[Tickets] [Orxonox] #286: WorldEntity scaling with physics
Orxonox
trac at orxonox.net
Tue May 3 16:35:37 CEST 2011
#286: WorldEntity scaling with physics
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Reporter: rgrieder | Owner:
Type: defect | Status: new
Priority: high | Milestone: Version 0.3 Codename: Castor
Component: Physics/ODE | Version: 0.0.4
Severity: normal | Keywords:
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Changes (by rgrieder):
* version: 0.2.0 => 0.0.4
Comment:
Good question indeed. So far we haven't had problems at all ;) [[BR]]
However there is for instance somebody working on a shrink pickup right
now. [[BR]]
Also, think of a more generic object that occurs in different sizes in the
game. It would be really nice to have just one XML template for the
collision shape and then apply scaling. [[BR]]
Also, what about "Hmm, I think this ship is too large..". It is quite
tedious then to rescale the entire collision shape. [[BR]]
In general, content creation might be easier.
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Ticket URL: <www.orxonox.net/ticket/286#comment:5>
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