[Tickets] [Orxonox] #353: enhance Notifications
Orxonox
trac at orxonox.net
Sat Sep 25 12:01:21 CEST 2010
#353: enhance Notifications
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Reporter: dafrick | Owner: nobody
Type: enhancement | Status: new
Priority: normal | Milestone:
Component: misc | Version: 0.0.4
Severity: normal | Keywords: PPS
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Description changed by dafrick:
Old description:
> Notifications are a way for Orxonox to communicate with the player but at
> the moment they are ugly and not as user-friendly as they could (and
> should) be.
>
> Your task will be to make them more usable and beautiful.
> Each notification has a place it was sent from, that could affect how
> they are displayed (e.g. an image could be displayed with the
> notification indicating its source, therefore helping the user to
> evaluate the relative importance of this particular notification)
>
> You also could extend notifications by adding an importance indicator to
> each notification itself (e.g. 'info', 'warning', 'immediate danger') and
> display the important notifications more prominently.
New description:
Notifications are a way for Orxonox to communicate with the player, but at
the moment they are ugly and not as user-friendly and intuitive as they
could (and should) be.
Your task will be to make them more usable and beautiful.
Each notification has a place it was sent from, that could affect how they
are displayed (e.g. an image could be displayed with the notification
indicating its source, therefore helping the user to evaluate the relative
importance of this particular notification)
You also could extend notifications by adding an importance indicator to
each notification itself (e.g. 'info', 'warning', 'immediate danger') and
display the important notifications more prominently.
So this is mostly a job that requires some design work (mostly gimp or
inkscape or similar) and, depending on the goal also some light lua or C++
work.
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Ticket URL: <www.orxonox.net/ticket/353#comment:1>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game
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