[Tickets] [Orxonox] #284: Collision Shapes
Orxonox
trac at orxonox.net
Sun Jul 24 23:08:46 CEST 2011
#284: Collision Shapes
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Reporter: rgrieder | Owner:
Type: enhancement | Status: new
Priority: normal | Milestone: Version 0.3 Codename: Castor
Component: Physics/ODE | Version: 0.2.0
Severity: normal | Keywords: collision shape
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Description changed by jo:
Old description:
> The physics engine implementation is working now, but has limited support
> for collision shapes: Only boxes, spheres, infinite planes and cones are
> supported, while cones are still not tested yet (cone.mesh can be used as
> graphical test).
>
> On
> [http://www.continuousphysics.com/Bullet/BulletFull/classbtCollisionShape.html],
> you can see a graphical overview of what collision shapes bullet offers.
>
> For more information how to create a new collision shape, simply look at
> the ones in src/orxonox/objects/collisionshapes. It's not much and quite
> simple code.
> ---
> Make collisionshapes visible for level designers.
New description:
The physics engine implementation is working now, but has limited support
for collision shapes: Only boxes, spheres, infinite planes and cones are
supported, while cones are still not tested yet (cone.mesh can be used as
graphical test).
On
[http://www.continuousphysics.com/Bullet/BulletFull/classbtCollisionShape.html],
you can see a graphical overview of what collision shapes bullet offers.
For more information how to create a new collision shape, simply look at
the ones in src/orxonox/objects/collisionshapes. It's not much and quite
simple code.
Additional functionallity: Visualise collisionshapes for level designers.
(only in the developer version though)
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Ticket URL: <www.orxonox.net/ticket/284#comment:6>
Orxonox <http://www.orxonox.net>
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