[Orxonox-commit 7677] r12270 - code/branches/OrxoBlox_FS19/data/levels

ahuwyler at orxonox.net ahuwyler at orxonox.net
Thu Apr 4 15:22:31 CEST 2019


Author: ahuwyler
Date: 2019-04-04 15:22:31 +0200 (Thu, 04 Apr 2019)
New Revision: 12270

Removed:
   code/branches/OrxoBlox_FS19/data/levels/OrxoBlox.oxw
Log:
deleted .oxw file

Deleted: code/branches/OrxoBlox_FS19/data/levels/OrxoBlox.oxw
===================================================================
--- code/branches/OrxoBlox_FS19/data/levels/OrxoBlox.oxw	2019-04-04 13:02:27 UTC (rev 12269)
+++ code/branches/OrxoBlox_FS19/data/levels/OrxoBlox.oxw	2019-04-04 13:22:31 UTC (rev 12270)
@@ -1,240 +0,0 @@
-<LevelInfo
- name = "Pong"
- description = "Pong in space!"
- tags = "minigame"
- screenshot = "pong.png"
-/>
-
-<?lua
-  include("HUDTemplates3.oxo")
-  include("stats.oxo")
-  include("pongHUD.oxo")
-  include("templates/lodInformation.oxt")
-?>
-
-<Template name=pongbatcameras defaults=0>
-  <PongBat>
-    <camerapositions>
-      <CameraPosition position="0,150,0" pitch=-90 absolute=true />
-      <CameraPosition position="0,50,160" drag=true mouselook=true />
-      <CameraPosition position="0,40,125" drag=true mouselook=true />
-      <CameraPosition position="0,30, 90" drag=true mouselook=true />
-    </camerapositions>
-  </PongBat>
-</Template>
-
-<Template name=pongbat>
-  <PongBat camerapositiontemplate=pongbatcameras>
-    <attached>
-      <Model position="0,0,3" mesh="cube.mesh" scale3D="14,2,2" />
-      <!--Model roll=180 mesh="pongbat.mesh" scale=0.045 /-->
-    </attached>
-  </PongBat>
-</Template>
-
-<Template name=pongball>
-  <PongBall 
-   defScoreSound = "sounds/PlayerWinScore_cut.ogg"
-   defBatSound = "sounds/Button.ogg"
-   defBoundarySound = "sounds/Button.ogg">
-    <attached>
-      <Model mesh="sphere.mesh" scale=2 />
-      <!--Billboard scale=0.2 colour="1.0, 1.0, 0.5" material="Examples/Flare" /-->
-      <Backlight scale=0.2 colour="1.0, 1.0, 0.5" width=7 length=500 lifetime=0.3 elements=20 trailmaterial="Trail/backlighttrail" material="Examples/Flare" />
-      <Light type=point diffuse="1.0, 1.0, 0.5" specular="1.0, 1.0, 0.5" attenuation="1200, 1.0, 0.0035, 0.00005" />
-      <ParticleSpawner name=hiteffect position="0,0,0" source="Orxonox/sparks2" lifetime=0.01 autostart=0 mainstate=spawn />
-    </attached>
-    <eventlisteners>
-      <EventTarget target=hiteffect />
-    </eventlisteners>
-  </PongBall>
-</Template>
-
-
-<Level
- plugins = "pong"
- gametype = "Pong"
->
-  <templates>
-    <Template link=lodtemplate_default />
-  </templates>
-  <?lua include("includes/notifications.oxi") ?>
-
-  <WorldAmbientSound source="Ganymede.ogg" looping="true" playOnLoad="true"/>
-  <PongBot />
-
-  <Scene
-   ambientlight = "0.5, 0.5, 0.5"
-   skybox       = "Orxonox/skyBoxBasic"
-  >
-    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
-
-    <SpawnPoint position="991.729, -110.11, 435.404" orientation="0.534038, 0.563456, 0.212168, 0.593553" />
-
-    <MovableEntity rotationrate=5 rotationaxis="0,0,1">
-      <attached>
-        <PongCenterpoint name=pongcenter dimension="200,120" balltemplate=pongball battemplate=pongbat ballspeed=200 ballaccfactor=1.0 batspeed=130 batlength=0.25>
-          <attached>
-            <Model position="0,0,60" mesh="cube.mesh" scale3D="105,1,1" />
-            <Model position="0,0,-60" mesh="cube.mesh" scale3D="105,1,1" />
-
-            <ParticleSpawner name=scoreeffect_right position="120,0, 45" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
-            <ParticleSpawner name=scoreeffect_right position="120,0, 30" source="Orxonox/BigExplosion1part2" lifetime=3.0 autostart=0 />
-            <ParticleSpawner name=scoreeffect_right position="120,0, 15" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
-            <ParticleSpawner name=scoreeffect_right position="120,0,  0" source="Orxonox/BigExplosion1part2" lifetime=0.1 autostart=0 />
-            <ParticleSpawner name=scoreeffect_right position="120,0,-15" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
-            <ParticleSpawner name=scoreeffect_right position="120,0,-30" source="Orxonox/BigExplosion1part2" lifetime=3.0 autostart=0 />
-            <ParticleSpawner name=scoreeffect_right position="120,0,-45" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
-
-            <ParticleSpawner name=scoreeffect_left position="-120,0, 45" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
-            <ParticleSpawner name=scoreeffect_left position="-120,0, 30" source="Orxonox/BigExplosion1part2" lifetime=3.0 autostart=0 />
-            <ParticleSpawner name=scoreeffect_left position="-120,0, 15" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
-            <ParticleSpawner name=scoreeffect_left position="-120,0,  0" source="Orxonox/BigExplosion1part2" lifetime=0.1 autostart=0 />
-            <ParticleSpawner name=scoreeffect_left position="-120,0,-15" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
-            <ParticleSpawner name=scoreeffect_left position="-120,0,-30" source="Orxonox/BigExplosion1part2" lifetime=3.0 autostart=0 />
-            <ParticleSpawner name=scoreeffect_left position="-120,0,-45" source="Orxonox/sparks2" lifetime=0.1 autostart=0 />
-
-<!-- TODO: Create a Pong Score Sound and include it here.
-This WorldSound works, but doesn't make sense, since it is played together with ambient/moodDependedDirectory/Ganymede.ogg -->
-            <!--WorldSound name="scoreSound" position="0,0,0" source="sounds/PongScore_cut.ogg" >
-              <events>
-                <play>
-                  <EventListener event=pongcenter />
-                </play>
-              </events>
-            </WorldSound-->
-
-            <?lua
-              for i = 1, 15, 1 do
-            ?>
-              <ParticleSpawner name=scoreeffect_center position="<?lua print(math.random() * 200 - 100) ?>,0,<?lua print(math.random() * 120 - 60) ?>" source="Orxonox/sparks2" lifetime=0.02 autostart=0 startdelay=<?lua print(math.random() * 0.7) ?> />
-            <?lua end ?>
-
-          </attached>
-        </PongCenterpoint>
-      </attached>
-    </MovableEntity>
-
-    <EventDispatcher>
-      <targets>
-        <EventTarget target=scoreeffect_right />
-        <EventTarget target=scoreeffect_center />
-      </targets>
-      <events>
-        <spawn>
-          <EventFilter>
-            <names>
-              <EventName name=right />
-            </names>
-            <EventListener event=pongcenter />
-          </EventFilter>
-        </spawn>
-      </events>
-    </EventDispatcher>
-    <EventDispatcher>
-      <targets>
-        <EventTarget target=scoreeffect_left />
-        <EventTarget target=scoreeffect_center />
-      </targets>
-      <events>
-        <spawn>
-          <EventFilter>
-            <names>
-              <EventName name=left />
-            </names>
-            <EventListener event=pongcenter />
-          </EventFilter>
-        </spawn>
-      </events>
-    </EventDispatcher>
-
-    <?lua
-      dofile("includes/CuboidSpaceStation.lua")
-    ?>
-
-    <StaticEntity pitch=15>
-      <attached>
-        <MovableEntity rotationrate="-4.15786" rotationaxis="0,0,1">
-          <attached>
-            <StaticEntity position="-2500,0,0" yaw=90 pitch=90>
-              <attached>
-                <?lua
-                  createSpaceStationPar(0,2,1,2,1,4,1,50)
-                ?>
-              </attached>
-            </StaticEntity>
-          </attached>
-        </MovableEntity>
-      </attached>
-    </StaticEntity>
-
-    <StaticEntity position="0,1200,-200" yaw=50 pitch=60 roll=45>
-      <attached>
-        <Model scale=10 mesh="Carrier.mesh" />
-        <Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" />
-        <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" />
-      </attached>
-    </StaticEntity>
-
-    <StaticEntity pitch=70>
-      <attached>
-        <MovableEntity rotationaxis="0,0,1" rotationrate=8.5974>
-          <attached>
-            <StaticEntity yaw=-90 pitch=0 roll=90 position="800,0,0">
-              <attached>
-                <Model position="0,0,0" scale=10 mesh="satellite.mesh" />
-                <MovableEntity position="-4,0,20" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=50>
-                  <attached>
-                    <Model position="0,0,0" scale=10 mesh="satellitedish.mesh"/>
-                  </attached>
-                </MovableEntity>
-                <ParticleEmitter pitch=-135 roll=30 position="-14, 3.5,-2.5" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
-                <ParticleEmitter pitch=135 roll=30 position="-14, 3.5,-9" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
-                <ParticleEmitter pitch=-45 roll=30 position="-14,-3.5,-2.5" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
-                <ParticleEmitter pitch=45 roll=30 position="-14,-3.5,-9" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
-              </attached>
-            </StaticEntity>
-          </attached>
-        </MovableEntity>
-      </attached>
-    </StaticEntity>
-
-    <?lua
-      for i = 1, 10, 1 do
-    ?>
-      <MovableEntity position="<?lua print(math.random() * 600 - 300)?>, <?lua print(math.random() * 600 - 300) ?>, <?lua print(math.random() * 100 + 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
-        <attached>
-          <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
-        </attached>
-      </MovableEntity>
-      <MovableEntity position="<?lua print(math.random() * 600 - 300)?>, <?lua print(math.random() * 600 - 300) ?>, <?lua print(math.random() * -100 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
-        <attached>
-          <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
-        </attached>
-      </MovableEntity>
-
-      <MovableEntity position="<?lua print(math.random() * 600 - 300)?>, <?lua print(math.random() * 100 + 300) ?>, <?lua print(math.random() * 600 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
-        <attached>
-          <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
-        </attached>
-      </MovableEntity>
-      <MovableEntity position="<?lua print(math.random() * 600 - 300)?>, <?lua print(math.random() * -100 - 300) ?>, <?lua print(math.random() * 600 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
-        <attached>
-          <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
-        </attached>
-      </MovableEntity>
-
-      <MovableEntity position="<?lua print(math.random() * 100 + 300)?>, <?lua print(math.random() * 600 - 300) ?>, <?lua print(math.random() * 600 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
-        <attached>
-          <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
-        </attached>
-      </MovableEntity>
-      <MovableEntity position="<?lua print(math.random() * -100 - 300)?>, <?lua print(math.random() * 600 - 300) ?>, <?lua print(math.random() * 600 - 300) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
-        <attached>
-          <Model scale="<?lua print(math.random() * 10 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
-        </attached>
-      </MovableEntity>
-    <?lua end ?>
-
-  </Scene>
-</Level>



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