[Orxonox-commit 7702] r12295 - code/branches/OrxoBlox_FS19/src/modules/OrxoBlox
pomselj at orxonox.net
pomselj at orxonox.net
Thu Apr 11 15:25:01 CEST 2019
Author: pomselj
Date: 2019-04-11 15:25:01 +0200 (Thu, 11 Apr 2019)
New Revision: 12295
Added:
code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxCanon.cc
code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxCanon.h
Modified:
code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/CMakeLists.txt
Log:
OrxoBloxCanon implemented, can shoot like Asteroid 2D Weapon
Modified: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/CMakeLists.txt
===================================================================
--- code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/CMakeLists.txt 2019-04-11 12:22:31 UTC (rev 12294)
+++ code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/CMakeLists.txt 2019-04-11 13:25:01 UTC (rev 12295)
@@ -7,6 +7,7 @@
OrxoBloxBot.cc
OrxoBloxCenterpoint.cc
OrxoBloxStones.cc
+ OrxoBloxCanon.cc
END_BUILD_UNIT
)
Added: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxCanon.cc
===================================================================
--- code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxCanon.cc (rev 0)
+++ code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxCanon.cc 2019-04-11 13:25:01 UTC (rev 12295)
@@ -0,0 +1,94 @@
+/*
+ * ORXONOX - the hottest 3D action shooter ever to exist
+ * > www.orxonox.net <
+ *
+ *
+ * License notice:
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Author:
+ * Viviane Yang
+ * Co-authors:
+ * --
+ *
+ */
+
+/**
+ @file OrxoBloxCanon.h
+ @brief Implementation of the OrxoBloxCanon class.
+*/
+
+#include "OrxoBloxCanon.h"
+
+#include "core/CoreIncludes.h"
+
+#include "graphics/Model.h"
+#include "weaponsystem/Weapon.h"
+#include "weaponsystem/WeaponPack.h"
+#include "weaponsystem/WeaponSystem.h"
+
+#include "weapons/projectiles/BallProjectile.h"
+#include "weapons/MuzzleFlash.h"
+
+namespace orxonox
+{
+ RegisterClass(OrxoBloxCanon);
+
+ OrxoBloxCanon::OrxoBloxCanon(Context* context) : HsW01(context)
+ {
+ RegisterObject(OrxoBloxCanon);
+
+
+ }
+
+ OrxoBloxCanon::~OrxoBloxCanon()
+ {
+
+ }
+
+ void OrxoBloxCanon::shot()
+ {
+ assert( this->getWeapon() && this->getWeapon()->getWeaponPack() && this->getWeapon()->getWeaponPack()->getWeaponSystem() && this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn() );
+
+ // Create the projectile.
+ Projectile* projectile = new BallProjectile(this->getContext());
+ Model* model = new Model(projectile->getContext());
+ model->setMeshSource(mesh_);
+ model->setCastShadows(false);
+ projectile->attach(model);
+ model->setScale(5);
+
+ //get position and orientation of the ship to know in which direction the projectile needs to fire off
+ Pawn* player = this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn();
+
+ projectile->setOrientation(player->getOrientation());
+ projectile->setPosition(player->getPosition());
+
+ //Velocity & position of the projectile must be y = 0 since the game takes place in the x-z plane
+ Vector3 muzzle2D = player->getOrientation()* WorldEntity::FRONT ;
+ muzzle2D.y = 0;
+ projectile->setVelocity(muzzle2D * this->speed_);
+
+ projectile->setShooter(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
+ projectile->setDamage(this->getDamage());
+ projectile->setShieldDamage(this->getShieldDamage());
+ projectile->setHealthDamage(this->getHealthDamage());
+
+ // Display the muzzle flash.
+ this->HsW01::muzzleflash();
+ }
+
+}
Added: code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxCanon.h
===================================================================
--- code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxCanon.h (rev 0)
+++ code/branches/OrxoBlox_FS19/src/modules/OrxoBlox/OrxoBloxCanon.h 2019-04-11 13:25:01 UTC (rev 12295)
@@ -0,0 +1,57 @@
+/*
+ * ORXONOX - the hottest 3D action shooter ever to exist
+ * > www.orxonox.net <
+ *
+ *
+ * License notice:
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Author:
+ * Viviane Yang
+ * Co-authors:
+ * ...
+ *
+ */
+
+/**
+ @file OrxoBloxCanon.h
+ @brief Definition of the OrxoBloxCanon class.
+*/
+
+#ifndef _OrxoBloxCanon_H__
+#define _OrxoBloxCanon_H__
+
+#include "asteroids2D/Asteroids2DPrereqs.h"
+
+#include "weapons/WeaponsPrereqs.h"
+#include "weapons/weaponmodes/HsW01.h"
+#include "weapons/projectiles/BallProjectile.h"
+
+namespace orxonox
+{
+ class _OrxoBloxExport OrxoBloxCanon : public HsW01
+ {
+ public:
+ OrxoBloxCanon(Context* context);
+ virtual ~OrxoBloxCanon();
+
+ protected:
+ virtual void shot() override; //2D movement
+ WeakPtr<BallProjectile> projectile;
+ };
+}
+
+#endif /* _OrxoBloxCanon_H__ */
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