[Tickets] [Orxonox] #267: Improving the HUD

Orxonox trac at orxonox.net
Sat Feb 12 10:20:55 CET 2011


#267: Improving the HUD
----------------------+-----------------------------------------------------
 Reporter:  rgrieder  |       Owner:                        
     Type:  task      |      Status:  new                   
 Priority:  normal    |   Milestone:  Future Engine Features
Component:  HUD       |     Version:  0.2.0                 
 Severity:  minor     |    Keywords:  PPS                   
----------------------+-----------------------------------------------------
Description changed by dafrick:

Old description:

> == Outline ==
> We currently only have 4 HUD elements:
>  * Bar (SpeedBar, etc.)
>  * Radar
>  * Navigation (shows where the selected enemy is)
>  * simple Text
>
> Your job would be to write new items like different Bars, image sequences
> (to show different weapons) etc, and/or to improve the current HUD
> elements.
>
> == Framework ==
> You could either use CEGUI (which is more powerful) or the classes
> OverlayGroup and OrxonoxOverlay to design your elements. These can easily
> be loaded by XML and have some console command to move them around via
> Shell. More information about the HUD framework can be found [wiki:HUD
> here].
>
> [[Image(img_4968_free_lancer_001.jpg)]]

New description:

 == Outline ==
 We currently only have 4 HUD elements:
  * Bar (SpeedBar, etc.)
  * Radar
  * Navigation (shows where the selected enemy is)
  * simple Text

 Your job would be to write new items like different Bars, image sequences
 (to show different weapons) etc, and/or to improve the current HUD
 elements.

 == Framework ==
 At the moment the HUD is implemented as a collection of Orxonox Overlays,
 we want to change that, so you should use CEGUI (which is more powerful).
 More information about the HUD framework can be found [wiki:HUD here].

 [[Image(img_4968_free_lancer_001.jpg)]]

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Ticket URL: <www.orxonox.net/ticket/267#comment:8>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game



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