[Orxonox-commit 7722] r12315 - in code/branches/OrxoBlox_FS19/data/levels: includes templates
pomselj at orxonox.net
pomselj at orxonox.net
Thu Apr 18 16:26:49 CEST 2019
Author: pomselj
Date: 2019-04-18 16:26:49 +0200 (Thu, 18 Apr 2019)
New Revision: 12315
Added:
code/branches/OrxoBlox_FS19/data/levels/includes/OrxoBloxWeapon.oxi
code/branches/OrxoBlox_FS19/data/levels/templates/spaceshipOrxoBlox.oxt
Log:
again
Added: code/branches/OrxoBlox_FS19/data/levels/includes/OrxoBloxWeapon.oxi
===================================================================
--- code/branches/OrxoBlox_FS19/data/levels/includes/OrxoBloxWeapon.oxi (rev 0)
+++ code/branches/OrxoBlox_FS19/data/levels/includes/OrxoBloxWeapon.oxi 2019-04-18 14:26:49 UTC (rev 12315)
@@ -0,0 +1,30 @@
+ <weaponslots>
+ <WeaponSlot position="-9.2,2,-13" />
+ <WeaponSlot position=" 9.2,2,-13" />
+ </weaponslots>
+ <weaponsets>
+ <WeaponSet firemode=0 />
+ <WeaponSet firemode=1 />
+ </weaponsets>
+ <weaponpacks>
+ <WeaponPack>
+ <links>
+ <DefaultWeaponmodeLink firemode=0 weaponmode=0 />
+ <DefaultWeaponmodeLink firemode=1 weaponmode=1 />
+ </links>
+ <Weapon>
+ <Asteroids2DWeapon mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="laserbeam.mesh" />
+ </Weapon>
+ <Weapon>
+ <Asteroids2DWeapon mode=0 munitionpershot=0 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="laserbeam.mesh" />
+ </Weapon>
+ </WeaponPack>
+ <WeaponPack>
+ <links>
+ <DefaultWeaponmodeLink firemode=1 weaponmode=0 />
+ </links>
+ </WeaponPack>
+ </weaponpacks>
+ <munition>
+ <LaserMunition initialmagazines=8 maxmagazines=8 munitionpermagazine=10 replenishamount=1 replenishinterval=0.5/>
+ </munition>
Added: code/branches/OrxoBlox_FS19/data/levels/templates/spaceshipOrxoBlox.oxt
===================================================================
--- code/branches/OrxoBlox_FS19/data/levels/templates/spaceshipOrxoBlox.oxt (rev 0)
+++ code/branches/OrxoBlox_FS19/data/levels/templates/spaceshipOrxoBlox.oxt 2019-04-18 14:26:49 UTC (rev 12315)
@@ -0,0 +1,137 @@
+<Template name=spaceshipOrxBlox>
+ <OrxoBloxShip
+ hudtemplate = spaceshiphud
+ camerapositiontemplate = spaceshipescortcameras
+ spawnparticlesource = "Orxonox/fairytwirl"
+ spawnparticleduration = 3
+ explosionchunks = 4
+
+ health = 10
+ maxhealth = 10
+ initialhealth = 10
+
+ shieldhealth = 20
+ initialshieldhealth = 20
+ maxshieldhealth = 20
+ shieldabsorption = 0.1
+ shieldrechargerate = 1
+ shieldrechargewaittime = 1
+
+ primaryThrust = 150
+ auxilaryThrust = 30
+ rotationThrust = 100
+
+ lift = 1;
+ stallSpeed = 220;
+
+ boostPower = 20
+ boostPowerRate = 1
+ boostRate = 5
+ boostCooldownDuration = 10
+
+ shakeFrequency = 15
+ shakeAmplitude = 6
+
+ collisionType = "dynamic"
+ mass = 4200000
+ linearDamping = 0.9
+ angularDamping = 0.9999999
+
+ collisiondamage = 100
+ enablecollisiondamage = true
+
+ >
+ <engines>
+ <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipOrxoBloxdengine />
+ <MultiStateEngine position="-7.6, 0, 0" template=spaceshipOrxoBloxdengine />
+ </engines>
+ <attached>
+ <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="escortShip.mesh" />
+ <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" />
+<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
+<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0 ,0 , 3" halfExtents="10, 4,8" />
+ <BoxCollisionShape position="12.6 ,-2, 3" halfExtents="2.8,2.8,11"/>
+ <BoxCollisionShape position="-12.6,-2, 3" halfExtents="2.8,2.8,11"/>
+ <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" />
+ </collisionShapes>
+ <explosion >
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ </explosion>
+<?lua
+ include("../includes/OrxoBloxWeapon.oxi")
+?>
+ </OrxoBloxShip>
+</Template>
+
+<Template name=spaceshipescortcameras defaults=0>
+ <OrxoBloxShip>
+ <camerapositions>
+ <!--<CameraPosition position="0,100,180" direction="0, -0.2, -1" drag=false mouselook=true />
+ <CameraPosition position="0,200,250" direction="0, -0.4, -1" drag=false mouselook=true />
+ <CameraPosition position="0,30,150" direction="0, 0, -1" drag=false mouselook=true />
+ <CameraPosition position="0,1300,-100" direction="0, -1, 0" drag=false mouselook=true />
+-->
+ <CameraPosition position="0,600,0" pitch=-90 absolute=true drag = false mouselook=true/>
+ <CameraPosition position="0,50,160" drag=true mouselook=true />
+ <CameraPosition position="0,40,125" drag=true mouselook=true />
+ <CameraPosition position="0,30, 90" drag=true mouselook=true />
+ </camerapositions>
+ </OrxoBloxShip>
+</Template>
+
+<Template name=spaceshiporxobloxdengine baseclass=MultiStateEngine>
+ <MultiStateEngine
+ boostfactor = 2.2
+
+ speedfront = 200
+ speedback = 200
+ speedleftright = 100
+ speedupdown = 100
+
+ defEngineSndNormal = "sounds/Engine_low.ogg"
+ defEngineSndBoost = "sounds/Engine_high.ogg"
+
+ accelerationfront = 700
+ accelerationbrake = 700
+ accelerationback = 700
+ accelerationleftright = 500
+ accelerationupdown = 500
+ >
+
+ <!-- backlight error if you fly over the edge
+ <EffectContainer condition="idle">
+ <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+ </EffectContainer>
+ <EffectContainer condition="not idle">
+ <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+ <EffectContainer condition="normal or brake">
+
+ </EffectContainer>
+ <EffectContainer condition="normal or boost">
+ <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+ <EffectContainer condition="boost">
+ <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ </EffectContainer>
+
+ -->
+
+ </MultiStateEngine>
+</Template>
\ No newline at end of file
More information about the Orxonox-commit
mailing list