[Orxonox-commit 7812] r12404 - in code/branches/BossFight_FS19/data/levels: . templates
bukaya at orxonox.net
bukaya at orxonox.net
Tue May 21 14:50:50 CEST 2019
Author: bukaya
Date: 2019-05-21 14:50:50 +0200 (Tue, 21 May 2019)
New Revision: 12404
Added:
code/branches/BossFight_FS19/data/levels/BossFight.oxw
code/branches/BossFight_FS19/data/levels/templates/BossFightBigMinion.oxt
code/branches/BossFight_FS19/data/levels/templates/BossFightBoss.oxt
code/branches/BossFight_FS19/data/levels/templates/BossFightMinion.oxt
code/branches/BossFight_FS19/data/levels/templates/BossFightPirate.oxt
code/branches/BossFight_FS19/data/levels/templates/BossFightPlayer.oxt
Log:
Added files, should be final commit.
Added: code/branches/BossFight_FS19/data/levels/BossFight.oxw
===================================================================
--- code/branches/BossFight_FS19/data/levels/BossFight.oxw (rev 0)
+++ code/branches/BossFight_FS19/data/levels/BossFight.oxw 2019-05-21 12:50:50 UTC (rev 12404)
@@ -0,0 +1,1418 @@
+<LevelInfo
+ name = "Boss Fight"
+ description = "Let's see if you can defeat Ojumaya-kun"
+ tags = "mission"
+ screenshot = "missionOne.png"
+/>
+<?lua
+ include("HUDTemplates3.oxo")
+ include("stats.oxo")
+ include("templates/pickupRepresentationTemplates.oxt")
+ include("templates/spaceshipAssff.oxt")
+ include("templates/spaceshipH2.oxt")
+ include("templates/spaceshipPirate.oxt")
+ include("templates/lodInformation.oxt")
+ include("templates/BossFightPlayer.oxt")
+?>
+<?lua
+ include("templates/spaceshipEscort.oxt")
+ include("includes/notifications.oxi")
+?>
+<Level gametype="Mission">
+ <templates>
+ <Template link=lodtemplate_default />
+ </templates>
+ <NotificationQueueCEGUI
+ name="narrative"
+ targets="simpleNotification"
+ size=3
+ displayTime=45
+ position="0.2, 0, 0.1, 0"
+ fontSize="12"
+ fontColor="0.3, 1, 0.2, 0.8"
+ alignment="HorzCentred"
+ displaySize="0.6, 0, 0, 0"
+ />
+ <Scene
+ ambientlight = "0.8, 0.8, 0.8"
+ skybox = "Orxonox/Starbox"
+ >
+ <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
+ <SpawnPoint team=0 position="0,0,0" lookat="100,0,0" spawnclass=SpaceShip pawndesign=bossfightplayer />
+ <!--Billboard-->
+ <DistanceTrigger name="switchBillboard1" position="200,0,0" target="Pawn" distance=250 stayActive="true" delay=0.1/>
+ <BlinkingBillboard position="200,0,0" material="Examples/Flare" colour="0, 0, 1" amplitude=3 frequency=0.5 quadratic=2 >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=switchBillboard1 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </BlinkingBillboard>
+ <!--Dialogues-->
+ <DistanceTrigger name="talk1" position="200,0,0" target="Pawn" distance=25 stayActive="true" />
+ <Dialog name="Commander" currentQuestionId="BeginBriefing">
+ <questions>
+ <Question Id="BeginBriefing" question="We are getting a lot of distress calls from our pilots. Investigate all of them and report back Sar-Bur-Per-Ak">
+ <answerIds>
+ <AnswerId Id="Brief_a"/>
+ <AnswerId Id="Brief_b"/>
+ </answerIds>
+ </Question>
+ <Question Id="BossAlert_a" question="Be careful about Ojumaya-kun. I think he might be here." >
+ <answerIds>
+ <AnswerId Id="Boss_a_a"/>
+ <AnswerId Id="Boss_a_b"/>
+ </answerIds>
+ </Question>
+ <Question Id="BossAlert_b" question="I am afraid that is not an option. The distress calls are strangely similar to when Ojumaya-kun first appeared. You must investigate and help those in need." >
+ <answerIds>
+ <AnswerId Id="Boss_b_a"/>
+ <AnswerId Id="Boss_b_b"/>
+ </answerIds>
+ </Question>
+ <Question Id="BossInformation" question="It first appeared after the great Famine. We believe it was born because of the sins we committed for survival. I am sorry, but we do not have much time. You must go now." >
+ <answerIds>
+ <AnswerId Id="Info_a"/>
+ <AnswerId Id="Info_b"/>
+ </answerIds>
+ </Question>
+ <Question Id="PiratesAlert" question="There might also be Space Pirates around, so keep your eyes open!" >
+ <answerIds>
+ <AnswerId Id="Pirates_a"/>
+ <AnswerId Id="Pirates_b"/>
+ </answerIds>
+ </Question>
+ <Question Id="Reinforcements" question="Some reinforcements are on the way. I am also sending in support. Keep safe, and be quick. The distress signals indicated plenty of Minion activity."/>
+ </questions>
+ <answers>
+ <Answer Id="Brief_a" answer="Yes, Boss!" nextQuestionId="BossAlert_a"/>
+ <Answer Id="Brief_b" answer="Whatever, I don't care!" nextQuestionId="BossAlert_b"/>
+ <Answer Id="Boss_a_a"answer="Acknowledged Boss!" nextQuestionId="PiratesAlert"/>
+ <Answer Id="Boss_a_b"answer="Who is that?" nextQuestionId="BossInformation"/>
+ <Answer Id="Boss_b_a"answer="Alright, if I HAVE to do it." nextQuestionId="PiratesAlert"/>
+ <Answer Id="Boss_b_b"answer="Who is that anyway?" nextQuestionId="BossInformation"/>
+ <Answer Id="Info_a" answer="That does not sound fun." nextQuestionId="PiratesAlert"/>
+ <Answer Id="Info_b" answer="Ah sh#t, here we go again." nextQuestionId="PiratesAlert"/>
+ <Answer Id="Pirates_a" answer="Yes, Boss!" nextQuestionId="Reinforcements"/>
+ <Answer Id="Pirates_b" answer="Oh they won't be a problem!" nextQuestionId="Reinforcements"/>
+ </answers>
+ <events>
+ <execute>
+ <EventListener event="talk1"/>
+ </execute>
+ </events>
+ </Dialog>
+ <?lua
+ include("includes/pickups.oxi")
+ include("templates/BossFightMinion.oxt")
+ include("templates/BossFightBigMinion.oxt")
+ include("templates/BossFightPirate.oxt")
+ include("templates/BossFightBoss.oxt")
+?>
+ <!--Other ships-->
+ <!--Bosses Minions-->
+ <!------------------------------------------------------------------------------------------------>
+ <Template name=waypointsFirstWave>
+ <WaypointPatrolController>
+ <waypoints>
+ <StaticEntity position="2000,0,-500" />
+ <StaticEntity position="2000,0,500" />
+ <StaticEntity position="2870,0,0" />
+ </waypoints>
+ </WaypointPatrolController>
+ </Template>
+ <!------------------------------------------------------------------------------------------------>
+ <!--First wave-->
+ <SpaceShip position="2000,0,-500"
+ lookat="0,0,0"
+ health= "50"
+ initialhealth= "50"
+ maxhealth= "70"
+ name="1minions">
+ <events>
+ <visibility>
+ <EventListener event="talk1" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=bossfightminion />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=11>
+ <templates>
+ <Template link=waypointsFirstWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="2870,0,0"
+ lookat="0,0,0"
+ health= "50"
+ initialhealth= "50"
+ maxhealth= "70"
+ name="1minions">
+ <events>
+ <visibility>
+ <EventListener event="talk1" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=bossfightminion />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=11>
+ <templates>
+ <Template link=waypointsFirstWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <EventTrigger name="minion1trigger2" activations="1" stayactive="true" delay=3>
+ <events>
+ <trigger>
+ <EventListener event="1minions" />
+ </trigger>
+ </events>
+ <EventTrigger name="minion1trigger1" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="1minions" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </EventTrigger>
+ <!--Billboard-->
+ <BlinkingBillboard position="3200,0,0" material="Examples/Flare" colour="1, 0, 0" amplitude=3 frequency=0.5 quadratic=2 >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion1trigger2 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </BlinkingBillboard>
+ <!--Dialogues-->
+ <!--DistanceTrigger name="talk2" position="3200,0,0" target="Pawn" distance=25 stayActive="true" /-->
+ <Dialog name="Commander" currentQuestionId="Inquiry">
+ <questions>
+ <Question Id="Inquiry" question="What did you find?">
+ <answerIds>
+ <AnswerId Id="Inquiry_a"/>
+ <AnswerId Id="Inquiry_b"/>
+ </answerIds>
+ </Question>
+ <Question Id="Continue" question="Huh. Strange... At least I could get some reinforcements to you." ></Question>
+ </questions>
+ <answers>
+ <Answer Id="Inquiry_a" answer="There is nothing here, Boss!" nextQuestionId="Continue"/>
+ <Answer Id="Inquiry_b" answer="Nothing other than damn Minions..." nextQuestionId="Continue"/>
+ </answers>
+ <events>
+ <execute>
+ <EventListener event="minion1trigger2"/>
+ </execute>
+ </events>
+ </Dialog>
+ <!--Pick Ups -->
+ <PickupSpawner pickup=mediumdamageboostpickup position="3200,-200,0" triggerDistance="100" respawnTime="30" maxSpawnedItems="2">
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion1trigger2 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <PickupSpawner pickup=mediummunitionpickup position="3200,-100,0" triggerDistance="100" respawnTime="5" maxSpawnedItems="2">
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion1trigger2 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <PickupSpawner pickup=mediumhealthpickup position="3200,100,0" triggerDistance="100" respawnTime="30" maxSpawnedItems="2">
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion1trigger2 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <PickupSpawner pickup=mediumspeedpickup position="3200,200,0" triggerDistance="100" respawnTime="10" maxSpawnedItems="2">
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion1trigger2 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <!------------------------------------------------------------------------------------------------>
+ <Template name=waypointsSecondWave>
+ <WaypointPatrolController>
+ <waypoints>
+ <StaticEntity position="5000,-200,-500" />
+ <StaticEntity position="5000,-200,500" />
+ <StaticEntity position="5000,200,500" />
+ <StaticEntity position="5000,200,-500" />
+ </waypoints>
+ </WaypointPatrolController>
+ </Template>
+ <!------------------------------------------------------------------------------------------------>
+ <!--Second wave-->
+ <SpaceShip position="5000,-500,-200"
+ lookat="0,0,0"
+ health= "50"
+ initialhealth= "50"
+ maxhealth= "70"
+ name="2minions">
+ <events>
+ <visibility>
+ <EventListener event="minion1trigger2" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=bossfightminion />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=11>
+ <templates>
+ <Template link=waypointsSecondWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="5000,500,200"
+ lookat="0,0,0"
+ health= "50"
+ initialhealth= "50"
+ maxhealth= "70"
+ name="2minions">
+ <events>
+ <visibility>
+ <EventListener event="minion1trigger2" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=bossfightminion />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=11>
+ <templates>
+ <Template link=waypointsSecondWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="5000,500,-200"
+ lookat="0,0,0"
+ health= "50"
+ initialhealth= "50"
+ maxhealth= "70"
+ name="2minions">
+ <events>
+ <visibility>
+ <EventListener event="minion1trigger2" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=bossfightminion />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=11>
+ <templates>
+ <Template link=waypointsSecondWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <EventTrigger name="minion2trigger3" activations="1" stayactive="true" delay=3>
+ <events>
+ <trigger>
+ <EventListener event="2minions" />
+ </trigger>
+ </events>
+ <EventTrigger name="minion2trigger2" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="2minions" />
+ </trigger>
+ </events>
+ <EventTrigger name="minion2trigger1" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="2minions" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </EventTrigger>
+ </EventTrigger>
+ <!--Billboard-->
+ <BlinkingBillboard position="5300,0,0" material="Examples/Flare" colour="1, 0, 0" amplitude=3 frequency=0.5 quadratic=2 >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion2trigger3 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </BlinkingBillboard>
+ <!--Dialogues-->
+ <!--DistanceTrigger name="talk3" position="5300,0,0" target="Pawn" distance=100 stayActive="true" /-->
+ <Dialog name="Commander" currentQuestionId="Fallen">
+ <questions>
+ <Question Id="Fallen" question="Is there any trace of our fallen yet?">
+ <answerIds>
+ <AnswerId Id="Fallen_a"/>
+ <AnswerId Id="Fallen_b"/>
+ </answerIds>
+ </Question>
+ <Question Id="Goon" question="This is unusual... Better stock up, we do not know what might come." ></Question>
+ </questions>
+ <answers>
+ <Answer Id="Fallen_a" answer="Still no trace here, Boss!" nextQuestionId="Goon"/>
+ <Answer Id="Fallen_b" answer="Still nothing, Boss. I am getting nervous here..." nextQuestionId="Goon"/>
+ </answers>
+ <events>
+ <execute>
+ <EventListener event="minion2trigger3"/>
+ </execute>
+ </events>
+ </Dialog>
+ <!--Pick Ups -->
+ <PickupSpawner pickup=triplehealthspeedinvisibilitypickup position="5300,-100,0" triggerDistance="100" respawnTime="30" maxSpawnedItems="2" >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion2trigger3 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <PickupSpawner pickup=dronepickup position="5300,0,0" triggerDistance="100" respawnTime="30" maxSpawnedItems="2" >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion2trigger3 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <PickupSpawner pickup=smallshieldpickup position="5300,100,0" triggerDistance="100" respawnTime="5" maxSpawnedItems="2" >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion2trigger3 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <!------------------------------------------------------------------------------------------------>
+ <Template name=waypointsThirdWave>
+ <WaypointPatrolController>
+ <waypoints>
+ <StaticEntity position="7000,-500,-500" />
+ <StaticEntity position="7000,-500,500" />
+ <StaticEntity position="9000,500,500" />
+ <StaticEntity position="9000,500,-500" />
+ </waypoints>
+ </WaypointPatrolController>
+ </Template>
+ <!------------------------------------------------------------------------------------------------>
+ <!--Third wave-->
+ <SpaceShip position="9000,500,500"
+ lookat="0,0,0"
+ health= "50"
+ initialhealth= "50"
+ maxhealth= "70"
+ name="3minions">
+ <events>
+ <visibility>
+ <EventListener event="minion2trigger3" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=bossfightminion />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=11>
+ <templates>
+ <Template link=waypointsThirdWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="8500,500,500"
+ lookat="0,0,0"
+ health= "50"
+ initialhealth= "50"
+ maxhealth= "70"
+ name="3minions">
+ <events>
+ <visibility>
+ <EventListener event="minion2trigger3" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=bossfightminion />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=11>
+ <templates>
+ <Template link=waypointsThirdWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="8000,500,500"
+ lookat="0,0,0"
+ health= "50"
+ initialhealth= "50"
+ maxhealth= "70"
+ name="3minions">
+ <events>
+ <visibility>
+ <EventListener event="minion2trigger3" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=bossfightminion />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=11>
+ <templates>
+ <Template link=waypointsThirdWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="7500,500,500"
+ lookat="0,0,0"
+ health= "50"
+ initialhealth= "50"
+ maxhealth= "70"
+ name="3minions">
+ <events>
+ <visibility>
+ <EventListener event="minion2trigger3" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=bossfightminion />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=11>
+ <templates>
+ <Template link=waypointsThirdWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="7000,500,500"
+ lookat="0,0,0"
+ health= "50"
+ initialhealth= "50"
+ maxhealth= "70"
+ name="3minions">
+ <events>
+ <visibility>
+ <EventListener event="minion2trigger3" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=bossfightminion />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=11>
+ <templates>
+ <Template link=waypointsThirdWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="7000,000,500"
+ lookat="0,0,0"
+ health= "50"
+ initialhealth= "50"
+ maxhealth= "70"
+ name="3minions">
+ <events>
+ <visibility>
+ <EventListener event="minion2trigger3" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=bossfightminion />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=11>
+ <templates>
+ <Template link=waypointsThirdWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <EventTrigger name="minion3trigger6" activations="1" stayactive="true" delay=3>
+ <events>
+ <trigger>
+ <EventListener event="3minions" />
+ </trigger>
+ </events>
+ <EventTrigger name="minion3trigger5" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="3minions" />
+ </trigger>
+ </events>
+ <EventTrigger name="minion3trigger4" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="3minions" />
+ </trigger>
+ </events>
+ <EventTrigger name="minion3trigger3" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="3minions" />
+ </trigger>
+ </events>
+ <EventTrigger name="minion3trigger2" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="3minions" />
+ </trigger>
+ </events>
+ <EventTrigger name="minion3trigger1" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="3minions" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </EventTrigger>
+ </EventTrigger>
+ </EventTrigger>
+ </EventTrigger>
+ </EventTrigger>
+ <!--Billboard-->
+ <BlinkingBillboard position="9100,0,0" material="Examples/Flare" colour="1, 0, 0" amplitude=3 frequency=0.5 quadratic=2 >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion3trigger6 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </BlinkingBillboard>
+ <!--Dialogues-->
+ <!--DistanceTrigger name="talk4" position="9100,0,0" target="Pawn" distance=25 stayActive="true" /-->
+ <Dialog name="Commander" currentQuestionId="Condition">
+ <questions>
+ <Question Id="Condition" question="Still nothing?">
+ <answerIds>
+ <AnswerId Id="Fallen_a"/>
+ <AnswerId Id="Fallen_b"/>
+ </answerIds>
+ </Question>
+ <Question Id="Coordinates" question="I receive some signals coming from (10000, 5000, 0), maybe you can find something there...">
+ <answerIds>
+ <AnswerId Id="out"/>
+ </answerIds>
+ </Question>
+ <Question Id="Goon" question="I receive some signals coming from (10000, 5000, 0), maybe you can find something there... (Open Coordinates with F1)" ></Question>
+ </questions>
+ <answers>
+ <Answer Id="Fallen_a" answer="Nothing !" nextQuestionId="Coordinates"/>
+ <Answer Id="Fallen_b" answer="Nope..." nextQuestionId="Coordinates"/>
+ <Answer Id="out" answer="Hope so." nextQuestionId="Goon"/>
+ </answers>
+ <events>
+ <execute>
+ <EventListener event="minion3trigger6"/>
+ </execute>
+ </events>
+ </Dialog>
+ <SimpleNotification message="I receive some signals coming from (10000, 5000, 0), maybe you can find something there... (Open Coordinates with F1)" broadcast="true">
+ <events>
+ <trigger>
+ <EventListener event="minion3trigger6" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+ <!--Pick Ups -->
+ <PickupSpawner pickup=hugeboostpickup position="9200,0,200" triggerDistance="100" respawnTime="30" maxSpawnedItems="10" >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion3trigger6 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <PickupSpawner pickup=smallhealthpickup position="9200,0,0" triggerDistance="100" respawnTime="30" maxSpawnedItems="10" >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion3trigger6 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <PickupSpawner pickup=hugedamageboostpickup position="9200,0,-200" triggerDistance="100" respawnTime="30" maxSpawnedItems="10" >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion3trigger6 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <!------------------------------------------------------------------------------------------------>
+ <Template name=waypointsFourthWave>
+ <WaypointPatrolController>
+ <waypoints>
+ <StaticEntity position="10000,5000,1000" />
+ <StaticEntity position="10000,5000,0" />
+ <StaticEntity position="10000,5000,-1000" />
+ </waypoints>
+ </WaypointPatrolController>
+ </Template>
+ <!------------------------------------------------------------------------------------------------>
+ <!--Fourth wave-->
+ <SpaceShip position="10000,5000,-1000"
+ lookat="0,0,0"
+ health= "50"
+ initialhealth= "50"
+ maxhealth= "70"
+ name="4minions">
+ <events>
+ <visibility>
+ <EventListener event="minion3trigger6" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=bossfightbigminion />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=11>
+ <templates>
+ <Template link=waypointsFourthWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="10000,5000,-800"
+ lookat="0,0,0"
+ health= "50"
+ initialhealth= "50"
+ maxhealth= "70"
+ name="4minions">
+ <events>
+ <visibility>
+ <EventListener event="minion3trigger6" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=bossfightbigminion />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=11>
+ <templates>
+ <Template link=waypointsFourthWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="10000,5000,-600"
+ lookat="0,0,0"
+ health= "50"
+ initialhealth= "50"
+ maxhealth= "70"
+ name="4minions">
+ <events>
+ <visibility>
+ <EventListener event="minion3trigger6" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=bossfightbigminion />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=11>
+ <templates>
+ <Template link=waypointsFourthWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <EventTrigger name="minion4trigger3" activations="1" stayactive="true" delay=3>
+ <events>
+ <trigger>
+ <EventListener event="4minions" />
+ </trigger>
+ </events>
+ <EventTrigger name="minion4trigger2" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="4minions" />
+ </trigger>
+ </events>
+ <EventTrigger name="minion4trigger1" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="4minions" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </EventTrigger>
+ </EventTrigger>
+ <!--Billboard-->
+ <BlinkingBillboard position="11000,5200,0" material="Examples/Flare" colour="1.0, 0,0" amplitude=3 frequency=0.5 quadratic=1 >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion4trigger3 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </BlinkingBillboard>
+ <!--Dialogues-->
+ <!--DistanceTrigger name="talk5" position="11000,5200,0" target="Pawn" distance=25 stayActive="true" /-->
+ <Dialog name="Commander" currentQuestionId="Silent">
+ <questions>
+ <Question Id="Silent" question="...">
+ <answerIds>
+ <AnswerId Id="Bored"/>
+ </answerIds>
+ </Question>
+ <Question Id="Static" question="...trap...failed...(5000, 5000, 0)...leave us...save...rself.">
+ <answerIds>
+ <AnswerId Id="Boss1"/>
+ </answerIds>
+ </Question>
+ <Question Id="Trap" question="...">
+ <answerIds>
+ <AnswerId Id="Boss2"/>
+ </answerIds>
+ </Question>
+ <Question Id="Come" question="...trap...failed...(5000, 5000, 0)...leave us...save...rself." ></Question>
+ </questions>
+ <answers>
+ <Answer Id="Bored" answer="I am getting tired Boss!" nextQuestionId="Static"/>
+ <Answer Id="Boss1" answer="What..." nextQuestionId="Trap"/>
+ <Answer Id="Boss2" answer="Hang in there Boss, I am coming!" nextQuestionId="Come"/>
+ </answers>
+ <events>
+ <execute>
+ <EventListener event="minion4trigger3"/>
+ </execute>
+ </events>
+ </Dialog>
+ <SimpleNotification message="...trap...failed...(5000, 5000, 0)...leave us...save...rself. (Open Coordinates with F1)" broadcast="true">
+ <events>
+ <trigger>
+ <EventListener event="minion4trigger3" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+ <!--Pick Ups -->
+ <PickupSpawner pickup=mediumdamageboostpickup position="11000,5200,-200" triggerDistance="100" respawnTime="30" maxSpawnedItems="10" >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion4trigger3 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <PickupSpawner pickup=mediumshrinkpickup position="11000,5200,200" triggerDistance="100" respawnTime="60" maxSpawnedItems="5" >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion4trigger3 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <PickupSpawner pickup=mediumshieldpickup position="11000,5200,-400" triggerDistance="100" respawnTime="5" maxSpawnedItems="10" >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion4trigger3 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <!------------------------------------------------------------------------------------------------>
+ <Template name=waypointsFifthWave>
+ <WaypointPatrolController>
+ <waypoints>
+ <StaticEntity position="5000,5000,-500" />
+ <StaticEntity position="7000,5000,-500" />
+ <StaticEntity position="7000,5000,500" />
+ <StaticEntity position="5000,5000,500" />
+ </waypoints>
+ </WaypointPatrolController>
+ </Template>
+ <!------------------------------------------------------------------------------------------------>
+ <!--Fifth wave-->
+ <SpaceShip position="8000,10000,0"
+ lookat="0,0,0"
+ health= "50"
+ initialhealth= "50"
+ maxhealth= "70"
+ name="5minions">
+ <events>
+ <visibility>
+ <EventListener event="minion4trigger3" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=bossfightbigminion />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=11>
+ <templates>
+ <Template link=waypointsFifthWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="7500,10000,0"
+ lookat="0,0,0"
+ health= "50"
+ initialhealth= "50"
+ maxhealth= "70"
+ name="5minions">
+ <events>
+ <visibility>
+ <EventListener event="minion4trigger3" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=bossfightbigminion />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=11>
+ <templates>
+ <Template link=waypointsFifthWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="7000,10000,0"
+ lookat="0,0,0"
+ health= "50"
+ initialhealth= "50"
+ maxhealth= "70"
+ name="5minions">
+ <events>
+ <visibility>
+ <EventListener event="minion4trigger3" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=bossfightbigminion />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=11>
+ <templates>
+ <Template link=waypointsFifthWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="6500,10000,0"
+ lookat="0,0,0"
+ health= "50"
+ initialhealth= "50"
+ maxhealth= "70"
+ name="5minions">
+ <events>
+ <visibility>
+ <EventListener event="minion4trigger3" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=bossfightbigminion />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=11>
+ <templates>
+ <Template link=waypointsFifthWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="6000,10000,0"
+ lookat="0,0,0"
+ health= "50"
+ initialhealth= "50"
+ maxhealth= "70"
+ name="5minions">
+ <events>
+ <visibility>
+ <EventListener event="minion4trigger3" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=bossfightbigminion />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=11>
+ <templates>
+ <Template link=waypointsFifthWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="5500,10000,0"
+ lookat="0,0,0"
+ health= "50"
+ initialhealth= "50"
+ maxhealth= "70"
+ name="5minions">
+ <events>
+ <visibility>
+ <EventListener event="minion4trigger3" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=bossfightbigminion />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=11>
+ <templates>
+ <Template link=waypointsFifthWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <EventTrigger name="minion5trigger6" activations="1" stayactive="true" delay=3>
+ <events>
+ <trigger>
+ <EventListener event="5minions" />
+ </trigger>
+ </events>
+ <EventTrigger name="minion5trigger5" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="5minions" />
+ </trigger>
+ </events>
+ <EventTrigger name="minion5trigger4" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="5minions" />
+ </trigger>
+ </events>
+ <EventTrigger name="minion5trigger3" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="5minions" />
+ </trigger>
+ </events>
+ <EventTrigger name="minion5trigger2" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="5minions" />
+ </trigger>
+ </events>
+ <EventTrigger name="minion5trigger1" activations="1" stayactive="true" delay=0.1>
+ <events>
+ <trigger>
+ <EventListener event="5minions" />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </EventTrigger>
+ </EventTrigger>
+ </EventTrigger>
+ </EventTrigger>
+ </EventTrigger>
+ <!--Billboard-->
+ <BlinkingBillboard position="4000,10000,0" material="Examples/Flare" colour="1, 0, 0" amplitude=3 frequency=0.5 quadratic=1 >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion5trigger6 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </BlinkingBillboard>
+ <!--Dialogues-->
+ <!--DistanceTrigger name="talk5" position="5000,10000,0" target="Pawn" distance=25 stayActive="true" /-->
+ <Dialog name="Commander" currentQuestionId="Reveal">
+ <questions>
+ <Question Id="Reveal" question="HA HA HA HA!">
+ <answerIds>
+ <AnswerId Id="What"/>
+ </answerIds>
+ </Question>
+ <Question Id="Reveal2" question="...trap...failed...(5000, 5000, 0)...leave us...save...rself. How stupid are you?">
+ <answerIds>
+ <AnswerId Id="Boss?"/>
+ </answerIds>
+ </Question>
+ <Question Id="Die" question="Now you will join the rest of your impotent team!">
+ <answerIds>
+ <AnswerId Id="Boss2"/>
+ </answerIds>
+ </Question>
+ <Question Id="Die2" question="All you humans are the same, so eager to play the hero. You only play yourselves... Congratulations." ></Question>
+ </questions>
+ <answers>
+ <Answer Id="What" answer="What are you saying Boss?" nextQuestionId="Reveal2"/>
+ <Answer Id="Boss?" answer="What..." nextQuestionId="Die"/>
+ <Answer Id="Boss2" answer="You evil bitch! You were Ojumaya-kun all along!" nextQuestionId="Die2"/>
+ </answers>
+ <events>
+ <execute>
+ <EventListener event="minion5trigger6"/>
+ </execute>
+ </events>
+ </Dialog>
+ <DistanceTrigger name="help" position="4000,10000,0" target="Pawn" distance=100 stayActive="true" />
+ <SimpleNotification message="Sar-Bur-Per-Ak! Hang in there! I sent some pickups for you. Show Ojumaya-kun who's Boss and come home safe." broadcast=true >
+ <events>
+ <trigger>
+ <EventListener event="help" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+ <!--Pick Ups -->
+ <PickupSpawner pickup=hugehealthpickup position="3900,10000,0" triggerDistance="100" respawnTime="10" maxSpawnedItems="99" >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion5trigger6 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <PickupSpawner pickup=hugemunitionpickup position="3800,10000,0" triggerDistance="100" respawnTime="30" maxSpawnedItems="10" >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion5trigger6 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <PickupSpawner pickup=hugedamageboostpickup position="3700,10000,0" triggerDistance="100" respawnTime="30" maxSpawnedItems="10" >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion5trigger6 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <PickupSpawner pickup=hugehealthpickup position="3900,10000,0" triggerDistance="100" respawnTime="10" maxSpawnedItems="99" >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion5trigger6 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <PickupSpawner pickup=hugemunitionpickup position="3800,10000,0" triggerDistance="100" respawnTime="30" maxSpawnedItems="10" >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion5trigger6 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <PickupSpawner pickup=hugedamageboostpickup position="3600,10000,0" triggerDistance="100" respawnTime="30" maxSpawnedItems="10" >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion5trigger6 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <PickupSpawner pickup=hugeshieldpickup position="3400,10000,0" triggerDistance="100" respawnTime="30" maxSpawnedItems="10" >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion5trigger6 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <PickupSpawner pickup=hugeshieldpickup position="3300,10000,0" triggerDistance="100" respawnTime="30" maxSpawnedItems="10" >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion5trigger6 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <PickupSpawner pickup=dronepickup position="3200,10000,0" triggerDistance="100" respawnTime="30" maxSpawnedItems="10" >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion5trigger6 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <PickupSpawner pickup=hugemunitionpickup position="3100,10000,0" triggerDistance="100" respawnTime="30" maxSpawnedItems="10" >
+ <events>
+ <visibility>
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=minion5trigger6 />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </visibility>
+ </events>
+ </PickupSpawner>
+ <!------------------------------------------------------------------------------------------------>
+ <!------------------------------------------------------------------------------------------------>
+ <!--BOSS-->
+ <SpaceShip position="2500,10000,0"
+ lookat="0,0,0"
+ health= "500"
+ initialhealth= "400"
+ maxhealth= "500"
+ name="boss"
+ radarname="Ojumaya-kun">
+ <events>
+ <visibility>
+ <EventListener event="minion5trigger6" />
+ </visibility>
+ </events>
+ <templates>
+ <Template link=bossfightboss />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=2000 team=11>
+ <waypoints>
+ <StaticEntity position="1500,10000,0" />
+ </waypoints>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <!-- End the Mission (success) -->
+ <SimpleNotification message="You did it! Thanks to you, we are all saved. Exit Simulation?" broadcast="true">
+ <events>
+ <trigger>
+ <EventListener event="boss" />
+ </trigger>
+ </events>
+ </SimpleNotification>
+ <Script code="Mission endMission true" onLoad="false">
+ <EventTrigger>
+ <events>
+ <trigger>
+ <EventListener event=boss />
+ </trigger>
+ </events>
+ </EventTrigger>
+ </Script>
+ <!--Billboard-->
+ <BlinkingBillboard position="1500,10000,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=1 frequency=0.5 quadratic=1 />
+ <!--Pirates-->
+ <!--Top Left-->
+ <SpaceShip position="30000,30000,0" lookat="0,0,0">
+ <templates>
+ <Template link=bossfightpirate />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=3>
+ <templates>
+ <Template link=waypointsThirdWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="30000,30000,200" lookat="0,0,0">
+ <templates>
+ <Template link=bossfightpirate />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=3>
+ <templates>
+ <Template link=waypointsThirdWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="30000,30000,400" lookat="0,0,0">
+ <templates>
+ <Template link=bossfightpirate />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=3>
+ <templates>
+ <Template link=waypointsThirdWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <!--Bot Right-->
+ <SpaceShip position="70000,-70000,0" lookat="0,0,0">
+ <templates>
+ <Template link=bossfightpirate />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=1000 team=4>
+ <templates>
+ <Template link=waypointsFourthWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="70000,-70000,200" lookat="0,0,0">
+ <templates>
+ <Template link=bossfightpirate />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=2000 team=4>
+ <templates>
+ <Template link=waypointsFourthWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ <SpaceShip position="70000,-70000,400" lookat="0,0,0">
+ <templates>
+ <Template link=bossfightpirate />
+ </templates>
+ <controller>
+ <WaypointPatrolController alertnessradius=2000 team=4>
+ <templates>
+ <Template link=waypointsFourthWave/>
+ </templates>
+ </WaypointPatrolController>
+ </controller>
+ </SpaceShip>
+ </Scene>
+</Level>
+
+
Added: code/branches/BossFight_FS19/data/levels/templates/BossFightBigMinion.oxt
===================================================================
--- code/branches/BossFight_FS19/data/levels/templates/BossFightBigMinion.oxt (rev 0)
+++ code/branches/BossFight_FS19/data/levels/templates/BossFightBigMinion.oxt 2019-05-21 12:50:50 UTC (rev 12404)
@@ -0,0 +1,127 @@
+<Template name=bossfightbigminion>
+ <SpaceShip
+ hudtemplate = spaceshiphud
+ camerapositiontemplate = bossfightbigminioncameras
+ spawnparticlesource = "Orxonox/fairytwirl"
+ spawnparticleduration = 3
+ explosionchunks = 4
+
+ health = 100
+ maxhealth = 150
+ initialhealth = 100
+
+ shieldhealth = 35
+ initialshieldhealth = 35
+ maxshieldhealth = 60
+ shieldabsorption = 0.9
+ shieldrechargerate = 1
+ shieldrechargewaittime = 1
+
+ primaryThrust = 150
+ auxilaryThrust = 30
+ rotationThrust = 50
+
+ lift = 1;
+ stallSpeed = 220;
+
+ boostPower = 20
+ boostPowerRate = 1
+ boostRate = 5
+ boostCooldownDuration = 10
+
+ shakeFrequency = 15
+ shakeAmplitude = 6
+
+ collisionType = "dynamic"
+ mass = 4200000
+ linearDamping = 0.7
+ angularDamping = 0.9999999
+
+ collisiondamage = 100
+ enablecollisiondamage = true
+ >
+ <engines>
+ <MultiStateEngine position=" 7.6, 0, 6" template=bossfightbigminionengine />
+ <MultiStateEngine position="-7.6, 0, 0" template=bossfightbigminionengine />
+ </engines>
+ <attached>
+ <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=4 mesh="escortShip.mesh" />
+ <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" />
+<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
+<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0 ,0 , 3" halfExtents="10, 4,8" />
+ <BoxCollisionShape position="12.6 ,-2, 3" halfExtents="2.8,2.8,11"/>
+ <BoxCollisionShape position="-12.6,-2, 3" halfExtents="2.8,2.8,11"/>
+ <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" />
+ </collisionShapes>
+ <explosion >
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ </explosion>
+<?lua
+ include("../includes/weaponSettingsGhost.oxi")
+?>
+ </SpaceShip>
+</Template>
+
+<Template name=bossfightbigminioncameras defaults=0>
+ <SpaceShip>
+ <camerapositions>
+<!-- <CameraPosition position="0,15, 60" drag=true mouselook=true />
+ <CameraPosition position="0,20, 90" drag=true mouselook=true />
+ <CameraPosition position="0,30,120" drag=true mouselook=true /> -->
+ <CameraPosition position="0,300,-100" direction="0, -1, 0" drag=false mouselook=true />
+ </camerapositions>
+ </SpaceShip>
+</Template>
+
+<Template name=bossfightbigminionengine baseclass=MultiStateEngine>
+ <MultiStateEngine
+ boostfactor = 2.2
+
+ speedfront = 200
+ speedback = 70
+ speedleftright = 70
+ speedupdown = 70
+
+ defEngineSndNormal = "sounds/Engine_low.ogg"
+ defEngineSndBoost = "sounds/Engine_high.ogg"
+
+ accelerationfront = 700
+ accelerationbrake = 700
+ accelerationback = 125
+ accelerationleftright = 125
+ accelerationupdown = 125
+ >
+ <EffectContainer condition="idle">
+ <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+ </EffectContainer>
+ <EffectContainer condition="not idle">
+ <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+ <EffectContainer condition="normal or brake">
+
+ </EffectContainer>
+ <EffectContainer condition="normal or boost">
+ <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+ <EffectContainer condition="boost">
+ <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ </EffectContainer>
+
+ </MultiStateEngine>
+</Template>
\ No newline at end of file
Added: code/branches/BossFight_FS19/data/levels/templates/BossFightBoss.oxt
===================================================================
--- code/branches/BossFight_FS19/data/levels/templates/BossFightBoss.oxt (rev 0)
+++ code/branches/BossFight_FS19/data/levels/templates/BossFightBoss.oxt 2019-05-21 12:50:50 UTC (rev 12404)
@@ -0,0 +1,127 @@
+<Template name=bossfightboss>
+ <SpaceShip
+ hudtemplate = spaceshiphud
+ camerapositiontemplate = bossfightbosscameras
+ spawnparticlesource = "Orxonox/fairytwirl"
+ spawnparticleduration = 3
+ explosionchunks = 4
+
+ health = 700
+ maxhealth = 1000
+ initialhealth = 700
+
+ shieldhealth = 350
+ initialshieldhealth = 350
+ maxshieldhealth = 600
+ shieldabsorption = 0.9
+ shieldrechargerate = 1
+ shieldrechargewaittime = 1
+
+ primaryThrust = 50
+ auxilaryThrust = 10
+ rotationThrust =25
+
+ lift = 1;
+ stallSpeed = 220;
+
+ boostPower = 20
+ boostPowerRate = 1
+ boostRate = 5
+ boostCooldownDuration = 10
+
+ shakeFrequency = 15
+ shakeAmplitude = 6
+
+ collisionType = "dynamic"
+ mass = 4200000
+ linearDamping = 0.7
+ angularDamping = 0.9999999
+
+ collisiondamage = 100
+ enablecollisiondamage = true
+ >
+ <engines>
+ <MultiStateEngine position=" 7.6, 0, 6" template=bossfightbossengine />
+ <MultiStateEngine position="-7.6, 0, 0" template=bossfightbossengine />
+ </engines>
+ <attached>
+ <Model position="0,0,0" yaw=90 pitch=0 roll=0 scale=15 mesh="HydroHarvester.mesh" />
+ <Model position="0,0,0" yaw=180 pitch=90 roll=0 scale=4 mesh="escortWeapon.mesh" />
+<!--Model mesh="cube.mesh" mass=10 position="0,0,3" scale3D="10,4,8" />
+<Model mesh="cube.mesh" mass=10 position="12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="-12.6,-2,3" scale3D="2.8,2.8,11" />
+<Model mesh="cube.mesh" mass=10 position="0,0,-12" scale3D="4,4,7" /-->
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0 ,0 , 3" halfExtents="10, 4,8" />
+ <BoxCollisionShape position="12.6 ,-2, 3" halfExtents="2.8,2.8,11"/>
+ <BoxCollisionShape position="-12.6,-2, 3" halfExtents="2.8,2.8,11"/>
+ <BoxCollisionShape position="0, 0,-12" halfExtents="4 , 4 ,7" />
+ </collisionShapes>
+ <explosion >
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ </explosion>
+<?lua
+ include("../includes/weaponSettingsGhost.oxi")
+?>
+ </SpaceShip>
+</Template>
+
+<Template name=bossfightbosscameras defaults=0>
+ <SpaceShip>
+ <camerapositions>
+<!-- <CameraPosition position="0,15, 60" drag=true mouselook=true />
+ <CameraPosition position="0,20, 90" drag=true mouselook=true />
+ <CameraPosition position="0,30,120" drag=true mouselook=true /> -->
+ <CameraPosition position="0,300,-100" direction="0, -1, 0" drag=false mouselook=true />
+ </camerapositions>
+ </SpaceShip>
+</Template>
+
+<Template name=bossfightbossengine baseclass=MultiStateEngine>
+ <MultiStateEngine
+ boostfactor = 2.2
+
+ speedfront = 200
+ speedback = 70
+ speedleftright = 70
+ speedupdown = 70
+
+ defEngineSndNormal = "sounds/Engine_low.ogg"
+ defEngineSndBoost = "sounds/Engine_high.ogg"
+
+ accelerationfront = 700
+ accelerationbrake = 700
+ accelerationback = 125
+ accelerationleftright = 125
+ accelerationupdown = 125
+ >
+ <EffectContainer condition="idle">
+ <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+ </EffectContainer>
+ <EffectContainer condition="not idle">
+ <FadingBillboard mainstate=activity active=false scale=0.09 position="12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.09 position="-12, -2, 13" colour="0.2, 1.0, 0.65, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+ <EffectContainer condition="normal or brake">
+
+ </EffectContainer>
+ <EffectContainer condition="normal or boost">
+ <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.2, 1.0, 0.65, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+ <EffectContainer condition="boost">
+ <Backlight mainstate=activity active=false scale=0.33 name=bltest position=" 12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ <Backlight mainstate=activity active=false scale=0.33 name=bltest position="-12, 0, 10" colour="0.6, 0.8, 0.75, 0.7" width=25 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ </EffectContainer>
+
+ </MultiStateEngine>
+</Template>
\ No newline at end of file
Added: code/branches/BossFight_FS19/data/levels/templates/BossFightMinion.oxt
===================================================================
--- code/branches/BossFight_FS19/data/levels/templates/BossFightMinion.oxt (rev 0)
+++ code/branches/BossFight_FS19/data/levels/templates/BossFightMinion.oxt 2019-05-21 12:50:50 UTC (rev 12404)
@@ -0,0 +1,114 @@
+<Template name=bossfightminion>
+ <SpaceShip
+ hudtemplate = spaceshiphud
+ camerapositiontemplate = bossfightminioncameras
+ spawnparticlesource = "Orxonox/fairytwirl"
+ spawnparticleduration = 3
+ explosionchunks = 6
+
+ health = 30
+ maxhealth = 50
+ initialhealth = 30
+
+ shieldhealth = 50
+ initialshieldhealth = 50
+ maxshieldhealth = 50
+ shieldabsorption = 0.9
+ shieldrechargerate = 3
+ shieldrechargewaittime = 0.0
+
+ primaryThrust = 600
+ auxilaryThrust = 30
+ rotationThrust = 25
+
+ lift = 1;
+ stallSpeed = 220;
+
+ boostPower = 30
+ boostPowerRate = 1
+ boostRate = 5
+ boostCooldownDuration = 15
+
+ shakeFrequency = 20
+ shakeAmplitude = 6
+
+ collisionType = "dynamic"
+ mass = 100
+ linearDamping = 0.7
+ angularDamping = 0.9999999
+ >
+ <engines>
+ <MultiStateEngine position="0,0,0" template=bossfightminionengine/>
+ </engines>
+ <attached>
+ <Model position="0,0,0" scale=2 yaw=90 pitch=-90 roll=0 mesh="ghost.mesh" />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" />
+ <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" />
+ <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
+ <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" />
+ <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" />
+ <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" />
+ </collisionShapes>
+ <explosion >
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ </explosion>
+<?lua
+ include("../includes/weaponSettingsGhost.oxi")
+?>
+ </SpaceShip>
+</Template>
+
+<Template name=bossfightminioncameras defaults=0>
+ <SpaceShip>
+ <camerapositions>
+ <CameraPosition position="0,20,80" drag=true mouselook=true />
+ <CameraPosition position="0,40,160" drag=true mouselook=true />
+ <CameraPosition position="0,50,200" drag=true mouselook=true />
+ </camerapositions>
+ </SpaceShip>
+</Template>
+
+<Template name=bossfightminionengine baseclass=MultiStateEngine>
+ <MultiStateEngine
+ boostfactor = 2
+
+ speedfront = 600
+ speedback = 50
+ speedleftright = 50
+ speedupdown = 50
+
+ accelerationfront = 1000
+ accelerationbrake = 300
+ accelerationback = 100
+ accelerationleftright = 100
+ accelerationupdown = 100
+ >
+ <EffectContainer condition="normal or boost">
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 3, 6" colour="0.0, 0.0, 0.0, 0.5" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 3, 6" colour="0.0, 0.0, 0.0, 0.5" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+ <EffectContainer condition="boost">
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 3, 6" colour="0.0, 0.0, 0.0, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 3, 6" colour="0.0, 0.0, 0.0, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ </EffectContainer>
+ <EffectContainer condition="not idle">
+ <FadingBillboard mainstate=activity active=false scale=0.4 position="7.6, 3, 6" colour="1, 1, 1, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.4 position="-7.6, 3, 6" colour="1, 1, 1, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+ <EffectContainer condition="brake">
+ <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.2, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.2, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+</MultiStateEngine>
+</Template>
+
Added: code/branches/BossFight_FS19/data/levels/templates/BossFightPirate.oxt
===================================================================
--- code/branches/BossFight_FS19/data/levels/templates/BossFightPirate.oxt (rev 0)
+++ code/branches/BossFight_FS19/data/levels/templates/BossFightPirate.oxt 2019-05-21 12:50:50 UTC (rev 12404)
@@ -0,0 +1,115 @@
+<Template name=bossfightpirate>
+ <SpaceShip
+ hudtemplate = spaceshiphud
+ camerapositiontemplate = bossfightpiratecameras
+ spawnparticlesource = "Orxonox/fairytwirl"
+ spawnparticleduration = 3
+ explosionchunks = 6
+
+ health = 75
+ maxhealth = 100
+ initialhealth = 75
+
+ shieldhealth = 25
+ initialshieldhealth = 25
+ maxshieldhealth = 40
+ shieldabsorption = 0.6
+ shieldrechargerate = 2
+ shieldrechargewaittime = 0.5
+
+ primaryThrust = 100
+ auxilaryThrust = 30
+ rotationThrust = 25
+
+ lift = 1;
+ stallSpeed = 220;
+
+ boostPower = 10
+ boostPowerRate = 1
+ boostRate = 5
+ boostCooldownDuration = 10
+
+ collisionType = "dynamic"
+ mass = 100
+ linearDamping = 0.7
+ angularDamping = 0.9999999
+ >
+ <engines>
+ <MultiStateEngine position=" 0, 0, 0" template=bossfightpirateengine />
+ </engines>
+ <attached>
+ <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
+ <BlinkingBillboard position=" 12.7,-3.8,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 />
+ <BlinkingBillboard position="-12.7,-3.8,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="90"/>
+ <BlinkingBillboard position=" 8.7,-0.5,2.5" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="30"/>
+ <BlinkingBillboard position="-8.7,-0.5,2.5" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="60"/>
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" />
+ <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" />
+ <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
+ <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" />
+ <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" />
+ <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" />
+ </collisionShapes>
+ <explosion>
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" scale=2 />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+
+ <ExplosionPart mesh="explosionparts/pirate_part_1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="explosionparts/pirate_part_2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="explosionparts/pirate_part_3.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="explosionparts/pirate_part_4.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ </explosion>
+
+<?lua
+ include("../includes/weaponSettingsGhost.oxi")
+?>
+ </SpaceShip>
+</Template>
+
+<Template name=bossfightpiratecameras defaults=0>
+ <SpaceShip>
+ <camerapositions>
+ <CameraPosition position="0,8, 60" drag=true mouselook=true />
+ <CameraPosition position="0,16, 120" drag=true mouselook=true />
+ <CameraPosition position="0,24,180" drag=true mouselook=true />
+ <CameraPosition position="0,60,10" pitch="-80" drag=true mouselook=true />
+ </camerapositions>
+ </SpaceShip>
+</Template>
+
+<Template name=bossfightpirateengine baseclass=MultiStateEngine>
+ <MultiStateEngine
+ boostfactor = 2
+
+ speedfront = 150
+ speedback = 50
+ speedleftright = 50
+ speedupdown = 50
+
+ accelerationfront = 500
+ accelerationbrake = 500
+ accelerationback = 125
+ accelerationleftright = 125
+ accelerationupdown = 125
+ >
+ <EffectContainer condition="not idle">
+ <FadingBillboard mainstate=activity active=false scale=0.02 position=" 1.3, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.02 position=" 0, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.02 position="-1.3, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+ <EffectContainer condition="normal or boost">
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 13, -4, 9.5" colour="1.0, 0.65, 0.2, 1.0" width=8 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-13, -4, 9.5" colour="1.0, 0.65, 0.2, 1.0" width=8 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+ <EffectContainer condition="boost">
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 0, 5, 15.5" colour="1.0, 0.65, 0.2, 1.0" width=16 length=1600 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+ <EffectContainer condition="brake">
+ <FadingBillboard mainstate=activity active=false scale=0.1 position=" 4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.1 position="-4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+ </MultiStateEngine>
+</Template>
Added: code/branches/BossFight_FS19/data/levels/templates/BossFightPlayer.oxt
===================================================================
--- code/branches/BossFight_FS19/data/levels/templates/BossFightPlayer.oxt (rev 0)
+++ code/branches/BossFight_FS19/data/levels/templates/BossFightPlayer.oxt 2019-05-21 12:50:50 UTC (rev 12404)
@@ -0,0 +1,128 @@
+<Template name=bossfightplayer>
+ <SpaceShip
+ hudtemplate = spaceshiphud
+ camerapositiontemplate = bossfightplayercameras
+ spawnparticlesource = "Orxonox/fairytwirl"
+ spawnparticleduration = 3
+
+ health = 250
+ maxhealth = 350
+ initialhealth = 250
+
+ shieldhealth = 100
+ initialshieldhealth = 100
+ maxshieldhealth = 150
+ shieldabsorption = 0.9
+ shieldrechargerate = 1
+ shieldrechargewaittime = 1
+
+ primaryThrust = 200
+ auxilaryThrust = 50
+ rotationThrust = 100
+
+ lift = 1;
+ stallSpeed = 300;
+
+ boostPower = 30
+ boostPowerRate = 5
+ boostRate = 10
+ boostCooldownDuration = 5
+
+ shakeFrequency = 15
+ shakeAmplitude = 9
+
+ collisionType = "dynamic"
+ mass = 100
+ linearDamping = 0.7
+ angularDamping = 0.9999999
+
+ explosionSound = "sounds/Explosion2.ogg"
+ >
+ <engines>
+ <MultiStateEngine position=" 7.6, 0, 6" template=bossfightplayerengine />
+ <MultiStateEngine position="-7.6, 0, 0" template=bossfightplayerengine />
+ </engines>
+ <attached>
+ <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
+ <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
+ <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
+ </attached>
+ <collisionShapes>
+ <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" />
+ <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" />
+ <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
+ <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" />
+ <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" />
+ <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" />
+ </collisionShapes>
+ <explosion>
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" />
+ <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" />
+
+ <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" />
+ </explosion>
+<?lua
+ include("../includes/weaponSettingsAssff.oxi")
+?>
+ </SpaceShip>
+</Template>
+
+<Template name=bossfightplayercameras defaults=0>
+ <SpaceShip>
+ <camerapositions>
+ <CameraPosition position="0,10, 40" drag=true mouselook=true />
+ <CameraPosition position="0,20, 80" drag=true mouselook=true />
+ <CameraPosition position="0,30,120" drag=true mouselook=true />
+ </camerapositions>
+ </SpaceShip>
+</Template>
+
+<Template name=bossfightplayerengine baseclass=MultiStateEngine>
+ <MultiStateEngine
+ boostfactor = 2
+
+ speedfront = 150
+ speedback = 50
+ speedleftright = 50
+ speedupdown = 50
+
+ defEngineSndNormal = "sounds/Engine_low.ogg"
+ defEngineSndBoost = "sounds/Engine_high.ogg"
+
+ accelerationfront = 500
+ accelerationbrake = 500
+ accelerationback = 125
+ accelerationleftright = 125
+ accelerationupdown = 125
+ >
+ <EffectContainer condition="idle">
+ <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/>
+ </EffectContainer>
+ <EffectContainer condition="not idle">
+ <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+ <EffectContainer condition="normal or brake">
+
+ </EffectContainer>
+ <EffectContainer condition="normal or boost">
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
+ </EffectContainer>
+ <EffectContainer condition="boost">
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
+ </EffectContainer>
+<!-- <EffectContainer condition="brake">
+ <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+ <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
+ </EffectContainer>
+-->
+ </MultiStateEngine>
+</Template>
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