[Tickets] [Orxonox] #349: Rocket Improvements
Orxonox
trac at orxonox.net
Tue Mar 23 19:09:51 CET 2010
#349: Rocket Improvements
-------------------------+--------------------------------------------------
Reporter: gnadler | Owner: nobody
Type: enhancement | Status: new
Priority: normal | Milestone:
Component: AI | Version: 0.0.4
Severity: normal | Keywords:
-------------------------+--------------------------------------------------
At the moment the rocket takes over the camera view and let's the player
control it. While the player flies with the rocket, the spaceship remains
unmoving.
A lot of different, fun games are possible with such a rocket, but for a
deathmatch-type game this could be a bit hindering.
In such a game, the rocket would need to fly by itself, without control by
the player (which means, the spaceship can always be moved, which results
in a more difficult target).
But this rocket is a new one (can be based on existing one).
The rocket would meet the following requirements:
1) player defines a target for the rocket and shoots the rockets
2) rocket is controlled by a AI which follows the target, trying to reach
it and explode, destroying the target.
Further Ideas:
*Make an overlay screen on the screen which shows the camera of the rocket
(to see what course it takes, etc)
**In a later stage there could be different rockets-AIs, selftargeting,
exploding in the vicinity of enemies, very sophisticated rockets, stupid
rockets etc...
***maybe some sort of "control-sharing" which lets the player make
corrections to the flightpath of the rocket (e.g. to evade an asteroid) (I
know, this is not very easy possible but I wrote it down nonetheless)
--
Ticket URL: <www.orxonox.net/ticket/349>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game
More information about the Tickets
mailing list