[Orxonox-commit 7697] r12290 - in code/trunk: data/gui/schemes data/levels data/levels/templates src/modules/hover src/modules/pacman

wiesep at orxonox.net wiesep at orxonox.net
Thu Apr 11 14:05:59 CEST 2019


Author: wiesep
Date: 2019-04-11 14:05:59 +0200 (Thu, 11 Apr 2019)
New Revision: 12290

Removed:
   code/trunk/src/modules/pacman/PacmanRed.cc
   code/trunk/src/modules/pacman/getShortestPath.cc
   code/trunk/src/modules/pacman/getShortestPath.h
Modified:
   code/trunk/data/gui/schemes/TaharezGreenLook.scheme
   code/trunk/data/levels/BumpMap.oxw
   code/trunk/data/levels/templates/spaceshipHover.oxt
   code/trunk/src/modules/hover/Hover.cc
   code/trunk/src/modules/hover/HoverShip.cc
   code/trunk/src/modules/hover/HoverShip.h
   code/trunk/src/modules/pacman/CMakeLists.txt
   code/trunk/src/modules/pacman/PacmanGhost.h
Log:
Rolled back to r12201

Modified: code/trunk/data/gui/schemes/TaharezGreenLook.scheme
===================================================================
--- code/trunk/data/gui/schemes/TaharezGreenLook.scheme	2019-04-11 11:56:31 UTC (rev 12289)
+++ code/trunk/data/gui/schemes/TaharezGreenLook.scheme	2019-04-11 12:05:59 UTC (rev 12290)
@@ -47,4 +47,4 @@
     <FalagardMapping lookNFeel="TaharezGreenLook/LargeVerticalScrollbar" renderer="Core/Scrollbar" targetType="CEGUI/Scrollbar" windowType="TaharezGreenLook/LargeVerticalScrollbar" />
     <FalagardMapping lookNFeel="TaharezGreenLook/LargeVerticalScrollbarThumb" renderer="Core/Button" targetType="CEGUI/Thumb" windowType="TaharezGreenLook/LargeVerticalScrollbarThumb" />
     <FalagardMapping lookNFeel="TaharezGreenLook/JuuButton" renderer="Core/Button" targetType="CEGUI/PushButton" windowType="TaharezGreenLook/JuuButton" />
-</GUIScheme>
+</GUIScheme>
\ No newline at end of file

Modified: code/trunk/data/levels/BumpMap.oxw
===================================================================
--- code/trunk/data/levels/BumpMap.oxw	2019-04-11 11:56:31 UTC (rev 12289)
+++ code/trunk/data/levels/BumpMap.oxw	2019-04-11 12:05:59 UTC (rev 12290)
@@ -59,7 +59,14 @@
     <Model position="0, 0,-160" yaw="90" pitch="-90" roll="0" scale="5" mesh="Cube_Lava_Normal.mesh" />
     <Model position="0, 12,0" yaw="90" pitch="-90" roll="0" scale="10" mesh="Cube_Lava_V2.mesh" />
     <Model position="0, -12,0" yaw="90" pitch="-90" roll="0" scale="10" mesh="Cube_Lava_V2_Normal.mesh" />
+
     -->
+     
+    s<MovableEntity position="0,0,40" rotationrate="30" rotationaxis="1,0,1">
+      <attached>
+          <Model position="0, 0,0" yaw="90" pitch="-90" roll="0" scale="10" mesh="Gravestone.mesh" />
+      </attached>
+    </MovableEntity>
 
     <MovableEntity position="0,0,40" rotationrate="30" rotationaxis="1,0,1">
       <attached>

Modified: code/trunk/data/levels/templates/spaceshipHover.oxt
===================================================================
--- code/trunk/data/levels/templates/spaceshipHover.oxt	2019-04-11 11:56:31 UTC (rev 12289)
+++ code/trunk/data/levels/templates/spaceshipHover.oxt	2019-04-11 12:05:59 UTC (rev 12290)
@@ -21,7 +21,7 @@
    auxilaryThrust    = 30
    rotationThrust    = 25
 
-   jumpBoost = 90
+   jumpBoost = 180
 
    lift = 1;
    stallSpeed = 220;

Modified: code/trunk/src/modules/hover/Hover.cc
===================================================================
--- code/trunk/src/modules/hover/Hover.cc	2019-04-11 11:56:31 UTC (rev 12289)
+++ code/trunk/src/modules/hover/Hover.cc	2019-04-11 12:05:59 UTC (rev 12290)
@@ -52,6 +52,7 @@
         this->firstTick_ = true;
 
         this->setHUDTemplate("HoverHUD");
+
     }
 
     void Hover::tick(float dt)
@@ -111,5 +112,6 @@
             }
         }
         numberOfFlags_ = flags_.size();
+
     }
 }

Modified: code/trunk/src/modules/hover/HoverShip.cc
===================================================================
--- code/trunk/src/modules/hover/HoverShip.cc	2019-04-11 11:56:31 UTC (rev 12289)
+++ code/trunk/src/modules/hover/HoverShip.cc	2019-04-11 12:05:59 UTC (rev 12290)
@@ -32,6 +32,7 @@
 #include "HoverShip.h"
 #include "core/CoreIncludes.h"
 #include "core/XMLPort.h"
+#include "graphics/Camera.h"
 
 #include <BulletCollision/NarrowPhaseCollision/btManifoldPoint.h>
 
@@ -44,17 +45,29 @@
         RegisterObject(HoverShip);
         enableCollisionCallback();
         isFloor_ = false;
-        jumpBoost_ = 0;
+        jumpBoost_ = 0;    
     }
 
     void HoverShip::moveFrontBack(const Vector2& value)
-        { this->steering_.z -= value.x; }
+        { this->steering_.z -= value.x; 
+            Vector3 currentPosition = this->getPosition();
+            currentPosition.y -= 2*value.y;
+            this->setPosition(currentPosition);
+        }
 
     void HoverShip::moveRightLeft(const Vector2& value)
-        { this->steering_.x += value.x; }
+        { 
+            this->steering_.x += value.x; 
+            Vector3 currentPosition = this->getPosition();
+            currentPosition.x -= 2*value.x;
+            this->setPosition(currentPosition);
+        }
 
     void HoverShip::moveUpDown(const Vector2& value)
-        { this->steering_.y += value.x; }
+        { 
+            this->steering_.y += value.x; 
+            this->setPosition(Vector3(0, 0, 0));
+        }
 
     void HoverShip::rotateYaw(const Vector2& value)
     {
@@ -70,6 +83,23 @@
         XMLPortParam(HoverShip, "jumpBoost", setJumpBoost, getJumpBoost, xmlelement, mode);
     }
 
+    void HoverShip::tick(float dt)
+    {
+        SUPER(HoverShip, tick, dt);
+                //Execute movement
+        if (this->hasLocalController())
+            {
+             // Camera
+            Camera* camera = this->getCamera();
+            if (camera != nullptr)
+            {
+                camera->setPosition(0,1000,0);
+                camera->setOrientation(Vector3::UNIT_X, Degree(-90));
+
+            }
+        }
+    }
+
     /**
     @brief
         Removed, does nothing.

Modified: code/trunk/src/modules/hover/HoverShip.h
===================================================================
--- code/trunk/src/modules/hover/HoverShip.h	2019-04-11 11:56:31 UTC (rev 12289)
+++ code/trunk/src/modules/hover/HoverShip.h	2019-04-11 12:05:59 UTC (rev 12290)
@@ -68,6 +68,8 @@
 
             virtual void boost(bool bBoost) override;
 
+            virtual void tick(float dt) override;
+
         private:
             float jumpBoost_;
             bool isFloor_;

Modified: code/trunk/src/modules/pacman/CMakeLists.txt
===================================================================
--- code/trunk/src/modules/pacman/CMakeLists.txt	2019-04-11 11:56:31 UTC (rev 12289)
+++ code/trunk/src/modules/pacman/CMakeLists.txt	2019-04-11 12:05:59 UTC (rev 12290)
@@ -5,8 +5,6 @@
   PacmanPointSphere.cc
   PacmanPointAfraid.cc
   PacmanHUDinfo.cc
-  getShortestPath.cc
-
 )
 
 ORXONOX_ADD_LIBRARY(pacman

Modified: code/trunk/src/modules/pacman/PacmanGhost.h
===================================================================
--- code/trunk/src/modules/pacman/PacmanGhost.h	2019-04-11 11:56:31 UTC (rev 12289)
+++ code/trunk/src/modules/pacman/PacmanGhost.h	2019-04-11 12:05:59 UTC (rev 12290)
@@ -57,7 +57,6 @@
             void changemovability();
             bool dontmove = false;
 
-
         private:
             int decision = 0; 
             Vector3 resetposition = Vector3(0,10,15);

Deleted: code/trunk/src/modules/pacman/PacmanRed.cc
===================================================================
--- code/trunk/src/modules/pacman/PacmanRed.cc	2019-04-11 11:56:31 UTC (rev 12289)
+++ code/trunk/src/modules/pacman/PacmanRed.cc	2019-04-11 12:05:59 UTC (rev 12290)
@@ -1,45 +0,0 @@
-
-	#include "getShortestPath.h"
-	#include "PacmanGhost.h"
-
-	
-	
-
-	struct PacmanRed(){
-
-	Vector3 nextPos;
-
-	PacmanRed(){ 
-		nextPos=(0,0,0);
-	}
-
-
-	while(true){
-
-		if(findPos(nextPos, this->pos)){
-			moveToPlayer(this->pos, player->pos);
-		}
-	}
-
-
-	void PacmanRed::moveToPlayer (Vector3 redPos, Vector3 playerPos){
-								//this->pos       
-
-		//while(playerPos!=this->pos){}
-
-
-			nextPos=getShortestPath(redPos, playerPos);
-			this->target_x = nextPos.x;
-            this->target_z = nextPos.z; 
-            this->ismoving = true;
-
-          /*  while(true){
-            if(findPos(this->pos, nextPos))
-            	break;
-			}*/
-	}
-
-}
-
-
-

Deleted: code/trunk/src/modules/pacman/getShortestPath.cc
===================================================================
--- code/trunk/src/modules/pacman/getShortestPath.cc	2019-04-11 11:56:31 UTC (rev 12289)
+++ code/trunk/src/modules/pacman/getShortestPath.cc	2019-04-11 12:05:59 UTC (rev 12290)
@@ -1,551 +0,0 @@
-    #include "core/CoreIncludes.h"
-    #include "core/XMLPort.h"
-    #include "getShortestPath.h"
-
-
-    #include "worldentities/ControllableEntity.h"
-    using namespace std;
-
-    namespace orxonox{
-
-        //Check if there is a collision
-        bool jeanfindpos(Vector3 one, Vector3 other){
-       if((abs(one.x - other.x)<0.5) && (abs(one.y - other.y)<0.5) && (abs(one.z - other.z)<0.5)) return true;
-        return false;
-        }
-
-        struct graphVertex;
-        void findNeighboorVertices(Vector3 actuelposition, graphVertex adjacentVertices[]);
-        void updateShortestDistanceToStart(graphVertex &vertex, graphVertex &neighboor);
-        graphVertex findNextVertexToConsider(graphVertex[]);
-        struct graphVertex {
-
-            Vector3 position;
-            graphVertex *adjacentVertices[4]; //neighbooring vertices
-
-            //would a vector of vector storing the neighboors not be more suitable ?
-
-            int shortestDistanceToStart; //actual shortest distance to start point
-            graphVertex* actuelPredecessor; //the predecessor giving the for now shortest 
-                                            //path to start
-            graphVertex* currentNearestNonVisitedNeighboor; 
-            bool alreadyVisited;
-            graphVertex(){ //default constructor
-                position=0;
-                shortestDistanceToStart= std::numeric_limits<int>::max();
-                actuelPredecessor=NULL;
-                alreadyVisited=false;
-                for(int kl =0; kl <4;kl++){
-                    adjacentVertices[kl]=NULL;  //first put all position in array listing neighboors to 0
-                }
-            }
-            graphVertex(Vector3 wantedPosition){  //normal constructor
-                position=wantedPosition;
-                shortestDistanceToStart= std::numeric_limits<int>::max(); //default distance is infinity
-                actuelPredecessor=NULL;
-                alreadyVisited=false;
-                for(int kl =0; kl <4;kl++){
-                    adjacentVertices[kl]=NULL;  //first put all position in array listing neighboors to 0
-                }
-            }
-            graphVertex* operator = (graphVertex *rightSide){
-            this->position=rightSide->position;
-            this->actuelPredecessor=rightSide->actuelPredecessor;
-            return this;
-        }
-
-        };
-
-
-        Vector3 getShortestPath(Vector3 start, Vector3 goal){
-        //this function should then somehow produce the algorithm and call all other functions
-        //and finally return the best neighboor of the actual position of the pacman
-        
-
-        if(start==goal){ // basic case
-            return start;
-        }
-
-        //All positions in the map, see documentation
-     Vector3 possibleposition[] = {Vector3(20,10,245),Vector3(215,10,245),Vector3(215,10,195),Vector3(185,10,195),Vector3(135,10,195), //0-4
-        Vector3(185,10,150),Vector3(135,10,150),Vector3(215,10,150),Vector3(215,10,105),Vector3(135,10,105), //5-9
-        Vector3(135,10,15),Vector3(135,10,-85),Vector3(215,10,-85),Vector3(135,10,-135),Vector3(215,10,-135), //10-14
-        Vector3(215,10,-195),Vector3(135,10,-195),Vector3(20,10,195),Vector3(-20,10,195),Vector3(-20,10,245), //15-19
-        Vector3(-215,10,245),Vector3(-215,10,195),Vector3(-185,10,195),Vector3(-135,10,195),Vector3(-70,10,195), //20-24
-        Vector3(70,10,195),Vector3(70,10,150),Vector3(20,10,150),Vector3(-20,10,150),Vector3(-70,10,150), //25-29
-        Vector3(-135,10,150),Vector3(-185,10,150),Vector3(-215,10,150),Vector3(-215,10,105),Vector3(-135,10,105), //30-34
-        Vector3(-70,10,105),Vector3(-20,10,105),Vector3(20,10,105),Vector3(70,10,105),Vector3(70,10,60), //35-39
-        Vector3(0,10,60),Vector3(-70,10,60),Vector3(-135,10,15),Vector3(-70,10,60),Vector3(0,10,15), //40-44
-        Vector3(70,10,15),Vector3(-70,10,-35),Vector3(-20,10,-35),Vector3(20,10,-35),Vector3(70,10,-35), //45-49
-        Vector3(70,10,-85),Vector3(20,10,-85),Vector3(-20,10,-85),Vector3(-70,10,-85),Vector3(-135,10,-85), //50-54
-        Vector3(-215,10,-85),Vector3(-215,10,-135),Vector3(-135,10,-135),Vector3(-70,10,-135),Vector3(-20,10,-135), //55-59
-        Vector3(20,10,-135),Vector3(70,10,-135),Vector3(20,10,-195),Vector3(-20,10,-195),Vector3(-135,10,-195), //60-64
-        Vector3(-215,10,-195),Vector3(0,10,-35)}; //65-66
-
-        graphVertex listOfVertices[67]= { graphVertex()};  //list of all vertices in the map. // We need graphVertex()
-       
-
-        for(int an=0; an < 67; an++){
-      listOfVertices[an]=  graphVertex(possibleposition[an]); //same position order as in other file
-        }
-
-        graphVertex actualVertex;
-
-        actualVertex.alreadyVisited=true;
-        actualVertex.shortestDistanceToStart=0;
-        findNeighboorVertices(actualVertex.position, *actualVertex.adjacentVertices); 
-        // second parameter is an array !
-        
-        while(actualVertex.position!=goal){
-            for(int h=0;h < 4; h++){
-                if(actualVertex.adjacentVertices[h]!=NULL){
-                    updateShortestDistanceToStart(actualVertex, *actualVertex.adjacentVertices[h]);
-                } //we "update" the neighboors of our new visited vertex
-            }
-            
-
-            actualVertex=findNextVertexToConsider(listOfVertices);
-            actualVertex.alreadyVisited=true;
-            if(actualVertex.position!=goal){
-                findNeighboorVertices(actualVertex.position,*actualVertex.adjacentVertices); 
-                //we find the neighboors of our new visited vertex
-                }
-        }
-
-        //we should have reached our goal at this point
-
-        while(actualVertex.actuelPredecessor->actuelPredecessor!=NULL){
-            actualVertex=actualVertex.actuelPredecessor;
-        }
-        // the predecessor is our starting point, in other words we are now on an
-        //adjacent vertex of the start
-
-        return actualVertex.position; //we return the position of this adjacent vertex
-    }
-
-    int graphDistance(Vector3 start, Vector3 goal){
-
-        Vector3 differenceVector= Vector3(abs(goal.x-start.x), 0,abs(goal.z-start.z));
-
-        return differenceVector.x+differenceVector.z;
-    }
-
-    void updateShortestDistanceToStart(graphVertex &vertex, graphVertex &neighboor){
-        //apply this method to all non visited neighboors of a vertex.
-        // This method should always be run on a vertex after we marked it as visited.
-        if(neighboor.alreadyVisited==false){ //we only consider non visited neighboors.
-            if(neighboor.shortestDistanceToStart > vertex.shortestDistanceToStart + 
-                graphDistance(vertex.position, neighboor.position)){
-
-                neighboor.shortestDistanceToStart= vertex.shortestDistanceToStart + 
-                graphDistance(vertex.position, neighboor.position);
-                neighboor.actuelPredecessor = &vertex;
-            }
-        }
-
-    }
-
-    void findNearestNonVisitedNeighboor (graphVertex &vertex){ 
-            //find nearest non visited neighboor of a given already visited vertex
-        int shortestDistance = -1;
-        graphVertex nearestNonVisitedNeighboor=graphVertex(); //by default there is not any.
-        //Also, if all neighboors are already visited, we return NULL, i.e. there is no
-        //nearest non visited neighboor.
-        for(int i=0; i < 4; i++){
-            if((vertex.adjacentVertices[i]!=NULL)&&(vertex.adjacentVertices[i]->alreadyVisited==false)){
-                if(shortestDistance==-1){   //(concerns line above) we want a non visited neighboor
-                    shortestDistance= graphDistance(vertex.position, vertex.adjacentVertices[i]->position);
-                    nearestNonVisitedNeighboor=vertex.adjacentVertices[i];
-                }
-                else if(graphDistance(vertex.position, vertex.adjacentVertices[i]->position)<shortestDistance){
-                    shortestDistance= graphDistance(vertex.position, vertex.adjacentVertices[i]->position);
-                    nearestNonVisitedNeighboor=vertex.adjacentVertices[i];
-                }
-            }
-        }
-        vertex.currentNearestNonVisitedNeighboor = &nearestNonVisitedNeighboor;
-    }
-
-
-    graphVertex findNextVertexToConsider(graphVertex listOfVertices[]){ //find next, nearest from start, non visited vertex 
-
-        int shortestDistance = -1;
-        graphVertex nextVertexToConsider;
-
-        for(int i=0; i < 67; i++){ //we loop over all possible positions 
-
-            if(listOfVertices[i].alreadyVisited==true){ //vertex should already be visited 
-
-                findNearestNonVisitedNeighboor(listOfVertices[i]); //we update nearest neighboor
-                //of all visited vertices given that one of the nearest neighboor of a visited
-                // vertex is now also visited because it was chosen as next optimal vertex
-
-                if(listOfVertices[i].currentNearestNonVisitedNeighboor!=NULL){ //we want a candidate!
-                if(shortestDistance==-1){ //our first possible candidate
-
-            shortestDistance=graphDistance(listOfVertices[i].position, 
-            listOfVertices[i].currentNearestNonVisitedNeighboor->position) + 
-            listOfVertices[i].shortestDistanceToStart;
-
-            nextVertexToConsider=listOfVertices[i].currentNearestNonVisitedNeighboor;
-
-                }
-                else if(shortestDistance > graphDistance(listOfVertices[i].position, 
-                listOfVertices[i].currentNearestNonVisitedNeighboor->position) + 
-                    listOfVertices[i].shortestDistanceToStart){
-
-            shortestDistance=graphDistance(listOfVertices[i].position, 
-            listOfVertices[i].currentNearestNonVisitedNeighboor->position) + 
-            listOfVertices[i].shortestDistanceToStart;
-
-            nextVertexToConsider=listOfVertices[i].currentNearestNonVisitedNeighboor;
-                    }
-                }
-            }
-            //we want after all to return the nearest non visited neighboor
-        }
-
-        return nextVertexToConsider;
-    }
-
-    //////////////////////////////////////////////////////////////////////////////////////////////
-
-    //if vertex already visited, call function on it and reapeat until you reach non visited vertex
-    // ---> not sure if a good idea because we risk infinite loop
-
-    //-215 -185 -135 -70 -20 0 20 70 135 185 215 
-
-    //-195 -135 -85 -35 15 60 105 150 195 245
-
-    void findNeighboorVertices(Vector3 actuelposition, graphVertex adjacentVertices[]){
-
-            //All positions in the map, see documentation
-     Vector3 possibleposition[] = {Vector3(20,10,245),Vector3(215,10,245),Vector3(215,10,195),Vector3(185,10,195),Vector3(135,10,195), //0-4
-        Vector3(185,10,150),Vector3(135,10,150),Vector3(215,10,150),Vector3(215,10,105),Vector3(135,10,105), //5-9
-        Vector3(135,10,15),Vector3(135,10,-85),Vector3(215,10,-85),Vector3(135,10,-135),Vector3(215,10,-135), //10-14
-        Vector3(215,10,-195),Vector3(135,10,-195),Vector3(20,10,195),Vector3(-20,10,195),Vector3(-20,10,245), //15-19
-        Vector3(-215,10,245),Vector3(-215,10,195),Vector3(-185,10,195),Vector3(-135,10,195),Vector3(-70,10,195), //20-24
-        Vector3(70,10,195),Vector3(70,10,150),Vector3(20,10,150),Vector3(-20,10,150),Vector3(-70,10,150), //25-29
-        Vector3(-135,10,150),Vector3(-185,10,150),Vector3(-215,10,150),Vector3(-215,10,105),Vector3(-135,10,105), //30-34
-        Vector3(-70,10,105),Vector3(-20,10,105),Vector3(20,10,105),Vector3(70,10,105),Vector3(70,10,60), //35-39
-        Vector3(0,10,60),Vector3(-70,10,60),Vector3(-135,10,15),Vector3(-70,10,60),Vector3(0,10,15), //40-44
-        Vector3(70,10,15),Vector3(-70,10,-35),Vector3(-20,10,-35),Vector3(20,10,-35),Vector3(70,10,-35), //45-49
-        Vector3(70,10,-85),Vector3(20,10,-85),Vector3(-20,10,-85),Vector3(-70,10,-85),Vector3(-135,10,-85), //50-54
-        Vector3(-215,10,-85),Vector3(-215,10,-135),Vector3(-135,10,-135),Vector3(-70,10,-135),Vector3(-20,10,-135), //55-59
-        Vector3(20,10,-135),Vector3(70,10,-135),Vector3(20,10,-195),Vector3(-20,10,-195),Vector3(-135,10,-195), //60-64
-        Vector3(-215,10,-195),Vector3(0,10,-35)}; //65-66
-        
-
-
-
-            if(jeanfindpos(actuelposition,possibleposition[0])){
-                // we should use listOfVertices[i] instead of possibleposition[i] I think
-                // so that all neighboors are "the same"
-                adjacentVertices[0]=graphVertex(possibleposition[1]);  //need to do it everywhere !!!
-                adjacentVertices[1]=graphVertex(possibleposition[17]);
-                adjacentVertices[2]=possibleposition[19]; //maybe a vector would be more suitable ?
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[1])){
-                adjacentVertices[0]=possibleposition[0];
-                adjacentVertices[1]=possibleposition[2];
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[2])){
-                adjacentVertices[0]=possibleposition[1];
-                adjacentVertices[1]=possibleposition[3];
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[3])){
-                adjacentVertices[0]=possibleposition[2];
-                adjacentVertices[1]=possibleposition[4];
-                adjacentVertices[2]=possibleposition[5];
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[4])){
-                adjacentVertices[0]=possibleposition[3];
-                adjacentVertices[1]=possibleposition[6];
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[5])){
-                adjacentVertices[0]=possibleposition[3];
-                adjacentVertices[1]=possibleposition[7];
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[6])){
-                adjacentVertices[0]=possibleposition[4];
-                adjacentVertices[1]=possibleposition[9];
-                adjacentVertices[2]=possibleposition[26];
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[7])){
-                adjacentVertices[0]=possibleposition[5];
-                adjacentVertices[1]=possibleposition[8];
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[8])){
-                adjacentVertices[0]=possibleposition[7];
-                adjacentVertices[1]=possibleposition[9];
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[9])){
-                adjacentVertices[0]=possibleposition[6];
-                adjacentVertices[1]=possibleposition[8];
-                adjacentVertices[2]=possibleposition[10];
-                adjacentVertices[3]=possibleposition[38];
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[10])){
-                adjacentVertices[0]=possibleposition[9];
-                adjacentVertices[1]=possibleposition[11];
-                adjacentVertices[2]=possibleposition[45];
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[11])){
-                adjacentVertices[0]=possibleposition[10];
-                adjacentVertices[1]=possibleposition[12];
-                adjacentVertices[2]=possibleposition[13];
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[12])){
-                adjacentVertices[0]=possibleposition[11];
-                adjacentVertices[1]=possibleposition[14];
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[13])){
-                adjacentVertices[0]=possibleposition[11];
-                adjacentVertices[1]=possibleposition[14];
-                adjacentVertices[2]=possibleposition[16];
-                adjacentVertices[3]=possibleposition[61];
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[14])){
-                adjacentVertices[0]=possibleposition[12];
-                adjacentVertices[1]=possibleposition[13];
-                adjacentVertices[2]=possibleposition[15];
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[15])){
-                adjacentVertices[0]=possibleposition[14];
-                adjacentVertices[1]=possibleposition[16];
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[16])){
-                adjacentVertices[0]=possibleposition[13];
-                adjacentVertices[1]=possibleposition[15];
-                adjacentVertices[2]=possibleposition[62];
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[17])){
-                adjacentVertices[0]=possibleposition[0];
-                adjacentVertices[1]=possibleposition[25];
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[18])){
-                adjacentVertices[0]=possibleposition[19];
-                adjacentVertices[1]=possibleposition[24];                
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[19])){
-                adjacentVertices[0]=possibleposition[0];
-                adjacentVertices[1]=possibleposition[18];
-                adjacentVertices[2]=possibleposition[20];
-                         }
-            else if(jeanfindpos(actuelposition,possibleposition[20])){
-                adjacentVertices[0]=possibleposition[19];
-                adjacentVertices[1]=possibleposition[21];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[21])){
-                adjacentVertices[0]=possibleposition[20];
-                adjacentVertices[1]=possibleposition[22];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[22])){
-                adjacentVertices[0]=possibleposition[21];
-                adjacentVertices[1]=possibleposition[23];
-                adjacentVertices[2]=possibleposition[31];
-                          }
-            else if(jeanfindpos(actuelposition,possibleposition[23])){
-                adjacentVertices[0]=possibleposition[22];
-                adjacentVertices[1]=possibleposition[30];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[24])){
-                adjacentVertices[0]=possibleposition[18];
-                adjacentVertices[1]=possibleposition[29];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[25])){
-                adjacentVertices[0]=possibleposition[17];
-                adjacentVertices[1]=possibleposition[26];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[26])){
-                adjacentVertices[0]=possibleposition[6];
-                adjacentVertices[1]=possibleposition[25];
-                adjacentVertices[2]=possibleposition[27];
-                         }
-            else if(jeanfindpos(actuelposition,possibleposition[27])){
-                adjacentVertices[0]=possibleposition[26];
-                adjacentVertices[1]=possibleposition[28];
-                adjacentVertices[2]=possibleposition[37];
-                          }
-            else if(jeanfindpos(actuelposition,possibleposition[28])){
-                adjacentVertices[0]=possibleposition[27];
-                adjacentVertices[1]=possibleposition[29];
-                adjacentVertices[2]=possibleposition[36];
-                          }
-            else if(jeanfindpos(actuelposition,possibleposition[29])){
-                adjacentVertices[0]=possibleposition[24];
-                adjacentVertices[1]=possibleposition[28];
-                adjacentVertices[2]=possibleposition[30];
-                          }
-            else if(jeanfindpos(actuelposition,possibleposition[30])){
-                adjacentVertices[0]=possibleposition[23];
-                adjacentVertices[1]=possibleposition[29];
-                adjacentVertices[2]=possibleposition[34];
-                          }
-            else if(jeanfindpos(actuelposition,possibleposition[31])){
-                adjacentVertices[0]=possibleposition[22];
-                adjacentVertices[1]=possibleposition[32];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[32])){
-                adjacentVertices[0]=possibleposition[31];
-                adjacentVertices[1]=possibleposition[33];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[33])){
-                adjacentVertices[0]=possibleposition[32];
-                adjacentVertices[1]=possibleposition[34];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[34])){
-                adjacentVertices[0]=possibleposition[30];
-                adjacentVertices[1]=possibleposition[33];
-                adjacentVertices[2]=possibleposition[35];
-                adjacentVertices[3]=possibleposition[42];
-                
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[35])){
-                adjacentVertices[0]=possibleposition[34];
-                adjacentVertices[1]=possibleposition[36];
-                adjacentVertices[2]=possibleposition[41];
-                          }
-            else if(jeanfindpos(actuelposition,possibleposition[36])){
-                adjacentVertices[0]=possibleposition[28];
-                adjacentVertices[1]=possibleposition[35];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[37])){
-                adjacentVertices[0]=possibleposition[27];
-                adjacentVertices[1]=possibleposition[38];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[38])){
-                adjacentVertices[0]=possibleposition[9];
-                adjacentVertices[1]=possibleposition[37];
-                adjacentVertices[2]=possibleposition[39];
-                         }
-            else if(jeanfindpos(actuelposition,possibleposition[39])){
-                adjacentVertices[0]=possibleposition[38];
-                adjacentVertices[1]=possibleposition[40];
-                adjacentVertices[2]=possibleposition[45];
-                          }
-            else if(jeanfindpos(actuelposition,possibleposition[40])){
-                adjacentVertices[0]=possibleposition[39];
-                adjacentVertices[1]=possibleposition[41];
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[41])){
-                adjacentVertices[0]=possibleposition[35];
-                adjacentVertices[1]=possibleposition[43];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[42])){
-                adjacentVertices[0]=possibleposition[34];
-                adjacentVertices[1]=possibleposition[43];
-                adjacentVertices[2]=possibleposition[54];
-                          }
-            else if(jeanfindpos(actuelposition,possibleposition[43])){
-                adjacentVertices[0]=possibleposition[41];
-                adjacentVertices[1]=possibleposition[46];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[44])){
-                adjacentVertices[0]=possibleposition[40];
-                adjacentVertices[1]=possibleposition[66];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[45])){
-                adjacentVertices[0]=possibleposition[10];
-                adjacentVertices[1]=possibleposition[39];
-                adjacentVertices[2]=possibleposition[49];
-                          }
-            else if(jeanfindpos(actuelposition,possibleposition[46])){
-                adjacentVertices[0]=possibleposition[43];
-                adjacentVertices[1]=possibleposition[47];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[47])){
-                adjacentVertices[0]=possibleposition[46];
-                adjacentVertices[1]=possibleposition[52];
-                adjacentVertices[2]=possibleposition[66];
-                          }
-            else if(jeanfindpos(actuelposition,possibleposition[48])){
-                adjacentVertices[0]=possibleposition[49];
-                adjacentVertices[1]=possibleposition[51];
-                adjacentVertices[2]=possibleposition[66];
-                          }
-            else if(jeanfindpos(actuelposition,possibleposition[49])){
-                adjacentVertices[0]=possibleposition[45];
-                adjacentVertices[1]=possibleposition[48];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[50])){
-                adjacentVertices[0]=possibleposition[51];
-                adjacentVertices[1]=possibleposition[61];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[51])){
-                adjacentVertices[0]=possibleposition[48];
-                adjacentVertices[1]=possibleposition[50];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[52])){
-                adjacentVertices[0]=possibleposition[47];
-                adjacentVertices[1]=possibleposition[53];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[53])){
-                adjacentVertices[0]=possibleposition[52];
-                adjacentVertices[1]=possibleposition[58];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[54])){
-                adjacentVertices[0]=possibleposition[42];
-                adjacentVertices[1]=possibleposition[55];
-                adjacentVertices[2]=possibleposition[57];
-                          }
-            else if(jeanfindpos(actuelposition,possibleposition[55])){
-                adjacentVertices[0]=possibleposition[54];
-                adjacentVertices[1]=possibleposition[56];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[56])){
-                adjacentVertices[0]=possibleposition[55];
-                adjacentVertices[1]=possibleposition[57];
-                adjacentVertices[2]=possibleposition[65];
-                          }
-            else if(jeanfindpos(actuelposition,possibleposition[57])){
-                adjacentVertices[0]=possibleposition[54];
-                adjacentVertices[1]=possibleposition[56];
-                adjacentVertices[2]=possibleposition[58];
-                adjacentVertices[3]=possibleposition[64];
-                
-            }
-            else if(jeanfindpos(actuelposition,possibleposition[58])){
-                adjacentVertices[0]=possibleposition[53];
-                adjacentVertices[1]=possibleposition[57];
-                adjacentVertices[2]=possibleposition[59];
-                          }
-            else if(jeanfindpos(actuelposition,possibleposition[59])){
-                adjacentVertices[0]=possibleposition[58];
-                adjacentVertices[1]=possibleposition[59];
-                adjacentVertices[2]=possibleposition[63];
-                          }
-            else if(jeanfindpos(actuelposition,possibleposition[60])){
-                adjacentVertices[0]=possibleposition[59];
-                adjacentVertices[1]=possibleposition[61];
-                adjacentVertices[2]=possibleposition[62];
-                          }
-            else if(jeanfindpos(actuelposition,possibleposition[61])){
-                adjacentVertices[0]=possibleposition[13];
-                adjacentVertices[1]=possibleposition[50];
-                adjacentVertices[2]=possibleposition[60];
-                          }
-            else if(jeanfindpos(actuelposition,possibleposition[62])){
-                adjacentVertices[0]=possibleposition[16];
-                adjacentVertices[1]=possibleposition[60];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[63])){
-                adjacentVertices[0]=possibleposition[59];
-                adjacentVertices[1]=possibleposition[64];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[64])){
-                adjacentVertices[0]=possibleposition[57];
-                adjacentVertices[1]=possibleposition[63];
-                adjacentVertices[2]=possibleposition[65];
-                          }
-            else if(jeanfindpos(actuelposition,possibleposition[65])){
-                adjacentVertices[0]=possibleposition[56];
-                adjacentVertices[1]=possibleposition[64];
-                       }
-            else if(jeanfindpos(actuelposition,possibleposition[66])){
-                adjacentVertices[0]=possibleposition[47];
-                adjacentVertices[1]=possibleposition[48];
-                       }
-    }
-
-}
\ No newline at end of file

Deleted: code/trunk/src/modules/pacman/getShortestPath.h
===================================================================
--- code/trunk/src/modules/pacman/getShortestPath.h	2019-04-11 11:56:31 UTC (rev 12289)
+++ code/trunk/src/modules/pacman/getShortestPath.h	2019-04-11 12:05:59 UTC (rev 12290)
@@ -1,64 +0,0 @@
-    #include "core/CoreIncludes.h"
-    #include "core/XMLPort.h"
-    #include "PacmanGhost.h"
-
-    #include "worldentities/ControllableEntity.h"
-    using namespace std;
-
-namespace orxonox
-{
-
-    class getShortestPath 
-    {
-
-        public:
-
-            //Check if there is a collision
-        bool jeanfindpos(Vector3 one, Vector3 other){
-       if((abs(one.x - other.x)<0.5) && (abs(one.y - other.y)<0.5) && (abs(one.z - other.z)<0.5)) return true;
-        return false;
-        }
-        
-
-       private:
-
-        struct graphVertex;
-
-        void findNeighboorVertices(Vector3 actuelposition, graphVertex adjacentVertices[]);
-
-            struct graphVertex {
-
-            Vector3 position;
-            graphVertex *adjacentVertices[4]; //neighbooring vertices
-
-            //would a vector of vector storing the neighboors not be more suitable ?
-
-            int shortestDistanceToStart; //actual shortest distance to start point
-            graphVertex* actuelPredecessor; //the predecessor giving the for now shortest 
-                                            //path to start
-            graphVertex* currentNearestNonVisitedNeighboor; 
-            bool alreadyVisited;
-            graphVertex(){ //default constructor
-                position=0;
-                shortestDistanceToStart= std::numeric_limits<int>::max();
-                actuelPredecessor=NULL;
-                alreadyVisited=false;
-                for(int kl =0; kl <4;kl++){
-                    adjacentVertices[kl]=NULL;  //first put all position in array listing neighboors to 0
-                }
-            }
-            graphVertex(Vector3 wantedPosition){  //normal constructor
-                position=wantedPosition;
-                shortestDistanceToStart= std::numeric_limits<int>::max(); //default distance is infinity
-                actuelPredecessor=NULL;
-                alreadyVisited=false;
-                for(int kl =0; kl <4;kl++){
-                    adjacentVertices[kl]=NULL;  //first put all position in array listing neighboors to 0
-                }
-            }
-        };
-        
-    };
-
-}
-



More information about the Orxonox-commit mailing list