[Tickets] [Orxonox] #327: Spaceship special moves
Orxonox
trac at orxonox.net
Tue Nov 9 08:37:25 CET 2010
#327: Spaceship special moves
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Reporter: landauf | Owner:
Type: task | Status: new
Priority: normal | Milestone:
Component: Control | Version:
Severity: normal | Keywords:
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Description changed by dafrick:
Old description:
> This is a challenging task. We usually want a (not really realistic or
> physically) flying behavior, but there must exist some complicated tricks
> to do crazy stuff with your spaceship.
>
> Think about other games, some of the most popular online games owe their
> success to a special movement feature or other advanced tricks. Some
> examples:
> - Quake: Strafejumping
> - Unreal Tournament: Dodge, doublejumps
>
> The idea is: Make the game easy for beginners, but challenging for
> advanced players. This allows us to create funny features like a
> spaceship race or just the ability to escape a strong enemy with a clever
> trick.
>
> Possible movement features are:
> - Boost (higher speed for some time)
> - Fast turn
> - Turning wihtout changing flight direction (which is even more
> realistic than our current rail-movement)
> - A harpoon to connect with another object
> - Tailspin (half-controlled?)
> - ...
New description:
This is a challenging task. We usually want a (not really realistic or
physically) flying behavior, but there must exist some complicated tricks
to do crazy stuff with your spaceship.
Think about other games, some of the most popular online games owe their
success to a special movement feature or other advanced tricks. Some
examples:
- Quake: Strafejumping
- Unreal Tournament: Dodge, doublejumps
The idea is: Make the game easy for beginners, but challenging for
advanced players. This allows us to create funny features like a spaceship
race or just the ability to escape a strong enemy with a clever trick.
Possible movement features are:
- Fast turn
- Turning wihtout changing flight direction (which is even more realistic
than our current rail-movement)
- A harpoon to connect with another object
- Tailspin (half-controlled?)
- ...
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Ticket URL: <www.orxonox.net/ticket/327#comment:6>
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