[Tickets] [Orxonox] #267: Improving the HUD
Orxonox
trac at orxonox.net
Sat Feb 12 10:20:55 CET 2011
#267: Improving the HUD
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Reporter: rgrieder | Owner:
Type: task | Status: new
Priority: normal | Milestone: Future Engine Features
Component: HUD | Version: 0.2.0
Severity: minor | Keywords: PPS
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Description changed by dafrick:
Old description:
> == Outline ==
> We currently only have 4 HUD elements:
> * Bar (SpeedBar, etc.)
> * Radar
> * Navigation (shows where the selected enemy is)
> * simple Text
>
> Your job would be to write new items like different Bars, image sequences
> (to show different weapons) etc, and/or to improve the current HUD
> elements.
>
> == Framework ==
> You could either use CEGUI (which is more powerful) or the classes
> OverlayGroup and OrxonoxOverlay to design your elements. These can easily
> be loaded by XML and have some console command to move them around via
> Shell. More information about the HUD framework can be found [wiki:HUD
> here].
>
> [[Image(img_4968_free_lancer_001.jpg)]]
New description:
== Outline ==
We currently only have 4 HUD elements:
* Bar (SpeedBar, etc.)
* Radar
* Navigation (shows where the selected enemy is)
* simple Text
Your job would be to write new items like different Bars, image sequences
(to show different weapons) etc, and/or to improve the current HUD
elements.
== Framework ==
At the moment the HUD is implemented as a collection of Orxonox Overlays,
we want to change that, so you should use CEGUI (which is more powerful).
More information about the HUD framework can be found [wiki:HUD here].
[[Image(img_4968_free_lancer_001.jpg)]]
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Ticket URL: <www.orxonox.net/ticket/267#comment:8>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game
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