[Tickets] [Orxonox] #346: Create Pickups

Orxonox trac at orxonox.net
Sat Mar 6 11:14:44 CET 2010


#346: Create Pickups
-------------------------+--------------------------------------------------
 Reporter:  dafrick      |       Owner:  nobody
     Type:  enhancement  |      Status:  new   
 Priority:  normal       |   Milestone:        
Component:  Pickup       |     Version:        
 Severity:  normal       |    Keywords:  PPS   
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Changes (by dafrick):

  * keywords:  pickup, PPS => PPS


Old description:

> We need lost and lost of interesting pickups! Pickups can be picked up by
> various entities in Orxonox, the most prominent being the Spaceship (or
> more precisely the Pawn), and influence or change its behaviour. Be
> creative.
>
> The process of creating a new pickup is roughly as follows:
>  - Think of a neat pickup you want to implement.
>  - Implement it.
>  - Define how the pickup should look like in the game.
>  - Testing and bug fixing.

New description:

 We need lots and lots of interesting pickups! Pickups can be picked up by
 various entities in Orxonox, the most prominent being the Spaceship (or
 more precisely the Pawn), and influence or change its behaviour. Be
 creative.
 The most common examlpe is a pickup that increases the health of the Pawn
 by a certain amount.

 The process of creating a new pickup is roughly as follows:
  - Think of a neat pickup you want to implement.
  - Implement it.
  - Define how the pickup should look like in the game.
  - Testing and bug fixing.

--

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Ticket URL: <www.orxonox.net/ticket/346#comment:3>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game



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