[Orxonox-commit 7668] r12261 - in code/branches/Boxhead_FS19: data/levels data/levels/includes data/levels/templates src/modules/hover src/modules/weapons/projectiles
cwaupoti at orxonox.net
cwaupoti at orxonox.net
Thu Mar 28 16:51:14 CET 2019
Author: cwaupoti
Date: 2019-03-28 16:51:14 +0100 (Thu, 28 Mar 2019)
New Revision: 12261
Modified:
code/branches/Boxhead_FS19/data/levels/Hover.oxw
code/branches/Boxhead_FS19/data/levels/includes/weaponSettingsHover.oxi
code/branches/Boxhead_FS19/data/levels/templates/spaceshipGhost.oxt
code/branches/Boxhead_FS19/data/levels/templates/spaceshipHover.oxt
code/branches/Boxhead_FS19/src/modules/hover/Hover.h
code/branches/Boxhead_FS19/src/modules/weapons/projectiles/IceGunProjectile.cc
Log:
created HoverGun, but file is not working yet
Modified: code/branches/Boxhead_FS19/data/levels/Hover.oxw
===================================================================
--- code/branches/Boxhead_FS19/data/levels/Hover.oxw 2019-03-28 14:49:58 UTC (rev 12260)
+++ code/branches/Boxhead_FS19/data/levels/Hover.oxw 2019-03-28 15:51:14 UTC (rev 12261)
@@ -9,18 +9,17 @@
<?lua
- include("HUDTemplates3.oxo")
- include("templates/spaceshipSwallow.oxt")
- include("templates/spaceshipPirate.oxt")
+
include("templates/spaceshipEscort.oxt")
- include("templates/spaceshipGhost.oxt")
- include("templates/spaceshipCollateralDamage.oxt")
- include("templates/spaceshipAssff.oxt")
- include("templates/spaceshipAssff2.oxt")
- include("templates/spaceshipTransporter.oxt")
-
-
?>
+<!-- include("HUDTemplates3.oxo") -->
+ <!-- include("templates/spaceshipSwallow.oxt") -->
+ <!-- include("templates/spaceshipPirate.oxt") -->
+ <!-- include("templates/spaceshipEscort.oxt") -->
+ <!-- include("templates/spaceshipCollateralDamage.oxt") -->
+ <!-- include("templates/spaceshipAssff.oxt") -->
+ <!-- include("templates/spaceshipAssff2.oxt") -->
+ <!-- include("templates/spaceshipTransporter.oxt") -->
<LevelInfo
name = "Hover level"
@@ -36,7 +35,7 @@
?>
<?lua
- include("templates/spaceshipPirate.oxt")
+ include("templates/spaceshipGhost.oxt")
include("templates/spaceshipHover.oxt")
include("overlays/HoverHUD.oxo")
?>
@@ -44,7 +43,7 @@
<?lua
MAZE_NUM_CELLS = 10
MAZE_CELL_SIZE = 100
-MAZE_CELL_HEIGHT = 30
+MAZE_CELL_HEIGHT = 100
MAZE_SIZE = MAZE_NUM_CELLS*MAZE_CELL_SIZE
?>
@@ -107,7 +106,7 @@
<SpaceShip position="100,20,100" lookat="50,20,50" name="enemy" health="200" maxhealth="200" initialhealth="200" >
<templates>
- <Template link=spaceshipghost />
+ <Template link=spaceshiphover />
</templates>
<controller>
<WaypointPatrolController alertnessradius=2000 team=1 >
Modified: code/branches/Boxhead_FS19/data/levels/includes/weaponSettingsHover.oxi
===================================================================
--- code/branches/Boxhead_FS19/data/levels/includes/weaponSettingsHover.oxi 2019-03-28 14:49:58 UTC (rev 12260)
+++ code/branches/Boxhead_FS19/data/levels/includes/weaponSettingsHover.oxi 2019-03-28 15:51:14 UTC (rev 12261)
@@ -1,6 +1,6 @@
<weaponslots>
- <WeaponSlot position="-3,2,-3" />
- <WeaponSlot position=" 3,2,-3" />
+ <WeaponSlot position="-3,3, 3" />
+ <WeaponSlot position=" 3,3, 3" />
</weaponslots>
<weaponsets>
<WeaponSet firemode=0 />
@@ -13,10 +13,10 @@
<DefaultWeaponmodeLink firemode=1 weaponmode=1 />
</links>
<Weapon>
- <IceGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" />
+ <HoverGun mode=0 munitionpershot=0 delay=0.125 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 0.1, 1.6,-2" projectileMesh="LaserBeam2.mesh" />
</Weapon>
<Weapon>
- <IceGun mode=0 munitionpershot=0 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" />
+ <HoverGun mode=0 munitionpershot=0 delay=0 damage=9.3 material="Flares/point_lensflare" muzzleoffset=" 1.6, 1.3, -2.0" projectileMesh="LaserBeam2.mesh" />
</Weapon>
</WeaponPack>
<WeaponPack>
Modified: code/branches/Boxhead_FS19/data/levels/templates/spaceshipGhost.oxt
===================================================================
--- code/branches/Boxhead_FS19/data/levels/templates/spaceshipGhost.oxt 2019-03-28 14:49:58 UTC (rev 12260)
+++ code/branches/Boxhead_FS19/data/levels/templates/spaceshipGhost.oxt 2019-03-28 15:51:14 UTC (rev 12261)
@@ -58,7 +58,7 @@
<ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
</explosion>
<?lua
- include("../includes/weaponSettingsHover.oxi")
+ include("../includes/weaponSettingsGhost.oxi")
?>
</SpaceShip>
</Template>
Modified: code/branches/Boxhead_FS19/data/levels/templates/spaceshipHover.oxt
===================================================================
--- code/branches/Boxhead_FS19/data/levels/templates/spaceshipHover.oxt 2019-03-28 14:49:58 UTC (rev 12260)
+++ code/branches/Boxhead_FS19/data/levels/templates/spaceshipHover.oxt 2019-03-28 15:51:14 UTC (rev 12261)
@@ -60,7 +60,7 @@
</explosion>
<?lua
- include("../includes/weaponSettingsHeartAttack.oxi")
+ include("../includes/weaponSettingsHover.oxi")
?>
</SpaceShip>
</Template>
Modified: code/branches/Boxhead_FS19/src/modules/hover/Hover.h
===================================================================
--- code/branches/Boxhead_FS19/src/modules/hover/Hover.h 2019-03-28 14:49:58 UTC (rev 12260)
+++ code/branches/Boxhead_FS19/src/modules/hover/Hover.h 2019-03-28 15:51:14 UTC (rev 12261)
@@ -26,7 +26,7 @@
*
*/
-/**
+/**f
@file Hover.h
@brief Gametype. For more information see .cc file
@ingroup Hover
Modified: code/branches/Boxhead_FS19/src/modules/weapons/projectiles/IceGunProjectile.cc
===================================================================
--- code/branches/Boxhead_FS19/src/modules/weapons/projectiles/IceGunProjectile.cc 2019-03-28 14:49:58 UTC (rev 12260)
+++ code/branches/Boxhead_FS19/src/modules/weapons/projectiles/IceGunProjectile.cc 2019-03-28 15:51:14 UTC (rev 12261)
@@ -59,7 +59,7 @@
this->setFreezeFactor(0.5);
Model* model = new Model(this->getContext());
- model->setMeshSource("IceBolt.mesh");
+ model->setMeshSource("laserbeam.mesh");
model->setScale(15.0);
this->attach(model);
model->setPosition(Vector3(0,0,0));
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