[Tickets] [Orxonox] #358: Space Boundaries

Orxonox trac at orxonox.net
Sat Sep 25 12:05:24 CEST 2010


#358: Space Boundaries
---------------------+------------------------------------------------------
 Reporter:  dafrick  |       Owner:  nobody
     Type:  task     |      Status:  new   
 Priority:  normal   |   Milestone:        
Component:  misc     |     Version:  0.0.4 
 Severity:  normal   |    Keywords:  PPS   
---------------------+------------------------------------------------------
Description changed by dafrick:

Old description:

> There may be times when, in a level, we don't want the players to be able
> to get to far away from where we want them to be.
>
> You need to think of a way of creating some kind of 3D-boundary, that can
> be added to a level in XML. How can (almost) arbitrarily shaped
> boundaries be created (and represented in XML)? And how can you make the
> boundary fell as part of the game world instead of just an unwelcome
> obstacle. (e.g. a forcefield, whose strength is inversely proportional to
> the distance from the boundary)

New description:

 There may be times when, in a level, we don't want the players to be able
 to get to far away from where we want them to be.

 You need to think of a way of creating some kind of 3D-boundary, that can
 be added to a level in XML. How can (almost) arbitrarily shaped boundaries
 be created (and represented in XML)? And how can you make the boundary
 feel as part of the game world instead of just an unwelcome obstacle.
 (e.g. a forcefield, whose strength is inversely proportional to the
 distance from the boundary)

--

-- 
Ticket URL: <www.orxonox.net/ticket/358#comment:1>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game



More information about the Tickets mailing list