(&param);
+        switch (object)
+        {
+            case 'F':
+                createFree(paramInt);
+                break;
+            case 'I':                
+                createStraight(paramInt);
+                break;
+            case 'R':                
+                createRCurve(paramInt);
+                break;  
+            case 'L':               
+                createLCurve(paramInt);
+                break;
+            case 'X':               
+                createStart(paramInt);
+                break;     
+            case 'O':               
+                createEnd(paramInt);
+                break;
+            case 'Y':               
+                createObstacle(paramInt);
+                break;                 
+            case 'T':                               
+                createTower(paramInt);               
+                break;                                                                                                         
+        }
+    }
+}

Added: code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyField.h
===================================================================
--- code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyField.h	                        (rev 0)
+++ code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyField.h	2018-10-31 10:02:38 UTC (rev 12064)
@@ -0,0 +1,99 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      ...
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+
+
+#ifndef _TixyTaxyTorxyField_H__
+#define _TixyTaxyTorxyField_H__
+
+#include "TixyTaxyTorxy/TixyTaxyTorxyPrereqs.h"
+#include "TixyTaxyTorxyTower.h"
+#include "TixyTaxyTorxyCenterpoint.h"
+#include <string>
+#include "graphics/Model.h"
+#include "worldentities/MovableEntity.h"
+
+namespace orxonox
+{
+    enum class TixyTaxyTorxyFieldType
+    { 
+        FREE,
+        STREET, 
+        START, 
+        END,
+        OBSTACLE,
+        TOWER
+    };
+
+    /**
+    @brief
+    See TixyTaxyTorxy
+TixyTaxyTorxyReadme.txt for Information.
+    @ingroup TixyTaxyTorxy
+TixyTaxyTorxy
+    */
+    class _TixyTaxyTorxyExport TixyTaxyTorxyField : public MovableEntity
+    {
+        public:
+            TixyTaxyTorxyField(Context* context);
+            virtual ~TixyTaxyTorxyField() {}
+            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
+            const bool isFree() const
+                { return type_==TixyTaxyTorxyFieldType::FREE; }
+            virtual void create(char object, char param);
+            virtual void setCenterpoint(TixyTaxyTorxyCenterpoint* center);
+            virtual void upgrade();
+            virtual int getUpgrade();
+            virtual TixyTaxyTorxyFieldType getType();
+            virtual void setUpgrade(int upgrade);
+            virtual bool canUpgrade();
+            virtual void createFree(int orientation);
+            virtual void createStart(int orientation);
+            virtual void createEnd(int orientation);
+            virtual void createStraight(int orientation);
+            virtual void createLCurve(int orientation);
+            virtual void createRCurve(int orientation);
+            virtual void createObstacle(int orientation);
+            virtual void createTower(int upgrade);
+            virtual int getAngle();            
+        private:
+            virtual void setAngle(int newAngle);            
+            virtual void destroyTower();
+            int angle_;
+            TixyTaxyTorxyFieldType type_;
+            Model* modelGround_;
+            Model* modelObject_;
+            TixyTaxyTorxyTower* tower_;
+            TixyTaxyTorxyCenterpoint* center_;
+            int upgrade_;
+
+    };    
+}
+
+#endif /* _TixyTaxyTorxy
+TixyTaxyTorxyField_H__ */

Added: code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyHUDController.cc
===================================================================
--- code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyHUDController.cc	                        (rev 0)
+++ code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyHUDController.cc	2018-10-31 10:02:38 UTC (rev 12064)
@@ -0,0 +1,95 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *
+ *   Co-authors:
+ *      ...
+ */
+
+#include "TixyTaxyTorxyHUDController.h"
+
+#include "core/CoreIncludes.h"
+#include "core/XMLPort.h"
+#include "util/Convert.h"
+
+namespace orxonox
+{
+    RegisterClass(TixyTaxyTorxyHUDController);
+
+    TixyTaxyTorxyHUDController::TixyTaxyTorxyHUDController(Context* context) : OverlayText(context)
+    {
+        RegisterObject(TixyTaxyTorxyHUDController);
+        this->tixyTaxyTorxy = nullptr;
+    }
+
+    TixyTaxyTorxyHUDController::~TixyTaxyTorxyHUDController()
+    {
+
+    }
+
+    void TixyTaxyTorxyHUDController::tick(float dt)
+    {
+        SUPER(TixyTaxyTorxyHUDController, tick, dt);
+
+        const std::string& lifes = multi_cast<std::string>(this->tixyTaxyTorxy->getLifes());
+        const std::string& credits = multi_cast<std::string>(this->tixyTaxyTorxy->getCredit());
+        const std::string& wave = multi_cast<std::string>(this->tixyTaxyTorxy->getWaveNumber());
+
+        if(showlives == true)
+        {
+            this->setCaption(multi_cast<std::string>(lifes));
+        }          
+        else if(showcredits == true)
+        {
+            this->setCaption(multi_cast<std::string>(credits));
+        }          
+        else if(showwaves == true)
+        {
+            this->setCaption(multi_cast<std::string>(wave));
+        }          
+    }
+
+    void TixyTaxyTorxyHUDController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
+    {
+        SUPER(TixyTaxyTorxyHUDController, XMLPort, xmlelement, mode);
+
+        XMLPortParam(TixyTaxyTorxyHUDController, "showlives", setShowlives, getShowlives, xmlelement, mode);
+        XMLPortParam(TixyTaxyTorxyHUDController, "showcredits", setShowcredits, getShowcredits, xmlelement, mode);
+        XMLPortParam(TixyTaxyTorxyHUDController, "showwaves", setShowwaves, getShowwaves, xmlelement, mode);
+
+    }
+
+    void TixyTaxyTorxyHUDController::changedOwner()
+        {
+            SUPER(TixyTaxyTorxyHUDController, changedOwner);
+
+            if (this->getOwner() && this->getOwner()->getGametype())
+                    {
+                        this->tixyTaxyTorxy = orxonox_cast<TixyTaxyTorxy*>(this->getOwner()->getGametype());
+                    }
+                    else
+                    {
+                        this->tixyTaxyTorxy = nullptr;
+                    }
+                }
+        }
+

Added: code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyHUDController.h
===================================================================
--- code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyHUDController.h	                        (rev 0)
+++ code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyHUDController.h	2018-10-31 10:02:38 UTC (rev 12064)
@@ -0,0 +1,81 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+
+#ifndef _TixyTaxyTorxyHUDController_H__
+#define _TixyTaxyTorxyHUDController_H__
+
+#include "TixyTaxyTorxy/TixyTaxyTorxyPrereqs.h"
+#include "tools/interfaces/Tickable.h"
+#include "overlays/OverlayText.h"
+#include "TixyTaxyTorxy.h"
+
+namespace orxonox
+{
+    /**
+    @brief
+    This subclass of OverlayText is used to display the stats of the player in the HUD
+
+    @ingroup TixyTaxyTorxy
+TixyTaxyTorxy
+    */
+    class _TixyTaxyTorxyExport TixyTaxyTorxyHUDController : public OverlayText, public Tickable
+    {
+    public:
+        TixyTaxyTorxyHUDController(Context* context);
+        virtual ~TixyTaxyTorxyHUDController();
+
+
+        virtual void tick(float dt) override;
+        virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
+        virtual void changedOwner() override;
+        void setShowlives(bool temp)
+            { this->showlives = temp; }
+        unsigned int getShowlives(void) const
+            { return this->showlives; }
+
+        void setShowcredits(bool temp)
+            { this->showcredits = temp; }
+        unsigned int getShowcredits(void) const
+            { return this->showcredits; }
+
+        void setShowwaves(bool temp)
+            { this->showwaves = temp; }
+        unsigned int getShowwaves(void) const
+            { return this->showwaves; }
+
+    private:
+        TixyTaxyTorxy* tixyTaxyTorxy;
+        bool showcredits;
+        bool showlives;
+        bool showwaves;
+    };
+}
+
+#endif /* _TixyTaxyTorxy
+TixyTaxyTorxyHUDController_H__ */

Added: code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyPrereqs.h
===================================================================
--- code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyPrereqs.h	                        (rev 0)
+++ code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyPrereqs.h	2018-10-31 10:02:38 UTC (rev 12064)
@@ -0,0 +1,81 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Reto Grieder
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+ at file
+ at brief
+    Shared library macros, enums, constants and forward declarations for the TixyTaxyTorxy
+TixyTaxyTorxy module
+*/
+
+#ifndef _TixyTaxyTorxyPrereqs_H__
+#define _TixyTaxyTorxyPrereqs_H__
+
+#include "OrxonoxConfig.h"
+#include "OrxonoxPrereqs.h"
+
+//-----------------------------------------------------------------------
+// Shared library settings
+//-----------------------------------------------------------------------
+
+#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(TixyTaxyTorxy_STATIC_BUILD)
+#  ifdef TixyTaxyTorxy_SHARED_BUILD
+#    define _TixyTaxyTorxyExport __declspec(dllexport)
+#  else
+#    if defined( __MINGW32__ )
+#      define _TixyTaxyTorxyExport
+#    else
+#      define _TixyTaxyTorxyExport __declspec(dllimport)
+#    endif
+#  endif
+#elif defined ( ORXONOX_GCC_VISIBILITY )
+#  define _TixyTaxyTorxyExport  __attribute__ ((visibility("default")))
+#else
+#  define _TixyTaxyTorxyExport
+#endif
+
+//-----------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------
+
+namespace orxonox
+{
+    class TixyTaxyTorxy;
+
+    class TixyTaxyTorxy;
+
+    class TixyTaxyTorxyCenterpoint;
+    class TixyTaxyTorxyHUDController;
+    class TixyTaxyTorxyPlayerStats;
+    class TixyTaxyTorxyCoordinate;
+    class TowerTurret;
+    class TixyTaxyTorxyTower;
+}
+
+#endif /* _TixyTaxyTorxy
+TixyTaxyTorxyPrereqs_H__ */

Added: code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxySelecter.cc
===================================================================
--- code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxySelecter.cc	                        (rev 0)
+++ code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxySelecter.cc	2018-10-31 10:02:38 UTC (rev 12064)
@@ -0,0 +1,181 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Fabien Vultier
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+/**
+    @file TixyTaxyTorxy
+TixyTaxyTorxySelecter.cc
+    @brief This class represents your figure when you play the minigame. Here the movement of the figure, activating items, ... are handled.
+*/
+
+#include "TixyTaxyTorxySelecter.h"
+
+#include "core/CoreIncludes.h"
+#include "graphics/Model.h"
+
+namespace orxonox
+{
+    RegisterClass(TixyTaxyTorxySelecter);
+
+    TixyTaxyTorxySelecter::TixyTaxyTorxySelecter(Context* context) : ControllableEntity(context)
+    {
+        RegisterObject(TixyTaxyTorxySelecter);
+
+        // initialize variables
+        moveUpPressed_ = false;
+        moveDownPressed_ = false;
+        moveLeftPressed_ = false;
+        moveRightPressed_ = false;
+        boostPressed_ = false;
+        buildTower_ = false;
+        setSelectedPosition(0,0);     
+    }
+
+    TixyTaxyTorxySelecter::~TixyTaxyTorxySelecter()
+    {
+
+    }
+
+    void TixyTaxyTorxySelecter::tick(float dt)
+    {
+        SUPER(TixyTaxyTorxySelecter, tick, dt);
+
+        time_ += dt;
+
+        if (hasLocalController() && time_ >= 0.25)
+        {    
+            time_ = 0;
+
+            int selecterPosX = selectedPos_->GetX();
+            int selecterPosY = selectedPos_->GetY();
+
+            if (moveUpPressed_ == true)
+            {                
+                moveUpPressed_ = false;
+                selectedPos_->Set(selecterPosX, selecterPosY + 1);
+                updatePosition();
+            }
+            if (moveDownPressed_ == true)
+            {
+                moveDownPressed_ = false;
+                selectedPos_->Set(selecterPosX, selecterPosY - 1);
+                updatePosition();
+            }
+            if (moveLeftPressed_ == true)
+            {
+                moveLeftPressed_ = false;
+                selectedPos_->Set(selecterPosX - 1, selecterPosY);
+                updatePosition();
+            }
+            if (moveRightPressed_ == true)
+            {
+                moveRightPressed_ = false;
+                selectedPos_->Set(selecterPosX + 1, selecterPosY);
+                updatePosition();
+            }
+            if (boostPressed_ == true)
+            {
+                boostPressed_ = false;
+                buildTower_ = true;
+            }
+        }         
+    }
+
+
+    void TixyTaxyTorxySelecter::moveFrontBack(const Vector2& value)
+    {
+        if (value.x > 0)
+        {
+            moveUpPressed_ = true;
+            moveDownPressed_ = false;
+        }
+        else
+        {
+            moveUpPressed_ = false;
+            moveDownPressed_ = true;
+        }
+    }
+
+    void TixyTaxyTorxySelecter::moveRightLeft(const Vector2& value)
+    {
+        if (value.x > 0)
+        {
+            moveLeftPressed_ = false;
+            moveRightPressed_ = true;
+        }
+        else
+        {
+            moveLeftPressed_ = true;
+            moveRightPressed_ = false;
+        }
+    }
+
+    void TixyTaxyTorxySelecter::rotateYaw(const Vector2& value)
+    {
+    }
+
+    void TixyTaxyTorxySelecter::rotatePitch(const Vector2& value)
+    {
+    }
+
+    void TixyTaxyTorxySelecter::rotateRoll(const Vector2& value)
+    {
+    }
+
+    void TixyTaxyTorxySelecter::fire(unsigned int firemode)
+    {
+    }
+
+    void TixyTaxyTorxySelecter::fired(unsigned int firemode)
+    {
+        
+    }
+
+    void TixyTaxyTorxySelecter::boost(bool bBoost)
+    {
+        if (bBoost == true)
+        {
+            boostPressed_ = true;
+        }
+    }
+
+    void TixyTaxyTorxySelecter::updatePosition()
+    {
+        setPosition(selectedPos_->get3dcoordinate());
+    }
+
+    void TixyTaxyTorxySelecter::setSelectedPosition(TixyTaxyTorxyCoordinate* newPos)
+    {
+        selectedPos_ = newPos;
+        updatePosition();
+    }
+
+    void TixyTaxyTorxySelecter::setSelectedPosition(int x,  int y)
+    {
+        setSelectedPosition(new TixyTaxyTorxyCoordinate(x,y));
+    }
+}

Added: code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxySelecter.h
===================================================================
--- code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxySelecter.h	                        (rev 0)
+++ code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxySelecter.h	2018-10-31 10:02:38 UTC (rev 12064)
@@ -0,0 +1,69 @@
+/*
+ *   ORXONOX - the hottest 3D action shooter ever to exist
+ *                    > www.orxonox.net <
+ *
+ *
+ *   License notice:
+ *
+ *   This program is free software; you can redistribute it and/or
+ *   modify it under the terms of the GNU General Public License
+ *   as published by the Free Software Foundation; either version 2
+ *   of the License, or (at your option) any later version.
+ *
+ *   This program is distributed in the hope that it will be useful,
+ *   but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *   GNU General Public License for more details.
+ *
+ *   You should have received a copy of the GNU General Public License
+ *   along with this program; if not, write to the Free Software
+ *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
+ *
+ *   Author:
+ *      Fabien Vultier
+ *   Co-authors:
+ *      ...
+ *
+ */
+
+#ifndef _TixyTaxyTorxySelecter_H__
+#define _TixyTaxyTorxySelecter_H__
+
+#include "TixyTaxyTorxy/TixyTaxyTorxyPrereqs.h"
+#include "worldentities/ControllableEntity.h"
+#include "TixyTaxyTorxyCoordinate.h"
+
+namespace orxonox
+{
+class _TixyTaxyTorxyExport TixyTaxyTorxySelecter : public ControllableEntity
+    {
+        public:
+            TixyTaxyTorxySelecter(Context* context); //!< Constructor. Registers and initializes the object.
+            virtual ~TixyTaxyTorxySelecter();
+            virtual void tick(float dt) override;            
+            virtual void moveFrontBack(const Vector2& value) override; //!< Overloaded the function to steer the bat up and down.
+            virtual void moveRightLeft(const Vector2& value) override; //!< Overloaded the function to steer the bat up and down.
+            virtual void rotateYaw(const Vector2& value) override;
+            virtual void rotatePitch(const Vector2& value) override;
+            virtual void rotateRoll(const Vector2& value) override;
+            void fire(unsigned int firemode);
+            virtual void fired(unsigned int firemode) override;
+            virtual void boost(bool bBoost) override;
+            virtual void setSelectedPosition(TixyTaxyTorxyCoordinate* newPos);
+            virtual void setSelectedPosition(int x, int y);
+
+            bool buildTower_;
+            TixyTaxyTorxyCoordinate* selectedPos_;
+        private:            
+            virtual void updatePosition();                        
+            float time_;
+            bool moveUpPressed_;
+            bool moveDownPressed_;
+            bool moveLeftPressed_;
+            bool moveRightPressed_;                        
+            bool boostPressed_;            
+    };
+}
+
+#endif /* _TixyTaxyTorxy
+TixyTaxyTorxySelecter_H__ */

Added: code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyTower.cc
===================================================================
--- code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyTower.cc	                        (rev 0)
+++ code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyTower.cc	2018-10-31 10:02:38 UTC (rev 12064)
@@ -0,0 +1,142 @@
+//
+//  TixyTaxyTorxyTower.cc
+//  Orxonox
+//
+//  Created by Fabian Mentzer on 29.04.12.
+//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
+//
+
+/* Not implemented fully */
+
+#include "TixyTaxyTorxy.h"
+
+#include "core/CoreIncludes.h"
+//#include "core/XMLPort.h"
+
+namespace orxonox
+{
+    RegisterClass(TixyTaxyTorxyTower);
+
+    /**
+    @brief
+        Constructor. Registers and initializes the object.
+    */
+    TixyTaxyTorxyTower::TixyTaxyTorxyTower(Context* context) : Turret(context)
+    {
+        RegisterObject(TixyTaxyTorxyTower);
+        game_ =nullptr;
+        this->setCollisionType(WorldEntity::CollisionType::None);
+        upgrade = 1;
+
+        //this->removeAllEngines();
+
+        /*
+        this->size_ = 10.0f;
+        this->delay_ = false;
+        this->delayTimer_.setTimer(0.2f, false, createExecutor(createFunctor(&TetrisStone::enableMovement, this)));
+        */
+    }
+
+    /*
+    void TixyTaxyTorxy
+TixyTaxyTorxyTower::setOrientation(const Quaternion& orientation)
+    {
+    }
+
+    void TixyTaxyTorxy
+TixyTaxyTorxyTower::rotateYaw(const Vector2& value)
+    {
+    }
+
+    void TixyTaxyTorxy
+TixyTaxyTorxyTower::rotatePitch(const Vector2& value)
+    {
+    }
+
+    void TixyTaxyTorxy
+TixyTaxyTorxyTower::rotateRoll(const Vector2& value)
+    {
+    }
+    */
+
+    bool TixyTaxyTorxyTower::upgradeTower()
+    {
+        if(upgrade < 5)
+        {
+            upgrade++;
+            this->setDamageMultiplier((upgrade+1)*2.0f);
+
+            //this->setRotationThrust(2*this->getRotationThrust());
+            //this->addTemplate("towerturret1");
+        }
+        else
+        {
+            orxout() << "Tower fully upgraded" << endl;
+            return false;
+        }
+        return true;
+    }
+
+    // This function is called whenever a player presses the up or the down key.
+    // You have to implement what happens when the up or the down key is pressed.
+    // value.x < 0 means: down key is pressed.
+    // I suggest to create a new class which is a controllable entity I will refer to as "TixyTaxyTorxy". This is the controllable entity that the
+    // player controls in order to move the TixyTaxyTorxy
+//TixyTaxyTorxyTower along the centerpoint and in order to place the TixyTaxyTorxy
+//TixyTaxyTorxyTower at the appropriate position.
+    //
+
+    // The TixyTaxyTorxy
+//TixyTaxyTorxyTower itsself is controlled by a WayPointPatroController at the instance you place it on the centerpoint.
+    //(don't forget to set the team_ parameter such that all TixyTaxyTorxy
+//TixyTaxyTorxyTower are in the same team)
+
+    //How to move a TixyTaxyTorxy
+//TixyTaxyTorxyTower: simply attach the TixyTaxyTorxy
+//TixyTaxyTorxyTower to the TixyTaxyTorxy
+//TixyTaxyTorxyTowerMover
+    //How to place a TixyTaxyTorxy
+//TixyTaxyTorxyTower: detach the TixyTaxyTorxy
+//TixyTaxyTorxyTower from the TixyTaxyTorxy
+//TixyTaxyTorxyTowerMover
+
+    /**
+    @brief
+        Overloaded the function to rotate the stone.
+    @param value
+        A vector whose first component is the angle by which to rotate.
+    */
+    /*
+    void TixyTaxyTorxy
+TixyTaxyTorxyTower::moveFrontBack(const Vector2& value)
+    {
+        //orxout() << "frontBack.x: " << value.x << endl;
+    }
+    */
+
+    /**
+    @brief
+        Overloaded the function to steer the stone right and left
+    @param value
+        A vector whose first component is the direction in which we want to steer the stone.
+    */
+    /*
+    void TixyTaxyTorxy
+TixyTaxyTorxyTower::moveRightLeft(const Vector2& value)
+    {
+        //orxout() << "rightLeft.x: " << value.x << endl;
+
+        if(!this->delay_)
+        {
+            const Vector3& position = this->getPosition();
+            Vector3 newPos = Vector3(position.x+value.x/abs(value.x)*this->size_, position.y, position.z);
+            if(!this->tetris_->isValidMove(this, newPos))
+                return;
+
+            this->setPosition(newPos);
+            this->delay_ = true;
+            this->delayTimer_.startTimer();
+        }
+    }
+    */
+}

Added: code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyTower.h
===================================================================
--- code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyTower.h	                        (rev 0)
+++ code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyTower.h	2018-10-31 10:02:38 UTC (rev 12064)
@@ -0,0 +1,60 @@
+//
+//  TixyTaxyTorxyTower.h
+//  Orxonox
+//
+//  Created by Fabian Mentzer on 29.04.12.
+//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
+//
+
+
+#ifndef Orxonox_TixyTaxyTorxyTower_h
+#define Orxonox_TixyTaxyTorxyTower_h
+
+#include "TixyTaxyTorxy/TixyTaxyTorxyPrereqs.h"
+#include "objects/Turret.h"
+
+
+namespace orxonox
+{
+    /**
+    @brief
+    See TixyTaxyTorxy
+TixyTaxyTorxyTixyTaxyTorxy
+TixyTaxyTorxyReadme.txt for Information.
+
+    @ingroup TixyTaxyTorxy
+TixyTaxyTorxyTixyTaxyTorxy
+TixyTaxyTorxy
+    */
+    class _TixyTaxyTorxyExport TixyTaxyTorxyTower : public Turret
+    {
+    public:
+        TixyTaxyTorxyTower(Context* context);
+        virtual ~TixyTaxyTorxyTower() {};
+
+        // Maybe later override these to move TixyTaxyTorxy
+//TixyTaxyTorxyTowers with cursor keys
+        /*
+        virtual void moveFrontBack(const Vector2& value);
+        virtual void moveRightLeft(const Vector2& value);
+        */
+
+        // Overriding these to stop TixyTaxyTorxy
+//TixyTaxyTorxyTowers from spasing out
+        //void setOrientation(const Quaternion& orientation);
+        //virtual void rotateYaw(const Vector2& value);
+        //virtual void rotatePitch(const Vector2& value);
+        //virtual void rotateRoll(const Vector2& value);
+        virtual bool upgradeTower();
+
+
+        void setGame(TixyTaxyTorxy* TixyTaxyTorxy)
+        { assert(TixyTaxyTorxy); game_ = TixyTaxyTorxy; }
+    private:
+        TixyTaxyTorxy* game_;
+        int upgrade;
+    };
+}
+
+
+#endif

Added: code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyreadme.txt
===================================================================
--- code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyreadme.txt	                        (rev 0)
+++ code/branches/TixyTaxyTorxy_HS18/src/modules/TixyTaxyTorxy/TixyTaxyTorxyreadme.txt	2018-10-31 10:02:38 UTC (rev 12064)
@@ -0,0 +1,42 @@
+===============================================================================
+Classes
+===============================================================================
+
+TixyTaxyTorxy
+TixyTaxyTorxy:
+GameType class
+
+TixyTaxyTorxy
+TixyTaxyTorxyCenterpoint
+Centerpoint class. Store tower template
+
+Tower
+Represents a Tower
+I'm not actually sure if you have to code C++ in order to have your result. I would suggest to simply create a new spaceship template or maybe better a
+new template for a pawn. (The tower don't need to be spaceships; pawn is just fine.)
+Example for a template: /data/levels/templates/assff.oxt && /data/levels/include/weaponSettingsAssff.oxi
+@ assff.oxt: you don't need an engine (or your towers could fly away :-) and probably no Cameras. (just try what happens if you leave them out.) 
+@ weaponSettingsAssff.oxi:
+<weaponslots>: location where you want to have your tower to be equiped with weapons
+<weaponsets> : if you press fire, you actually always fire a whole set of weapons. The amount of weaponsets is defined here. (I'm not 100% sure whether this explanation is right.)
+
+There are three <Weapon> tags - one for each weaponslot. Each weapon can contain several objects which you would probably
+refer to as "weapons":
+
+LightningGun: Shoots a slow, rotation, yellow "ball".
+HsW01: the default laser weapon
+SimpleRocketFire: a weak (self steering) rocket
+RocketFire: a strong rocket
+                         
+About your Tower's Template location - either keep it in the level or do it similarly to the Assff templates.
+(If your towers behave & look nicely, I'm quite sure others want to include them in other levels, too.)
+
+
+===============================================================================
+Other files
+===============================================================================
+
+/data/levels/TixyTaxyTorxy
+TixyTaxyTorxy.oxw
+Loads the level. In <Level>, we first create a SpawnPoint. It spawns a cylinder using the 'centerpointmark' Template, which uses the 'centerpointmarkcamera' Template to create a static camera. Then, we create an instance of TixyTaxyTorxy
+TixyTaxyTorxyCenterpoint and pass the 'towertemplate' Template, so that we can later create towers using this template. We also plase the playfield.mesh in a way that maps every field on the playfield.mesh to nice coordinates: the playfield spans as a square from -8,-8 to 8,8.
\ No newline at end of file



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