[Tickets] [Orxonox] #286: WorldEntity scaling with physics

Orxonox trac at orxonox.net
Tue May 3 16:35:37 CEST 2011


#286: WorldEntity scaling with physics
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 Reporter:  rgrieder     |       Owner:                              
     Type:  defect       |      Status:  new                         
 Priority:  high         |   Milestone:  Version 0.3 Codename: Castor
Component:  Physics/ODE  |     Version:  0.0.4                       
 Severity:  normal       |    Keywords:                              
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Changes (by rgrieder):

  * version:  0.2.0 => 0.0.4


Comment:

 Good question indeed. So far we haven't had problems at all ;) [[BR]]
 However there is for instance somebody working on a shrink pickup right
 now. [[BR]]
 Also, think of a more generic object that occurs in different sizes in the
 game. It would be really nice to have just one XML template for the
 collision shape and then apply scaling. [[BR]]
 Also, what about "Hmm, I think this ship is too large..". It is quite
 tedious then to rescale the entire collision shape. [[BR]]
 In general, content creation might be easier.

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Ticket URL: <www.orxonox.net/ticket/286#comment:5>
Orxonox <http://www.orxonox.net>
Orxonox Open Source game



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