[Tickets] [Orxonox] #362: Make Orxonox work on OS X
Orxonox
trac at orxonox.net
Sun Mar 13 17:23:08 CET 2011
#362: Make Orxonox work on OS X
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Reporter: dafrick | Owner: youngk
Type: task | Status: new
Priority: normal | Milestone: Version 0.1 Codename: Arcturus
Component: GeneralFramework | Version: 0.0.4
Severity: normal | Keywords:
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Description changed by youngk:
Old description:
> Make Orxononx compile and run on OS X.
> If possible, create a bundle.
>
> = General Update for Ticket (as of March 13 2011) =
>
> Consult [wiki:MacOSX MacOSX] for more details (including a tutorial).
>
> == Achieved Goals ==
> * Dependency package for Mac OS X 10.6
> * Compilation
> * Execution
> * Playability
> * Tutorial and Documentation
>
> == Prevailing Issues ==
> * Occasional crashes (eg. in conjunction with sound and occasionally in
> fullscreen mode)
> * Sound errors: OpenAL (maybe ALUT)
> * No application bundle
> * Render window issues (eg. staying inactive / in background)
> * Linker Warnings (same issue as:
> [http://www.paraview.org/Bug/bug_relationship_graph.php?bug_id=10179&graph=relation
> "Linker Warnings"])
>
> = Additional Information =
> == Resolving Render Window Issues ==
> We need a way to properly interface with the
> [http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/CocoaFundamentals/Introduction/Introduction.html
> "Cocoa framework"] of Apple. We do need in-depth knowledge of
> ObjectiveC/C++. [http://will.thimbleby.net/ogre3d-tutorial/ “Tutorial 1"]
> and [http://www.ogre3d.org/tikiwiki/Using+A+Cocoa+Window&comzone=show
> "Tutorial 2"] may help.
>
> == Creating a Mac Application Bundle ==
> Most of the work is done by CPack, a co-application of CMake. The
> following three pages might help:
> [http://www.cmake.org/Wiki/CMake:Packaging_With_CPack#Using_CPack_with_CMake
> "Packaging with CPack"],
> [http://www.cmake.org/Wiki/BundleUtilitiesExample "Bundle Utilities
> Example"] and
> [http://www.cmake.org/Wiki/CMake:CPackPackageGenerators#Bundle_.28OSX_only.29
> "CPack Generators"].
New description:
Make Orxononx compile and run on OS X.
If possible, create a bundle.
= General Update for Ticket (as of March 13 2011) =
Consult [wiki:MacOSX MacOSX] for more details (including a tutorial).
== Achieved Goals ==
* Dependency package for Mac OS X 10.6
* Compilation
* Execution
* Playability
* Tutorial and Documentation
== Prevailing Issues ==
* Occasional crashes (eg. in conjunction with sound and occasionally in
fullscreen mode)
* Sound errors: OpenAL (maybe ALUT)
* No application bundle
* Render window issues (eg. staying inactive / in background)
* Linker Warnings (same issue as:
[http://www.paraview.org/Bug/bug_relationship_graph.php?bug_id=10179&graph=relation
"Linker Warnings"])
= Additional Information =
== Resolving Render Window Issues ==
We need a way to properly interface with the
[http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/CocoaFundamentals/Introduction/Introduction.html
"Cocoa framework"] of Apple. We do need in-depth knowledge of
ObjectiveC/C++. [http://will.thimbleby.net/ogre3d-tutorial/ "Tutorial 1"]
and [http://www.ogre3d.org/tikiwiki/Using+A+Cocoa+Window&comzone=show
"Tutorial 2"] may help.
== Creating a Mac Application Bundle ==
Most of the work is done by CPack, a co-application of CMake. The
following three pages might help:
[http://www.cmake.org/Wiki/CMake:Packaging_With_CPack#Using_CPack_with_CMake
"Packaging with CPack"], [http://www.cmake.org/Wiki/BundleUtilitiesExample
"Bundle Utilities Example"] and
[http://www.cmake.org/Wiki/CMake:CPackPackageGenerators#Bundle_.28OSX_only.29
"CPack Generators"].
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Ticket URL: <www.orxonox.net/ticket/362#comment:5>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game
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