[Tickets] [Orxonox] #275: Environment (fog, particles, asteroids, etc)

Orxonox trac at orxonox.net
Sat Feb 12 10:13:47 CET 2011


#275: Environment (fog, particles, asteroids, etc)
-------------------------+--------------------------------------------------
 Reporter:  landauf      |       Owner:                        
     Type:  enhancement  |      Status:  new                   
 Priority:  normal       |   Milestone:  Future Engine Features
Component:  misc         |     Version:  0.2.0                 
 Severity:  normal       |    Keywords:  PPS                   
-------------------------+--------------------------------------------------
Description changed by dafrick:

Old description:

> Space isn't empty, or at least it isn't in our game. We need particles,
> small asteroids, fog and whatever else you can think of. Implement this
> in a good looking AND performant way. There has to be some randomness (we
> don't want to add 10000000 particles to the level), but it has to follow
> several rules to create different ambiences (heavy red fog, asteroid
> fields, ...).
>
> Create a system to define the space environment in the XML file, for
> example with interpolation points (how to realize this good and efficient
> in 3D?).
>
> [[Image(Bilinear_interpolation.png)]]
>
> [[Image(large.jpg,500)]]
>
> [[Image(930194_20060814_screen004.jpg,500)]]
>
> [[Image(Darkstar-One-1.jpg,500)]]

New description:

 We want our space to be fuller, more exciting, there should be a lot of
 objects obscuring sight, providing cover and serving as spots to hide
 behind or ambush an enemy from.

 Space isn't empty, or at least it isn't in our game. We need particles,
 small asteroids, fog and whatever else you can think of. Implement this in
 a good looking AND efficient way. There has to be some randomness (we
 don't want to add 10000000 particles to the level), but it has to follow
 several rules to create different ambiences (heavy red fog, asteroid
 fields, ...).

 Create a system to define the space environment in the XML file, for
 example with interpolation points (how to realize this good and efficient
 in 3D?).

 [[Image(Bilinear_interpolation.png)]]

 [[Image(large.jpg,500)]]

 [[Image(930194_20060814_screen004.jpg,500)]]

 [[Image(Darkstar-One-1.jpg,500)]]

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Ticket URL: <www.orxonox.net/ticket/275#comment:8>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game



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