[Tickets] [Orxonox] #349: Rocket Improvements

Orxonox trac at orxonox.net
Tue Mar 23 19:09:51 CET 2010


#349: Rocket Improvements
-------------------------+--------------------------------------------------
 Reporter:  gnadler      |       Owner:  nobody
     Type:  enhancement  |      Status:  new   
 Priority:  normal       |   Milestone:        
Component:  AI           |     Version:  0.0.4 
 Severity:  normal       |    Keywords:        
-------------------------+--------------------------------------------------
 At the moment the rocket takes over the camera view and let's the player
 control it. While the player flies with the rocket, the spaceship remains
 unmoving.
  A lot of different, fun games are possible with such a rocket, but for a
 deathmatch-type game this could be a bit hindering.
 In such a game, the rocket would need to fly by itself, without control by
 the player (which means, the spaceship can always be moved, which results
 in a more difficult target).
 But this rocket is a new one (can be based on existing one).

 The rocket would meet the following requirements:
 1) player defines a target for the rocket and shoots the rockets
 2) rocket is controlled by a AI which follows the target, trying to reach
 it and explode, destroying the target.


 Further Ideas:
 *Make an overlay screen on the screen which shows the camera of the rocket
 (to see what course it takes, etc)

 **In a later stage there could be different rockets-AIs, selftargeting,
 exploding in the vicinity of enemies, very sophisticated rockets, stupid
 rockets etc...

 ***maybe some sort of "control-sharing" which lets the player make
 corrections to the flightpath of the rocket (e.g. to evade an asteroid) (I
 know, this is not very easy possible but I wrote it down nonetheless)

-- 
Ticket URL: <www.orxonox.net/ticket/349>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game



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