[Tickets] [Orxonox] #267: Improving the HUD
Orxonox
trac at orxonox.net
Fri Sep 24 18:17:27 CEST 2010
#267: Improving the HUD
----------------------+-----------------------------------------------------
Reporter: rgrieder | Owner:
Type: task | Status: new
Priority: normal | Milestone: Future Engine Features
Component: HUD | Version: 0.2.0
Severity: minor | Keywords: PPS
----------------------+-----------------------------------------------------
Description changed by dafrick:
Old description:
> == Outline ==
> We currently only have 4 HUD elements:
> * Bar (SpeedBar, etc.)
> * Radar
> * Navigation (shows where the selected enemy is)
> * simple Text
>
> Your job would be to write new items like different Bars, image sequences
> (to show different weapons) etc, and/or to improve the current HUD
> elements.
>
> == Framework ==
> You should use the classes OverlayGroup and OrxonoxOverlay to design your
> elements. These can easily be loaded by XML and have some console command
> to move them around via Shell. More information about the HUD framework
> can be found [wiki:HUD here].
>
> [[Image(img_4968_free_lancer_001.jpg)]]
New description:
== Outline ==
We currently only have 4 HUD elements:
* Bar (SpeedBar, etc.)
* Radar
* Navigation (shows where the selected enemy is)
* simple Text
Your job would be to write new items like different Bars, image sequences
(to show different weapons) etc, and/or to improve the current HUD
elements.
== Framework ==
You could either use CEGUI (which is more powerful) or the classes
OverlayGroup and OrxonoxOverlay to design your elements. These can easily
be loaded by XML and have some console command to move them around via
Shell. More information about the HUD framework can be found [wiki:HUD
here].
[[Image(img_4968_free_lancer_001.jpg)]]
--
--
Ticket URL: <www.orxonox.net/ticket/267#comment:7>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game
More information about the Tickets
mailing list