[Orxonox-commit 7707] r12300 - code/branches/Boxhead_FS19/data/levels/templates

kofrey at orxonox.net kofrey at orxonox.net
Thu Apr 11 16:04:57 CEST 2019


Author: kofrey
Date: 2019-04-11 16:04:57 +0200 (Thu, 11 Apr 2019)
New Revision: 12300

Added:
   code/branches/Boxhead_FS19/data/levels/templates/spaceshipzombie.oxt
Log:
try

Added: code/branches/Boxhead_FS19/data/levels/templates/spaceshipzombie.oxt
===================================================================
--- code/branches/Boxhead_FS19/data/levels/templates/spaceshipzombie.oxt	                        (rev 0)
+++ code/branches/Boxhead_FS19/data/levels/templates/spaceshipzombie.oxt	2019-04-11 14:04:57 UTC (rev 12300)
@@ -0,0 +1,114 @@
+<Template name=spaceshipzombie>
+  <SpaceShip
+   hudtemplate            = spaceshiphud
+   camerapositiontemplate = spaceshiphovercameras
+   spawnparticlesource    = "Orxonox/fairytwirl"
+   spawnparticleduration  = 3
+   explosionchunks        = 6
+
+   health            = 60
+   maxhealth         = 200
+   initialhealth     = 60
+
+   shieldhealth        = 25
+   initialshieldhealth = 0
+   maxshieldhealth     = 40
+   shieldabsorption    = 0.6
+   reloadrate          = 2
+   reloadwaittime      = 0.5
+
+   primaryThrust     = 200
+   auxilaryThrust    = 30
+   rotationThrust    = 20
+
+   jumpBoost = 90
+
+   lift = 1;
+   stallSpeed = 220;
+
+   boostPower            = 30
+   boostPowerRate        = 1
+   boostRate             = 5
+   boostCooldownDuration = 10
+
+   collisionType     = "dynamic"
+   mass              = 100
+   linearDamping     = 0.2
+   angularDamping    = 0.9999999
+
+
+  >
+    <engines>
+      <MultiStateEngine position=" 0, 0, 0" template=spaceshiphoverengine />
+    </engines>
+  <attached>
+      <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="escortShip.mesh" />
+      <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" />
+      
+    </attached>
+    <collisionShapes>
+      <BoxCollisionShape position="0    ,0 ,  3" halfExtents="10,   4,8" />
+      <BoxCollisionShape position="12.6 ,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="-12.6,-2,  3" halfExtents="2.8,2.8,11"/>
+      <BoxCollisionShape position="0,     0,-12" halfExtents="4  , 4 ,7" />
+    </collisionShapes>
+    <explosion >
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+
+      <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+      <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+    </explosion>
+
+<!-- <?lua
+  include("../includes/weaponSettingsHover.oxi")
+?> -->
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshiphovercameras defaults=0>
+  <SpaceShip>
+    <camerapositions>
+      <CameraPosition position="0,8, 5" drag=true mouselook=true />
+      <CameraPosition position="0,8,5" yaw="180" drag=true mouselook=true />
+    </camerapositions>
+  </SpaceShip>
+</Template>
+
+<Template name=spaceshiphoverengine baseclass=Engine>
+  <MultiStateEngine
+   boostfactor    = 2
+
+   speedfront     =   90
+   speedback      =   90
+   speedleftright =   90
+   speedupdown    =   0
+
+   accelerationfront     =  500
+   accelerationbrake     =  500
+   accelerationback      =  500
+   accelerationleftright =  500
+   accelerationupdown    =  0
+  >
+    <EffectContainer condition="not idle">
+      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 1.3, 0, 15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 0, 0, 15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
+      <FadingBillboard mainstate=activity active=false scale=0.02 position="-1.3, 0, 15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
+    </EffectContainer>
+    <EffectContainer condition="normal or boost">
+      <Backlight mainstate=activity active=false scale=0.8 name=bltest position=" 0, 0,  40" colour="1.0, 0.65, 0.2, 1.0" width=10 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+     
+    </EffectContainer>
+    <EffectContainer condition="boost">
+      <Backlight mainstate=activity active=false scale=0.8 name=bltest position="  0, 0, 40" colour="1.0, 0.65, 0.2, 1.0" width=10 length=1600 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+    </EffectContainer>
+    <EffectContainer condition="brake">
+      <FadingBillboard mainstate=activity active=false scale=0.5 position=" 0, 0, 40" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+      
+    </EffectContainer>
+  </MultiStateEngine>
+</Template>



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